Search found 755 matches: house

Searched query: +house

by naahuc
Thu Sep 04, 2025 8:27 am
Forum: Resolved for the next release
Topic: [2.0.66] Achievements disabled when decreasing tree coverage
Replies: 13
Views: 1114

Re: Achievements are falsely being disabled.

... so that scale < 100% counts as increased tree spawning and triggers the disabler. Conversely scale at 600% is completely fine.
Might be an in-house discussion topic if that slider might be better served as a range, as minor changes up or down from 100% have very little effect, but there's major ...
by coffee-factorio
Wed Sep 03, 2025 11:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 30564

Re: Ban quality modules from asteroid crushers

... matter. I don't have to look at the progress of your mods in your channel, but if you're following me around provoking me you aren't minding your house.

If it were just me. But I had to watch others be put through the same grinder. So no. I believe the responses are going to be in public from now ...
by coffee-factorio
Wed Sep 03, 2025 6:33 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 30564

Re: Ban quality modules from asteroid crushers

... be wrong. You just have to be able to accept that someone sees it different. The core point of their argument is that no one would ever visit your house if they where sufficiently duped by the popularity of the machines in question. We have evidence that's not the case, you have a golden opportunity ...
by mmmPI
Sun Aug 31, 2025 7:36 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 30564

Re: Ban quality modules from asteroid crushers


Unless you’re at very high plastic productivity, the cryoplant will house productivity modules instead of quality modules, in order to reach 300%. However if you’ve maxed it out purely through tech, and can freely put quality modules in, then things change of course. In that case you will not be ...
by CyberCider
Sun Aug 31, 2025 7:20 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 30564

Re: Ban quality modules from asteroid crushers

... quality in the recycler AND in the cryoplant . which one has more module ?


Unless you’re at very high plastic productivity, the cryoplant will house productivity modules instead of quality modules, in order to reach 300%. However if you’ve maxed it out purely through tech, and can freely put ...
by ilikehackinggames
Fri Aug 22, 2025 8:32 pm
Forum: Modding discussion
Topic: is save consistency checks run when loading a map downloaded from a server?
Replies: 11
Views: 718

Re: is save consistency checks run when loading a map downloaded from a server?

... should never happen regardless of things being consistent.

An example around caching:

You are told to keep track of how many people are inside a house. You sit at the front door and every time someone goes in you increase the counter by 1. Every time someone leaves you decrease it by 1.

A ...
by Rseding91
Fri Aug 22, 2025 4:57 pm
Forum: Modding discussion
Topic: is save consistency checks run when loading a map downloaded from a server?
Replies: 11
Views: 718

Re: is save consistency checks run when loading a map downloaded from a server?

... should never happen regardless of things being consistent.

An example around caching:

You are told to keep track of how many people are inside a house. You sit at the front door and every time someone goes in you increase the counter by 1. Every time someone leaves you decrease it by 1.

A ...
by rosilisk
Tue Aug 19, 2025 3:44 pm
Forum: Ideas and Suggestions
Topic: Show priority of train station in overview
Replies: 2
Views: 403

Re: Show priority of train station in overview

... goes over a certain threshold, but that solution is limited and I don't like having a base full of alarms. The train overview is a perfect place to house this information, because it gathers all stations with a similar name together, and their relative priority determines which one will be selected ...
by eugenekay
Sat Aug 16, 2025 10:12 pm
Forum: Technical Help
Topic: Error updating mods: "next InitializeSecurityContext failed: Unknown error (0x80092013)"
Replies: 17
Views: 5275

Re: Error updating mods: "next InitializeSecurityContext failed: Unknown error (0x80092013)"

... Check your DNS servers/vpn servers/etc for possible blocking of this domain.


The “man in the middle” attack was coming from inside your own house! :lol:

It is indeed a Bad Idea to block Let’s Encrypt domains; most CRL checks are skipped rather than Enforced to work-around this type of block ...
by MeduSalem
Thu Jul 31, 2025 1:05 pm
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 4697

Re: Reactor network setup

... and your home is just a wooden shack with simple uninsulated glass windows, so the heat just vanishes. Instead you can build a solid insulated house and use any small heating system and your energy efficiency is still way better.

