Search found 242 matches: pre-signals
Searched query: pre-signals
- Mon Nov 18, 2024 11:03 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 154
- Views: 49533
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction ...
- Mon Nov 18, 2024 10:46 am
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 154
- Views: 49533
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction ...
- Sun Nov 17, 2024 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 154
- Views: 49533
Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction ...
- Mon Nov 04, 2024 11:22 pm
- Forum: Combinator Creations
- Topic: Early game automatic mall
- Replies: 0
- Views: 1338
Early game automatic mall
... of the buildings and all railroad stuff except the rails themselves (signals, locomotives, wagons). screenshot.jpg 0eNrtXN1u6zYSfhVBtysHokTqJ9j2pligV4vFKXpRnB4Yss3YQmXJleRzagR5gL7HPtk+yc6QsiU7kj1k0+S0CALEpER9nBnODIfkSI/uotjLXZ2XrXv/6K5ks6zzXZtXpXvv/iuri4OzzrbS2WZF4bSbrHWyfVttszZfwpWDs6ur1X4pG2eRNXLlVCVeWdfZdgu1ldxm5eru5/Ln8scG2mROs282ubOQRQs3m3xd3jk/VXtnmZVwa7cDwHYjnbzc7dsGfpysPDhVvZK15yz2rXOAttt90zrLTVaupWosy2xRSGdZlasc6XaqB0dmy82wr7xsZN3K2mkr4KSFm/gklGSdZwVSnUN/2PTO+Q5oWQBs1uRAjvytleUKePmStxsnW+k+4BlF4wkCeGsUdYp72SjisQ8U3p3ruTnQ17j3Hx9d5DorUNjtYSdByp/zut3DFc8toTFc0C1meSu3s10GspTQifsEIEDJb+49e/KGMN1TWdPI7aLIy/VsC+znpZyxwUPB0yfPlWUL9EtNiKoc5uV+uwD4e3bqv62zstlVdTtDiQBdu6rJtUo8ugAVpnfCcw/u/SwI7gR0scprudQNONJ2gRyQkTkzQw7pyP40cjKCzOnIoRnNgo4cmCFHdGRhhhzTkbkZckJHjs2QUzpyZIbMfDq0oakwuhXyxBCabobC0AwZ3Q6FbwhNN0RhaIiMbonC0BIZ3RSFoSkyui0KQ1tkdGMUhsbI6NYoDK0xoFujSM0mgYBujcLQGgO6NYa9hvgk6N4aj3HPCGg0DYqeAsKVtq6K+UJuss95VeNjy7xe7vN2riOulXvf1nvpnS6fIjBs+5DXTTt/FqTkdVXOdgVETRiaYEzUZhh5ch9rW4x2WuzM/af79DTGG90dhL2Ksmdiu85gLbPVHCLMFfIE8V/bjPCqruum22olMcIaI1jYEIxDMgbWu5VmV+Tt+Mj2msgIyhLbhH1aoK8lwsSGRP8Nxzy1CUsZKeD1baAn1ClkNoE5mwALCF5nELNMwVCc12Bim4LhNpOCT5kUQmEDzUjQkcWkwBKS4sQ20CkJOjGab56D/onzzbLa7WT9R2acMDXjLnlF7ppWymKMOUFkjvsWs5MawDEwZgOWTID17qTBvaeZLECgdb6c7apCXpv1JhFDM0Qe3WS4dzKjmy9X3F9nBGN60UicjJY57g2hSoz2LMx46dcvk7xEhrz0PviP8hJb+NPnZja6iZPYQKck6NTGn8akDSLfBjoiQTMzZxa/ojPTKlyVoMTdY3YOWwRmPEav6rArsKYFGOovlsyFNj42Hrd5YbOYUvIaA+tdklrkLTeyuRpITgJFF76tyLa7a9uuk+zFlIg0uKYIY6i9TzkO3wxGbpGXauSubLWOWP+U11T3m/Pyx8fT/r8H+lUAO5dXh/Jfy6yefdlAgAA0/brPYLkIRLhlVW/VWcOZtn2jLuxRE5nvI9fHU4Nz0KZFzTXCE0O40LsIzJZoSsaAn+APJAmBz0HW8/Mzq//UUp9JqbOgNqvXEpZyYwNJCez4TSOKem+9gpluhUxdU4dBpDgxaXYwvUNRijCsfXzuYG6cJeGBGHocUCfAMX9u2N28lO2Xqv5FkVWjI3zIigY84bqWsuwm+ouunj+jnWf3iAJ4whOqat/i2Z/ZSdmRSlono441YjT3ddMPRqR1cGQ2b0eh0eKa6MoiTllr3/SzEc3zD4CmRBdR6AkMRRcb2ecA/t0+vyb7TEhRwWBVMqWtqdEGE9GUYptDiOfYYyuNmNlAxyTowCYA5OOCja1CUzEBxq2X/1OIguJC2RnMuQCvrwrOwv8+sL+M679VcT95z1ndHOw3s1HWItPQe2oIDSNm/uJ77DR+E8OdnOCmcqSmOzl8WlGm1o+XmyGeqxjVl+YPeZk3m94pqntABfjJfCipi+b0qeLD+Ioy8c3CYFO7eKExT5j17t3EmCeBacQ3YTWJ6cbiTV+VcLNw743sMBGme4b+38ZqIrPQ+a2sJrbeJ55SzcQ02J+ymtSQNH6LtNQ3i+zeyGpSZmo10d/FatLAJpQVlFA2DW2gOQnaMBYVN/17apMUwoIJsMgGLJwAs0kHYQFpjZQa5HEkptg2KRdEbOb7FnkSZHDKkcxgszukqCzzA4v8ZTLJoUUKMxmcFPtwU3mQVn/CFDWyyIsmCyK2SOcmg9vkXZPBbVKvqeCMtF5JDUfSKu96jORXSzJjBvncPDWWMikNi5lKmbTh7JuiCovEdrIgIovUdjJ4bJHcTgZPLNLbyeCkXVRTf2qSym3s8kySufnXYeIB5SxpsDwgSplk27EpKrd4eYA8dsLi9QEyeGSzdKCCW2U3EUWeWLyeQCY8JR24DFYBt5PCbTJnbqw09dnRWS7N6Jb7vpHQT1HVzXQmGhtkV5NyOwbM+y+V23ElteEH2Xav1DobWUt3lAVmfXAykUrNBpndpAwHdqYPBNf5pxyofpb1od3k5Vorx0Af/vf7f13ro8yBvu0Oc5WSMn+oq+1cvQ98PMQcP8Nkg+T2rM7bzVa2mO1GESZVv3rcC3G+8oF0tZMgb623M/co7Jc+2B45P755sD1yGD5pcd9lxXKP6dVOebK9cbPjZjYSTtkIfz0T+fDMMr61t4sPFJuYTNmqdtlaaQvIGFo4D1Wt3p6vZQNy74gYlbuwk7v/hnI/qvaF6C10HSXycn7xG9cqj0RjyHnXsbKQ10oUuTJRPksCxG8/ZKXmXX/NQSvHZ3nVsCPDwz1+ez41y0ji4ivQ2Q8W2vKiGURnakvy6dPq8X1VrEb0A9xWXpy5HCdvoL6UoCMT2pEYT+jp1zGhn4XLw8n6H9aT9aS8/62HC6RZFUoqo6JMrUXJ3kV5/skE31SU4j3M/EuEmdxwdTfYkpyajQYv2lGVRbzb3fjohNaifJ8NLkTJjUUZv7uwv4QLM311NTp3YRBBfoGxxfjxYxB6gRdwL/jk6TLEY6rM8XqsyzGWu+vw44HDwzI29SDoUGX48WAOxDLe9mJ+LAssi2MZt9dUJYQKcHIqJ9117DjyPY5lgddDfV2V476cdqARto9Ve+zfE5o48AtAhNDlxGOIyaCMP9i+K8Ozmmj88RJfl4XGPJWTSJWRJy9O+jKubbqKwBviWMYbqqKo6BohpXHcl3EzS1WSIVTSy0KVjwLrKh1uClzglgnrK7EX6gqC6VFBfrxECwQxj8LES16iR0iVMeBRlbCXsirjfKkqAvuAVqGu4CMdLrKSaKHgk16S6ieQq7SDVRzyrsO0Hz1VPvWhK1onUqY65KrDlA/u4L46shioMccdZ6ZEyVSNDaSEbfS9UNXg18P9Dt2Sq1rc1RRL8J93Na7uBaqmBysZ1jg71XoG1BPqOY2SIEonWRySUNVUf/i8h9Nd0NUG/IFgQ8W6bhkqFJQdGC5+0RDsvv/ipOcW2UIW55+aPH1gUn10EtrA2q9RDkFEQcrTVPAwTBKWPD39H4Wfafc= ...
- Mon Nov 04, 2024 8:35 pm
- Forum: Not a bug
- Topic: [2.0.12] Newly-created blueprints allow requests to be made for parameter dummy signals
- Replies: 1
- Views: 121
Re: [2.0.12] Newly-created blueprints allow requests to be made for parameter dummy signals
... in selection lists" to intentionally configure real entities with parameters without using the blueprints and only after entities are pre-configured with parameters create a blueprint out of them.
- Fri Nov 01, 2024 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 107
- Views: 6857
Re: [2.0.11] Rocket silo logistic is just broken
... is running 24/7 and it was fixed before i went to sleep, not even my pre-sleep save still has the bug, so i guess the saves are long gone... but ... encountered in factorio and that and some strange decisions concerning signals are rly the first issues i have with the game and i played early ...
- Tue Oct 29, 2024 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Show valid recipes for item in selector combinator
- Replies: 0
- Views: 135
Show valid recipes for item in selector combinator
... Selector combinator should have a setting to show the valid recipe signals based on input signals. What? In the pre 2.0 days of crafting combinator mods like Crafting Combinator Xeraph's Fork , there was ...
