... alien-biomes-graphics",
"name": "alien-module",
"name": "Armored-train",
"name": "ArmouredBiters",
"name": "bobassembly",
"name ... Schall_BobMachines",
"name": "se-space-trains",
"name": "show-max-underground-distance",
"name": "snouz-big-accumulator",
"name": "snouz-big ...
Search found 848 matches: underground train
Searched query: +underground +train
- Fri May 23, 2025 1:32 am
- Forum: Technical Help
- Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
- Replies: 2
- Views: 478
- Mon May 12, 2025 10:38 am
- Forum: Releases
- Topic: Version 2.0.48
- Replies: 9
- Views: 5994
Version 2.0.48
... a turret to be built. (https://forums.factorio.com/116572)
Smart underground belt building now considers splitter to be an obstacle if there was ... tootips. (https://forums.factorio.com/128464)
Fixed a crash opening the train GUI in spectator controller. (https://forums.factorio.com/117928)
Fixed ...
Smart underground belt building now considers splitter to be an obstacle if there was ... tootips. (https://forums.factorio.com/128464)
Fixed a crash opening the train GUI in spectator controller. (https://forums.factorio.com/117928)
Fixed ...
- Sat Apr 26, 2025 3:57 pm
- Forum: Show your Creations
- Topic: Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
- Replies: 6
- Views: 1333
Basic quality ingrediants from Vulcanus (Iron, Steel, Copper, Stone)
... 1.jpg
In general the main export products will be transported to my train station until the buffer is full. If the buffer is full, they will be ... yellow belts. The yellow belts and iron plates are turned into yellow underground belts. The yellow underground belts and gears are turned into red ...
In general the main export products will be transported to my train station until the buffer is full. If the buffer is full, they will be ... yellow belts. The yellow belts and iron plates are turned into yellow underground belts. The yellow underground belts and gears are turned into red ...
- Sun Apr 20, 2025 6:27 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 9
- Views: 3184
Re: How pros approach the game?
... basic steps:
Build a Spaghetti mess that barely does the job
Create a Train "City Block" module that does the same job, but with a bit of Scale ... are many small design tricks that you can learn with time, such as Underground Belt Braiding, long/short inserters, Lane merging & splitting, Power ...
Build a Spaghetti mess that barely does the job
Create a Train "City Block" module that does the same job, but with a bit of Scale ... are many small design tricks that you can learn with time, such as Underground Belt Braiding, long/short inserters, Lane merging & splitting, Power ...
- Wed Apr 16, 2025 4:09 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 1372
Re: Train delivery to defensive lines
You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with ... turret density is much too high. A sufficient spacing is to put an underground pipe at maximum distance between 2 flamethrower turrets. Damage with ...
- Wed Apr 16, 2025 3:03 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 1372
Re: Train delivery to defensive lines
You can actually load up to 24 different goods in a single train car if you use two rows of requester chests on each side and fill the train with long ... turret density is much too high. A sufficient spacing is to put an underground pipe at maximum distance between 2 flamethrower turrets. Damage with ...
- Mon Apr 07, 2025 4:38 pm
- Forum: Releases
- Topic: Version 2.0.44
- Replies: 15
- Views: 11127
Version 2.0.44
... https://forums.factorio.com/119004)
Fixed locomotive GUI formatting for trains with many fuel slots. (https://forums.factorio.com/104682)
Fixed edit ... for ghosts. (https://forums.factorio.com/127809)
Fixed that building underground belts and underground pipes would not show an error flying text ...
Fixed locomotive GUI formatting for trains with many fuel slots. (https://forums.factorio.com/104682)
Fixed edit ... for ghosts. (https://forums.factorio.com/127809)
Fixed that building underground belts and underground pipes would not show an error flying text ...
- Sun Mar 23, 2025 7:32 pm
- Forum: Not a bug
- Topic: [2.0.32] Yet another belt compression issue
- Replies: 4
- Views: 755
Re: [2.0.32] Yet another belt compression issue
... case for [2.0.42-4]. I encountered this strangeness when building the train-unloading station that I also used in this reply to show the behavior ... seems to matter.
The first part:
It seems that the side of the underground that you insert into matters.
The behavior never appears when loading ...
The first part:
It seems that the side of the underground that you insert into matters.
The behavior never appears when loading ...
- Mon Feb 24, 2025 6:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 8082
Re: Space Age MEGA Bases
... the heat pipes. In the end that mostly came down to embracing tons of underground belts. I use bots for handling imported materials, but it doesn't ... you just need the unfreezable fission power and portable roboport.
1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
- Thu Feb 20, 2025 9:22 am
- Forum: Show your Creations
- Topic: Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
- Replies: 2
- Views: 2625
Cargo Landing Pad: Throughput-optimal 3.600 items/s without bots
... This post is structured in multiple parts:
Blueprint String
Constraints
Operating Principle
Entity Layout
Circuitry
Usage Guide
Prior ... are trivial, as there is enough place on the outside side wagons for underground belts to be routed.
sensible-underground-belts.png
With a bit of ...
