Search found 3016 matches: Recycling

Searched query: +Recycling

by worph
Tue Sep 22, 2026 11:21 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... this one does interact with Gleba more severely since everything can spoil there, but the mixed-quality jamming itself isn't Gleba-exclusive).
Recycling being lossy/incomplete for clearing unwanted quality stock.
Beacon cost-inefficiency vs. biochambers/assemblers in the early/mid-game.
City ...
by coffee-factorio
Tue Sep 22, 2026 1:09 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... way to get rid of potentially unusable items. It is having to pay a tiny bit of mental attention tax to the "clean up" operation.

For example, recycling doesn't 100% get rid of everything. If I have six of a certain quality level and put them in a recycler, I get one back and an unprocessed second ...
by Vaderkos
Mon Sep 21, 2026 7:00 pm
Forum: Duplicates
Topic: Quality Transfer does not output signal if there wasn't base quality item on the belt
Replies: 2
Views: 156

Quality Transfer does not output signal if there wasn't base quality item on the belt

... item.

The idea is to make better quality priority inserter logic using quality transfer by holding the belt.
Appeared when used in the scrap recycling on fulgora and suddenly the processing stopped because only non-base quality items were on the belt.

Blueprint:

0eNqlVu2OqjAQfZf ...
by mmmPI
Mon Sep 21, 2026 8:45 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... That's funny to imagine someone getting thru the trouble of making quality ALL the way from the mining drill to the armor mk2 instead of just a recycling loop for that one product if that's the only one they want and someone told them about recycling loop, and then deciding they prefer to stop ...
by XT-248
Mon Sep 21, 2026 6:02 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... way to get rid of potentially unusable items. It is having to pay a tiny bit of mental attention tax to the "clean up" operation.

For example, recycling doesn't 100% get rid of everything. If I have six of a certain quality level and put them in a recycler, I get one back and an unprocessed second ...
by Alfonse215
Sun Sep 20, 2026 7:39 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory


2.1 breaks some factories.


It breaks small parts of some factories. Specifically, hazard concrete recycling, asteroid cycler platforms, and certain cases of assembler recipe controls. These are non-trivial changes, which is why they waited until a point release.

But the level of changes we're ...
by Alfonse215
Sun Sep 20, 2026 5:06 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... Age as a whole has a lot more cases where YOLO just ain't gonna cut it. You can kinda slop a platform together and get to another planet. But recycling on Fulgora and especially spoilage on Gleba do not lend themselves to victory by beating your head against the problem until it goes away. You ...
by coffee-factorio
Sun Sep 20, 2026 3:58 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... a massive stockpile of wood poles in logistic chests after people got access to iron poles and replaced wood poles with metal poles all at once.

Recycling wood poles has questionable utility. Sure, wood can be recrafted into other items or processed for seeds, but to what end? More wood chests ...
by XT-248
Sat Sep 19, 2026 10:23 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... a massive stockpile of wood poles in logistic chests after people got access to iron poles and replaced wood poles with metal poles all at once.

Recycling wood poles has questionable utility. Sure, wood can be recrafted into other items or processed for seeds, but to what end? More wood chests ...
by mmmPI
Sat Sep 19, 2026 8:21 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... as a side effect, and you can decide what are the most important parts of the factory that need boosting.
2) Later, especially once you unlock recycling, it can be a HUGE trap to try to get too high quality of too many things too early.
The cost is just too high, and you can easily realize, that ...
by coffee-factorio
Sat Sep 19, 2026 7:28 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... as a side effect, and you can decide what are the most important parts of the factory that need boosting.
2) Later, especially once you unlock recycling, it can be a HUGE trap to try to get too high quality of too many things too early.
The cost is just too high, and you can easily realize, that ...
by Sxan
Fri Sep 18, 2026 4:41 pm
Forum: General discussion
Topic: Aquilo, conquered
Replies: 4
Views: 628

Re: Aquilo, conquered

... fuel and generating heat locally is really the only scalable way to manage it IMO.

Once you get legendary quality speed and productivity modules, the problem with ice inverts. I had to switch from recycling extra ice to transporting it back to the main island so the science factories had enough!
by Hurkyl
Fri Sep 18, 2026 12:32 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... chains works mostly as a skimming operation. If you are locked into upcycling approaches, you get bad results because you have to use self-recycling recipes.

Some inclusions seem puzzling. Crafting speed isn't a strong stat to boost in the "beginning" or "early/middle game".
It's still a ...
by XT-248
Thu Sep 17, 2026 5:37 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... Quality, specifically on Fulgora, gets out of hand quickly." (paraphrasing the OP)


You might have forgotten, or haven't checked in-game, but recycling scrap isn't limited to Fulgora. Meaning, if someone decided to export scrap off-world to be processed on a non-Fulgora world, they could.


OP ...
by Robosium
Thu Sep 17, 2026 3:33 pm
Forum: Ideas and Suggestions
Topic: A bufferzone for freshness to have it count as fully fresh for some time
Replies: 9
Views: 533

A bufferzone for freshness to have it count as fully fresh for some time

... be multiplied by 1.25 and clamped to between 0% and 100%
This approach would allow simpler computing but also increasing freshness via crafting/recycling, whether that's good or bad is up for debate.
2. Two variable system
Freshness is split into 2 variables.
Buffer: Worth 20% of freshness time ...
by boskid
Tue Sep 08, 2026 8:53 am
Forum: Outdated/Not implemented
Topic: Make copy recipe keybind work on item GUI's
Replies: 2
Views: 287

Re: Make copy recipe keybind work on item GUI's

... 2/ Some items have ambiguous recipes (some items can be crafted by multiple recipes [LDS], some items are produced by a common recipe [scrap recycling])

Because of that i am against this suggestion because it would add a "sometimes works" feature. Given how much of "sometimes works" blueprint ...
by tottoko
Thu Sep 03, 2026 4:47 pm
Forum: Ideas and Suggestions
Topic: [2.1] certain Space Platform Requests should not dump to Planet.
Replies: 22
Views: 1367

Re: [2.1] certain Space Platform Requests should not dump to Planet.

... mechanism, unless a new inventory is added to dump junk onto the platform, the entire mechanism must be rewritten. Furthermore, the current recycling bin is exactly the size of a rocket, making it impossible to cram items with different destinations into it.

My idea is simple: your goal is ...
by XT-248
Thu Sep 03, 2026 1:50 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... soils till you have enough to safely recycle till you scale up bioscience. So the initial rate of return will be low. But, compared to straight recycling for biter nests and biolabs it has more potential to scale.

It's justifiable to start with a technically easy cycle just to have something very ...
by coffee-factorio
Thu Sep 03, 2026 12:07 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 124
Views: 8293

Re: Quality levels completely break factory

... soils till you have enough to safely recycle till you scale up bioscience. So the initial rate of return will be low. But, compared to straight recycling for biter nests and biolabs it has more potential to scale.

It's justifiable to start with a technically easy cycle just to have something very ...
by inefficient
Wed Sep 02, 2026 10:13 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 29
Views: 12318

Re: Non-quality promethium science ship and design principles for making non-quality ships

... resources stocked in the hub. On bigger ships that go to aquilo where asteroids types becomes skewed, you have to collect on the sides to make recycling viable when you are in orbit. In flight front collection is enough, but as soon as you are stationary above aquilo you quickly deplete non oxide ...

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