Search found 2129 matches: Path signals
Searched query: +Path +signals
- Sun Oct 04, 2026 7:33 am
- Forum: Modding discussion
- Topic: [2.1] performance of TrainManager#request_train_path
- Replies: 1
- Views: 99
Re: [2.1] performance of TrainManager#request_train_path
... to how many rail segments (sections of rails not interrupted by signals, train stops, merges or splits) are reachable from the starting positions and this upper bound is reached each time trains pathfinder fails due to no path. Depending on request type some requests may stop early when the ...
- Sat Sep 05, 2026 7:39 am
- Forum: Combinator Creations
- Topic: Fully Exhaustive List of Every Space Age Signal in a Decider Combinator (v2.0.77)
- Replies: 0
- Views: 405
Fully Exhaustive List of Every Space Age Signal in a Decider Combinator (v2.0.77)
... CSV file available on GitHub Gists . Note: Excluded the 8 signals that don't work.
Blueprint available on Factorio Codex (blueprint #444 ... FILENAME = "signals.csv"
def main():
import base64
import json
from pathlib import Path
import zlib
import pyperclip
if not (CSV_PATH := Path ...
Blueprint available on Factorio Codex (blueprint #444 ... FILENAME = "signals.csv"
def main():
import base64
import json
from pathlib import Path
import zlib
import pyperclip
if not (CSV_PATH := Path ...
- Thu Aug 13, 2026 11:47 am
- Forum: Ideas and Suggestions
- Topic: New interrupt condition: Station Exist
- Replies: 1
- Views: 284
New interrupt condition: Station Exist
... and tries to go there, but if that station doesn't exist, it will say no path.
The problem is that this train is now considered as it has already left the station it was parked in, and if that station had a "send signal to train", the train will not recive the signals and other interrupt cannot work ...
The problem is that this train is now considered as it has already left the station it was parked in, and if that station had a "send signal to train", the train will not recive the signals and other interrupt cannot work ...
- Wed Aug 12, 2026 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Rare signals filter
- Replies: 5
- Views: 1320
Re: Rare signals filter
... s an obvious issue with this. It can be solved, but you have to pick a path.
Assume an inserter receives a quality signal, let's say "rare," and an item signal, let's say "iron plates." The problem is that nothing about how signals work tells you how these two are supposed to combine, and there are ...
Assume an inserter receives a quality signal, let's say "rare," and an item signal, let's say "iron plates." The problem is that nothing about how signals work tells you how these two are supposed to combine, and there are ...
- Sun Aug 09, 2026 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Rare signals filter
- Replies: 5
- Views: 1320
Re: Rare signals filter
... s an obvious issue with this. It can be solved, but you have to pick a path.
Assume an inserter receives a quality signal, let's say "rare," and an item signal, let's say "iron plates." The problem is that nothing about how signals work tells you how these two are supposed to combine, and there are ...
Assume an inserter receives a quality signal, let's say "rare," and an item signal, let's say "iron plates." The problem is that nothing about how signals work tells you how these two are supposed to combine, and there are ...
- Tue Aug 04, 2026 4:47 am
- Forum: Ideas and Suggestions
- Topic: Train station name via circuit network
- Replies: 12
- Views: 1760
Re: Train station name via circuit network
... does what this thread is asking vanilla for. It's a combinator
you wire signals into; you type the station name as a template and the network fills in ... The part nobody should gloss over, mod or vanilla: renaming a stop re-paths trains already
heading to it. If the only [iron-plate] stop renames ...
you wire signals into; you type the station name as a template and the network fills in ... The part nobody should gloss over, mod or vanilla: renaming a stop re-paths trains already
heading to it. If the only [iron-plate] stop renames ...
- Wed Jul 22, 2026 8:49 pm
- Forum: Gameplay Help
- Topic: Help on rail signals on this 73 TPM crossing
- Replies: 9
- Views: 1469
Re: Help on rail signals on this 73 TPM crossing
One thing that isn't about signals as such, but what I've learned to do for intersections that contain roundabouts like this: put each turnout ahead of ... on the roundabout can get there.
This way trains won't be able to path through the roundabout without going around the whole circle, which ...
This way trains won't be able to path through the roundabout without going around the whole circle, which ...
- Sun Jul 19, 2026 10:27 pm
- Forum: Not a bug
- Topic: Unexpected behavior of decider combinators
- Replies: 2
- Views: 468
Re: Unexpected behavior of decider combinators
... but it's useful nonetheless in combination with EACH. I filter a set of signals with EACH, then output one of them for further processing. This ... I might need an additional combinator with a NOP just to add this delay to some additional signal path that needs to be in sync. This is really clunky.
- Mon Jul 06, 2026 7:19 pm
- Forum: Ideas and Suggestions
- Topic: A Needed Stack Size Option For Inserters With Filters Set
- Replies: 8
- Views: 1502
Re: A Needed Stack Size Option For Inserters With Filters Set
... places exact inserter control is needed over multiple possible input signals.
- Use Case: Controlling an inserter filter and stack size across ... With `Each` implemented for inserter `Set stack size` control the above path of source -> inserter would work, and cut down on boilerplate combinator ...
- Use Case: Controlling an inserter filter and stack size across ... With `Each` implemented for inserter `Set stack size` control the above path of source -> inserter would work, and cut down on boilerplate combinator ...
