... orchard is doing legendary quality 3 modules.
After a setup run on epic quality, which showed I could fill both an auxillary and a quality green house to max capacity; I tried this with legendary quality researched (the fractions are different). With ten seeds and a slight adjust to this spaghet ...
Search found 743 matches: house
Searched query: +house
- Sat Jul 19, 2025 5:10 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 63
- Views: 9913
- Fri Jul 11, 2025 1:07 am
- Forum: Off topic
- Topic: Do you ever wonder if you are the bad guys ?
- Replies: 7
- Views: 1355
Re: Do you ever wonder if you are the bad guys ?
... environment to burn forest in factorio as it would be in real life, but if you post (many) pictures of burnt forests to your friend who lost his house to a fire, you may lose a friend or something.
But that's not quite enough somehow to me, you can still wonder if you are the bad guy when you ...
But that's not quite enough somehow to me, you can still wonder if you are the bad guy when you ...
- Thu Jul 10, 2025 9:51 am
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 7
- Views: 552
Re: Extra Drumkit for programmable speaker music
I have started to work on other mods, so i don't think i'm going to improve the previously mentionned talking-house-machine , i'm still planning on adding additionnal drumkits on this mod , and some unsorted percussion when i need them in the future, the mod is there to make it easier and i'm if there ...
- Fri Jun 20, 2025 10:51 am
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 7
- Views: 552
Extra Drumkit for programmable speaker music
... the blueprint on it, to make it easier to hear for yourself and make sure there's no conflict with other instruments :
Demo Funk box 6.zip
2)House
Here is another machine that plays a little house loop using the "Drumkit House" and a melody using other modded instruments ( all links below ...
Demo Funk box 6.zip
2)House
Here is another machine that plays a little house loop using the "Drumkit House" and a melody using other modded instruments ( all links below ...
- Sun May 18, 2025 1:44 am
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 522
Re: add non-blocking autosave to windowsby copying wsl's fork
... then connect to it from your Windows Desktop in Multiplayer mode. If the two computers are on the same LAN Network you will not have any noticeable Input Lag. I use this method myself, since I have multiple Desktop/Laptops spread around my house.
Good Luck!
also i dont have a second computer lol
Good Luck!
also i dont have a second computer lol
- Sun May 18, 2025 1:43 am
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 522
Re: add non-blocking autosave to windowsby copying wsl's fork
... the same LAN Network you will not have any noticeable Input Lag. I use this method myself, since I have multiple Desktop/Laptops spread around my house.
Good Luck!
not what i was sugesting. what i was sugesting was implimenting it yourself based on wsl's fork implimintatson. i know you cant just ...
Good Luck!
not what i was sugesting. what i was sugesting was implimenting it yourself based on wsl's fork implimintatson. i know you cant just ...
- Wed May 14, 2025 1:47 pm
- Forum: Technical Help
- Topic: add non-blocking autosave to windowsby copying wsl's fork
- Replies: 5
- Views: 522
Re: add non-blocking autosave to windowsby copying wsl's fork
... with non-blocking saving enabled, and then connect to it from your Windows Desktop in Multiplayer mode. If the two computers are on the same LAN Network you will not have any noticeable Input Lag. I use this method myself, since I have multiple Desktop/Laptops spread around my house.
Good Luck!
Good Luck!
- Tue May 06, 2025 12:48 pm
- Forum: Gameplay Help
- Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
- Replies: 17
- Views: 1614
Re: Is it possible to synchronize circuits between 2 planets without using mods ?
... used directly to transmit messages that wouldn't have the latency of a platform physically moving. I imagine this as different persons in different houses seeing the same big monumental clock from their house, they can sync their own watch, and they will have the same time, but they can't send ...
- Mon Apr 28, 2025 12:29 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 227
- Views: 66949
Re: Version 2.0.45
... dwell on Mt. Olympus often find fun and entertainment by using the tools the game creators placed at our disposal. If the Olympians have their own 'house rules' that is fine for them. However, please don't attempt to define the mortal realm with your immortal standards. It's unseemly for such an ...
- Fri Mar 28, 2025 10:12 pm
- Forum: Technical Help
- Topic: [2.0.42] Experiencing heavy lag on client side with equivalent PC
- Replies: 6
- Views: 611
Re: [2.0.42] Experiencing heavy lag on client side with equivalent PC
Is there anyway that my connection with the server, even though it is in my house, could be limiting the client?
You would drop from the server or get a connection timeout, you are experiencing neither.
When monitoring hardware performance there is nothing that seems like it could be causing ...
