Search found 2452 matches: Recycling
Searched query: +Recycling
- Sun Jul 20, 2025 10:40 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790331
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
This appears wrong too me, as you can also recycle overgrowth soil, or ...
- Sat Jul 19, 2025 11:38 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 7
- Views: 471
Re: Gleba!
... ingredients. It cascaded from that, now I have so much fun building more 5x quality tiles for each ingredient. Some tiles are specialized in recycling excess of lower quality items. The tiled layout allows me to double production of any ingredient if I feel like it, everything is modular ...
- Sat Jul 19, 2025 11:22 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790331
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
This appears wrong too me, as you can also recycle overgrowth soil, or ...
- Fri Jul 18, 2025 7:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790331
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
Edit: Sorry I misremembered. See mmmPI's comment for some items you can use for ...
- Fri Jul 18, 2025 7:13 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 62
- Views: 9840
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
... Plates (Legendary)
Steel Plates (Legendary)
Plastic Bar (Legendary)
With a sufficiently high Low Density Structure Productivity Bonus this Recycling step becomes essentially Plastic-Neutral (you lose a few % to Recycler odds being random, so a little bit of extra Plastic is needed to run the ...
Steel Plates (Legendary)
Plastic Bar (Legendary)
With a sufficiently high Low Density Structure Productivity Bonus this Recycling step becomes essentially Plastic-Neutral (you lose a few % to Recycler odds being random, so a little bit of extra Plastic is needed to run the ...
- Fri Jul 18, 2025 6:44 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790331
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
- Fri Jul 18, 2025 2:48 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 62
- Views: 9840
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
... Plates (Legendary)
Steel Plates (Legendary)
Plastic Bar (Legendary)
With a sufficiently high Low Density Structure Productivity Bonus this Recycling step becomes essentially Plastic-Neutral (you lose a few % to Recycler odds being random, so a little bit of extra Plastic is needed to run the ...
Steel Plates (Legendary)
Plastic Bar (Legendary)
With a sufficiently high Low Density Structure Productivity Bonus this Recycling step becomes essentially Plastic-Neutral (you lose a few % to Recycler odds being random, so a little bit of extra Plastic is needed to run the ...
- Thu Jul 17, 2025 5:18 pm
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 144
- Views: 20356
Re: How to upcycle?
... manually to recover a few eggs. "manual quality"
2) you can keep a chest of low quality biochamber as safety reserve, and only trigger their recycling when you have run out of eggs because of whatever unexpected error, or to "restart" on purpose your facility that create legendary biochamber, to ...
2) you can keep a chest of low quality biochamber as safety reserve, and only trigger their recycling when you have run out of eggs because of whatever unexpected error, or to "restart" on purpose your facility that create legendary biochamber, to ...
- Thu Jul 17, 2025 1:33 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 62
- Views: 9840
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
... t just deal with one quality other than common. For example, uncommon seeds when grown and mashed shouldn't produce enough uncommon seeds (with recycling common ones) to completely replant.
2. This is only doable late in the game. For example, requiring epic or legendary quality/productivity 3 ...
2. This is only doable late in the game. For example, requiring epic or legendary quality/productivity 3 ...
- Thu Jul 17, 2025 12:52 am
- Forum: Technical Help
- Topic: [2.0.60] "Removed recipes" message after Steam auto-update
- Replies: 5
- Views: 292
[2.0.60] "Removed recipes" message after Steam auto-update
... my save from last night I got ominous-seeming message:
07-16-2025, 17-45-36.png
Migrated content:
Removed recipes:
copy-paste-tool-recycling
cut-paste-tool-recycling
As these are very-much internal items/entities within Factorio that the end-user player (with no Lua/modding ...
07-16-2025, 17-45-36.png
Migrated content:
Removed recipes:
copy-paste-tool-recycling
cut-paste-tool-recycling
As these are very-much internal items/entities within Factorio that the end-user player (with no Lua/modding ...
- Tue Jul 15, 2025 8:22 pm
- Forum: Technical Help
- Topic: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots
- Replies: 3
- Views: 203
[2.0.60] Logistics Manager cratering my UPS with relatively few logibots
07-15-2025, 16-19-37.png
I've setup my Fulgora base in a way that it uses 3000 logistics bots to manage scrap recycling and science production. However, when running the base my UPS/FPS drops to ~30 solely due to the logistics manager using 20ms of processing power. I have an i7 11400f Intel CPU so ...
I've setup my Fulgora base in a way that it uses 3000 logistics bots to manage scrap recycling and science production. However, when running the base my UPS/FPS drops to ~30 solely due to the logistics manager using 20ms of processing power. I have an i7 11400f Intel CPU so ...
