Search found 161 matches: moon* planet*

Searched query: +moon* +planet*

by PyroGamer666
Mon Jun 23, 2025 7:32 pm
Forum: Not a bug
Topic: [2.0.58] mod-data prototypes are immutable after initial definition
Replies: 2
Views: 149

[2.0.58] mod-data prototypes are immutable after initial definition

I've written a new branch of "Muluna, Moon of Nauvis" to test the new mod-data prototype, but I've found that unlike other prototypes, mod-data objects are immutable after their initial definition, which limits their usefulness and breaks from conventions of other prototypes.

https://github.com ...
by petrathekat
Thu May 29, 2025 8:27 pm
Forum: Modding interface requests
Topic: Allow processions to play when sending a cargo pod from planet to planet
Replies: 0
Views: 327

Allow processions to play when sending a cargo pod from planet to planet

Hello,

I am making a mod where I have a type of rocket that sends the player directly from a planet to its moon (or vice versa). Despite having hooked up the processions correctly in the moon's prototype, no procession animation plays when I script LuaEntity::launch_rocket({type.defines.cargo ...
by Aermis
Fri May 23, 2025 1:32 am
Forum: Technical Help
Topic: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save
Replies: 2
Views: 478

Re: [2.0.47] DesyncedWaitingForMap Issue for multiplayer save

My mod list too.



"name": "base",

"name": "elevated-rails",

"name": "quality",

"name": "space-age",

"name": "aai-containers",

"name": "aai-loaders",

"name": "aai-programmable-structures",

"name": "aai-programmable-vehicles",

"name": "aai-signals",

"name": "aai-vehicles ...
by TheSAguy
Wed May 21, 2025 2:39 pm
Forum: General discussion
Topic: Starting a new game of Space Age - Mod Recommendation
Replies: 9
Views: 1959

Starting a new game of Space Age - Mod Recommendation

Hi,

I've not played in a while (1+ years) and am going to play with Space Age for the first time.
I love Factorio and have done multiple Py / Krastorio runs, So know the game well.

I was hoping to get some suggestions of current mods I should include. I don't like to add/remove mods during a play ...
by Loewchen
Sun Mar 23, 2025 7:33 pm
Forum: Pending
Topic: [2.0.42] Crash on desync "Close active window called while game is being saved."
Replies: 2
Views: 645

Re: [2.0.42] Crash on desync

0.001 2025-03-23 14:45:46; Factorio 2.0.42 (build 82066, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
by ferrofibrous
Thu Mar 06, 2025 9:54 pm
Forum: Mod portal Discussion
Topic: Add a new "Planet" tag to mod portal intended for standalone planets
Replies: 6
Views: 1076

Add a new "Planet" tag to mod portal intended for standalone planets

There are now a number of standalone planets on the mod portal, but with no straightforward method to search and sort them based on downloads/popularity/etc. Most are under the Content category; some have Planet in the title, some have Moon, some have neither. Tags are a mixed bag as well depending ...
by Mooncat
Wed Feb 26, 2025 5:42 pm
Forum: Ideas and Suggestions
Topic: Plan / Debug mode (similar to Pause)
Replies: 12
Views: 1099

Re: Plan / Debug mode (similar to Pause)




according to the Rules of the Achievements for a Savegame


Where is it? :?


In the source code for the game, of course. :-) "Achievements Enabled" is a Binary flag that is en/disabled based upon Runtime conditions (such as running a Console /command) - and persisted as a Binary bit in the ...
by evanrinehart
Mon Jan 13, 2025 4:50 pm
Forum: Ideas and Suggestions
Topic: PLEASE change the planet distances...
Replies: 19
Views: 2394

Re: PLEASE change the planet distances...

The current common understanding of space age's spaceship physics is that space is an ocean and obviously the ship can only reach a max speed limited by the resistance with the ambient water vs engine thrust. There's nothing wrong with that but I have a fun alternative head canon.

