Search found 1413 matches: gate

Searched query: gate

by Pyroseza
Tue Dec 17, 2024 9:51 pm
Forum: Ideas and Suggestions
Topic: New PVP suggestion
Replies: 0
Views: 18

New PVP suggestion

... would take much longer and there is a risk of not having enough fuel and you risk losing everything en-route! 2. through a wormhole much like Stargate, this would require massive amounts of research and a high cost to open each time, gate only stays open for a short duration and additional resources ...
by wizarth
Tue Dec 17, 2024 8:42 am
Forum: 1 / 0 magic
Topic: [Rseding91] [2.0.24] Crash loading save, no stacktrace
Replies: 10
Views: 302

Re: [Rseding91] [2.0.24] Crash loading save, no stacktrace

... Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update+0x90 ...
by TechyBen
Sun Dec 08, 2024 1:20 am
Forum: Ideas and Suggestions
Topic: Rocket upgrades as a balance of cargo/launch limits?
Replies: 0
Views: 90

Rocket upgrades as a balance of cargo/launch limits?

... if you send up a nuclear reactor vs solar panels. So having the size of the buildings be limited to one or two research trees might also "gate" the gameplay in a reasonable and focused direction (like the other research does, options, but also limits)?
by DrSuperEvil
Sat Dec 07, 2024 12:07 pm
Forum: Yuoki Industries
Topic: Suggestions for integrating YI with Space Age
Replies: 0
Views: 127

Suggestions for integrating YI with Space Age

... recipe using Organic Compost, Liquid Unicomp, Nutrients, Industrial Vugar and copper or iron ore. Alternatively they could be a Trade Node/Laika Gate recipe in exchange for packages involving PT-ishys, Smoked Ji-Ribu-s or Nature Signs along with the normal Merchant Sign toxicity. The variety ...
by MisterDoctor
Sat Nov 30, 2024 6:23 pm
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3735

Re: $50 DLC and no sale is disappointing

And Factorio is certainly NOT more expensive than Baldur's Gate 1 not sure what you mean here; I guess you mean the original price? not even sure what that was. BG1:EE is ~$26 CAD (even less on GoG) on sale for ~$8 CAD. that includes the original expansion ...
by BlueTemplar
Sat Nov 30, 2024 12:35 pm
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3735

Re: $50 DLC and no sale is disappointing

... (Which doesn't mean companies selling legal media aren't able to thrive at all !) (And Factorio is certainly NOT more expensive than Baldur's Gate 1, and while base game + expansion is more expensive than BG3, at least you have more opportunity to try the first «half» before you commit to ...
by Crookedvulture
Sat Nov 30, 2024 2:39 am
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3735

Re: $50 DLC and no sale is disappointing

... Shopt also asserted I somehow was incapable of conceiving of what I was getting in return for the price. This game is more expensive than baldurs gate and Stalker 2. Not only then he goes on to mischaracterise my “fairness” remark which was based on the devs reasoning for not doing discounts “unfair ...
by mrvn
Fri Nov 29, 2024 11:27 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 7475

Re: Quality Gating is flawed

... 10% of 10% of 8%... 0.008% come on, it's like a miracle, and if someone try to farm it it would cost him TONS of resources. there is no reason to gate legendary and epic quality. What limit it should be the resource you want to invest in it. First I think you are thinking of quality the wrong ...
by coot
Fri Nov 29, 2024 9:47 pm
Forum: Gameplay Help
Topic: Can't place gates on railroad
Replies: 2
Views: 211

Can't place gates on railroad

Hi. I just starting playing Factorio and I'm learning quickly. I'm having a problem placing gates on railroad tracks though. The rail is not diagonal, just straight up and down. I've crafted 2 gates. When I select the gate in my inventory and hover over the tracks though, ...
by Stargateur
Fri Nov 29, 2024 9:46 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 7475

Re: Quality Gating is flawed

... 10% of 10% of 8%... 0.008% come on, it's like a miracle, and if someone try to farm it it would cost him TONS of resources. there is no reason to gate legendary and epic quality. What limit it should be the resource you want to invest in it.
by Aricitic
Thu Nov 28, 2024 9:00 pm
Forum: Ideas and Suggestions
Topic: Add 2 outputs to Decider Combinator
Replies: 25
Views: 1740

