0.001 2025-03-23 14:45:46; Factorio 2.0.42 (build 82066, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
Search found 157 matches: moon* planet*
Searched query: +moon* +planet*
- Sun Mar 23, 2025 7:33 pm
- Forum: Pending
- Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
- Replies: 2
- Views: 446
- Thu Mar 06, 2025 9:54 pm
- Forum: Mod portal Discussion
- Topic: Add a new "Planet" tag to mod portal intended for standalone planets
- Replies: 6
- Views: 680
Add a new "Planet" tag to mod portal intended for standalone planets
There are now a number of standalone planets on the mod portal, but with no straightforward method to search and sort them based on downloads/popularity/etc. Most are under the Content category; some have Planet in the title, some have Moon, some have neither. Tags are a mixed bag as well depending ...
- Wed Feb 26, 2025 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Plan / Debug mode (similar to Pause)
- Replies: 12
- Views: 723
Re: Plan / Debug mode (similar to Pause)
according to the Rules of the Achievements for a Savegame
Where is it? :?
In the source code for the game, of course. :-) "Achievements Enabled" is a Binary flag that is en/disabled based upon Runtime conditions (such as running a Console /command) - and persisted as a Binary bit in the ...
- Mon Jan 13, 2025 4:50 pm
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 1804
Re: PLEASE change the planet distances...
The current common understanding of space age's spaceship physics is that space is an ocean and obviously the ship can only reach a max speed limited by the resistance with the ambient water vs engine thrust. There's nothing wrong with that but I have a fun alternative head canon.
Space is not an ...
Space is not an ...
- Wed Jan 08, 2025 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Mod toggle to disable/remove the "Logistic network" (button between "Circuit" and "Close") for connectable objects
- Replies: 0
- Views: 296
Mod toggle to disable/remove the "Logistic network" (button between "Circuit" and "Close") for connectable objects
EDIT: I only just now realized that what the (original) title says is already in the game, and THAT (specifically) is what my suggestion is to disable. Reading the rest makes this obvious, but I've edited the title to reflect that.
TL;DR
(Unless done already, I'm not a modder - sadly) Add a ...
TL;DR
(Unless done already, I'm not a modder - sadly) Add a ...
- Fri Jan 03, 2025 10:17 pm
- Forum: Modding interface requests
- Topic: [Space Age] Orbit Line Movement
- Replies: 5
- Views: 704
[Space Age] Orbit Line Movement
Hi! Currently, you cannot define orbit lines around other objects without messing with starmap imagery and even then, you get orbit lines which can't be expanded easily. What I'd like to request is the ability to draw orbit lines around a specific object instead of the center of the star map ...
- Fri Jan 03, 2025 9:30 pm
- Forum: Modding interface requests
- Topic: [Space Age] Space Connection Curving
- Replies: 0
- Views: 279
[Space Age] Space Connection Curving
Hi! Currently, when you make a very spread out starmap with lots of space connections far away, they become very... uncurved.
Screenshot 2025-01-02 211531.png
Note that the space-location labelled "Sol" is 250 distance away from the starmap's center.
The objects around that space-location have ...
Screenshot 2025-01-02 211531.png
Note that the space-location labelled "Sol" is 250 distance away from the starmap's center.
The objects around that space-location have ...
- Tue Dec 31, 2024 6:15 pm
- Forum: Technical Help
- Topic: Game crashes during 95% loading
- Replies: 2
- Views: 583
Game crashes during 95% loading
Hi,
My factory cannot grow. The game crashes at 95% loading during "Loading sounds..." phase. The intro starts playing, but I get this unexpected error.
https://i.ibb.co/0ZpChCd/saerror.png
I definitely used the latest version. I reinstalled the game but it did not help. I have been playing ...
My factory cannot grow. The game crashes at 95% loading during "Loading sounds..." phase. The intro starts playing, but I get this unexpected error.
https://i.ibb.co/0ZpChCd/saerror.png
I definitely used the latest version. I reinstalled the game but it did not help. I have been playing ...