If you design something and want to optimize, look for the thing ...
by Tertius
Thu Jul 31, 2025 8:49 am
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 4697

Re: Reactor network setup

... and your home is just a wooden shack with simple uninsulated glass windows, so the heat just vanishes. Instead you can build a solid insulated house and use any small heating system and your energy efficiency is still way better.

If you design something and want to optimize, look for the thing ...
by xiaodown
Sat Jul 26, 2025 9:56 am
Forum: Technical Help
Topic: [2.0.60] Low FPS but only in multiplayer
Replies: 6
Views: 429

[2.0.60] Low FPS but only in multiplayer

I'm running a factorio server in my house. The server has plenty of CPU and ram:

https://i.imgur.com/17M2fPH.png

and I have 2.5G networking between my desktop and the server. Server is Ubuntu 24.04.2 LTS.

When playing and connected to the server, I get absolutely awful FPS (UPS seems fine, 55 ...
by coffee-factorio
Sat Jul 19, 2025 5:10 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 98
Views: 15349

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

... orchard is doing legendary quality 3 modules.

After a setup run on epic quality, which showed I could fill both an auxillary and a quality green house to max capacity; I tried this with legendary quality researched (the fractions are different). With ten seeds and a slight adjust to this spaghet ...
by mmmPI
Fri Jul 11, 2025 1:07 am
Forum: Off topic
Topic: Do you ever wonder if you are the bad guys ?
Replies: 18
Views: 4978

Re: Do you ever wonder if you are the bad guys ?

... environment to burn forest in factorio as it would be in real life, but if you post (many) pictures of burnt forests to your friend who lost his house to a fire, you may lose a friend or something.

But that's not quite enough somehow to me, you can still wonder if you are the bad guy when you ...
by mmmPI
Thu Jul 10, 2025 9:51 am
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 7
Views: 871

Re: Extra Drumkit for programmable speaker music

I have started to work on other mods, so i don't think i'm going to improve the previously mentionned talking-house-machine , i'm still planning on adding additionnal drumkits on this mod , and some unsorted percussion when i need them in the future, the mod is there to make it easier and i'm if there ...
by mmmPI
Fri Jun 20, 2025 10:51 am
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 7
Views: 871

Extra Drumkit for programmable speaker music

... the blueprint on it, to make it easier to hear for yourself and make sure there's no conflict with other instruments :
Demo Funk box 6.zip

2)House

Here is another machine that plays a little house loop using the "Drumkit House" and a melody using other modded instruments ( all links below ...
by ilikehackinggames
Sun May 18, 2025 1:44 am
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 691

Re: add non-blocking autosave to windowsby copying wsl's fork

... then connect to it from your Windows Desktop in Multiplayer mode. If the two computers are on the same LAN Network you will not have any noticeable Input Lag. I use this method myself, since I have multiple Desktop/Laptops spread around my house.

Good Luck!

also i dont have a second computer lol
by ilikehackinggames
Sun May 18, 2025 1:43 am
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 691

Re: add non-blocking autosave to windowsby copying wsl's fork

... the same LAN Network you will not have any noticeable Input Lag. I use this method myself, since I have multiple Desktop/Laptops spread around my house.

Good Luck!

not what i was sugesting. what i was sugesting was implimenting it yourself based on wsl's fork implimintatson. i know you cant just ...
by eugenekay
Wed May 14, 2025 1:47 pm
Forum: Technical Help
Topic: add non-blocking autosave to windowsby copying wsl's fork
Replies: 5
Views: 691

Re: add non-blocking autosave to windowsby copying wsl's fork

... with non-blocking saving enabled, and then connect to it from your Windows Desktop in Multiplayer mode. If the two computers are on the same LAN Network you will not have any noticeable Input Lag. I use this method myself, since I have multiple Desktop/Laptops spread around my house.

Good Luck!
by mmmPI
Tue May 06, 2025 12:48 pm
Forum: Gameplay Help
Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
Replies: 17
Views: 1875

Re: Is it possible to synchronize circuits between 2 planets without using mods ?

... used directly to transmit messages that wouldn't have the latency of a platform physically moving. I imagine this as different persons in different houses seeing the same big monumental clock from their house, they can sync their own watch, and they will have the same time, but they can't send ...

Go to advanced search