... case for [2.0.42-4]. I encountered this strangeness when building the train-unloading station that I also used in this reply to show the behavior ... seems to matter.
The first part:
It seems that the side of the underground that you insert into matters.
The behavior never appears when loading ...
Search found 841 matches: underground train
Searched query: +underground +train
- Sun Mar 23, 2025 7:32 pm
- Forum: Bug Reports
- Topic: [2.0.32] Yet another belt compression issue
- Replies: 3
- Views: 427
- Mon Feb 24, 2025 6:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 3122
Re: Space Age MEGA Bases
... the heat pipes. In the end that mostly came down to embracing tons of underground belts. I use bots for handling imported materials, but it doesn't ... you just need the unfreezable fission power and portable roboport.
1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
- Thu Feb 20, 2025 9:22 am
- Forum: Show your Creations
- Topic: Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
- Replies: 1
- Views: 1207
Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
... This post is structured in multiple parts:
Blueprint String
Constraints
Operating Principle
Entity Layout
Circuitry
Usage Guide
Prior ... are trivial, as there is enough place on the outside side wagons for underground belts to be routed.
sensible-underground-belts.png
With a bit of ...
Blueprint String
Constraints
Operating Principle
Entity Layout
Circuitry
Usage Guide
Prior ... are trivial, as there is enough place on the outside side wagons for underground belts to be routed.
sensible-underground-belts.png
With a bit of ...
- Thu Feb 06, 2025 6:42 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15796
Version 2.0.34
... smart belt building over an obstacle when there is perpendicular underground belt in the way.
Fixed a crash when wrapping a rich text image in ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
Fixed a crash when wrapping a rich text image in ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
- Wed Jan 22, 2025 6:29 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.30] Surface conditions of certain entities share the same table reference - changing one changes others!
- Replies: 7
- Views: 696
Re: Surface conditions for particular train related entities applies them to everything
... it here I will contribute what information I can.
The affected mod is this one . It basically allows you to dig underneath a base, creating an underground surface, so I believe the intent of the restriction is "you can't build elevated rails underground" presumably because the tunnels aren't tall ...
The affected mod is this one . It basically allows you to dig underneath a base, creating an underground surface, so I believe the intent of the restriction is "you can't build elevated rails underground" presumably because the tunnels aren't tall ...
- Sat Dec 28, 2024 7:01 pm
- Forum: General discussion
- Topic: Rushing space
- Replies: 0
- Views: 574
Rushing space
... spend quite a while searching for a good island since I didn't even have trains! Red underground belts weren't enough to connect between islands. After finding a good island, set-up went about as normal, and I was able to make a nice mall for assemblers, arms, splitters, and requester/provider chests ...
- Mon Dec 23, 2024 2:33 pm
- Forum: Duplicates
- Topic: [2.0.28] Underground belt moved when using click drag
- Replies: 0
- Views: 209
[2.0.28] Underground belt moved when using click drag
I was trying to move add an extra coal lane. when I dragged over the train tracks and existing plastic undergrounds, the underground of the first plastic belt was moved to the end, causing the removal of an underground belt in the wrong place.
you can see the gif below.
you can see the gif below.
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 1594
I beat space age! (long+opinions+feedback)
... thing I can say about it, is that it forced to me build a cute little train system between the three resources and my space drop point, that felt ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
- Thu Dec 19, 2024 8:38 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 5155
Re: More Exciting Quality Effects (pls)
... buildings: roboport layout would be messy, same for belts, pipes and underground pipes. It would be a nightmare. Cargo wagon size would change the ... would be slower, but you're still providing useful materials - the train's not being wasted. If anything, it could let you have fewer buffer ...
- Tue Dec 03, 2024 4:43 pm
- Forum: General discussion
- Topic: Play styles and factory designs
- Replies: 5
- Views: 1954
Re: Play styles and factory designs
... only cut down the trees needed to place power poles, pump jacks, and underground pipes to get the oil out.
I also like spaghetti factories. I have a ... style base, but I want to try that. I want to design a huge network of trains delivering plates wherever they're needed, and a smaller train network ...
I also like spaghetti factories. I have a ... style base, but I want to try that. I want to design a huge network of trains delivering plates wherever they're needed, and a smaller train network ...
- Sun Dec 01, 2024 6:10 pm
- Forum: Bug Reports
- Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
- Replies: 0
- Views: 211
[2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
What did you do?
Place request in train cargo wagon slot about 50 underground belts.
The train is in automatic mode between main base and outpost.
What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway!
Description of the order of events:
- Robots on ...
Place request in train cargo wagon slot about 50 underground belts.
The train is in automatic mode between main base and outpost.
What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway!
Description of the order of events:
- Robots on ...
