Search found 815 matches: underground train
Searched query: underground train
- Thu Nov 21, 2024 12:28 am
- Forum: Duplicates
- Topic: [2.0.20] Mod Bots Bots Bots! makes the game fatal crash
- Replies: 3
- Views: 225
[2.0.20] Mod Bots Bots Bots! makes the game fatal crash
... 2.0.0 (settings.lua) 1.353 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua) 1.353 Loading mod settings train-trails 1.0.0 (settings.lua) 1.354 Loading mod settings Automatic_Train_Painter 2.0.1 ...
- Sun Nov 17, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: A vehicle that burrows itself underground like the NOD Subterranean APC
- Replies: 0
- Views: 19
A vehicle that burrows itself underground like the NOD Subterranean APC
... It will only be able to drive or burrow itself and tunnel around underground. Exactly liKe the one from C&C. If the area is unexplored ... would make a very good way to go from place to place without building train tracks everywhere or whatever. Idk. I just always liked the Subterranean ...
- Sat Nov 16, 2024 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Logistics groups management
- Replies: 0
- Views: 321
Logistics groups management
... Belts (normal priority) - 100 turbo belts, 50 turbo splitters, 50 turbo underground Extra science (low priority) - 10,000 metallurgic science packs ... science packs Logicstics Group Management Screen Just like we have train management (O), Logistics network management (L) and Blueprint management ...
- Wed Nov 06, 2024 9:15 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality Downgrade
- Replies: 31
- Views: 2400
Re: Allow Quality Downgrade
... first means all the logistics to get to the assembler are simpler (train conditions, rocket silo requests, and item filters are all more complicated ... downgrading items that flow through it, would be perfect. Like an underground belt entrance+exit right next to each other that also downgrades ...
- Mon Oct 28, 2024 5:49 pm
- Forum: Ideas and Suggestions
- Topic: adding means of transport
- Replies: 0
- Views: 109
adding means of transport
... ports as well as bridges, tunnels and canals where they can pass -underground rails: these are tunnels for trains, as well as underground train stops -roads: these are roads for all-terrain cars (they ...
- Mon Oct 28, 2024 4:31 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 10591
Version 2.0.12
... did not transfer limits (https://forums.factorio.com/117353) Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed ... backwards and forwards. (https://forums.factorio.com/102843) Fixed a train consistency issue when interrupt triggers inside of another interrupt ...
- Wed Oct 23, 2024 8:19 pm
- Forum: Releases
- Topic: Version 2.0.10
- Replies: 9
- Views: 10801
Version 2.0.10
... cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. (https://forums.factorio.com/113128) ... music track is playing. (https://forums.factorio.com/116785) Fixed train stop GUI being too wide at some smaller resolutions. (https://forums.factorio.com/116621) ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 49262
Re: Version 2.0.7
... read and on_player_locale_changed event. Moved LuaGameScript::request_train_path into LuaTrainManager::request_train_path. Removed LuaEntity::get_rail_segment_entity. ... (https://forums.factorio.com/113601) Fixed that underground pipe dragging would not use the correct distance if the underground ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 49262
Version 2.0.7
... New rail shapes, rail curves, 22.5 degree tracks. Added Train interrupts (https://factorio.com/blog/post/fff-389, https://factorio.com/blog/post/fff-395) ... view). (https://factorio.com/blog/post/fff-403) Added smart dragging of underground belts and pipes. Added a toggle to show pipelines on ...
- Sat Oct 19, 2024 5:06 pm
- Forum: Gameplay Help
- Topic: Please Help me with this Design, my brain is breaking
- Replies: 1
- Views: 359
Re: Please Help me with this Design, my brain is breaking
... on every side. May I suggest to put more rail signals (depending on train lenght) on the straight rails? Also (you probably already know but I'll say anyway), I would advice you to use underground pipes, as they waste less "pressure" and are generally better. ...
- Sat Oct 05, 2024 3:08 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 42898
Re: Friday Facts #430 - Drowning in Fluids
... If the same approach was used in relation to trains. Old train network was not intuitive and sometimes frustrating to ... in the fluid segment abstraction? According to FFF #416, just 'Pipes, underground pipes, and storage tanks are merged into fluid "segments".' ...
- Wed Sep 25, 2024 12:05 am
- Forum: Gameplay Help
- Topic: Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
- Replies: 1
- Views: 418
Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
... Megabase is designed around 5 Malls, each one having it's own dedicated train stop on it's left side and having their own smelters. So each of the ... High Demand: I need hundreds a minute! Mall2: Express Transport belt, underground belt, splitter. LD Big Electric Pole, MD Train Stop, LD Rail ...
- Sat Aug 10, 2024 2:46 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 12820
Re: Friday Facts #423 - Research info tooltip & Online players GUI
... act as conditional valves with a circuit network, and to load/unload trains, but you won't be placing nearly as many of them as before. Source: ... example. It is counter-intuitive since they can connect a simple pipe/underground-pipe network from Lava Offshore Pumps to Lava consumers, and ...
- Thu Aug 08, 2024 9:10 am
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 2251
Re: What mods are you using - and why?
... Shotgun - Not my thing.. like my bots (reminds me of Nano stuff) Trainsaver - Never used it, but seen Nilaus use it in Factorio streams.. cool Underground Pipe Connector - got this, but forget to use it.. actually awesome... Automatic ...
- Wed Aug 07, 2024 6:11 pm
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 2251
Re: What mods are you using - and why?
... geothermal energy, not really balanced. But it looks so cool! Jetpack Because flying is better than walking Project Cybersyn Like LTN, a logistics train network Prospector More ores, but costly Angel's infinite ores Infinite ores to allow each outpost to still be useful Resource Spawner Overhaul ...
- Wed Aug 07, 2024 2:46 pm
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 2251
Re: What mods are you using - and why?
... instead of having a somewhat cheaty armor with bots from the start Trainsaver - Idle screensaver that just follows different trains from your save Automatic Underground Pipe Connectors - Automatically place the corner pipe when building underground ...
- Thu Jul 11, 2024 10:08 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76429
Re: Friday Facts #416 - Fluids 2.0
... other numbers of entities that can move fluids (fluid wagons, barrels, underground pipes, fluid storage tanks, etc.). Do you expect me to honestly ... it gives better understanding, i may be wrong though, your point about train is not clear for me now, and was not clear earlier either so i may ...
- Thu Jul 11, 2024 12:09 pm
- Forum: Technical Help
- Topic: Factorio regularly stops responding
- Replies: 3
- Views: 613
Factorio regularly stops responding
... true }, { "name": "Robot_Battery_Research", "enabled": true }, { "name": "show-max-underground-distance", "enabled": true }, { "name": "simhelper", "enabled": true }, { "name": ...
- Tue Jul 09, 2024 4:23 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76429
Re: Friday Facts #416 - Fluids 2.0
... installations. The current system, i could see just running a single underground pipe max distance in stead of making fluid train stations to be a VERRY viable, if not outright more desirable, alternative. Their main ...
- Mon Jul 08, 2024 9:09 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76429
Re: Friday Facts #416 - Fluids 2.0
... installations. The current system, i could see just running a single underground pipe max distance in stead of making fluid train stations to be a VERRY viable, if not outright more desirable, alternative. Their main ...