Search found 14950 matches: pre-signals

Searched query: +signals

ignored: pre

by nathanpringle
Thu Jul 17, 2025 2:52 am
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Extra Combinator Functionality
Replies: 2
Views: 180

[Mod Request] Extra Combinator Functionality

... difficult it would be to make one.

Either a new combinator or extend an existing one, where you could set the mode to Max or Min. In the given signals, it would output the value corresponding to that setting. For example, if the combinator given a signal of 500 iron plates, 200 copper plates, and ...
by Tertius
Wed Jul 16, 2025 5:11 pm
Forum: Gameplay Help
Topic: Need help with train signals, pls
Replies: 3
Views: 197

Re: Need help with train signals, pls

You cannot successfully build a reliable railway system without a minimum amount of rail signal understanding. Did you try the Factorio wiki tutorial: https://wiki.factorio.com/Tutorial:Train_signals
by robot256
Wed Jul 16, 2025 3:13 pm
Forum: Gameplay Help
Topic: Need help with train signals, pls
Replies: 3
Views: 197

Re: Need help with train signals, pls

As Loewchen said, use the tutorials and place signals without worrying about priority. Once you split each intersection (each of your pictures shows one "compound intersection" that should be signaled together) with chain signals, and place rail signals at each exit, train pathfinding will produce ...
by Loewchen
Wed Jul 16, 2025 2:26 pm
Forum: Gameplay Help
Topic: Need help with train signals, pls
Replies: 3
Views: 197

Re: Need help with train signals, pls

Priority is not something that makes sense to enforce in a block signal system, try the ingame train tutorials first to get the basics.
by JanuszR.
Wed Jul 16, 2025 2:02 pm
Forum: Gameplay Help
Topic: Need help with train signals, pls
Replies: 3
Views: 197

Need help with train signals, pls

Hello friends,

i have a huge problem with my train signals.
In the last days i watched some YouTube Videos, read many posts on Reddit (or in other discussions), i tried to do the Factorio Tutorial (which i didnt passed), but i dont ****** understand the train signals.
Maybe i am to stupid to ...
by Tertius
Tue Jul 15, 2025 12:18 pm
Forum: Combinator Creations
Topic: Automatic asteroids balancer
Replies: 3
Views: 355

Re: Automatic asteroids balancer

... chunk signal having priority and not reprocessing. You can avoid this feedback loop by isolating the output of the crusher from the belt content with another combinator, but this is really not necessary. In the given setup you can even add more reprocessing crushers without needing to isolate signals.
by Puppet
Tue Jul 15, 2025 10:00 am
Forum: Combinator Creations
Topic: Automatic asteroids balancer
Replies: 3
Views: 355

Automatic asteroids balancer

... some kind of chunk
- There's more iron than carbon chunks or other way around
- Is there enough chunks to allow to process

All of theses can emit signals and the sum of theses is made through the cable, then the selector choose the biggest value (it'll be the one to fulfil most conditions)

And the ...
by Warpspeed
Sun Jul 13, 2025 2:21 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 71
Views: 25090

Re: Auto-launching of mixed rockets

I am all for adding more signals to the rocket silo to better control rocket launches. I was so surprised learn there was no signal for completed rockets, so I couldn't tally up how many rockets I have waiting in my base. There should definitely be a launch circuit signal though, with the rocket silo ...
by vistritium
Sat Jul 12, 2025 8:30 pm
Forum: Not a bug
Topic: [2.0.43] Selector Combinator - Quality Transfer - Select from Signal - Not working
Replies: 2
Views: 265

Re: [2.0.43] Selector Combinator - Quality Transfer - Select from Signal - Not working

... t match the description. The tooltip says:
“Searches for the specified signal in the inputs, and picks the highest-quality version of any found signals.”
A reasonable user would expect it to select the input of the given signal type with the highest quality among all available inputs ...
by Tertius
Thu Jul 10, 2025 12:30 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator: Mode of Operation = Select Channel
Replies: 2
Views: 126

