Search found 2262 matches: Recycling
Searched query: +Recycling
- Thu Feb 06, 2025 10:14 pm
- Forum: Resolved for the next release
- Topic: [Pard][2.0.25] Factoriopedia shows impossible recycling recipes
- Replies: 6
- Views: 735
Re: [Pard][2.0.25] Factoriopedia shows impossible recycling recipes
The rest is fixed now. Will be part of the next release.
- Thu Feb 06, 2025 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Quality on Gleba.
- Replies: 1
- Views: 116
Quality on Gleba.
... you can get quality jelly from grinding up stack inserters, mash does not have a single recipe that outputs mash as part of the ingredients in recycling. This means the only way for you to get quality mash, is by simply constantly grinding mash and HOPING you get quality mash. Which, with the ...
- Wed Feb 05, 2025 10:44 pm
- Forum: Resolved for the next release
- Topic: [Pard][2.0.25] Factoriopedia shows impossible recycling recipes
- Replies: 6
- Views: 735
Re: [2.0.25] Factoriopedia shows impossible recycling recipes
Some of those has been fixed in previous changes... I will look at things that slipped my attention
- Wed Feb 05, 2025 10:30 pm
- Forum: Won't fix.
- Topic: [2.0.28] Recycling recipes with only one ingredient confusingly named in factoriopedia
- Replies: 2
- Views: 323
Re: [2.0.28] Recycling recipes with only one ingredient confusingly named in factoriopedia
Factoriopedia is showing recipes correectly. I believe that you are talking just about the tooltip. If anyone is puzzeled by this, then they are just one click away from the detailed view…
- Sun Feb 02, 2025 4:30 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 110
- Views: 7080
Re: They need to rename Gleba to Bartleby
... Instead, it has to loop somehow.
- if you use direct insertion, one inserter per machine must also be present to output spoilage to the spoilage recycling system
- belts must never stall. The loop must keep looping at all times. If a belt with spoilables stall, and in one location is an inserter to ...
- if you use direct insertion, one inserter per machine must also be present to output spoilage to the spoilage recycling system
- belts must never stall. The loop must keep looping at all times. If a belt with spoilables stall, and in one location is an inserter to ...
- Sun Feb 02, 2025 1:38 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 110
- Views: 7080
Re: They need to rename Gleba to Bartleby
... Instead, it has to loop somehow.
- if you use direct insertion, one inserter per machine must also be present to output spoilage to the spoilage recycling system
- belts must never stall. The loop must keep looping at all times. If a belt with spoilables stall, and in one location is an inserter to ...
- if you use direct insertion, one inserter per machine must also be present to output spoilage to the spoilage recycling system
- belts must never stall. The loop must keep looping at all times. If a belt with spoilables stall, and in one location is an inserter to ...
- Thu Jan 30, 2025 9:14 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 649790
Re: Simple Questions and Short Answers
What are the rules for biolab recycling? I just recycled 50 rare biolabs, the recycler has 4 legendary quality modules. I only got rare biolabs. Is there a cap on biolab quality when recycling? Or I got very unlucky? Or something else?
- Wed Jan 29, 2025 5:18 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 124
- Views: 21072
Re: Space Platforms
Here's my promethium platform:
mig.png
I chose static crusher recipes for full prod bonus. The recycling is too simple, but I haven't bothered changing it. It goes to shattered planet at around 200km/s then slows to about 90km/s. Fully automated, fully stable. All standard quality.
The meters are ...
mig.png
I chose static crusher recipes for full prod bonus. The recycling is too simple, but I haven't bothered changing it. It goes to shattered planet at around 200km/s then slows to about 90km/s. Fully automated, fully stable. All standard quality.
The meters are ...
- Sat Jan 25, 2025 5:11 am
- Forum: Already exists
- Topic: Recycler capped at 12 outputs?
- Replies: 2
- Views: 202
Re: Recycler capped at 12 outputs?
This is already implemented.
See 122760 Modded scrap-recycling has max item limit and result_inventory_size.
See 122760 Modded scrap-recycling has max item limit and result_inventory_size.
- Sat Jan 25, 2025 4:47 am
- Forum: Already exists
- Topic: Recycler capped at 12 outputs?
- Replies: 2
- Views: 202
Recycler capped at 12 outputs?
While recycling by hand seems to work fine, it seems that if you use a recycler then only the first 12 (how much regular scrap uses) outputs of a scrap recycling recipie is actually used. i.e. calcite, coal, holmium-ore aren't produced:
data:extend{
{
type = "recipe",
name = "tchekor-scrap ...
data:extend{
{
type = "recipe",
name = "tchekor-scrap ...
- Wed Jan 22, 2025 7:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Legendary electronic circuits 28/s
- Replies: 3
- Views: 908
Re: Legendary electronic circuits 28/s
... pushing the total over the cap of +300% / x4.
This works for all recipes where you can reach the +300% prod cap and get the ingredients back by recycling.
Ah, good call. I didn't look close enough and assumed those were quality modules. So all the quality up-conversion happens via recyclers ...
This works for all recipes where you can reach the +300% prod cap and get the ingredients back by recycling.
Ah, good call. I didn't look close enough and assumed those were quality modules. So all the quality up-conversion happens via recyclers ...