- Fri Mar 28, 2025 10:00 pm
- Forum: Technical Help
- Topic: [2.0.42] Experiencing heavy lag on client side with equivalent PC
- Replies: 6
- Views: 611
Re: [2.0.42] Experiencing heavy lag on client side with equivalent PC
Is there anyway that my connection with the server, even though it is in my house, could be limiting the client? When monitoring hardware performance there is nothing that seems like it could be causing the issue. Slowing down to .8 definitely helped but I would still like to understand the cause a ...
- Sat Mar 22, 2025 9:24 am
- Forum: Off topic
- Topic: Factorio is particularly attractive to autistic people?
- Replies: 14
- Views: 4568
Factorio is particularly attractive to autistic people?
... but that only really described the extreme cases at the tail end of the bell curve, the ones parodied in various popular media, Big bang theory, House, Sherlock. It is of course a spectrum, at the one extreme, you have people who are superhumanly analytical, but often emotionally .. low scoring ...
- Sat Mar 01, 2025 4:18 pm
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 56
- Views: 11594
Re: $50 DLC and no sale is disappointing
... I am perfectly capable of deciding whether a game is worth it's asking price. I'm straight out of being in a low paying job to having to save for a house to catch up because houses where I live go for $600k to buy a shitty block that makes a cardboard box look gaudy. Though what I do actually admit ...
- Fri Feb 21, 2025 8:59 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 5832
Re: Gleba technologies have far too steep an oppertunity cost.
... about biolab's worthiness. Considering that biolab is a main reward from Gleba, removal of this keystone argument make everything fall apart like a house of cards.
I mostly meant that part as a joke, and obviously the exact value of anything will always be upto personal preference. But even then ...
I mostly meant that part as a joke, and obviously the exact value of anything will always be upto personal preference. But even then ...
- Fri Feb 21, 2025 5:32 am
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 5832
Re: Gleba technologies have far too steep an oppertunity cost.
... you ever go to Gleba first or even second?
Emotions and personal opinion instead of reasoning. Other players can have different opinion about biolab's worthiness. Considering that biolab is a main reward from Gleba, removal of this keystone argument make everything fall apart like a house of cards.
Emotions and personal opinion instead of reasoning. Other players can have different opinion about biolab's worthiness. Considering that biolab is a main reward from Gleba, removal of this keystone argument make everything fall apart like a house of cards.
- Thu Feb 20, 2025 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Add maximum robot count to roboports
- Replies: 2
- Views: 342
Re: Add maximum robot count to roboports
An existing bot request in a roboport reserves that slot for itself.
So if you add a request for 50-300 non-existing robots (for example epic construction robots that you don't have), that roboport will have less empty space to house logistic robots.
Would this work for your scenario?
So if you add a request for 50-300 non-existing robots (for example epic construction robots that you don't have), that roboport will have less empty space to house logistic robots.
Would this work for your scenario?
- Wed Jan 15, 2025 1:12 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 2116
Re: Decider combinator should have ability to output "constant"
At least there is a mod for that! https://mods.factorio.com/mod/compaktci ... rom=searchfeng wrote: Tue Jan 14, 2025 6:27 pm I also hoped that we get for 2.0 some kind of 'Processor Building' that would just house all circuit stuff (in some extra window or so). But well... too complex i guess and different topic.
- Tue Jan 14, 2025 6:27 pm
- Forum: Implemented Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 2116
Re: Decider combinator should have ability to output "constant"
... than '1'. Its not adding fun to the game when I have to flood my screen with combinators for trivial tasks.
I also hoped that we get for 2.0 some kind of 'Processor Building' that would just house all circuit stuff (in some extra window or so). But well... too complex i guess and different topic.
I also hoped that we get for 2.0 some kind of 'Processor Building' that would just house all circuit stuff (in some extra window or so). But well... too complex i guess and different topic.
- Mon Jan 06, 2025 5:50 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 7776
The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
... end in failure. It may look fine at first glance, even at second, but if you try using it for at least a week, you’ll discover it crumbles like a house of cards. Here are just a few examples of different enthusiastic approaches that end up failing due to the very same issue mentioned:
Frustration ...
Frustration ...
- Wed Dec 18, 2024 2:26 am
- Forum: Ideas and Suggestions
- Topic: [QOL] add support for binary and octal notation for number parsing
- Replies: 1
- Views: 318
[QOL] add support for binary and octal notation for number parsing
The number input window supports 0x... hexadecimal notation, so it stands to reason it'd be nice to have 0o... and 0b... for octal and binary respectively. I *think* I recall that the string parsing is using an in-house solution from some friday facts, so shouldn't be difficult to add?