Search found 242 matches: pre-signals

Searched query: pre-signals

by mrvn
Mon Nov 18, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 154
Views: 49533

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items

Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction ...
by Hares
Mon Nov 18, 2024 10:46 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 154
Views: 49533

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items

Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction ...
by bluegreen1024
Sun Nov 17, 2024 7:40 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 154
Views: 49533

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items

Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction ...
by CircuitBreaker
Mon Nov 04, 2024 11:22 pm
Forum: Combinator Creations
Topic: Early game automatic mall
Replies: 0
Views: 1338

Early game automatic mall

... of the buildings and all railroad stuff except the rails themselves (signals, locomotives, wagons). screenshot.jpg 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 ...
by boskid
Mon Nov 04, 2024 8:35 pm
Forum: Not a bug
Topic: [2.0.12] Newly-created blueprints allow requests to be made for parameter dummy signals
Replies: 1
Views: 121

Re: [2.0.12] Newly-created blueprints allow requests to be made for parameter dummy signals

... in selection lists" to intentionally configure real entities with parameters without using the blueprints and only after entities are pre-configured with parameters create a blueprint out of them.
by bullipatty
Fri Nov 01, 2024 8:49 pm
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 107
Views: 6857

Re: [2.0.11] Rocket silo logistic is just broken

... is running 24/7 and it was fixed before i went to sleep, not even my pre-sleep save still has the bug, so i guess the saves are long gone... but ... encountered in factorio and that and some strange decisions concerning signals are rly the first issues i have with the game and i played early ...
by protocol_1903
Tue Oct 29, 2024 6:24 pm
Forum: Ideas and Suggestions
Topic: Show valid recipes for item in selector combinator
Replies: 0
Views: 135

Show valid recipes for item in selector combinator

... Selector combinator should have a setting to show the valid recipe signals based on input signals. What? In the pre 2.0 days of crafting combinator mods like Crafting Combinator Xeraph's Fork , there was ...
by AstralPhoenix
Sun Oct 27, 2024 4:04 am
Forum: Pending
Topic: [2.0.11] Train Stop Not Sending Signals
Replies: 7
Views: 254

[2.0.11] Train Stop Not Sending Signals

... pole DOES display values from other objects/entities, like iron chest signals Hypothesis: Train stops are not sending signals, since 2.0 (guessing ... with brand new saves, does not produce expected behavior. Tried with a pre-2.0 save; Produces expected behavior. However, any newly placed stops ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 48959

Re: Version 2.0.7

Scripting Renamed `global` into `storage`. Added LuaBootstrap::feature_flags. Added LuaEntityPrototype::allowed_module_categories read. Added LuaRecipePrototype::allowed_module_categories read. Removed LuaConstantCombiantorControlBehavior::parameters read/write. Added LuaPlanet::associate_surface. ...
by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 48959

Version 2.0.7

... [space-age] Added stack inserters (previous stack inserters are called bulk inserters now) which can load transport ... Network Added selector combinator. It allows to select one of the signals, or the signal count from an input. Added editable description to ...
by Bilka
Fri Oct 04, 2024 1:03 pm
Forum: Modding discussion
Topic: 2.0 Modding API changelog preview
Replies: 1
Views: 3940

Re: 2.0 Modding changelog preview

Please see the 2.0.7 changelog for the full modding API changelog: https://forums.factorio.com/116184 Scripting: Added new controller type (remote), which is to build space platforms, so it allows ghost building but not any physical manipulation. Added LuaPlayer::physical_surface, physical_surface_...
by mmmPI
Thu Apr 04, 2024 11:44 am
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 26
Views: 7559

Re: Robots generating endlessly new "music"

... i lack knowledge, and the little i have i'm having to learn how to express it in english, not only the langage but the way music is discussed. ... D4 is compared to C3. For the piano there are 48 notes available using signals from 1 to 48 whereas for the other instruments like plucked string ...
by Theisen
Mon Mar 25, 2024 4:57 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29768

Re: Friday Facts #403 - Train stops 2.0

... ends within a "few" blocks. An option to place 2-way rails. signals, power-poles, radars, but gated by technology so its not to Over ... stations, before you start building your first rail. Essentially a pre-construction queue, before the current construction queue. The last thing ...
by TBC_x
Wed Jan 31, 2024 1:33 am
Forum: Combinator Creations
Topic: Fixed time round robin dispatcher (so you can mix belts without mixing items)
Replies: 0
Views: 736

Fixed time round robin dispatcher (so you can mix belts without mixing items)

... combinators and belts + inserters to implement the logic. As setting up signals for filters in constant combinator GUI is making my blood boil I've ... on a single belt just put two of those bad boys down (you'll have to pre-split) one for each side of the belt. I built this as a component of ...
by Hares
Tue Jan 30, 2024 1:34 pm
Forum: Modding interface requests
Topic: Provide SimpleCombinatorPrototype prototype
Replies: 0
Views: 339

Provide SimpleCombinatorPrototype prototype

... output_signal [RW]: Array[Signal] -- Similar to LuaControlBehaviour.signals_last_tick , but provides data for the next tick . Read: get pending ... I see a lot of combs with UIs not being closed on Esc or E, or having pre-1.1 (or even pre-1.0!) border styles nowadays. What I suggest is to provide ...
by Tertius
Mon Dec 18, 2023 2:21 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 17
Views: 4211

Re: Allow setting the max value for the dynamic train limit

... one constant combinator), it's ok for me. Constants are ok for me to pre-calculate manually. I set them once when I build the station, then never ... by the way, is probably also a way to enable us to differ between item signals (ore, plates) and virtual signals (A, B, C), which is currently not ...
by Somtuk
Fri Nov 10, 2023 1:27 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 70345

Re: Friday Facts #384 - Combinators 2.0

... from biggest to smallest or vice versa). b) Output the count of input signals. c) Output a random signal from the inputs (with a custom update ... of a list of multiple inputs (bullets a, b, and c) Mode 2: Extract some pre-determined property of a single input (bullets d, e, and f) The "Mode ...
by H_Sage
Sat Sep 30, 2023 8:49 am
Forum: Ideas and Suggestions
Topic: Pre-Manufactured items from Blueprints
Replies: 2
Views: 791

Re: Pre-Manufactured items from Blueprints

Reminds me of "Empirion". I think you can make a blueprint reader block that will generate signals for a Circuit network at the output. These signals can be used for automatic production or loading into a transportation system.
by Tesse11ation
Tue Feb 28, 2023 8:05 am
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13861

Re: Advanced circuit network conditions for train behavior in 1.1

... together also mixes the signal of the ore contents with the A/B/C/D signals. When the minimum signal part of the logic hits that average and ... this because outside of having another color of wire, I can't feasibly prevent this from happening, so it's just a limitation of Factorio. To be ...
by BinarySpike
Sun Jan 22, 2023 11:20 pm
Forum: Modding interface requests
Topic: copy-paste by blueprint should trigger an event
Replies: 7
Views: 2371

Re: copy-paste by blueprint should trigger an event

I'm making a mod with signals that are treated as variables in a blueprint. Once the player updates the variables, they get resolved on the entities placed by the blueprint. If the player uses "shift" and places the blueprint, ...

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