- Sat Dec 21, 2024 4:37 am
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 17528
Re: Space Age is too hard
like you do in SE...I could have spent with SE...No space elevators. no other planets. no moons. no space ships that can land. no acrolinks, etc … it feels like they stopped half way through the development and gave us something that feel half baked. Wtf
So you have spent two months to realize ...
- Sat Dec 21, 2024 12:10 am
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 17528
Re: Space Age is too hard
Ok - I take everything back. I just beat Factorio 2.0 Space Age and now I am even more disappointed. There is absolutely no use for the final science package. I was expecting to unlock some unique technologies with it (like you do in SE). This is the most disappointing ending to a bad game I ever ...
- Wed Dec 04, 2024 5:35 am
- Forum: Gameplay Help
- Topic: Fission Fuel on Space Platforms Problem
- Replies: 2
- Views: 889
Fission Fuel on Space Platforms Problem
Ive got an issue with my planetary logistics so i'm wondering if there's some ideas someone has that could help or some way that i could better set this up.
My logistics system is set up fairly similar to Nilaus's setup, with one ship dedicated to each planet dropping off exports to each one.
For ...
My logistics system is set up fairly similar to Nilaus's setup, with one ship dedicated to each planet dropping off exports to each one.
For ...
- Wed Nov 27, 2024 7:48 pm
- Forum: Mods
- Topic: [2.0] Real Celestial Universe
- Replies: 0
- Views: 709
[2.0] Real Celestial Universe
The Real Celestial Universe mod is NOT mine, as I am only a contributor to the mod. If you've ever seen the inner and outer asteroid belts, you can thank me for those.
[Introduction]
The rest of this topic is definitely not a copy of the existing mod portal description... right?
Welcome to the ...
[Introduction]
The rest of this topic is definitely not a copy of the existing mod portal description... right?
Welcome to the ...
- Sat Nov 23, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 34156
Re: Friday Facts #438 - Space Age wrap up
shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the ...
- Fri Nov 22, 2024 1:42 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 34156
Re: Friday Facts #438 - Space Age wrap up
shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
- Fri Nov 22, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 34156
Re: Friday Facts #438 - Space Age wrap up
shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
- Fri Nov 22, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 34156
Re: Friday Facts #438 - Space Age wrap up
shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
- Wed Nov 20, 2024 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Allow mod creators to create new solar systems.
- Replies: 0
- Views: 200
Allow mod creators to create new solar systems.
Make the sun a non-visitable space location, and then allow other space locations to have a parent space location.
This way we can create our own stars with their own planets in orbit, as well as moons and visitable asteroids etc.
This way we can create our own stars with their own planets in orbit, as well as moons and visitable asteroids etc.
- Mon Nov 18, 2024 3:37 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 7
- Views: 1000
Re: Setting Parent Body for a SpaceLocation
I find the proposal quite intriguing. It has the potential to significantly enhance the game's space simulation experience.
Enhanced Space Simulation: Introducing the parent attribute would allow us to simulate a more accurate representation of the universe, including star systems, planets, and ...
Enhanced Space Simulation: Introducing the parent attribute would allow us to simulate a more accurate representation of the universe, including star systems, planets, and ...
- Mon Nov 18, 2024 3:28 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 7
- Views: 1000
Re: Setting Parent Body for a SpaceLocation
+1
adding moons to planets and have the orbit draw properly would be really cool
adding moons to planets and have the orbit draw properly would be really cool
- Mon Nov 18, 2024 2:44 pm
- Forum: Modding interface requests
- Topic: Setting Parent Body for a SpaceLocation
- Replies: 7
- Views: 1000
Re: Setting Parent Body for a SpaceLocation
This is neat. Currently us modders basically need to keep a spreadsheet of all planets to avoid collisions with other mods in the starmap. This would be a welcome feature.
This would not prevent them to colide, but it would be less likely
Something interesting is that someone could make a final ...