Search found 2002 matches: Path signals

Searched query: path signals

by M1k3y
Fri Nov 22, 2024 2:38 pm
Forum: Ideas and Suggestions
Topic: Dynamically change trainstop names richtext icons with circuit signals
Replies: 2
Views: 106

Dynamically change trainstop names richtext icons with circuit signals

... in the trainstop configuration) that is applied to the trainstop. The trainstop name should only be considered by a train when planning a new path. Once the station is selected as the next destination, changes to the dynamic part of the name should be ignored to prevent excessive checks and ...
by Factoriointersection
Thu Nov 21, 2024 5:50 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 423
Views: 219339

Re: 3 and 4 way intersections

... test for 1000mins and it did not deadlock anymore. Spamming rail signals really helped the rates too. Did anyone do a test on how much lag rail signals, small logic networks for rail signals and trains trying to path through excessive rail signal spam cause ? It seems beneficial to use ...
by Robert3D
Thu Nov 21, 2024 4:05 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 423
Views: 219339

Re: 3 and 4 way intersections

... test for 1000mins and it did not deadlock anymore. Spamming rail signals really helped the rates too. Did anyone do a test on how much lag rail signals, small logic networks for rail signals and trains trying to path through excessive rail signal spam cause ? It seems beneficial to use ...
by tolomea
Tue Nov 19, 2024 9:38 am
Forum: Ideas and Suggestions
Topic: Train ghosts should trigger signals
Replies: 0
Views: 74

Train ghosts should trigger signals

Otherwise a train can path into that space in the time between when the ghost is created and the first bit of train is delivered resulting in a collision.
by boskid
Fri Nov 15, 2024 3:39 pm
Forum: Duplicates
Topic: [2.0.15] Can't copy virtual signals of path items with quality
Replies: 1
Views: 108

Re: [2.0.15] Can't copy virtual signals of path items with quality

This sounds like 116952 or 119201 that were fixed in 2.0.16.
by BraveCaperCat
Tue Nov 12, 2024 12:41 pm
Forum: Ideas and Suggestions
Topic: [Trains] Path Reversal
Replies: 0
Views: 104

[Trains] Path Reversal

Split from Train pathfinding takes much longer path by BraveCaperCat, I request that paths made by locomotives ... quote and image, the pathfinder cannot find a simple path which does not violate signals. With this feature, the pathfinder would be able to find this path and therefore ...
by BraveCaperCat
Mon Nov 11, 2024 11:49 pm
Forum: Minor issues
Topic: [2.0.11] Train pathfinding takes much longer path
Replies: 28
Views: 1034

Re: [2.0.11] Train pathfinding takes much longer path

A "path" as defined in Factorio is a series of sequential rail blocks that can be reserved ... B. You are trying to redefine it to be "any way to drive a train without violating signals". How would the train identify that path? It would have to know how long the ...
by robot256
Mon Nov 11, 2024 11:26 pm
Forum: Minor issues
Topic: [2.0.11] Train pathfinding takes much longer path
Replies: 28
Views: 1034

Re: [2.0.11] Train pathfinding takes much longer path

A "path" as defined in Factorio is a series of sequential rail blocks that can be reserved ... B. You are trying to redefine it to be "any way to drive a train without violating signals". How would the train identify that path? It would have to know how long the ...
by SteelGiant
Mon Nov 11, 2024 4:16 pm
Forum: Minor issues
Topic: [2.0.11] Train pathfinding takes much longer path
Replies: 28
Views: 1034

Re: [2.0.11] Train pathfinding takes much longer path

... only. I can't tell that this isn't a bug, but also I don't see all signals in the screenshots to definitely prove one way or the other. From ... without issue. Further, taking off the back engine allows the train to path correctly (round that corner and everywhere else), while adding on the ...
by jagholin
Mon Nov 11, 2024 12:41 pm
Forum: Minor issues
Topic: [2.0.11] Train pathfinding takes much longer path
Replies: 28
Views: 1034

Re: [2.0.11] Train pathfinding takes much longer path

This usually indicates a break in the rail or (what I think is happening here) an unpaired signal somewhere, making a section of the rail one-way only. I can't tell that this isn't a bug, but also I don't see all signals in the screenshots to definitely prove one way or the other.
by boskid
Mon Nov 11, 2024 1:01 am
Forum: Minor issues
Topic: [2.0.14] Train Path finding fault.
Replies: 5
Views: 332

Re: [2.0.14] Train Path finding fault.

