Search found 1493 matches: gate

Searched query: +gate

by starExplorer
Sat Feb 14, 2026 11:08 am
Forum: Duplicates
Topic: Gate does not open when train is built over it and takes off
Replies: 1
Views: 93

Gate does not open when train is built over it and takes off

The scenario is as follows: you have rails with gates on them, you put a train locomotive down a bit after the gates, now you put carts on the rails behind the train, where they carts cross over the gate boundary. Now when you try to drive off in the train the gates don't open.

The bug behaviour is ...
by Nidan
Thu Feb 12, 2026 1:20 am
Forum: Modding help
Topic: Understanding Lua
Replies: 11
Views: 668

Re: Understanding Lua


Are there objective formatting conventions I should be aware of out of the gate that aren't just "your" personal preference

Even this is a personal recommendation, but if there's one thing: be consistent. Coding style is a topic of endless debate that always boils down to taste. Do whatever feels ...
by eugenekay
Mon Feb 09, 2026 11:12 pm
Forum: Modding help
Topic: Understanding Lua
Replies: 11
Views: 668

Re: Understanding Lua

... I have been using, and appears equal to 4). Nesting vs. not nesting? Are there objective formatting conventions I should be aware of out of the gate that aren't just "your" personal preference, or is this mostly a personal preference sort of thing?
There is no single authority on spaces-per ...
by Aethyrium
Mon Feb 09, 2026 10:19 pm
Forum: Modding help
Topic: Understanding Lua
Replies: 11
Views: 668

Understanding Lua

... I have been using, and appears equal to 4). Nesting vs. not nesting? Are there objective formatting conventions I should be aware of out of the gate that aren't just "your" personal preference, or is this mostly a personal preference sort of thing?

-- Outro
That... Ended up being a lot. Sorry ...
by BurninSun
Tue Jan 06, 2026 1:00 pm
Forum: Minor issues
Topic: [2.0.72] can_place_entity can be incorrect due to train pushback after collision
Replies: 1
Views: 284

[2.0.72] can_place_entity can be incorrect due to train pushback after collision

... info) then game.surfaces[1].create_entity(entity_info) end end)
Set train to automatic mode and watch.

Whats going on here:
There is a locked gate with low health that the train will run into after it is set to automatic mode. This will fire the on_entity_died event in the code above. That code ...
by Tertius
Sun Dec 21, 2025 6:09 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 17
Views: 1859

Re: Remove fast inserter

... you unlock is progression, more than a few becomes a chore.
Quality is on top of this, it tries to provide a different "unlock" mechanism: the gate to quality isn't a researched recipe, it's a factory you need to design. (in my opinion it's failing since it's just as tedious, boring and ...
by boskid
Thu Dec 11, 2025 11:32 pm
Forum: Modding interface requests
Topic: LuaEntity.remove_control_behaviour
Replies: 4
Views: 412

Re: LuaEntity.remove_control_behaviour

... inventory is part of assembler behavior). That being said, there are at least 2 cases when behavior is removed right now: 1/ when removing last gate next to a wall, behavior on a wall is deleted, and 2/ when copying settings from other entity of the same type when source has no behavior and ...
by Bomberbowman
Fri Nov 28, 2025 10:29 pm
Forum: Technical Help
Topic: Factorio randomly crashing on new PC
Replies: 1
Views: 756

Factorio randomly crashing on new PC

... ore3"] = "Pro-Galena", ["clowns-ore4"] = "Orichalcite", ["clowns-ore5"] = "Phosphorite", ["clowns-ore6"] = "Sanguinate", ["clowns-ore7"] = "Elionagate", ["clowns-ore8"] = "Meta-Garnierite", ["clowns-ore9"] = "Nova-Leucoxene", ["clowns-resource1"] = "Alluvial Deposit", ["clowns-resource2"] = "Oil ...
by Shadowhawk
Mon Nov 03, 2025 7:39 am
Forum: Balancing
Topic: A idea to handle gleba problem
Replies: 23
Views: 5673

Re: A idea to handle gleba problem


I think gleba is really good idea but just not work because you got gate keeped in everyway that limits how you can even produce basic ores, and before you know it stomper will come and kill you and your defense only make them attack whole base instead of just the tower.

At the root of it all, it ...
by meganothing
Thu Oct 30, 2025 7:20 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 19904

Re: Status of 2.1?

... end with Pluto, now it seems there are a few dwarf planets even further out.


So the only way is intergalactic technologies, like warp or star gate.
But again, some new planets on another side? No.

A good way is when you discover intergalactic technologies, you can found another civilization ...
by SaboteurKiev
Mon Oct 27, 2025 3:34 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 19904

Re: Status of 2.1?

... for new planet. Create planet after end of system is too far and not logical.

So the only way is intergalactic technologies, like warp or star gate.
But again, some new planets on another side? No.

A good way is when you discover intergalactic technologies, you can found another civilization ...
by mmmPI
Sat Oct 18, 2025 11:40 am
Forum: Balancing
Topic: Increase Accumulator Maximum Output Rate
Replies: 21
Views: 3775

Re: Increase Accumulator Maximum Output Rate

If you increase the maximum output rate, it's still possible for players to gate their accumulators behind power switch if they want to mitigate the drain on them to artificially recreate a lower discharge rate, the reverse isn't possible, to me that's in favor of the balance change proposed.

Also ...
by anything42
Tue Oct 14, 2025 8:17 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
Replies: 1
Views: 2610

[Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport

... Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Valve,Radar ...
by boskid
Sun Oct 12, 2025 5:10 am
Forum: Won't implement
Topic: Promote Circuit Connections to Base Entity Type
Replies: 2
Views: 476

Re: Promote Circuit Connections to Base Entity Type

... mirroring, some entities have arbitrary amount of circuit connector definitions (like electric poles due to their orientation logic). Some entities have extra bit of logic of when a wire can be connected (like walls only being connectable when gate is nearby).

There is nothing to be generalized here.
by meifray
Fri Oct 03, 2025 7:11 pm
Forum: Balancing
Topic: Assembling Machine 1 recipe limits - what is intended?
Replies: 2
Views: 1024

Re: Assembling Machine 1 recipe limits - what is intended?

... it should be hand crafting only recipe but later kill and unused.)( the kill I mean add it to all assembler.)
crafting,
advanced crafting,( gate keeping the engine unit so rpg player will stop crafting by hand and afk.)
crafting-with-fluid,

oil-processing,
chemistry,
centrifuging,

the game ...
by BraveCaperCat
Mon Sep 08, 2025 7:34 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 879

Re: Combinators: Keep a Gete ope for some time after passing it


Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...
by Quax
Mon Sep 08, 2025 7:20 pm
Forum: Gameplay Help
Topic: Combinators: Keep a Gete ope for some time after passing it
Replies: 4
Views: 879

Re: Combinators: Keep a Gete ope for some time after passing it

Ok, so here's the problem. As you can see, the gate has already closed, and the signal would be green again, but I'm right on the tracks ... so I want the signal to stay red long enough for me to cross the whole track. I know there would be an easy solution to this problem by covering the whole ...

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