... as the chain of reactor in the middle is too large to be bridged by underground pipes, pretty much all of them would have the steam split into at ... with your reasonning or use case. :ugeek:
I can post a setup where trains don't have time to cycle without the buffer depleting if the suggestion ...
Search found 861 matches: underground train
Searched query: +underground +train
- Thu Apr 09, 2026 9:44 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 57
- Views: 4456
- Mon Mar 23, 2026 6:27 pm
- Forum: Technical Help
- Topic: [2.0.76] Crash loading save (TrainManager::checkConsistency)
- Replies: 6
- Views: 585
[2.0.76] Crash loading save (TrainManager::checkConsistency)
... Rate Calculator, Remove Biter Soil & Nuke Scorch Marks, Show Max Underground Distance, Stats GUI, Text Plates, Unrestricted Achievements, Unrestricted Achievements (Space Age), Visible Planets in Space
Problem:
All saves from this world after a certain point crash on load with:
TrainManager ...
Problem:
All saves from this world after a certain point crash on load with:
TrainManager ...
- Fri Jan 23, 2026 11:59 am
- Forum: Gameplay Help
- Topic: Uranium?
- Replies: 3
- Views: 741
Re: Uranium?
If its very far away, consider a simple "double-headed" train on a single track with a station on either end. Two locomotives facing away from each ... If you are going with this option, you can get away using a long line of underground pipes to deliver sulfuric acid. Use Big Power Poles here as well.
- Tue Jan 13, 2026 2:54 pm
- Forum: Releases
- Topic: Version 2.0.73
- Replies: 7
- Views: 16672
Version 2.0.73
... https://forums.factorio.com/131495)
Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated ... fluid product overload. (https://forums.factorio.com/131831)
Fixed that trains with a temporary station in their schedule showed in "Trains with this ...
Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated ... fluid product overload. (https://forums.factorio.com/131831)
Fixed that trains with a temporary station in their schedule showed in "Trains with this ...
- Wed Dec 31, 2025 11:25 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 183
- Views: 75293
Re: Ability to craft lower quality with higher quality
... relabels) the quality of items that flow through it. Think like an underground belt that reduces quality.
If you relabel a quality part, and merge ... through any filter splitters, filter inserters, logistic bot systems, trains, space platforms, circuit conditions, AND assemblers/chemplants/EM ...
If you relabel a quality part, and merge ... through any filter splitters, filter inserters, logistic bot systems, trains, space platforms, circuit conditions, AND assemblers/chemplants/EM ...
- Sat Dec 20, 2025 2:04 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 71
- Views: 32250
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
... should come in wider sizes so that we don't have to do clunky cursed train or car designs https://youtu.be/SmAZB_yPVbI?si=S5keNVV9ABtapAY2 ... and asteroids that are gas, acid, water, underwater, gravity, and underground based for the next DLC. You can add preliminary hooks for some of ...
- Mon Oct 27, 2025 6:40 pm
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 30
- Views: 5239
Re: A sibling API to play_sound: play_music
... elegant has been brewing in my mind for a while. I'll dump the long train of thoughts here in hopes that it'll entice more focused discussion ... to synchronize playback between multiple surfaces (re: surface and underground) can listen to all changes related to the "master" surface, and call ...
- Sun Oct 12, 2025 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Special signal: deconstruction
- Replies: 0
- Views: 452
Special signal: deconstruction
... that is connected to all miners, chest, and so on (no, won't do train station, just add a programable speaker to let you know when a train ... to make this wire invisible (similar to how the train blocks and underground pipe color line works), will be very important since we don't want to ...
- Thu Oct 09, 2025 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.69] Crash "Trying to make chunk at unreasonable position [-32755, -32769]"
- Replies: 18
- Views: 6611
Re: [2.0.69] Crash "Trying to make chunk at unreasonable position [-32755, -32769]"
... mods.
coloured-tool-icons 0.0.5
AfraidOfTheDark 1.0.31
automatic-underground-pipe-connectors 2.0.11
Better-Beginning 0.4.0
circuit-wire-eraser 1.1.0
NoRespawnGun-SpaceAge 1.18.5
RotateQuickbars 1.2.0
Science_pack_glow 1.0.2
elevated-rails-recolor 1.0.1
vibrant-train-colors 1.2.1
Assembler-Reskin 1 ...
coloured-tool-icons 0.0.5
AfraidOfTheDark 1.0.31
automatic-underground-pipe-connectors 2.0.11
Better-Beginning 0.4.0
circuit-wire-eraser 1.1.0
NoRespawnGun-SpaceAge 1.18.5
RotateQuickbars 1.2.0
Science_pack_glow 1.0.2
elevated-rails-recolor 1.0.1
vibrant-train-colors 1.2.1
Assembler-Reskin 1 ...
- Wed Sep 24, 2025 4:53 pm
- Forum: Combinator Creations
- Topic: RS Memory Automall Basic Model
- Replies: 0
- Views: 1098
RS Memory Automall Basic Model
... interest.
With a bit of effort, the RS idea can be adapted to use a train & radar combo. I've already done an iteration that used a tank poorly ... priority. In practice, I just imagine all the gears for a run of 500 underground belts. And I will commit that many belts to ideas like that. In other ...
With a bit of effort, the RS idea can be adapted to use a train & radar combo. I've already done an iteration that used a tank poorly ... priority. In practice, I just imagine all the gears for a run of 500 underground belts. And I will commit that many belts to ideas like that. In other ...
