Search found 841 matches: underground train

Searched query: +underground +train

by Pizzamand
Sun Mar 23, 2025 7:32 pm
Forum: Bug Reports
Topic: [2.0.32] Yet another belt compression issue
Replies: 3
Views: 427

Re: [2.0.32] Yet another belt compression issue

... case for [2.0.42-4]. I encountered this strangeness when building the train-unloading station that I also used in this reply to show the behavior ... seems to matter.

The first part:
It seems that the side of the underground that you insert into matters.
The behavior never appears when loading ...
by solublefish
Mon Feb 24, 2025 6:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 3122

Re: Space Age MEGA Bases

... the heat pipes. In the end that mostly came down to embracing tons of underground belts. I use bots for handling imported materials, but it doesn't ... you just need the unfreezable fission power and portable roboport.

1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
by DemRat
Thu Feb 20, 2025 9:22 am
Forum: Show your Creations
Topic: Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
Replies: 1
Views: 1207

Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots

... This post is structured in multiple parts:


Blueprint String
Constraints
Operating Principle
Entity Layout
Circuitry
Usage Guide
Prior ... are trivial, as there is enough place on the outside side wagons for underground belts to be routed.

sensible-underground-belts.png

With a bit of ...
by FactorioBot
Thu Feb 06, 2025 6:42 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15796

Version 2.0.34

... smart belt building over an obstacle when there is perpendicular underground belt in the way.
Fixed a crash when wrapping a rich text image in ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
by Dullstar
Wed Jan 22, 2025 6:29 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.30] Surface conditions of certain entities share the same table reference - changing one changes others!
Replies: 7
Views: 696

Re: Surface conditions for particular train related entities applies them to everything

... it here I will contribute what information I can.

The affected mod is this one . It basically allows you to dig underneath a base, creating an underground surface, so I believe the intent of the restriction is "you can't build elevated rails underground" presumably because the tunnels aren't tall ...
by J-H
Sat Dec 28, 2024 7:01 pm
Forum: General discussion
Topic: Rushing space
Replies: 0
Views: 574

Rushing space

... spend quite a while searching for a good island since I didn't even have trains! Red underground belts weren't enough to connect between islands. After finding a good island, set-up went about as normal, and I was able to make a nice mall for assemblers, arms, splitters, and requester/provider chests ...
by DutchJer
Mon Dec 23, 2024 2:33 pm
Forum: Duplicates
Topic: [2.0.28] Underground belt moved when using click drag
Replies: 0
Views: 209

[2.0.28] Underground belt moved when using click drag

I was trying to move add an extra coal lane. when I dragged over the train tracks and existing plastic undergrounds, the underground of the first plastic belt was moved to the end, causing the removal of an underground belt in the wrong place.
you can see the gif below.
Placing belts
Placing belts
factorio_JIZAVFc3Hb.gif (49.76 MiB) Viewed 209 times
by brucemalt
Fri Dec 20, 2024 1:18 pm
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 1594

I beat space age! (long+opinions+feedback)

... thing I can say about it, is that it forced to me build a cute little train system between the three resources and my space drop point, that felt ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
by AileTheAlien
Thu Dec 19, 2024 8:38 am
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 36
Views: 5155

Re: More Exciting Quality Effects (pls)

... buildings: roboport layout would be messy, same for belts, pipes and underground pipes. It would be a nightmare. Cargo wagon size would change the ... would be slower, but you're still providing useful materials - the train's not being wasted. If anything, it could let you have fewer buffer ...
by wizcreations
Tue Dec 03, 2024 4:43 pm
Forum: General discussion
Topic: Play styles and factory designs
Replies: 5
Views: 1954

Re: Play styles and factory designs

... only cut down the trees needed to place power poles, pump jacks, and underground pipes to get the oil out.

I also like spaghetti factories. I have a ... style base, but I want to try that. I want to design a huge network of trains delivering plates wherever they're needed, and a smaller train network ...
by sben
Sun Dec 01, 2024 6:10 pm
Forum: Bug Reports
Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
Replies: 0
Views: 211

[2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network

What did you do?

