Search found 855 matches: underground train

Searched query: +underground +train

by HermanyAI
Mon Oct 27, 2025 6:40 pm
Forum: Modding interface requests
Topic: A sibling API to play_sound: play_music
Replies: 27
Views: 2073

Re: A sibling API to play_sound: play_music

... elegant has been brewing in my mind for a while. I'll dump the long train of thoughts here in hopes that it'll entice more focused discussion ... to synchronize playback between multiple surfaces (re: surface and underground) can listen to all changes related to the "master" surface, and call ...
by Green Cat
Sun Oct 12, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Special signal: deconstruction
Replies: 0
Views: 181

Special signal: deconstruction

... that is connected to all miners, chest, and so on (no, won't do train station, just add a programable speaker to let you know when a train ... to make this wire invisible (similar to how the train blocks and underground pipe color line works), will be very important since we don't want to ...
by Xeon257
Thu Oct 09, 2025 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.69] Crash "Trying to make chunk at unreasonable position [-32755, -32769]"
Replies: 18
Views: 4102

Re: [2.0.69] Crash "Trying to make chunk at unreasonable position [-32755, -32769]"

... mods.
coloured-tool-icons 0.0.5
AfraidOfTheDark 1.0.31
automatic-underground-pipe-connectors 2.0.11
Better-Beginning 0.4.0
circuit-wire-eraser 1.1.0
NoRespawnGun-SpaceAge 1.18.5
RotateQuickbars 1.2.0
Science_pack_glow 1.0.2
elevated-rails-recolor 1.0.1
vibrant-train-colors 1.2.1
Assembler-Reskin 1 ...
by coffee-factorio
Wed Sep 24, 2025 4:53 pm
Forum: Combinator Creations
Topic: RS Memory Automall Basic Model
Replies: 0
Views: 623

RS Memory Automall Basic Model

... interest.

With a bit of effort, the RS idea can be adapted to use a train & radar combo. I've already done an iteration that used a tank poorly ... priority. In practice, I just imagine all the gears for a run of 500 underground belts. And I will commit that many belts to ideas like that. In other ...
by FactorioBot
Mon Sep 22, 2025 3:09 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 9846

Version 2.0.67

... frozen machines. (https://forums.factorio.com/129185)
Fixed copying train stop settings would send trains to a train stop in some cases. (https ... https://forums.factorio.com/130826)
Fixed a crash when selecting an underground belt without an underground_sprite.
Fixed issue with selector ...
by Green Cat
Thu Sep 04, 2025 5:30 pm
Forum: Ideas and Requests For Mods
Topic: Reverse like teritory (all on one planet but with DLC stuff)
Replies: 0
Views: 437

Reverse like teritory (all on one planet but with DLC stuff)

... and thoes are safe zones.

Due to factorio being about automation, train tracks won't be attack, even if enemy is chasing train or if tracks are ... if someone can create an animation where a demolisher digs from underground until it gets on the surface. And reverse, an empty resouce area ...
by FactorioBot
Wed Jul 30, 2025 4:50 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 16124

Version 2.0.61

... files. (https://forums.factorio.com/116201)
Fixed a crash related to underground belts when super force building. (https://forums.factorio.com/129388 ... com/130066)
Fixed that inventory filters were ignored when in the train fuel GUI. (https://forums.factorio.com/130057)
Fixed loaders could get ...
by Aermis
Fri May 23, 2025 1:32 am
Forum: Technical Help
Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
Replies: 2
Views: 974

Re: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save

... alien-biomes-graphics",

"name": "alien-module",

"name": "Armored-train",

"name": "ArmouredBiters",

"name": "bobassembly",

"name ... Schall_BobMachines",

"name": "se-space-trains",

"name": "show-max-underground-distance",

"name": "snouz-big-accumulator",

"name": "snouz-big ...
by FactorioBot
Mon May 12, 2025 10:38 am
Forum: Releases
Topic: Version 2.0.48
Replies: 10
Views: 8985

Version 2.0.48

... a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was ... tootips. (https://forums.factorio.com/128464)
Fixed a crash opening the train GUI in spectator controller. (https://forums.factorio.com/117928)
Fixed ...
by Premu
Sat Apr 26, 2025 3:57 pm
Forum: Show your Creations
Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
Replies: 6
Views: 3378

Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)

... 1.jpg

In general the main export products will be transported to my train station until the buffer is full. If the buffer is full, they will be ... yellow belts. The yellow belts and iron plates are turned into yellow underground belts. The yellow underground belts and gears are turned into red ...
by eugenekay
Sun Apr 20, 2025 6:27 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 7632

Re: How pros approach the game?

