Search found 407 matches: clean energy

Searched query: +clean +energy

by MBas
Fri Nov 22, 2024 8:38 am
Forum: Gameplay Help
Topic: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits
Replies: 10
Views: 23643

Re: Solar Power in Space Age - Definitive Ratios for Planets, Qualities and Throughput-Limits

Ou this is a good one! Nice and clean.

Btw, let me present general formula (note: this does not include Vulcanus limit)

D = daylight time (relative ... capacity (in kJ)

Solar panel efficiency = ( 1 + D - N ) / 2
Energy needed to store = ( 1 + D - N ) * ( 1 - D + N ) * ( 1 + D + N ) * P * T ...
by Shakrii
Thu Nov 21, 2024 5:58 am
Forum: Ideas and Suggestions
Topic: Train total Fuel / Energy (MJ) interput parameter
Replies: 0
Views: 276

Train total Fuel / Energy (MJ) interput parameter

... for Fuel (Any Locomotive / All Locomotive) to provided total fuel energy value (MJ) or total fuel item count independent of fuel type.

What ... and the vastly increased number of available fuels, their is no clean way (I have found) to implement the fuel depot interrupt (especially if ...
by neinstein
Sun Nov 10, 2024 4:25 pm
Forum: 1 / 0 magic
Topic: All spoilage and seeds disappearing on Gleba
Replies: 2
Views: 620

Re: All spoilage and seeds disappearing on Gleba

... to nutrients processing, which reduces spoilage 10:1, managed to clean all the belts with energy by a handful of solar panels.

Cannot reproduce, please close.
by Soraiya
Fri Nov 08, 2024 11:15 am
Forum: Technical Help
Topic: UPS/FPS slow down issue. [Space Age]
Replies: 0
Views: 764

UPS/FPS slow down issue. [Space Age]

... Bob's adjustable inserters - bobingabout
chest auto sort - notnotmelon
clean floor - david skrundz
combat mechanics overhaul - earendel
configurable ... resource patch organizer
roboport technology
robot attrition
robot energy
rpg system
science pack glow reborn
shield generators
shield projector ...
by Dry Hairy Tree
Sun Oct 13, 2024 8:49 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 42921

Re: Friday Facts #431 - Gleba & Captivity

... are a subset of plants being explored for their potential to help clean toxic sites from mining, military and agriculture. Some of these can ... but not exclusively metals. These are dynamic accumulators - they use energy to mine things over and above background levels.

Guess I missed my ...
by XT-248
Fri Sep 06, 2024 8:57 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 50991

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

... into their mentality, and those people might push the value of laser/energy weapons down to below useless on the offensive. They likely won't use ... rock is destroyed, it spills some stone on the ground as loot.

Please clean it up (like how a deconstruction planner's option to pick up items on ...
by shuttleman27
Sun May 26, 2024 7:44 am
Forum: 1 / 0 magic
Topic: [1.1.107] Crash on saving "Electric energy network corruption"
Replies: 6
Views: 1045

Re: [1.1.107] Crash on saving "Electric energy network corruption"

Yes, but I have done literally everything I can to rule out any hardware issues and I've clean reinstalled the os so I figured the problem might be a corrupted factorio save. Maybe set autosave to 1 minute and then speed it up so it autosaves a few dozen times and that will help me
by Byzzee
Tue Mar 12, 2024 1:42 pm
Forum: Modding help
Topic: Got a little confused with "electric-energy-interface"
Replies: 2
Views: 1001

Re: Got a little confused with "electric-energy-interface"

... no one solved this problem, which I find pretty strange.
What about air purifier, I saw these mods there machines work like assemblers processing clean filters into dirty ones, but like I stated in my post, I’d like to avoid any “consumables” like filters etc. Just connect to electric network and ...
by FuryoftheStars
Tue Mar 12, 2024 11:01 am
Forum: Modding help
Topic: Got a little confused with "electric-energy-interface"
Replies: 2
Views: 1001

Re: Got a little confused with "electric-energy-interface"

... for variable wind speeds by mods.

For the air purifier, I believe the way other mods handle this is by making it an assembler, then have it "use" clean air filters for input and after a time, outputs dirty air filters (and in one case I believe they use fluids, too), with a negative emissions per ...
by astral-entity
Tue Feb 13, 2024 6:28 pm
Forum: Modding discussion
Topic: Struggle with waterpump mod
Replies: 9
Views: 1395

Struggle with waterpump mod

... Unfortunately this prototype doesn't have attributes to configure an energy source.
Using a "MiningDrillPrototype" is also not working for me since ... and I don't like the idea of water being "produced".


