Search found 254 matches: pre-signals

Searched query: +pre +signals

by Fatsack
Fri Jul 10, 2026 7:52 pm
Forum: Ideas and Suggestions
Topic: Set Recipe pick 'intermediate-products' group before others like 'logistics' group
Replies: 0
Views: 141

Set Recipe pick 'intermediate-products' group before others like 'logistics' group

... ordering, whether through a selector combinator index on equal value signals or 'Set Recipe' on assemblers should choose ingredients before products ... build the pipe before the pump (which requires pipe). However, if the pre-requisite is in the 'intermediate products' group, this does not work ...
by JackTheSpades
Tue Jul 07, 2026 7:18 am
Forum: Ideas and Suggestions
Topic: [2.1] Roboports should report ghost entities
Replies: 21
Views: 1438

Re: [2.1] Roboports should report ghost entities

... Spawner on demand when I build ghosts (since they spoil and can't be pre-build) only to later realize with disappointment that ghosts don't actually show up on signals. Still useful since I can toggle it with a requester chest but just requires those few extra steps.

07-07-2026, 09-12-22.png
by Hurkyl
Tue Jun 23, 2026 6:26 am
Forum: Ideas and Suggestions
Topic: Allow fast transfer to satisfy module swap ghosts
Replies: 2
Views: 216

Allow fast transfer to satisfy module swap ghosts

... it should do the swap.


Why?
Concretely, suppose you are in the pre-bot era and have a line of assemblers loaded with productivity modules ... However, using the upgrade planner, or blueprinting the modules, signals your intention to crossgrade the modules rather than upgrade. And so ...
by GN89
Mon Jun 22, 2026 7:57 am
Forum: Modding interface requests
Topic: Data-driven tooltip forwarding from script-linked hidden/composite entities
Replies: 4
Views: 473

Re: Data-driven tooltip forwarding from script-linked hidden/composite entities

... charge level, fluid buffer volumes, or player-configured circuit signals) calculated by the C++ engine.

While static text descriptions can technically be pre-baked into the main prototype definition, the existing engine code cannot pull live, shifting variables from another entity's memory ...
by cb750mark
Sat Dec 20, 2025 4:56 pm
Forum: Combinator Creations
Topic: fCPU Memory and I/O Bus Demo
Replies: 0
Views: 1559

fCPU Memory and I/O Bus Demo

... fCPU
- extra buttons to mock read/write commands for testing

Print comes pre-loaded with the demo program below.

Look at the description in each ... any delay, and you can ensure your program won't output any unwanted signals during the write command. That's easy enough by running clr out ...
by Yess
Tue Dec 16, 2025 12:21 pm
Forum: Ideas and Suggestions
Topic: flip thruster horizontally
Replies: 6
Views: 3069

Re: flip thruster horizontally

... mods.factorio.com/mod/symmetric-thruster

There's also a mod that has pre-flipped variants of the thruster https://mods.factorio.com/mod/maft

And ... for being flipped, simply aren't allowed to be flipped. e.g. rail signals, train stops, burner mining drills and thrusters are all asymmetrical ...
by mmmPI
Wed Oct 22, 2025 7:12 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 67
Views: 26171

Re: Quality should increase train wagons capacity.

... an "order of magnitude" more.

and if you have an actual base with rail signals and this train needs to wait other trains sometimes? needs to slow down ... I'm not judging on the conclusion, just on the argument.

I done the math pre 2.0, and haven't updated for legendary stuff in the settings but it's ...
by quyxkh
Tue Oct 07, 2025 6:21 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 6848

Re: The Kids have won.

... with the kind of complaints I mentioned, are on record and I think form a pretty solid argument that their shelf life did not match your description in ... a station that can satisfy it. Red wire along the track carries "want" signals, green wire carries "have" signals. "Have" signals are carried ...
by draslin
Sun May 04, 2025 2:22 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 2055

Re: Decider Combinator converts one signal to another now?