- Sun Oct 27, 2024 4:04 am
- Forum: Pending
- Topic: [2.0.11] Train Stop Not Sending Signals
- Replies: 7
- Views: 254
[2.0.11] Train Stop Not Sending Signals
... pole DOES display values from other objects/entities, like iron chest signals Hypothesis: Train stops are not sending signals, since 2.0 (guessing ... with brand new saves, does not produce expected behavior. Tried with a pre-2.0 save; Produces expected behavior. However, any newly placed stops ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 48959
Re: Version 2.0.7
Scripting Renamed `global` into `storage`. Added LuaBootstrap::feature_flags. Added LuaEntityPrototype::allowed_module_categories read. Added LuaRecipePrototype::allowed_module_categories read. Removed LuaConstantCombiantorControlBehavior::parameters read/write. Added LuaPlanet::associate_surface. ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 48959
Version 2.0.7
... [space-age] Added stack inserters (previous stack inserters are called bulk inserters now) which can load transport ... Network Added selector combinator. It allows to select one of the signals, or the signal count from an input. Added editable description to ...
- Fri Oct 04, 2024 1:03 pm
- Forum: Modding discussion
- Topic: 2.0 Modding API changelog preview
- Replies: 1
- Views: 3940
Re: 2.0 Modding changelog preview
Please see the 2.0.7 changelog for the full modding API changelog: https://forums.factorio.com/116184 Scripting: Added new controller type (remote), which is to build space platforms, so it allows ghost building but not any physical manipulation. Added LuaPlayer::physical_surface, physical_surface_...
- Thu Apr 04, 2024 11:44 am
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 26
- Views: 7559
Re: Robots generating endlessly new "music"
... i lack knowledge, and the little i have i'm having to learn how to express it in english, not only the langage but the way music is discussed. ... D4 is compared to C3. For the piano there are 48 notes available using signals from 1 to 48 whereas for the other instruments like plucked string ...
- Mon Mar 25, 2024 4:57 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29768
Re: Friday Facts #403 - Train stops 2.0
... ends within a "few" blocks. An option to place 2-way rails. signals, power-poles, radars, but gated by technology so its not to Over ... stations, before you start building your first rail. Essentially a pre-construction queue, before the current construction queue. The last thing ...
- Wed Jan 31, 2024 1:33 am
- Forum: Combinator Creations
- Topic: Fixed time round robin dispatcher (so you can mix belts without mixing items)
- Replies: 0
- Views: 736
Fixed time round robin dispatcher (so you can mix belts without mixing items)
... combinators and belts + inserters to implement the logic. As setting up signals for filters in constant combinator GUI is making my blood boil I've ... on a single belt just put two of those bad boys down (you'll have to pre-split) one for each side of the belt. I built this as a component of ...
- Tue Jan 30, 2024 1:34 pm
- Forum: Modding interface requests
- Topic: Provide SimpleCombinatorPrototype prototype
- Replies: 0
- Views: 339
Provide SimpleCombinatorPrototype prototype
... output_signal [RW]: Array[Signal] -- Similar to LuaControlBehaviour.signals_last_tick , but provides data for the next tick . Read: get pending ... I see a lot of combs with UIs not being closed on Esc or E, or having pre-1.1 (or even pre-1.0!) border styles nowadays. What I suggest is to provide ...
- Mon Dec 18, 2023 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 4211
Re: Allow setting the max value for the dynamic train limit
... one constant combinator), it's ok for me. Constants are ok for me to pre-calculate manually. I set them once when I build the station, then never ... by the way, is probably also a way to enable us to differ between item signals (ore, plates) and virtual signals (A, B, C), which is currently not ...
- Fri Nov 10, 2023 1:27 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 70345
Re: Friday Facts #384 - Combinators 2.0
... from biggest to smallest or vice versa). b) Output the count of input signals. c) Output a random signal from the inputs (with a custom update ... of a list of multiple inputs (bullets a, b, and c) Mode 2: Extract some pre-determined property of a single input (bullets d, e, and f) The "Mode ...
- Sat Sep 30, 2023 8:49 am
- Forum: Ideas and Suggestions
- Topic: Pre-Manufactured items from Blueprints
- Replies: 2
- Views: 791
Re: Pre-Manufactured items from Blueprints
Reminds me of "Empirion". I think you can make a blueprint reader block that will generate signals for a Circuit network at the output. These signals can be used for automatic production or loading into a transportation system.
- Tue Feb 28, 2023 8:05 am
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 13861
Re: Advanced circuit network conditions for train behavior in 1.1
... together also mixes the signal of the ore contents with the A/B/C/D signals. When the minimum signal part of the logic hits that average and ... this because outside of having another color of wire, I can't feasibly prevent this from happening, so it's just a limitation of Factorio. To be ...
- Sun Jan 22, 2023 11:20 pm
- Forum: Modding interface requests
- Topic: copy-paste by blueprint should trigger an event
- Replies: 7
- Views: 2371
Re: copy-paste by blueprint should trigger an event
I'm making a mod with signals that are treated as variables in a blueprint. Once the player updates the variables, they get resolved on the entities placed by the blueprint. If the player uses "shift" and places the blueprint, ...