Soo. to create a clean mod, the way I wanted to I need one of these things:


The ...
by XelSelenius
Mon Dec 04, 2023 11:50 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 64772

Re: Friday Facts #387 - Swimming in lava

Are there Plans for a Thermal Power Plant for Vulcanus? Its a great and clean way to get energy. No uranium means only Coal. Solar is illogical as the atmosphere would be blocked by carbon.

I think it would be a great addition.
by Abarel
Tue Oct 24, 2023 5:17 am
Forum: General discussion
Topic: 100x Research Increase Review (first 80 hours)
Replies: 3
Views: 2554

Re: 100x Research Increase Review (first 80 hours)

... you will need just a bunch, then restore the used pollution filters into clean ones). Just in case you never messed with those, for each chunk just one ... on settings). You can press "i" to bring the Informatron, then select "energy beams" to see not only a description but a reminder on your next coronal ...
by Tertius
Sat Oct 21, 2023 5:35 pm
Forum: Ideas and Suggestions
Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
Replies: 13
Views: 3141

Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?

... power switches over simply making more power production. The time and energy to wire up all the switches vs just making more production is a wash ... it's not really worth the hassle to save 1-2 U235 per hour or whatever. Now my conscience is clean if I just power these beacons for nothing :lol:
by Belter
Fri Apr 07, 2023 1:52 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 21606

UPS Optimization - Red Science (editor)

... w/o any mods
Extra items allowed from editor per belt:
- 1 x Electic energy interface only to produce electricity - pls make a clear power entry ... these entities in the final savegame
- Power Grid Comb by shanemadden - clean up messy wires
- Region Cloner by mulark


Links relevant/might be ...
by Tertius
Fri Mar 31, 2023 1:42 pm
Forum: Energy Production
Topic: Extensible 5,494.08 GW Nuclear Power Plant with Steam production
Replies: 34
Views: 11082

Re: Tileable 5.6 GW Nuclear Power Plant with Steam production

... the setup isn't able to produce the maximum possible amount of energy. You claim your setup is tileable, so in theory the maximum amount of ... settings as desired
To remove terrain and make the whole world one clean lab: choose the "Surfaces" tool of the map editor menu
Click "Remove ...
by jodokus31
Tue Jan 31, 2023 12:02 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 34
Views: 17310

Re: vanilla death world too hard

... which are currently holding well. Using standard rocket launcher to clean out big worm lairs is easy.
Have placed double Efficiency 1 modules in ... yet.
Efficiency 1 modules are extremely strong, they reduce energy and pollution of almost everything down to 20%. If you want more ...
by vitodon
Thu Sep 08, 2022 6:21 pm
Forum: 1 / 0 magic
Topic: [1.1.68] Desync problem without any mod
Replies: 9
Views: 2782

Re: [1.1.68] Desync problem without any mod


The desync report is really clean, it has basically no noise: all the differences can be explained by an electric network's energy transfer difference: There is research progress difference because of the lab's energy difference, there are inserter energy source energy differences, there are some ...
by boskid
Thu Sep 08, 2022 6:44 am
Forum: 1 / 0 magic
Topic: [1.1.68] Desync problem without any mod
Replies: 9
Views: 2782

Re: [1.1.68] Desync problem without any mod

The desync report is really clean, it has basically no noise: all the differences can be explained by an electric network's energy transfer difference: There is research progress difference because of the lab's energy difference, there are inserter energy source energy differences, there are some mining ...
by Qon
Thu Jun 23, 2022 10:23 pm
Forum: General discussion
Topic: Should "Wire Shortcuts" be in the Base game ?
Replies: 16
Views: 5973

Re: Should "Wire Shortcuts" be in the Base game ?

... so cheap, why would you want them back!!?
I don't want them back. The energy and time and UPS cost of having bots deconstruct wires and bring them ... trip to buy a bottle of water when you have a tap of infinite fresh and clean water at home.

I was hoping for bots to be able to use their carrying ...
by mmmPI
Thu Nov 04, 2021 6:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My longest train filled with steam from heat exchanger (262 wagons) + math explanations
Replies: 1
Views: 2889

My longest train filled with steam from heat exchanger (262 wagons) + math explanations

... 24GJ is a lower bound to me, if the reactor overheat, then some energy is lost; it must not represent a % significant enough to alter the fuel ... running higher % of time.

The honey dispenser would require someone to clean around it due to some droplets of honey falling around the dispenser ...

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