... of that signal S on the input side and multiply it by the amount of signals passing conditions under the each substitute, and second being signal S ... using Each in an unintended way. I'm using a selector combinator to pre-select a single input from the available inputs before sending it to this ...
by credomane
Fri Apr 25, 2025 5:18 am
Forum: Ideas and Suggestions
Topic: Radar channels
Replies: 10
Views: 7309

Re: Radar channels

... finished my mod/demod system due to complications (read: I sucked at pre-2.0 combinators...not that I'm great at it now. I just suck less)

Well ... reserved signal. Don't use it or things won't work properly. All other signals, any number of signals and any value on said signals are all perfectly ...
by SilentStorm
Wed Apr 09, 2025 11:44 am
Forum: General discussion
Topic: Severe lack of explanations in game!
Replies: 21
Views: 7320

Re: Severe lack of explanations in game!

... not want a front to back explanation of the system or have a solution be presented. That's what reddit, wiki or the forums are there for.
But I do ... having the basic building blocks explained, like that combinators delay signals by a tick, that signals on wires get merged via addition, what the 3 ...
by gargamel9
Mon Apr 07, 2025 4:28 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 5340

Trying to reacrate LTN's 'pull' system

... there
I've been trying to recreate the dinamic trains we had with LTN in pre factorio 2.0 For me its a must because the factory is based around a city block designed for trains with dinamic schedules. I realize that there is a LTN for 2.0 but the stations keep sending the signals for all trains in the ...
by travvo
Sat Apr 05, 2025 2:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 5322

Factorio Color Printer v3.0, 125 colors, 2.16 megapixels

... com/file/d/1XFU56bpaGG7cP31ZD5JuOMg_ReCZZsHW/view?usp=sharing).

Get some pre-made image blueprints [HERE](https://drive.google.com/file/d ... items. A blueprint with 720 constant combinators, each with up to 750 signals is exported, named and ready to be imported into Factorio.

Previous ...
by Mashaa
Fri Jan 17, 2025 10:08 pm
Forum: Railway Setups
Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Replies: 5
Views: 9873

A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0

... hover over one of the large power poles, any positive signal in it represents an unloading station that is not having its' demand met, which makes ... other rail blueprint book I tried using. Simply align them by the chain signals to place them, select the exact good to unload or load, and connect the ...
by b14ckyy
Wed Jan 15, 2025 8:40 am
Forum: 1 / 0 magic
Topic: [2.0.28] Crash of server loading some saves (Chunk::load)
Replies: 2
Views: 1335

Re: [2.0.28] Crash of server loading some saves (Chunk::load)

... if anything changes, to find the crash reason.

That almost always signals bad hardware. "random issues" should never happen in a deterministic ... PC for testing if that helps.

btw the crash happens when the server is pre-compressing the map state as a ZIP to allow the client to download it ...
by NameLips
Thu Dec 26, 2024 12:48 am
Forum: Pending
Topic: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons
Replies: 11
Views: 3516

Re: [2.0.28] Pump not respecting "set filters" signal, internal buffer still loading into fluid wagons

... up the Cybersyn request outputs to control the specific pump enable signals makes the most sense, since that will prevent it from ejecting the internal buffer at the wrong time (right?).


You found the exact pump from the screenshot and observed the exact behavior and I am so amazed. Wow.
Yes ...
by BlueTemplar
Fri Dec 06, 2024 3:29 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 30939

Re: Quality Gating is flawed

It means that you need the tech unlocking barrels as a pre-requisite to pumpjacks (and later, blue science).
While railway is only a pre-requisite to purple science.
While fluid wagon (and train stop + signals) are dead ends (and relatively expensive too).

P.S.: To be fair, Car => Tank => Uranium ammo ...
by mrvn
Mon Nov 18, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 167
Views: 97833

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items



Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base ...
by Hares
Mon Nov 18, 2024 10:46 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 167
Views: 97833

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items


Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base ...
by bluegreen1024
Sun Nov 17, 2024 7:40 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 167
Views: 97833

Re: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items

Definitely not per surface iirc, as that would be useless pre-2.0. But neither of those two seems to be updated and I can't find another that does the same. And you are probably right, since two distinct roboport networks can have overlapping construction zones. I've never tested whether the base game ...

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