Hm... in general the trains pathfinder is correct given the existing rules as it selects a path with lower penalty ... blocks at the same time if its parked at train stop and there are multiple rail signals on sides). Core of this penalty rule is for trains to not go through train stops ...
by robot256
Sun Nov 10, 2024 3:55 pm
Forum: Not a bug
Topic: [2.0.16][mac x64] trains stop instantly when switching from maunual to automatic
Replies: 1
Views: 122

Re: [2.0.16][mac x64] trains stop instantly when switching from maunual to automatic

... train is switched to Automatic while in motion, for one tick it has no path. Trains with no path will stop instantly to avoid running signals and going the wrong direction. Also so that the path can be determined from a fixed ...
by Abnaxis
Sat Nov 09, 2024 1:59 pm
Forum: Ideas and Suggestions
Topic: I am frustrated with interrupts
Replies: 0
Views: 192

I am frustrated with interrupts

... function. There is no way to do this in a generic way with the wildcard signals currently supplied. This is due to a number of shortcomings: There ... it finds one that actually works instead off stopping on a "no path" error the first time it can't path Have some way for stations ...
by pepciorek
Fri Nov 08, 2024 9:22 am
Forum: Duplicates
Topic: [2.0.15] Can't copy virtual signals of path items with quality
Replies: 1
Views: 108

[2.0.15] Can't copy virtual signals of path items with quality

Every time you copy virtual signal you also copy its value and quality, but when using Q on Bricks, Concrete and so on its always deafults normal quality, it does make sense for paving factory but for circuit network its tiring 11-08-2024, 10-18-19.png Trying to copy all legendary quality ingredients
by manuco
Tue Nov 05, 2024 8:19 am
Forum: Gameplay Help
Topic: Difference between remote driving in automatic mode and following train on map?
Replies: 8
Views: 493

Re: Difference between remote driving in automatic mode and following train on map?

... requesting temporary stop on the schedule. Automatic driving checks for signals and track directions. If your network is not carefully signaled (which ... position). The train is stuck, and the next one is maybe blocking the path. Automatic driving is of no help for now. With manual driving enabled ...
by teiriko
Mon Nov 04, 2024 9:24 pm
Forum: Not a bug
Topic: [2.0.14] Train failing to find path
Replies: 4
Views: 175

Re: [2.0.14] Train failing to find path

To me, it looks more like a problem with signal placement, but I might be mistaken.
I've moved some signals around, the train has no problem finding the path, take a look if it solves your problem
11-04-2024, 22-24-22.png
11-04-2024, 22-24-22.png (2.15 MiB) Viewed 157 times
by kammak743
Mon Nov 04, 2024 8:51 pm
Forum: Not a bug
Topic: [2.0.14] Train failing to find path
Replies: 4
Views: 175

[2.0.14] Train failing to find path

... a train won't automatically route over a certain section in either direction despite it being possible when driven manually and manually following signals. 20241104203439_1.jpg . In the screenshot above the train is just to the left of centre and just onto the turn downwards. It's aiming towards ...
by zaanzabar
Sat Nov 02, 2024 2:53 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 423
Views: 219339

Re: 3 and 4 way intersections

... is rotationally symmetrical, no crossings, and only 1 or 2 merges per path no matter the exit direction. Direct crossings through intersection ... 11-02-2024, 10-52-11.png For the test bench, I had to remove all the signals for the other LHD on each lane, or the trains sometimes wouldn't ...
by shelmak.gc@gmail.com
Thu Oct 31, 2024 9:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][2.0.13] Crash on repathing after placing a rail signal (RailChainSignal, LuaEventDispatcher::checkEventsAreAll
Replies: 5
Views: 1259

Re: [2.0.13] Crash on repathing after placing a rail signal (RailChainSignal::setup -> LuaEventDispatcher::checkEventsAr

... also on this save I heavilly use the interrupt to manage the train pathfinding. Hope it helps, I cannot add more train routes and I am running ... moment almost all trains are stopped I can safelly edit the track signals without crashing. Then I can build again these tracks and everything ...
by Mightyloly
Wed Oct 30, 2024 11:32 pm
Forum: Gameplay Help
Topic: [2.0.13] Train does not path over specific rail
Replies: 3
Views: 215

Re: [2.0.13] Train does not path over specific rail

Flip the two signals at the fork and it'll work as intended. https://i.imgur.com/7CzJYX3.png Yes those two will mess with pathing as it designates that small tiny segment of rail as 'only allow trains to go in *THIS* direction' ...

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