- Thu Nov 21, 2024 12:28 am
- Forum: Duplicates
- Topic: [2.0.20] Mod Bots Bots Bots! makes the game fatal crash
- Replies: 3
- Views: 899
[2.0.20] Mod Bots Bots Bots! makes the game fatal crash
... 2.0.0 (settings.lua)
1.353 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua)
1.353 Loading mod settings train-trails 1.0.0 (settings.lua)
1.354 Loading mod settings Automatic_Train_Painter 2.0.1 (settings.lua)
1.354 Loading mod settings CursorEnhancements 2.2.1 ...
1.353 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua)
1.353 Loading mod settings train-trails 1.0.0 (settings.lua)
1.354 Loading mod settings Automatic_Train_Painter 2.0.1 (settings.lua)
1.354 Loading mod settings CursorEnhancements 2.2.1 ...
- Sun Nov 17, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: A vehicle that burrows itself underground like the NOD Subterranean APC
- Replies: 0
- Views: 237
A vehicle that burrows itself underground like the NOD Subterranean APC
... It will only be able to drive or burrow itself and tunnel around underground. Exactly liKe the one from C&C. If the area is unexplored (the black ... would make a very good way to go from place to place without building train tracks everywhere or whatever.
Idk. I just always liked the ...
Idk. I just always liked the ...
- Sat Nov 16, 2024 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Logistics groups management
- Replies: 1
- Views: 2192
Logistics groups management
... normal priority) - 100 turbo belts, 50 turbo splitters, 50 turbo underground
Extra science (low priority) - 10,000 metallurgic science packs ... science packs
Logicstics Group Management Screen
Just like we have train management (O), Logistics network management (L) and Blueprint ...
Extra science (low priority) - 10,000 metallurgic science packs ... science packs
Logicstics Group Management Screen
Just like we have train management (O), Logistics network management (L) and Blueprint ...
- Wed Nov 06, 2024 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality Downgrade
- Replies: 33
- Views: 6168
Re: Allow Quality Downgrade
... first means all the logistics to get to the assembler are simpler (train conditions, rocket silo requests, and item filters are all more ... downgrading items that flow through it, would be perfect. Like an underground belt entrance+exit right next to each other that also downgrades ...
- Mon Oct 28, 2024 5:49 pm
- Forum: Ideas and Suggestions
- Topic: adding means of transport
- Replies: 0
- Views: 377
adding means of transport
... ports as well as bridges, tunnels and canals where they can pass
-underground rails:
these are tunnels for trains, as well as underground train stops
-roads:
these are roads for all-terrain cars (they can go on water, in the air, on land, in space but we must maintain them with flying robots or ...
-underground rails:
these are tunnels for trains, as well as underground train stops
-roads:
these are roads for all-terrain cars (they can go on water, in the air, on land, in space but we must maintain them with flying robots or ...
- Mon Oct 28, 2024 4:31 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 13650
Version 2.0.12
... did not transfer limits (https://forums.factorio.com/117353)
Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed ... backwards and forwards. (https://forums.factorio.com/102843)
Fixed a train consistency issue when interrupt triggers inside of another interrupt in ...
Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed ... backwards and forwards. (https://forums.factorio.com/102843)
Fixed a train consistency issue when interrupt triggers inside of another interrupt in ...
- Wed Oct 23, 2024 8:19 pm
- Forum: Releases
- Topic: Version 2.0.10
- Replies: 9
- Views: 12658
Version 2.0.10
... cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. (https://forums.factorio.com/113128)
Fixed ... music track is playing. (https://forums.factorio.com/116785)
Fixed train stop GUI being too wide at some smaller resolutions. (https://forums ...
Fixed ... music track is playing. (https://forums.factorio.com/116785)
Fixed train stop GUI being too wide at some smaller resolutions. (https://forums ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 56951
Re: Version 2.0.7
... read and on_player_locale_changed event.
Moved LuaGameScript::request_train_path into LuaTrainManager::request_train_path.
Removed LuaEntity::get ... chunk_requests(). (https://forums.factorio.com/113601)
Fixed that underground pipe dragging would not use the correct distance if the underground ...
Moved LuaGameScript::request_train_path into LuaTrainManager::request_train_path.
Removed LuaEntity::get ... chunk_requests(). (https://forums.factorio.com/113601)
Fixed that underground pipe dragging would not use the correct distance if the underground ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 56951
Version 2.0.7
... post/fff-393)
New rail shapes, rail curves, 22.5 degree tracks.
Added Train interrupts (https://factorio.com/blog/post/fff-389, https://factorio.com ... https://factorio.com/blog/post/fff-403)
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ...
New rail shapes, rail curves, 22.5 degree tracks.
Added Train interrupts (https://factorio.com/blog/post/fff-389, https://factorio.com ... https://factorio.com/blog/post/fff-403)
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ...