Search found 2983 matches: Recycling

Searched query: +Recycling

by yngndrw
Fri Aug 07, 2026 1:38 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 182986

Re: Version 2.1.7

... Similar to coal ? This appears the most convenient choice for me, and LDS shuffle for copper and steel.

For iron it would be underground pipes recycling, or even simpler iron chest i feel, which makes me think the space caisno were the more interesting designs.

It was all on Fulgora. I tried a ...
by mmmPI
Fri Aug 07, 2026 11:39 am
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 182986

Re: Version 2.1.7

... mining drill with high productivity ? Similar to coal ? This appears the most convenient choice for me, and LDS shuffle for copper and steel.

For iron it would be underground pipes recycling, or even simpler iron chest i feel, which makes me think the space caisno were the more interesting designs.
by Shemp
Wed Aug 05, 2026 11:57 pm
Forum: Bug Reports
Topic: [2.1.13] Fluids don't show recycling recipes in Factoriopedia unless merged with a recipe
Replies: 0
Views: 103

[2.1.13] Fluids don't show recycling recipes in Factoriopedia unless merged with a recipe

... mod and the Recycler mod for comparison:

zzz-ShempDebug_0.2.1.zip

This mod creates a machine, the "Fluid guzzler", which has fluid recycling recipes for every fluid, using a custom crafting category which I've added to the "factoriopedia_recycling_recipe_categories" utility constant ...
by wanne
Wed Aug 05, 2026 10:09 pm
Forum: Modding interface requests
Topic: Introduce energy_required
Replies: 0
Views: 65

Introduce energy_required

... thing to have.
For some things you want to have no net positive loops especially since there are now loops everywhere since you introduced recycling recipes.
But the energy_required is only for speed. So you have to match the energy and speed of the assembler.
But this is now horrible. The ...
by Duck986
Wed Aug 05, 2026 3:36 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 7116

Re: Version 2.1.13

Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
Better late than never :)
by MechBFP
Wed Aug 05, 2026 3:32 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 7116

Re: Version 2.1.13

Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).”

Im glad this “not a bug” was “changed”. ;)
by teemu
Wed Aug 05, 2026 2:32 pm
Forum: Not a bug
Topic: [2.1.12] Quality_min/max causes furnaces to not accept item ingredients as expected
Replies: 1
Views: 101

[2.1.12] Quality_min/max causes furnaces to not accept item ingredients as expected

... new quality_min and quality_max features seem to mess with furnace item input in unintuitive ways.

If I write:
data.raw.recipe["iron-gear-wheel-recycling"].ingredients[1].quality_max = "rare"

then I can only put normal iron gear wheels into a recycler, the recycler won't accept uncommon or rare ...
by secelt
Wed Aug 05, 2026 2:06 pm
Forum: Balancing
Topic: Fix Bugged Concrete Recycling Recipe
Replies: 8
Views: 1857

Re: Fix Bugged Concrete Recycling Recipe

this just got fixed in version 2.1.13! :D
by Gergely
Wed Aug 05, 2026 1:39 pm
Forum: Implemented Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 26
Views: 2957

Re: [2.1] Fix concrete recycling time and other inconsistancies.

2.1.13 Changelog:
FactorioBot wrote: Wed Aug 05, 2026 1:16 pm Changes
  • [space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).
by Entity
Wed Aug 05, 2026 1:35 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 7116

Re: Version 2.1.13

- Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x faster).

Aw yisss! That's long overdue.
by FactorioBot
Wed Aug 05, 2026 1:16 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 37
Views: 7116

Version 2.1.13

... com/135042)
[space-age] Asteroids will do significantly less damage when platforms are stationary or moving at very low speeds.
[space-age] Recycling recipe generation will scale recycle time with item result count. In general things will recycle faster (e.g concrete recycling will be 10x ...
by MeteorSwarm
Tue Aug 04, 2026 9:29 pm
Forum: Modding interface requests
Topic: RecipePrototype:: [module-effect]_sensitivity
Replies: 1
Views: 132

RecipePrototype:: [module-effect]_sensitivity

... the [module-effect]_sensitivity values could be a table that contains the sensitivity value and a flag defining if only effects from modules should be considered.

Use case: Apply a 0.5x "Quality sensitivity" to all recycling recipes to make quality upcycling with recyclers harder, but not impossible.
by SerhiiS
Thu Jul 30, 2026 3:43 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 182986

Re: Version 2.1.7

... several solutions that the devs are aware of, another one would be to increase the amount of plastic required in the foundry receipe for LDS as recycling is based on the "solid receipe", you'd be "loosing plastic" even with max productivity. That is a less harsh take on the problem depending on the ...
by mmmPI
Thu Jul 30, 2026 1:12 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 301
Views: 182986

Re: Version 2.1.7

... several solutions that the devs are aware of, another one would be to increase the amount of plastic required in the foundry receipe for LDS as recycling is based on the "solid receipe", you'd be "loosing plastic" even with max productivity. That is a less harsh take on the problem depending on the ...
by mmmPI
Wed Jul 29, 2026 6:27 am
Forum: General discussion
Topic: No change to Quality Science in 2.1 ?
Replies: 5
Views: 1391

Re: No change to Quality Science in 2.1 ?

... the video. Its not bad, but i reached 1M SPS with like 10% ? of his work. 99% of users wont reach close to mining prod 1000 to start the Qmining recycling. Especialy not with Science cost multiplicator.


What's an SPS ? 1 million science per second ? That's fairly impressive ^^ now ususally people ...
by zig1000
Wed Jul 29, 2026 4:07 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine
Replies: 3
Views: 569

[boskid][2.1.12] Inserter stuck w/ Target Full for non-full machine

... but it's ongoing and I suspect it's reproducible with some trial and error. Can attempt to find a reproduce state if the stuck state isn't enough.

Mods: bring-back-space-casino and hazard-concrete-recycling, but these seem unrelated and I assume inserter state-checks shouldn't be breakable by a mod.
by tegirvaru
Tue Jul 28, 2026 11:34 pm
Forum: Not a bug
Topic: [2.1.12] character death upon exiting editor mode
Replies: 3
Views: 343

[2.1.12] character death upon exiting editor mode

... with that save.

-"SpaceAge02c-test.zip" is the one where i die right away. the last time i opened this file before today was when the concrete recycling recipe was changed. i wanted to check the huge trash jam :lol: .
-"SpaceAge02c-test2-gleba-fg.zip" is the last working version of it from jan ...
by worph
Tue Jul 28, 2026 4:27 pm
Forum: Ideas and Suggestions
Topic: Scrap Recycling should not produce quality Holmium Ore
Replies: 1
Views: 252

Re: Scrap Recycling should not produce quality Holmium Ore

TheDash wrote: Tue Jul 28, 2026 1:19 pm [X] serves no purpose and is just a contaminant when it comes to recycling
Welcome to Fulgora.
by TheDash
Tue Jul 28, 2026 1:19 pm
Forum: Ideas and Suggestions
Topic: Scrap Recycling should not produce quality Holmium Ore
Replies: 1
Views: 252

Scrap Recycling should not produce quality Holmium Ore

Quality Holmium Ore serves no purpose and is just a contaminant when it comes to recycling with quality modules. For QoL, any Holmium Ore that would have been produced at a higher quality should either be voided, replaced with common quality or replaced with >1 common quality.
Yes, we can deal with it ...
by TheRailmaker
Tue Jul 28, 2026 11:25 am
Forum: General discussion
Topic: No change to Quality Science in 2.1 ?
Replies: 5
Views: 1391

Re: No change to Quality Science in 2.1 ?

... the video. Its not bad, but i reached 1M SPS with like 10% ? of his work. 99% of users wont reach close to mining prod 1000 to start the Qmining recycling. Especialy not with Science cost multiplicator.



hes using it for science space density and UPS reasons. The UPS is also irrelevant to 99% of ...

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