Search found 1642 matches: Recycling
Searched query: recycling
- Fri Sep 27, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 286
- Views: 28197
Re: Friday Facts #430 - Drowning in Fluids
... is 1 lub for 5000 steam consumed. It means, player receives dilema : Use water hungry basic turbines (locations with free water) , or water recycling turbines which need a bit of lube ? ( water have to be delivered, then volume of water can be reduced by lubricant) This would allow create ...
- Thu Sep 26, 2024 4:02 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 145
- Views: 21667
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
... must be on a day-night cycle sort of timing for Enemies to be able to detect the Player, while also serving as a power Source. A Wall-E kind of Recycling Bot could go and trash-compact everything on the Planet, this compacted Trash is the stuff that you are mining, and if the Compactor Bots ...
- Fri Sep 20, 2024 8:30 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 78924
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Incompatible with Warptorio:
Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5
Error while running setup for recipe prototype: "dry411srev-warptorio-armor" (recipe): Recipe Item-production "power-amrmor-mk-2" is not stackable but has max count of 5
- Thu Sep 19, 2024 12:59 am
- Forum: Ideas and Suggestions
- Topic: Microplastics Achievement
- Replies: 0
- Views: 201
Microplastics Achievement
Factorio makes pollution funny, and in 2024 no form of pollution is funnier than microplastic.
It's also fun to laugh at plastic "recycling". The jokes almost write themselves here.
It's also fun to laugh at plastic "recycling". The jokes almost write themselves here.
Everyone will love this.Microplastics -- Recycle 100,000 Plastic bar
- Fri Aug 23, 2024 7:39 pm
- Forum: General discussion
- Topic: Possible unlimited resources exploit in Space Age ?
- Replies: 7
- Views: 1231
Re: Possible unlimited resources exploit in Space Age ?
Honestly, I wouldn't worry about it. It's not even out yet, and the devs are aware of potential exploits using productivity and recycling. They'll make it work without issues.
- Fri Aug 23, 2024 7:36 pm
- Forum: General discussion
- Topic: Possible unlimited resources exploit in Space Age ?
- Replies: 7
- Views: 1231
Re: Possible unlimited resources exploit in Space Age ?
... productivity bonuses are compounded when you apply them to each intermediate product as well as a "final" product. This depends on how recycling will work. If it only returns the intermediate products that are directly used to make the recycled item (example - green circuits from recycling ...
- Thu Aug 22, 2024 6:22 pm
- Forum: General discussion
- Topic: Possible unlimited resources exploit in Space Age ?
- Replies: 7
- Views: 1231
Possible unlimited resources exploit in Space Age ?
... if you could reach a point where you don't need to mine any raw materials or even produce intermediate products, because you get all your input by recycling the "free" output from productivity.
- Thu Aug 01, 2024 10:34 am
- Forum: Mods
- Topic: SE Changes
- Replies: 0
- Views: 249
SE Changes
Changes Space Exploration to make the game easier.
Mod Portal Link:
https://mods.factorio.com/mod/SEChanges
Current Changes:
Landfill Recipes (25 times input to output ratio, compared to normal)
Landfill Recycling Recipes (can now be done in assemblers)
Mod Portal Link:
https://mods.factorio.com/mod/SEChanges
Current Changes:
Landfill Recipes (25 times input to output ratio, compared to normal)
Landfill Recycling Recipes (can now be done in assemblers)
- Sun Jul 28, 2024 5:53 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (TransportLineUpdateState::ThreadContext::alarmWakeupList)
- Replies: 2
- Views: 424
[1.1.109] Crash (TransportLineUpdateState::ThreadContext::alarmWakeupList)
... Loading mod settings reskins-library 2.2.2 (settings.lua) 0.582 Loading mod settings reskins-bobs 2.2.0 (settings.lua) 0.583 Loading mod settings ZRecycling 1.1.4 (settings.lua) 0.584 Loading mod settings reskins-angels 2.2.1 (settings.lua) 0.585 Loading mod settings reskins-compatibility 2.2.1 ...