Re: Add 2 outputs to Decider Combinator

My general thoughts after reading some of the comments: I don't consider this to be a "let's start blowing out the combinators to do all sorts of things" idea. While I would absolutely love the idea of a one-combinator Latch, I agree with the decision to not include it, and make us build ...
by quineotio
Wed Nov 27, 2024 1:34 pm
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 16
Views: 1700

Feedback on Space Age's overall design

... touched it. You'd think it'd be a bigger part of the game, but it can't be because it would take away reasons to go to the planets. Annoyingly it gates certain tech (Kovarex enrichment, requester chests) that I'd like to have before launching a rocket, and it's not the gate for things it logically ...
by binarytosokanmc
Mon Nov 25, 2024 1:51 am
Forum: Not a bug
Topic: [2.0.20] Can't connect wires to walls anymore - Space station
Replies: 5
Views: 392

Re: [2.0.20] Can't connect wires to walls anymore - Space station

This is intended, the only use of wires on walls is if next to a gate. I'm curious, what's the reasoning behind disallowing wires from attaching to the top of walls? In regards to Space Ships, it would be quite useful to be able to build wires on walls and ...
by Bergie31
Mon Nov 25, 2024 12:54 am
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Crash, ElectricSubNetwork consistency check fails (ElectricSubNetwork::removeConnection)
Replies: 5
Views: 407

[2.0.20] Crash, ElectricSubNetwork consistency check fails (ElectricSubNetwork::removeConnection)

... Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update<Unit> ...
by Loewchen
Sun Nov 24, 2024 9:39 pm
Forum: Not a bug
Topic: [2.0.20] Can't connect wires to walls anymore - Space station
Replies: 5
Views: 392

Re: [2.0.20] Can't connect wires to walls anymore - Space station

This is intended, the only use of wires on walls is if next to a gate.
by smileynator
Sun Nov 24, 2024 9:28 pm
Forum: Not a bug
Topic: [2.0.20] Can't connect wires to walls anymore - Space station
Replies: 5
Views: 392

[2.0.20] Can't connect wires to walls anymore - Space station

... the outside of my space stations. This worked until recently, i think .15 it still worked? I assume this is because the wall is not next to a gate. Is this intended, or did i abuse a bug i can now no longer abuse? Could not find a mention about walls in recent change logs.
by J-H
Sun Nov 24, 2024 1:23 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 103
Views: 16345

Re: Friday Facts #438 - Space Age wrap up

Anything similar to Baldur's Gate II sounds really cool! But probably not what Wube is doing. The jump to something heavy on dialogue and characterization is a pretty big one. Maybe we'll end up with something more like a Torchlight or ...
by BlueTemplar
Sun Nov 24, 2024 12:13 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 103
Views: 16345

Re: Friday Facts #438 - Space Age wrap up

... too — a recently introduced materia gem is even called Automation ! — but it's kind of exceptional as dungeon runners go.) Aside from Baldur's Gate / Icewind Dale, now I'm thinking also of the Might and Magic series (which is 1rst-ish person), where you control a whole party with a quite unique ...
by eugenekay
Sat Nov 23, 2024 8:43 pm
Forum: Bug Reports
Topic: [Lou][2.0.20] Gate unnecessarily collides with curved rail using super force building
Replies: 1
Views: 214

Re: [2.0.20] Gate unnecessarily collides with curved rail using super force building

I previously reported that curved-rail hitboxes changed from 1.1 to 2.0. 116779
by boskid
Sat Nov 23, 2024 11:14 am
Forum: Not a bug
Topic: [2.0.20] Circuit Network Wires Unlocked Prematurely
Replies: 7
Views: 405

Re: [2.0.20] Circuit Network Wires Unlocked Prematurely

... avoid having them non configurable in this case, circuit control gui will show even without technology researched. Lets say that this is more of a gate for new players and if you are experienced then it does not matter much anymore and this technology just gives you some new entities.

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