Place request in train cargo wagon slot about 50 underground belts.
The train is in automatic mode between main base and outpost.

What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway!

Description of the order of events:
- Robots on ...
by OmiCron
Thu Nov 21, 2024 12:28 am
Forum: Duplicates
Topic: [2.0.20] Mod Bots Bots Bots! makes the game fatal crash
Replies: 3
Views: 899

[2.0.20] Mod Bots Bots Bots! makes the game fatal crash

... 2.0.0 (settings.lua)
1.353 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua)
1.353 Loading mod settings train-trails 1.0.0 (settings.lua)
1.354 Loading mod settings Automatic_Train_Painter 2.0.1 (settings.lua)
1.354 Loading mod settings CursorEnhancements 2.2.1 ...
by Yokozori
Sun Nov 17, 2024 9:01 am
Forum: Ideas and Suggestions
Topic: A vehicle that burrows itself underground like the NOD Subterranean APC
Replies: 0
Views: 237

A vehicle that burrows itself underground like the NOD Subterranean APC

... It will only be able to drive or burrow itself and tunnel around underground. Exactly liKe the one from C&C. If the area is unexplored (the black ... would make a very good way to go from place to place without building train tracks everywhere or whatever.

Idk. I just always liked the ...
by binarycow
Sat Nov 16, 2024 5:31 pm
Forum: Ideas and Suggestions
Topic: Logistics groups management
Replies: 1
Views: 2192

Logistics groups management

... normal priority) - 100 turbo belts, 50 turbo splitters, 50 turbo underground
Extra science (low priority) - 10,000 metallurgic science packs ... science packs


Logicstics Group Management Screen

Just like we have train management (O), Logistics network management (L) and Blueprint ...
by Linsanga
Wed Nov 06, 2024 9:15 pm
Forum: Ideas and Suggestions
Topic: Allow Quality Downgrade
Replies: 33
Views: 6168

Re: Allow Quality Downgrade

... first means all the logistics to get to the assembler are simpler (train conditions, rocket silo requests, and item filters are all more ... downgrading items that flow through it, would be perfect. Like an underground belt entrance+exit right next to each other that also downgrades ...
by LuLi49
Mon Oct 28, 2024 5:49 pm
Forum: Ideas and Suggestions
Topic: adding means of transport
Replies: 0
Views: 377

adding means of transport

... ports as well as bridges, tunnels and canals where they can pass

-underground rails:
these are tunnels for trains, as well as underground train stops

-roads:
these are roads for all-terrain cars (they can go on water, in the air, on land, in space but we must maintain them with flying robots or ...
by FactorioBot
Mon Oct 28, 2024 4:31 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 13650

Version 2.0.12

... did not transfer limits (https://forums.factorio.com/117353)
Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed ... backwards and forwards. (https://forums.factorio.com/102843)
Fixed a train consistency issue when interrupt triggers inside of another interrupt in ...
by FactorioBot
Wed Oct 23, 2024 8:19 pm
Forum: Releases
Topic: Version 2.0.10
Replies: 9
Views: 12658

Version 2.0.10

... cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. (https://forums.factorio.com/113128)
Fixed ... music track is playing. (https://forums.factorio.com/116785)
Fixed train stop GUI being too wide at some smaller resolutions. (https://forums ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 56951

Re: Version 2.0.7

... read and on_player_locale_changed event.
Moved LuaGameScript::request_train_path into LuaTrainManager::request_train_path.
Removed LuaEntity::get ... chunk_requests(). (https://forums.factorio.com/113601)
Fixed that underground pipe dragging would not use the correct distance if the underground ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 56951

Version 2.0.7

... post/fff-393)
New rail shapes, rail curves, 22.5 degree tracks.
Added Train interrupts (https://factorio.com/blog/post/fff-389, https://factorio.com ... https://factorio.com/blog/post/fff-403)
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ...

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