- Thu Jul 25, 2024 1:06 pm
- Forum: General discussion
- Topic: I came to a realization surrounding 2.0
- Replies: 2
- Views: 1021
I came to a realization surrounding 2.0
... you to pump them from anywhere, and dispose of the excess anywhere too, I love this mechanic. *Fulgora* Fulgora takes the concept of scrap and recycling, as seen in multiple mods, and makes it an interesting puzzle of statistics, just to introduce the player to a new concept and way of thinking ...
- Fri Jul 19, 2024 4:55 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 22145
Re: Friday Facts #420 - Fusion Reactor
... with them back in the day because there is basically only 2*n setups). But that said, I would recommend at least to include some kind of recycling chain to deal with used up Fusion fuel cells. It should not just be "throw stuff in" and never have to worry about any byproducts. ...
- Fri Jul 19, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 22145
Re: Friday Facts #420 - Fusion Reactor
... abundant fuel, unnecessary anyway. Arguably part of the design challenge, but finally, there's the logistics arising from the burnt result and recycling, but they don't add much. I can see some new design challenges with Fusion power, but mostly different rather than more/less. I often find ...
- Fri Jul 19, 2024 11:40 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 22145
Re: Friday Facts #420 - Fusion Reactor
... out there as a first thought, but I've been struck by just how much Space Age adds to the Engineer's aesthetic as The Worst Industrialist between recycling as a enabler for conspicuous consumption, space platforms' kessler syndrome in a box, mining archeological dig sites, and the sheer amount ...
- Sat Jul 06, 2024 4:30 am
- Forum: Mods
- Topic: [0.17+] Warptorio2
- Replies: 14
- Views: 13506
Re: [0.17+] Warptorio2
... on that planet. But that destroys the space travel element that's supposed to keep your Vulcanus titanium mining and your Fulgoran archaeological recycling separate until you've processed the materials enough to launch rockets. And if multiple platforms warp at once, you'll be scrambling to place ...
- Fri Jul 05, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 165
- Views: 39096
Re: Friday Facts #418 - Space Age release date
... or "I want to micro-optimise my entire factory". Both of which are things you do later. The fact that they want you to use the recycling machine to try and get better quality items should be enough to tell you that you only do that when you have excess production, or have setup ...
- Fri Jul 05, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 165
- Views: 39096
Re: Friday Facts #418 - Space Age release date
... or "I want to micro-optimise my entire factory". Both of which are things you do later. The fact that they want you to use the recycling machine to try and get better quality items should be enough to tell you that you only do that when you have excess production, or have setup ...
- Fri Jul 05, 2024 12:51 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 165
- Views: 39096
Re: Friday Facts #418 - Space Age release date
... or "I want to micro-optimise my entire factory". Both of which are things you do later. The fact that they want you to use the recycling machine to try and get better quality items should be enough to tell you that you only do that when you have excess production, or have setup ...
- Sat Jun 22, 2024 7:50 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 65352
Re: Friday Facts #416 - Fluids 2.0
... it. I do not need to write a mod to get it. What is curious is why WUBE chose not to implement it with a new twist or play (spoilage/scrap recycling/asteroid collecting/lava-foundry, etc.) on a classic mod staple approach. Would the pipe fill up to 100% first before filling the storage ...
- Thu Jun 13, 2024 9:11 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 2054
Re: Quality of items in Factorio 2.0
... mods next to Quality and Space Age Maybe I misinterpreted the https://factorio.com/blog/post/fff-399, in which a screenshot gave me the impression recycling scraps had quality as a prerequisite.
- Thu Jun 13, 2024 12:54 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 52078
Re: Friday Facts #414 - Spoils of Agriculture
... fast enough it hardens, and is wasted, for its purpose but if it's not "transformed" enough it's still organic, so it doesn't need "recycling", instead it decay naturally. Part of it is symbolic and alien, but refrigeration is mostly used for food irl no ?