- Mon Jun 29, 2026 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Dynamically change trainstop names richtext icons with circuit signals
- Replies: 19
- Views: 8355
Re: Dynamically change trainstop names richtext icons with circuit signals
... once the circuit signal changes, there isn't a clean game record of the stations original name, I'd happily take a set first/last icon option as well. It'd constrain engineers in how they name their dynamic train stations, but probably worth the compromise for those of us inclined to go this path.
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 234018
Re: Version 2.1.7
... LuaHelpers::is_valid_ambient_sound(), LuaHelpers::is_valid_animation_path().
Added LuaHelpers::stage read.
Added LuaInventory::transfer_from ... com/117215)
Fixed decider would not reject some of the special signals on the right side of conditions. (https://forums.factorio.com/132894 ...
Added LuaHelpers::stage read.
Added LuaInventory::transfer_from ... com/117215)
Fixed decider would not reject some of the special signals on the right side of conditions. (https://forums.factorio.com/132894 ...
- Tue Jun 23, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 234018
Version 2.1.7
... of operation to radar circuit connections for transfer of cross-surface signals.
[space-age] Space platform hub can set requests from circuit network ... missing them.
New distinct water and out of map transitions for stone path, concrete, refined concrete.
New icons for rail items.
Improved water ...
[space-age] Space platform hub can set requests from circuit network ... missing them.
New distinct water and out of map transitions for stone path, concrete, refined concrete.
New icons for rail items.
Improved water ...
- Thu Jun 11, 2026 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 1534
Re: Add Train Interrupt Condition 'Not At Station'
"Station or path unavailable while en route": all no-path events and any destination-full events that occur while underway.
"Scheduled destination ... a special case, because interrupts can be triggered by circuit network signals to the station.
I do like the idea of splitting out on-route errors ...
- Thu Jun 11, 2026 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 1534
Re: Add Train Interrupt Condition 'Not At Station'
"Station or path unavailable while en route": all no-path events and any destination-full events that occur while underway.
"Scheduled destination ... a special case, because interrupts can be triggered by circuit network signals to the station.
I do like the idea of splitting out on-route errors ...
- Wed Jun 10, 2026 7:54 pm
- Forum: Ideas and Suggestions
- Topic: Add Train Interrupt Condition 'Not At Station'
- Replies: 12
- Views: 1534
Re: Add Train Interrupt Condition 'Not At Station'
... for creating this suggestion thread. The reason "Destination full or no path" are combined is because they are the only conditions that can trigger an ... a train sleeping at a station. Sleeping at a station is a special case, because interrupts can be triggered by circuit network signals to the station.
- Sat Jun 06, 2026 8:47 am
- Forum: Gameplay Help
- Topic: i need help with trains
- Replies: 5
- Views: 1114
Re: i need help with trans
... so trains can only travel out, never in.
Going to the right? Are those signals aligned to make it 2-way? I can't tell for sure. And your picture doesn ... to make a temporary stop? When you are doing that, it shows you the path the train would take to travel to the stop before you place it.
So what ...
Going to the right? Are those signals aligned to make it 2-way? I can't tell for sure. And your picture doesn ... to make a temporary stop? When you are doing that, it shows you the path the train would take to travel to the stop before you place it.
So what ...
- Sat May 30, 2026 4:33 pm
- Forum: Ideas and Suggestions
- Topic: higher pathfinding penalty on occupied segments to improve multipath utilization
- Replies: 0
- Views: 376
higher pathfinding penalty on occupied segments to improve multipath utilization
... one or both of the following:
a modest penalty for segments forcing repath by being unreservable
a small constant penalty for each train / reserved ... scale networks
eliminating repath loops when trains get stuck at blue signals
The pathfinding algorithm would remain unchanged; only the path cost ...
a modest penalty for segments forcing repath by being unreservable
a small constant penalty for each train / reserved ... scale networks
eliminating repath loops when trains get stuck at blue signals
The pathfinding algorithm would remain unchanged; only the path cost ...
- Sun May 17, 2026 8:25 pm
- Forum: Gameplay Help
- Topic: Trains—Backup interrupts only when leaving station with signal
- Replies: 4
- Views: 1064
Re: Trains—Backup interrupts only when leaving station with signal
... Details for those curious.
It turns out that, as you said, the signals are still sent to the train while it's waiting for space. So my setup would have worked fine— except that, if the train is waiting not because of "Destination full", but because of "No path", it loses the signals. So ...
It turns out that, as you said, the signals are still sent to the train while it's waiting for space. So my setup would have worked fine— except that, if the train is waiting not because of "Destination full", but because of "No path", it loses the signals. So ...
- Sun May 17, 2026 1:53 pm
- Forum: Gameplay Help
- Topic: Trains—Backup interrupts only when leaving station with signal
- Replies: 4
- Views: 1064
Trains—Backup interrupts only when leaving station with signal
... is triggered the train has left the station and thus does not receive signals. I'm trying to figure out if there's a way to make this work without ... As I mentioned above, the plan was to use the "Destination full or no path" interrupt condition in combination with the "Circuit condition ...
- Wed May 13, 2026 6:44 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 9500
An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
... old name don't update. Trains keep running, hit the interrupt, fail to path, and either deadlock or fall through to parking interrupts. The failure ... holmium plate @ Epic] and [holmium plate @ Legendary] as separate signals. With multiple items across five quality tiers, the constant combinator ...