Blueprint String
Constraints
Operating Principle
Entity Layout
Circuitry
Usage Guide
Prior ... are trivial, as there is enough place on the outside side wagons for underground belts to be routed.
sensible-underground-belts.png
With a bit of ...
- Thu Feb 06, 2025 6:42 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 19342
Version 2.0.34
... smart belt building over an obstacle when there is perpendicular underground belt in the way.
Fixed a crash when wrapping a rich text image in ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
Fixed a crash when wrapping a rich text image in ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
- Wed Jan 22, 2025 6:29 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.30] Surface conditions of certain entities share the same table reference - changing one changes others!
- Replies: 7
- Views: 852
Re: Surface conditions for particular train related entities applies them to everything
... it here I will contribute what information I can.
The affected mod is this one . It basically allows you to dig underneath a base, creating an underground surface, so I believe the intent of the restriction is "you can't build elevated rails underground" presumably because the tunnels aren't tall ...
The affected mod is this one . It basically allows you to dig underneath a base, creating an underground surface, so I believe the intent of the restriction is "you can't build elevated rails underground" presumably because the tunnels aren't tall ...
- Sat Dec 28, 2024 7:01 pm
- Forum: General discussion
- Topic: Rushing space
- Replies: 0
- Views: 931
Rushing space
... spend quite a while searching for a good island since I didn't even have trains! Red underground belts weren't enough to connect between islands. After finding a good island, set-up went about as normal, and I was able to make a nice mall for assemblers, arms, splitters, and requester/provider chests ...
- Mon Dec 23, 2024 2:33 pm
- Forum: Duplicates
- Topic: [2.0.28] Underground belt moved when using click drag
- Replies: 0
- Views: 319
[2.0.28] Underground belt moved when using click drag
I was trying to move add an extra coal lane. when I dragged over the train tracks and existing plastic undergrounds, the underground of the first plastic belt was moved to the end, causing the removal of an underground belt in the wrong place.
you can see the gif below.
you can see the gif below.
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 2416
I beat space age! (long+opinions+feedback)
... thing I can say about it, is that it forced to me build a cute little train system between the three resources and my space drop point, that felt ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
- Thu Dec 19, 2024 8:38 am
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 36
- Views: 6494
Re: More Exciting Quality Effects (pls)
... buildings: roboport layout would be messy, same for belts, pipes and underground pipes. It would be a nightmare. Cargo wagon size would change the ... would be slower, but you're still providing useful materials - the train's not being wasted. If anything, it could let you have fewer buffer ...
- Tue Dec 03, 2024 4:43 pm
- Forum: General discussion
- Topic: Play styles and factory designs
- Replies: 5
- Views: 3347
Re: Play styles and factory designs
... only cut down the trees needed to place power poles, pump jacks, and underground pipes to get the oil out.
I also like spaghetti factories. I have a ... style base, but I want to try that. I want to design a huge network of trains delivering plates wherever they're needed, and a smaller train network ...
I also like spaghetti factories. I have a ... style base, but I want to try that. I want to design a huge network of trains delivering plates wherever they're needed, and a smaller train network ...
- Sun Dec 01, 2024 6:10 pm
- Forum: Pending
- Topic: [2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
- Replies: 1
- Views: 401
[2.0.21] Train slot request gets sometimes splitted up into multiple requests if train gets outside logistic network
What did you do?
Place request in train cargo wagon slot about 50 underground belts.
The train is in automatic mode between main base and outpost.
What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway!
Description of the order of events:
- Robots on ...
Place request in train cargo wagon slot about 50 underground belts.
The train is in automatic mode between main base and outpost.
What happened? What did you expect to happen instead? It might be obvious to you, but do it anyway!
Description of the order of events:
- Robots on ...
- Thu Nov 21, 2024 12:28 am
- Forum: Duplicates
- Topic: [2.0.20] Mod Bots Bots Bots! makes the game fatal crash
- Replies: 3
- Views: 1080
[2.0.20] Mod Bots Bots Bots! makes the game fatal crash
... 2.0.0 (settings.lua)
1.353 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua)
1.353 Loading mod settings train-trails 1.0.0 (settings.lua)
1.354 Loading mod settings Automatic_Train_Painter 2.0.1 (settings.lua)
1.354 Loading mod settings CursorEnhancements 2.2.1 ...
1.353 Loading mod settings show-max-underground-distance 0.1.0 (settings.lua)
1.353 Loading mod settings train-trails 1.0.0 (settings.lua)
1.354 Loading mod settings Automatic_Train_Painter 2.0.1 (settings.lua)
1.354 Loading mod settings CursorEnhancements 2.2.1 ...
- Sun Nov 17, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: A vehicle that burrows itself underground like the NOD Subterranean APC
- Replies: 0
- Views: 313
A vehicle that burrows itself underground like the NOD Subterranean APC
... It will only be able to drive or burrow itself and tunnel around underground. Exactly liKe the one from C&C. If the area is unexplored (the black ... would make a very good way to go from place to place without building train tracks everywhere or whatever.
Idk. I just always liked the ...
Idk. I just always liked the ...