... basic steps:
Build a Spaghetti mess that barely does the job
Create a Train "City Block" module that does the same job, but with a bit of Scale ... are many small design tricks that you can learn with time, such as Underground Belt Braiding, long/short inserters, Lane merging & splitting, Power ...
by Premu
Wed Apr 16, 2025 4:09 pm
Forum: Gameplay Help
Topic: Train delivery to defensive lines
Replies: 9
Views: 2148

Re: Train delivery to defensive lines



You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with ... turret density is much too high. A sufficient spacing is to put an underground pipe at maximum distance between 2 flamethrower turrets. Damage with ...
by Tertius
Wed Apr 16, 2025 3:03 pm
Forum: Gameplay Help
Topic: Train delivery to defensive lines
Replies: 9
Views: 2148

Re: Train delivery to defensive lines


You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with long ... turret density is much too high. A sufficient spacing is to put an underground pipe at maximum distance between 2 flamethrower turrets. Damage with ...
by FactorioBot
Mon Apr 07, 2025 4:38 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 15
Views: 13874

Version 2.0.44

... https://forums.factorio.com/119004)
Fixed locomotive GUI formatting for trains with many fuel slots. (https://forums.factorio.com/104682)
Fixed edit ... for ghosts. (https://forums.factorio.com/127809)
Fixed that building underground belts and underground pipes would not show an error flying text ...
by Pizzamand
Sun Mar 23, 2025 7:32 pm
Forum: Not a bug
Topic: [2.0.32] Yet another belt compression issue
Replies: 4
Views: 1207

Re: [2.0.32] Yet another belt compression issue

... case for [2.0.42-4]. I encountered this strangeness when building the train-unloading station that I also used in this reply to show the behavior ... seems to matter.

The first part:
It seems that the side of the underground that you insert into matters.
The behavior never appears when loading ...
by solublefish
Mon Feb 24, 2025 6:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Space Age MEGA Bases
Replies: 17
Views: 16693

Re: Space Age MEGA Bases

... the heat pipes. In the end that mostly came down to embracing tons of underground belts. I use bots for handling imported materials, but it doesn't ... you just need the unfreezable fission power and portable roboport.

1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
by DemRat
Thu Feb 20, 2025 9:22 am
Forum: Show your Creations
Topic: Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
Replies: 2
Views: 4877

Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots

... This post is structured in multiple parts:


Blueprint String
Constraints
Operating Principle
Entity Layout
Circuitry
Usage Guide
Prior ... are trivial, as there is enough place on the outside side wagons for underground belts to be routed.

sensible-underground-belts.png

With a bit of ...
by FactorioBot
Thu Feb 06, 2025 6:42 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 24886

Version 2.0.34

... smart belt building over an obstacle when there is perpendicular underground belt in the way.
Fixed a crash when wrapping a rich text image in ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
by Dullstar
Wed Jan 22, 2025 6:29 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.30] Surface conditions of certain entities share the same table reference - changing one changes others!
Replies: 7
Views: 1224

Re: Surface conditions for particular train related entities applies them to everything

... it here I will contribute what information I can.

The affected mod is this one . It basically allows you to dig underneath a base, creating an underground surface, so I believe the intent of the restriction is "you can't build elevated rails underground" presumably because the tunnels aren't tall ...
by J-H
Sat Dec 28, 2024 7:01 pm
Forum: General discussion
Topic: Rushing space
Replies: 0
Views: 1388

Rushing space

... spend quite a while searching for a good island since I didn't even have trains! Red underground belts weren't enough to connect between islands. After finding a good island, set-up went about as normal, and I was able to make a nice mall for assemblers, arms, splitters, and requester/provider chests ...

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