Re: Selector Combinator: Mode of Operation = Select Channel

... 1 decider combinator and 1 additional constant combinator:
07-10-2025, 14-21-57.png
In the 1st constant combinator, you globally define all the signals you intend to handle. All with value 1, so a selector combinator will select by internal default order, which is well defined and stable.
07-10 ...
by FactorioBot
Thu Jul 10, 2025 11:31 am
Forum: Releases
Topic: Version 2.0.60
Replies: 0
Views: 5454

Version 2.0.60

... factorio.com/129548)

Bugfixes

Fixed a crash when removing transport belts or walls with wires in blueprints.
Fixed that the show-train-signals debug option didn't render correctly for elevated signals. (https://forums.factorio.com/129804)
Fixed that changing a trains group would not ...
by Rseding91
Tue Jul 08, 2025 11:59 pm
Forum: Not a bug
Topic: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal
Replies: 2
Views: 434

Re: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal

Thanks for the report however the current behavior is correct and I don’t believe we will be changing it.
by cyx2020f
Tue Jul 08, 2025 10:53 pm
Forum: Not a bug
Topic: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal
Replies: 2
Views: 434

Re: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal

I don't see any problem here. There are actually 2 steps for the assembler:
1. Set recipe according to the signal on the green wire
2. Read the ingredients of the current recipe and output to both wire.

For the combinator, there is only 1 step:
1. Add everything by 0 and output.

If you want to ...
by WildWolf
Tue Jul 08, 2025 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Debug setting `show-train-signals` incorrectly offset on elevated signals
Replies: 1
Views: 603

[2.0.55] Debug setting `show-train-signals` incorrectly offset on elevated signals

The following picture shows the offset that is with the signal
07-09-2025, 00-36-24.png
07-09-2025, 00-36-24.png (96.01 KiB) Viewed 603 times
This is the expected visual for the signals
07-09-2025, 00-37-02.png
07-09-2025, 00-37-02.png (84.78 KiB) Viewed 603 times
The extra exposure that is on the pictures is due to capture software I'm using doesn't properly account for HDR color space.
by CodeMaker_4
Tue Jul 08, 2025 9:32 pm
Forum: Not a bug
Topic: [2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal
Replies: 2
Views: 434

[2.0.55] Assembler ingredient signals take 2 ticks to get calculated after the recipe is set by a signal

... data) to that recipe, and check that all of the ingredients are present in the logistics network. If one of the ingredients is not present, I ... with green. (The substation is so we can easily read the output signals, and the wires are alternating colors to prevent the recipe signal from ...
by boskid
Tue Jul 08, 2025 5:04 pm
Forum: Not a bug
Topic: [2.0.55] Signal problem on save reloading (i guess) -> destination planet not updated
Replies: 2
Views: 229

Re: [2.0.55] Signal problem on save reloading (i guess) -> destination planet not updated

... bug report but i am not seeing anything wrong.

From the specification i was given when adding the "read moving from" and "read moving to", those signals are not supposed to show the overall intentions of the space platform but to show where it currently is. When a space platform is at the space ...
by Smidget
Tue Jul 08, 2025 12:21 am
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 23
Views: 9830

Re: Set requests for space platform hub via circuit signals

so i can do this with the cargo landing pad using an arithmetic combinator output to the pad a constant combinator tied to the output of the arithmetic. which thats what sets the numbered value of the request. and the input of the arithmetic is tied to a roboport to scan the inventory. and by doing ...
by Loewchen
Sun Jul 06, 2025 3:38 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 790702

Re: Simple Questions and Short Answers

Nemac wrote: Sun Jul 06, 2025 3:10 pm i want the 'programmable speaker' make a alert, if the connected chest is empty.
Set the condition to Everything = 0 (the red logic signal in the Virtual signals tab)

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