Space is not an ...
by Aricitic
Wed Jan 08, 2025 5:03 pm
Forum: Ideas and Suggestions
Topic: Mod toggle to disable/remove the "Logistic network" (button between "Circuit" and "Close") for connectable objects
Replies: 0
Views: 535

Mod toggle to disable/remove the "Logistic network" (button between "Circuit" and "Close") for connectable objects

EDIT: I only just now realized that what the (original) title says is already in the game, and THAT (specifically) is what my suggestion is to disable. Reading the rest makes this obvious, but I've edited the title to reflect that.

TL;DR
(Unless done already, I'm not a modder - sadly) Add a ...
by BraveCaperCat
Fri Jan 03, 2025 10:17 pm
Forum: Modding interface requests
Topic: [Space Age] Orbit Line Movement
Replies: 5
Views: 852

[Space Age] Orbit Line Movement

Hi! Currently, you cannot define orbit lines around other objects without messing with starmap imagery and even then, you get orbit lines which can't be expanded easily. What I'd like to request is the ability to draw orbit lines around a specific object instead of the center of the star map ...
by BraveCaperCat
Fri Jan 03, 2025 9:30 pm
Forum: Modding interface requests
Topic: [Space Age] Space Connection Curving
Replies: 0
Views: 361

[Space Age] Space Connection Curving

Hi! Currently, when you make a very spread out starmap with lots of space connections far away, they become very... uncurved.
Screenshot 2025-01-02 211531.png
Note that the space-location labelled "Sol" is 250 distance away from the starmap's center.
The objects around that space-location have ...
by hykspet
Tue Dec 31, 2024 6:15 pm
Forum: Technical Help
Topic: Game crashes during 95% loading
Replies: 2
Views: 719

Game crashes during 95% loading

Hi,

My factory cannot grow. The game crashes at 95% loading during "Loading sounds..." phase. The intro starts playing, but I get this unexpected error.

https://i.ibb.co/0ZpChCd/saerror.png

I definitely used the latest version. I reinstalled the game but it did not help. I have been playing ...
by angramania
Sat Dec 21, 2024 4:37 am
Forum: General discussion
Topic: Space Age is the worst game ever
Replies: 42
Views: 22864

Re: Space Age is too hard


like you do in SE...I could have spent with SE...No space elevators. no other planets. no moons. no space ships that can land. no acrolinks, etc … it feels like they stopped half way through the development and gave us something that feel half baked. Wtf

So you have spent two months to realize ...
by mrdisaster
Sat Dec 21, 2024 12:10 am
Forum: General discussion
Topic: Space Age is the worst game ever
Replies: 42
Views: 22864

Re: Space Age is too hard

Ok - I take everything back. I just beat Factorio 2.0 Space Age and now I am even more disappointed. There is absolutely no use for the final science package. I was expecting to unlock some unique technologies with it (like you do in SE). This is the most disappointing ending to a bad game I ever ...
by nevaduh
Wed Dec 04, 2024 5:35 am
Forum: Gameplay Help
Topic: Fission Fuel on Space Platforms Problem
Replies: 2
Views: 1075

Fission Fuel on Space Platforms Problem

Ive got an issue with my planetary logistics so i'm wondering if there's some ideas someone has that could help or some way that i could better set this up.

My logistics system is set up fairly similar to Nilaus's setup, with one ship dedicated to each planet dropping off exports to each one.
For ...
by BraveCaperCat
Wed Nov 27, 2024 7:48 pm
Forum: Mods
Topic: [2.0] Real Celestial Universe
Replies: 0
Views: 882

[2.0] Real Celestial Universe

The Real Celestial Universe mod is NOT mine, as I am only a contributor to the mod. If you've ever seen the inner and outer asteroid belts, you can thank me for those.

[Introduction]
The rest of this topic is definitely not a copy of the existing mod portal description... right?

Welcome to the ...
by Hamez_Boi
Sat Nov 23, 2024 2:50 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 45701

Re: Friday Facts #438 - Space Age wrap up



shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the ...
by cackling.fiend
Fri Nov 22, 2024 1:42 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 45701

Re: Friday Facts #438 - Space Age wrap up


shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
by Neutronium
Fri Nov 22, 2024 12:31 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 45701

Re: Friday Facts #438 - Space Age wrap up


shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
by Hamez_Boi
Fri Nov 22, 2024 12:13 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 45701

Re: Friday Facts #438 - Space Age wrap up

shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...

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