Search found 248 matches: pre-signals

Searched query: +pre +signals

by mmmPI
Wed Oct 22, 2025 7:12 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 59
Views: 8371

Re: Quality should increase train wagons capacity.

... an "order of magnitude" more.

and if you have an actual base with rail signals and this train needs to wait other trains sometimes? needs to slow down ... I'm not judging on the conclusion, just on the argument.

I done the math pre 2.0, and haven't updated for legendary stuff in the settings but it's ...
by quyxkh
Tue Oct 07, 2025 6:21 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 2444

Re: The Kids have won.

... with the kind of complaints I mentioned, are on record and I think form a pretty solid argument that their shelf life did not match your description in ... a station that can satisfy it. Red wire along the track carries "want" signals, green wire carries "have" signals. "Have" signals are carried ...
by draslin
Sun May 04, 2025 2:22 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 742

Re: Decider Combinator converts one signal to another now?

... of that signal S on the input side and multiply it by the amount of signals passing conditions under the each substitute, and second being signal S ... using Each in an unintended way. I'm using a selector combinator to pre-select a single input from the available inputs before sending it to this ...
by credomane
Fri Apr 25, 2025 5:18 am
Forum: Ideas and Suggestions
Topic: Radar channels
Replies: 9
Views: 3740

Re: Radar channels

... finished my mod/demod system due to complications (read: I sucked at pre-2.0 combinators...not that I'm great at it now. I just suck less)

Well ... reserved signal. Don't use it or things won't work properly. All other signals, any number of signals and any value on said signals are all perfectly ...
by SilentStorm
Wed Apr 09, 2025 11:44 am
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 21
Views: 3745

Re: Severe lack of explanations in game!

... not want a front to back explanation of the system or have a solution be presented. That's what reddit, wiki or the forums are there for.
But I do ... having the basic building blocks explained, like that combinators delay signals by a tick, that signals on wires get merged via addition, what the 3 ...
by gargamel9
Mon Apr 07, 2025 4:28 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 2239

Trying to reacrate LTN's 'pull' system

... there
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains in the ...
by travvo
Sat Apr 05, 2025 2:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 2703

Factorio Color Printer v3.0, 125 colors, 2.16 megapixels

... com/file/d/1XFU56bpaGG7cP31ZD5JuOMg_ReCZZsHW/view?usp=sharing).

Get some pre-made image blueprints [HERE](https://drive.google.com/file/d ... items. A blueprint with 720 constant combinators, each with up to 750 signals is exported, named and ready to be imported into Factorio.

Previous ...
by Mashaa
Fri Jan 17, 2025 10:08 pm
Forum: Railway Setups
Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Replies: 5
Views: 3929

A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0

... hover over one of the large power poles, any positive signal in it represents an unloading station that is not having its' demand met, which makes ... other rail blueprint book I tried using. Simply align them by the chain signals to place them, select the exact good to unload or load, and connect the ...
by b14ckyy
Wed Jan 15, 2025 8:40 am
Forum: 1 / 0 magic
Topic: [2.0.28] Crash of server loading some saves (Chunk::load)
Replies: 2
Views: 750

Re: [2.0.28] Crash of server loading some saves (Chunk::load)

... if anything changes, to find the crash reason.

That almost always signals bad hardware. "random issues" should never happen in a deterministic ... PC for testing if that helps.

btw the crash happens when the server is pre-compressing the map state as a ZIP to allow the client to download it ...
by NameLips
Thu Dec 26, 2024 12:48 am
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 1579

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons

... up the Cybersyn request outputs to control the specific pump enable signals makes the most sense, since that will prevent it from ejecting the internal buffer at the wrong time (right?).


You found the exact pump from the screenshot and observed the exact behavior and I am so amazed. Wow.
Yes ...
by BlueTemplar
Fri Dec 06, 2024 3:29 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 19605

Re: Quality Gating is flawed

It means that you need the tech unlocking barrels as a pre-requisite to pumpjacks (and later, blue science).
While railway is only a pre-requisite to purple science.
While fluid wagon (and train stop + signals) are dead ends (and relatively expensive too).

P.S.: To be fair, Car => Tank => Uranium ammo ...
by mrvn
Mon Nov 18, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 163
Views: 72655

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items



Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base ...
by Hares
Mon Nov 18, 2024 10:46 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 163
Views: 72655

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items


Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base ...
by bluegreen1024
Sun Nov 17, 2024 7:40 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 163
Views: 72655

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items

Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base game ...
by CircuitBreaker
Mon Nov 04, 2024 11:22 pm
Forum: Combinator Creations
Topic: Early game automatic mall
Replies: 5
Views: 8701

Early game automatic mall

... of the buildings and all railroad stuff except the rails themselves (signals, locomotives, wagons).

screenshot.jpg ... is left as an exercise for the player ;)

The two assemblers on the top pre-produce intermediate products which are commonly needed and cheap to ...
by boskid
Mon Nov 04, 2024 8:35 pm
Forum: Not a bug
Topic: [2.0.12] Newly-created blueprints allow requests to be made for parameter dummy signals
Replies: 1
Views: 441

Re: [2.0.12] Newly-created blueprints allow requests to be made for parameter dummy signals

... never be on real entities, especially since you can go to interface settings and enable "Show parameters in selection lists" to intentionally configure real entities with parameters without using the blueprints and only after entities are pre-configured with parameters create a blueprint out of them.
by bullipatty
Fri Nov 01, 2024 8:49 pm
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 117
Views: 27176

Re: [2.0.11] Rocket silo logistic is just broken

... game is running 24/7 and it was fixed before i went to sleep, not even my pre-sleep save still has the bug, so i guess the saves are long gone...

but ... encountered in factorio and that and some strange decisions concerning signals are rly the first issues i have with the game and i played early access ...
by protocol_1903
Tue Oct 29, 2024 6:24 pm
Forum: Ideas and Suggestions
Topic: Show valid recipes for item in selector combinator
Replies: 0
Views: 353

Show valid recipes for item in selector combinator

... DR
Selector combinator should have a setting to show the valid recipe signals based on input signals.

What?
In the pre 2.0 days of crafting combinator mods like Crafting Combinator Xeraph's Fork , there was a combinator setting to show the recipes that produced an item or fluid represented by a ...
by AstralPhoenix
Sun Oct 27, 2024 4:04 am
Forum: Pending
Topic: [2.0.11] Train Stop Not Sending Signals
Replies: 7
Views: 998

[2.0.11] Train Stop Not Sending Signals

... pole DOES display values from other objects/entities, like iron chest signals

Hypothesis:
Train stops are not sending signals, since 2.0 (guessing ... with brand new saves, does not produce expected behavior.
Tried with a pre-2.0 save; Produces expected behavior. However, any newly placed stops ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 29
Views: 69038

Version 2.0.7

... factorio.com/blog/post/fff-378)
[space-age] Added stack inserters (previous stack inserters are called bulk inserters now) which can load ... Network

Added selector combinator. It allows to select one of the signals, or the signal count from an input.
Added editable description to ...

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