- Sun Jul 13, 2025 3:33 pm
- Forum: Mods
- Topic: [MOD 2.0] SARS - Satisfying Alternate Recipe System
- Replies: 0
- Views: 186
[MOD 2.0] SARS - Satisfying Alternate Recipe System
... Planned features
-Add a console command or hotkey or something to double check if the rocket silo has already been researched
Known Issues
- Recycling plastic currently returns ridiculous amounts of fish due to the "microplastics" recipe
Recipes so far
STRONGLY RECOMMENDED YOU DO NOT READ ...
-Add a console command or hotkey or something to double check if the rocket silo has already been researched
Known Issues
- Recycling plastic currently returns ridiculous amounts of fish due to the "microplastics" recipe
Recipes so far
STRONGLY RECOMMENDED YOU DO NOT READ ...
- Sun Jul 06, 2025 3:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790331
Re: Simple Questions and Short Answers
... is empty. in the chest may be different stuff. so i cant just do $item = 0.
Its the refuel box for unimportant trains. i throw in stuff for 'recycling' like wood, coal, solid fuel. I just need a ping if the box went empty.
i only did very easy stuff with the wiring yet, so please be detailed ...
Its the refuel box for unimportant trains. i throw in stuff for 'recycling' like wood, coal, solid fuel. I just need a ping if the box went empty.
i only did very easy stuff with the wiring yet, so please be detailed ...
- Tue Jul 01, 2025 8:50 am
- Forum: Not a bug
- Topic: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
- Replies: 2
- Views: 176
Re: [2.0.55] Manual recipe crafting shows incorrect amount being crafted
... 1" craft, it would not be possible because that would mean cancelling part of the recipe. Similarily some recipes may produce multiple items (for example a scrap-recycling) and in that case the outcome of the recipe is not known in advance and as such cannot be shown in the crafting queue.
Not a bug.
Not a bug.
- Fri Jun 27, 2025 9:16 pm
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 17
- Views: 959
Re: No Fulgoran vault ruin
... parties if they panic and don't just try and find a temporary shelter.
That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran ...
That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran ...
- Fri Jun 27, 2025 6:08 pm
- Forum: Gameplay Help
- Topic: No Fulgoran vault ruin
- Replies: 17
- Views: 959
Re: No Fulgoran vault ruin
... parties if they panic and don't just try and find a temporary shelter.
That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran ...
That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran ...
- Mon Jun 23, 2025 2:27 pm
- Forum: Releases
- Topic: Version 2.0.58
- Replies: 0
- Views: 5598
Version 2.0.58
... Fixed set constant gui would was not focusing upon opening. (https://forums.factorio.com/129495)
Fixed that some items that did not require recycling recipe had a recycling recipe. (https://forums.factorio.com/129535)
Fixed a crash when querying members of logistic group while one of them is a ...
Fixed that some items that did not require recycling recipe had a recycling recipe. (https://forums.factorio.com/129535)
Fixed a crash when querying members of logistic group while one of them is a ...
- Sun Jun 22, 2025 9:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Copy, Cut, Recycle recipes
- Replies: 4
- Views: 949
Re: [2.0.57] Copy, Cut, Recycle recipes
Maybe copy and cut could be taken out of recycling recipes, but that would not be based on the auto_recycle but it would be based on "only-in-cursor" flag being present on the item.
As for the blueprint, blueprint book, deconstruction planner and upgrade planner, that part is rejected. As far as i ...
As for the blueprint, blueprint book, deconstruction planner and upgrade planner, that part is rejected. As far as i ...
- Sat Jun 21, 2025 7:15 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] Crash when spoiling in an assembling machine
- Replies: 2
- Views: 319
Re: [2.0.57] Crash when spoiling in an assembling machine
... an account and report regardless.
If that's the requirement, then the culprit was would've most likely been Cubium and `destabilized-cube-matter-recycling`, which takes 2 `destabilized-cube-matter` in a recycler, but `destabilized-cube-matter` can also spoil into `dream`. With that information, I ...
If that's the requirement, then the culprit was would've most likely been Cubium and `destabilized-cube-matter-recycling`, which takes 2 `destabilized-cube-matter` in a recycler, but `destabilized-cube-matter` can also spoil into `dream`. With that information, I ...
- Thu Jun 19, 2025 6:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] hidden elem_filter not respected by -with-quality choose-elem-button
- Replies: 1
- Views: 413
[2.0.57] hidden elem_filter not respected by -with-quality choose-elem-button
... the -with-quality elems alongside original post, but yeah - they seem to not respect hidden filter, while the rest do perfectly fine.
Attached is the mod with all these elem buttons. "All recycling recipes" is what I'm attempting to achieve with hidden filter complement.
factorio_FNagpEirJC.gif
Attached is the mod with all these elem buttons. "All recycling recipes" is what I'm attempting to achieve with hidden filter complement.
factorio_FNagpEirJC.gif