- Wed Jan 22, 2025 7:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Legendary electronic circuits 28/s
- Replies: 3
- Views: 908
Re: Legendary electronic circuits 28/s
5 legendary prod modules add another +125%, pushing the total over the cap of +300% / x4.
This works for all recipes where you can reach the +300% prod cap and get the ingredients back by recycling.
This works for all recipes where you can reach the +300% prod cap and get the ingredients back by recycling.
- Wed Jan 22, 2025 6:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Legendary electronic circuits 28/s
- Replies: 3
- Views: 908
Re: Legendary electronic circuits 28/s
You're saying this thing converts common inputs to legendary outputs in a 1-to-1 ratio? How is that even possible? I am genuinely curious. Level 13 productivity gives you 2.8x the outputs per input, but recycling divides that by 4.
Edit: Added in the emag plant productivity.
Edit: Added in the emag plant productivity.
- Wed Jan 22, 2025 10:58 am
- Forum: Ideas and Suggestions
- Topic: Copy entity settings/inventory filter settings to inserter and pump filter
- Replies: 3
- Views: 209
Re: Copy entity settings/inventory filter settings to inserter and pump filter
... fusion reactor has six ingredients, so not even all ingredients can be applied.
What about a recipe that has more products than five, like recycling?
Similarly with the pump. How do you choose which fluid involved with a recipe to apply?
When you wire chest and check "set filter", inserter ...
What about a recipe that has more products than five, like recycling?
Similarly with the pump. How do you choose which fluid involved with a recipe to apply?
When you wire chest and check "set filter", inserter ...
- Tue Jan 21, 2025 6:47 pm
- Forum: Not a bug
- Topic: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
- Replies: 11
- Views: 835
Re: [2.0.15] Foundry concrete recipe is in intermediates instead of logistics category
... are not equal and neither is a subset of other.
It says nothing about where a recipe producing concrete should be.
Concrete can be crafted by recycling scrap. Are you suggesting it should also be in the Logistics as well?
Scrap recycling is next to other Fulgora recipes.
Concrete from molten ...
It says nothing about where a recipe producing concrete should be.
Concrete can be crafted by recycling scrap. Are you suggesting it should also be in the Logistics as well?
Scrap recycling is next to other Fulgora recipes.
Concrete from molten ...
- Tue Jan 21, 2025 5:17 pm
- Forum: Technical Help
- Topic: [2.0.30][windows] Starting with failed to load mod elevated-rails
- Replies: 1
- Views: 202
[2.0.30][windows] Starting with failed to load mod elevated-rails
... mod core 0.0.0 (data.lua)
2.501 Checksum for core: 1541370501
2.623 Error ModManager.cpp:1751: Error in assignID: recipe-category with name 'recycling' does not exist.
Source: default (utility-constants).
2.659 Info PlayerData.cpp:68: Local player-data.json unavailable
2.659 Info PlayerData ...
2.501 Checksum for core: 1541370501
2.623 Error ModManager.cpp:1751: Error in assignID: recipe-category with name 'recycling' does not exist.
Source: default (utility-constants).
2.659 Info PlayerData.cpp:68: Local player-data.json unavailable
2.659 Info PlayerData ...
- Mon Jan 20, 2025 9:14 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 110
- Views: 7080
Re: They need to rename Gleba to Bartleby
... why you ever need to shutdown agriculture science production? No, really. What's the harm in letting agriculture science rot away and burning/recycling its spoilage into oblivion? Bioflux and pentapod eggs are infinite. Blue circuits, low density structures, and rocket fuel on Gleba are infinite ...
- Mon Jan 20, 2025 5:28 pm
- Forum: Modding discussion
- Topic: Some "will it mod" questions
- Replies: 2
- Views: 218
Some "will it mod" questions
... also a pain.
3) more signalling on space platforms. i sure would like to control which items get sent and how they get sent. As an example: i am recycling quality scrap on fulgora and doing a lot of quality building there, but i do most of my quality botmall stuff on nauvis. So i want to be able to ...
3) more signalling on space platforms. i sure would like to control which items get sent and how they get sent. As an example: i am recycling quality scrap on fulgora and doing a lot of quality building there, but i do most of my quality botmall stuff on nauvis. So i want to be able to ...
- Mon Jan 20, 2025 4:30 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 110
- Views: 7080
Re: They need to rename Gleba to Bartleby
... why you ever need to shutdown agriculture science production? No, really. What's the harm in letting agriculture science rot away and burning/recycling its spoilage into oblivion? Bioflux and pentapod eggs are infinite. Blue circuits, low density structures, and rocket fuel on Gleba are infinite ...
- Mon Jan 20, 2025 8:31 am
- Forum: Ideas and Suggestions
- Topic: Copy entity settings/inventory filter settings to inserter and pump filter
- Replies: 3
- Views: 209
Re: Copy entity settings/inventory filter settings to inserter and pump filter
... so you can't set filter to product and all ingredients. Portable fusion reactor has six ingredients, so not even all ingredients can be applied.
What about a recipe that has more products than five, like recycling?
Similarly with the pump. How do you choose which fluid involved with a recipe to apply?
What about a recipe that has more products than five, like recycling?
Similarly with the pump. How do you choose which fluid involved with a recipe to apply?