- Mon Sep 22, 2025 3:09 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 19970
Version 2.0.67
... frozen machines. (https://forums.factorio.com/129185)
Fixed copying train stop settings would send trains to a train stop in some cases. (https ... https://forums.factorio.com/130826)
Fixed a crash when selecting an underground belt without an underground_sprite.
Fixed issue with selector ...
Fixed copying train stop settings would send trains to a train stop in some cases. (https ... https://forums.factorio.com/130826)
Fixed a crash when selecting an underground belt without an underground_sprite.
Fixed issue with selector ...
- Thu Sep 04, 2025 5:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Reverse like teritory (all on one planet but with DLC stuff)
- Replies: 0
- Views: 672
Reverse like teritory (all on one planet but with DLC stuff)
... and thoes are safe zones.
Due to factorio being about automation, train tracks won't be attack, even if enemy is chasing train or if tracks are ... if someone can create an animation where a demolisher digs from underground until it gets on the surface. And reverse, an empty resouce area ...
Due to factorio being about automation, train tracks won't be attack, even if enemy is chasing train or if tracks are ... if someone can create an animation where a demolisher digs from underground until it gets on the surface. And reverse, an empty resouce area ...
- Wed Jul 30, 2025 4:50 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 25481
Version 2.0.61
... files. (https://forums.factorio.com/116201)
Fixed a crash related to underground belts when super force building. (https://forums.factorio.com/129388 ... com/130066)
Fixed that inventory filters were ignored when in the train fuel GUI. (https://forums.factorio.com/130057)
Fixed loaders could get ...
Fixed a crash related to underground belts when super force building. (https://forums.factorio.com/129388 ... com/130066)
Fixed that inventory filters were ignored when in the train fuel GUI. (https://forums.factorio.com/130057)
Fixed loaders could get ...
- Fri May 23, 2025 1:32 am
- Forum: Technical Help
- Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
- Replies: 2
- Views: 1678
Re: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
... alien-biomes-graphics",
"name": "alien-module",
"name": "Armored-train",
"name": "ArmouredBiters",
"name": "bobassembly",
"name ... Schall_BobMachines",
"name": "se-space-trains",
"name": "show-max-underground-distance",
"name": "snouz-big-accumulator",
"name": "snouz-big ...
"name": "alien-module",
"name": "Armored-train",
"name": "ArmouredBiters",
"name": "bobassembly",
"name ... Schall_BobMachines",
"name": "se-space-trains",
"name": "show-max-underground-distance",
"name": "snouz-big-accumulator",
"name": "snouz-big ...
- Mon May 12, 2025 10:38 am
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 10
- Views: 10969
Version 2.0.48
... a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was ... tootips. (https://forums.factorio.com/128464)
Fixed a crash opening the train GUI in spectator controller. (https://forums.factorio.com/117928)
Fixed ...
Smart underground belt building now considers splitter to be an obstacle if there was ... tootips. (https://forums.factorio.com/128464)
Fixed a crash opening the train GUI in spectator controller. (https://forums.factorio.com/117928)
Fixed ...
- Sat Apr 26, 2025 3:57 pm
- Forum: Show your Creations
- Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
- Replies: 6
- Views: 5309
Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
... 1.jpg
In general the main export products will be transported to my train station until the buffer is full. If the buffer is full, they will be ... yellow belts. The yellow belts and iron plates are turned into yellow underground belts. The yellow underground belts and gears are turned into red ...
In general the main export products will be transported to my train station until the buffer is full. If the buffer is full, they will be ... yellow belts. The yellow belts and iron plates are turned into yellow underground belts. The yellow underground belts and gears are turned into red ...
- Sun Apr 20, 2025 6:27 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 10987
Re: How pros approach the game?
... basic steps:
Build a Spaghetti mess that barely does the job
Create a Train "City Block" module that does the same job, but with a bit of Scale ... are many small design tricks that you can learn with time, such as Underground Belt Braiding, long/short inserters, Lane merging & splitting, Power ...
Build a Spaghetti mess that barely does the job
Create a Train "City Block" module that does the same job, but with a bit of Scale ... are many small design tricks that you can learn with time, such as Underground Belt Braiding, long/short inserters, Lane merging & splitting, Power ...
- Wed Apr 16, 2025 4:09 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 2974
Re: Train delivery to defensive lines
You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with ... turret density is much too high. A sufficient spacing is to put an underground pipe at maximum distance between 2 flamethrower turrets. Damage with ...
- Wed Apr 16, 2025 3:03 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 2974
Re: Train delivery to defensive lines
You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with long ... turret density is much too high. A sufficient spacing is to put an underground pipe at maximum distance between 2 flamethrower turrets. Damage with ...
- Mon Apr 07, 2025 4:38 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 16146
Version 2.0.44
... https://forums.factorio.com/119004)
Fixed locomotive GUI formatting for trains with many fuel slots. (https://forums.factorio.com/104682)
Fixed edit ... for ghosts. (https://forums.factorio.com/127809)
Fixed that building underground belts and underground pipes would not show an error flying text ...
Fixed locomotive GUI formatting for trains with many fuel slots. (https://forums.factorio.com/104682)
Fixed edit ... for ghosts. (https://forums.factorio.com/127809)
Fixed that building underground belts and underground pipes would not show an error flying text ...