Search found 105 matches: moon* planet*

Searched query: moon* planet

by BraveCaperCat
Wed Nov 27, 2024 7:48 pm
Forum: Mods
Topic: [2.0] Real Celestial Universe
Replies: 0
Views: 121

[2.0] Real Celestial Universe

... Realistic Celestial Universe! This mod brings scientifically accurate planetary environments to Factorio 2.0, allowing players to experience the ... Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, and Luna (the Moon). Unique day-night cycles: Mercury: 58.7 Earth days Jupiter: 0.416 Earth ...
by Hamez_Boi
Sat Nov 23, 2024 2:50 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 99
Views: 12496

Re: Friday Facts #438 - Space Age wrap up

... an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the ...
by cackling.fiend
Fri Nov 22, 2024 1:42 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 99
Views: 12496

Re: Friday Facts #438 - Space Age wrap up

... an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the ...
by Neutronium
Fri Nov 22, 2024 12:31 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 99
Views: 12496

Re: Friday Facts #438 - Space Age wrap up

... an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the ...
by Hamez_Boi
Fri Nov 22, 2024 12:13 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 99
Views: 12496

Re: Friday Facts #438 - Space Age wrap up

... an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the ...
by BraveCaperCat
Fri Nov 15, 2024 2:59 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 44
Views: 5845

Re: Space Platforms

jdrexler75 wrote: ↑Fri Nov 15, 2024 2:16 pm
BraveCaperCat wrote: ↑Fri Nov 15, 2024 11:04 am My giant space platform is here.
That's no space platform... it's a moon!!
Is it a moon? Is it a planet? It's a space platform! And you can build one yourself by copying the blueprint.
And even if you were right - it would be a colonized moon.
by AileTheAlien
Wed Nov 13, 2024 5:47 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives
Replies: 86
Views: 4326

Re: Cliff explosives

... could work pretty well, especially if there was another easier tier of planet for stuff like that. Actually, if there were an easier "first ... mind having different tiers of cliff explosive. There could be a moon of Nauvis, basically like our moon, with weak easy-to-explode cliffs, ...
by BlueTemplar
Tue Nov 12, 2024 2:59 pm
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 33
Views: 2650

Re: Dissapointed Space Age doesn't do Space correctly

... OtoH isn't it's a little bit kind of like asteroid belts between each planet ? Ignoring the trajectories nor including Nauvis, or other from Fulgora ... Nauvis-Fulgora is 0.05 light-seconds. (For reference : Earth-Moon is ~1 light-second.)
by pulsereaction
Tue Nov 12, 2024 2:27 pm
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 33
Views: 2650

Re: Dissapointed Space Age doesn't do Space correctly

... under constant 1g acceleration would take 4 days and 17 hours . If the planets go around the star, we'd need a whole new system to switch targets ... magnitude of the numbers. 15000 km is WAY TOO SMALL of a distance; the moon is 405 thousand km away, and the closest Mars ever was to Earth was ...
by Poutinator
Sun Nov 10, 2024 7:53 am
Forum: Modding interface requests
Topic: Allow to set a space location's parent.
Replies: 1
Views: 177

Allow to set a space location's parent.

Hi, Reading the documentation on planets' magnitude, orientation and distance, I was expecting space locations to have a parent we could set to add moon or other kind of satellites around planets or other stars. Right now, we can place a moon near ...
by Aco
Tue Nov 05, 2024 10:55 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] Space-less Age
Replies: 3
Views: 383

Re: [IDEA] Space-less Age

... also thinking about a similar idea the other day. I really like the new planets/biomes (and the specific challenges they pose) but they feel more ... "so far away" but still on the same planet (or something like moons of nauvis), so that you needed to travel up to space, but then drop ...
by kaijyuu
Sun Nov 03, 2024 4:42 pm
Forum: General discussion
Topic: Feedback from the wife and I's playing of space age so far
Replies: 3
Views: 892

Feedback from the wife and I's playing of space age so far

... been duoing the expansion together and have done the first three new planets. Haven't gotten to the ice one yet. Our thoughts are thus, in order ... we have planets merely 100,000 km away from each other (note: the moon is ~380,000 km from earth), asteroid belts filled with more rocks than ...
by NorwegianVIking
Sat Jul 06, 2024 6:20 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 50821

Re: Friday Facts #418 - Space Age release date

Hype! It looks like the last planet will necessitate the inclusion of lights in our blueprints. Since it will be ... or as another poster was theorizing, waves. This makes me think of Jupiters moon Europa. Dark and cold on the icy surface but with a large ocean underneath. Could ...
by gabrielpvc@gmail.com
Fri Mar 22, 2024 1:42 pm
Forum: Mods
Topic: Skyhook
Replies: 3
Views: 950

Skyhook

... a structure could be built in orbit which helps spaceships reach other planets. After developing the technology, you would be able to build the ... The hook has a planetwide effect and could be built in each planet and moon. Alternatively, there could be incentives to build additional skyhooks ...
by Roxor128
Sat Feb 17, 2024 3:07 am
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34706

Re: Friday Facts #398 - Fulgora

... lightning for power? Only other game I've seen that does that is Planetbase, so that would be a welcome addition. For those who haven't played ... it's a colony sim with four planet types to colonise: desert, ice, moon, and storm. The fourth one is where you get lightning rods to protect ...
by Ciber
Sun Nov 26, 2023 3:04 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 36997

Re: Friday Facts #386 - Vulcanus

I hope they also have a "planet" like the jupiter moon IO which is far from the sun but still very volcanic due to tidal forces.
by mmmPI
Tue Nov 14, 2023 11:34 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 71525

Re: Friday Facts #384 - Combinators 2.0

... or the opposite, supposedly because leaving the orbit to go to the planet require less energy to escape gravity than leaving the planet to go ... need more fuel to leave a larger planet with more gravity than a small moon( or go to a further distance). It's good for gameplay i found, it yield ...
by XT-248
Sat Nov 11, 2023 5:55 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 51187

Re: Friday Facts #382 - Logistic groups

... given its schedule. Now try to play with AAI vehicule and diferent planet, sure you can use the equipment gantry to prepare the grid of equiprment ... can happen that you don't build robots on every single one of planets moons an orbits, it's not 5 planets it's more like 500 possible, so you don't ...
by mmmPI
Sat Nov 11, 2023 4:03 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 51187

Re: Friday Facts #382 - Logistic groups

... so i would say every half an hour or so i'm going to a different planet and i forget something, and when i make a vehicule, that's the same, ... can happen that you don't build robots on every single one of planets moons an orbits, it's not 5 planets it's more like 500 possible, so you don't ...
by XelSelenius
Sat Oct 14, 2023 10:15 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 44025

Re: Friday Facts #380 - Remote view

... has an easy Universe view, System view, and Surface view in both - Sun, Planet, Moon, Asteroid Belts, and so on. Also one question. With the introduction of Planets, will ...

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