Search found 2002 matches: Path signals
Searched query: path signals
- Fri Nov 22, 2024 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Dynamically change trainstop names richtext icons with circuit signals
- Replies: 2
- Views: 106
Dynamically change trainstop names richtext icons with circuit signals
... in the trainstop configuration) that is applied to the trainstop. The trainstop name should only be considered by a train when planning a new path. Once the station is selected as the next destination, changes to the dynamic part of the name should be ignored to prevent excessive checks and ...
- Thu Nov 21, 2024 5:50 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 423
- Views: 219339
Re: 3 and 4 way intersections
... test for 1000mins and it did not deadlock anymore. Spamming rail signals really helped the rates too. Did anyone do a test on how much lag rail signals, small logic networks for rail signals and trains trying to path through excessive rail signal spam cause ? It seems beneficial to use ...
- Thu Nov 21, 2024 4:05 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 423
- Views: 219339
Re: 3 and 4 way intersections
... test for 1000mins and it did not deadlock anymore. Spamming rail signals really helped the rates too. Did anyone do a test on how much lag rail signals, small logic networks for rail signals and trains trying to path through excessive rail signal spam cause ? It seems beneficial to use ...
- Tue Nov 19, 2024 9:38 am
- Forum: Ideas and Suggestions
- Topic: Train ghosts should trigger signals
- Replies: 0
- Views: 74
Train ghosts should trigger signals
Otherwise a train can path into that space in the time between when the ghost is created and the first bit of train is delivered resulting in a collision.
- Fri Nov 15, 2024 3:39 pm
- Forum: Duplicates
- Topic: [2.0.15] Can't copy virtual signals of path items with quality
- Replies: 1
- Views: 108
- Tue Nov 12, 2024 12:41 pm
- Forum: Ideas and Suggestions
- Topic: [Trains] Path Reversal
- Replies: 0
- Views: 104
[Trains] Path Reversal
Split from Train pathfinding takes much longer path by BraveCaperCat, I request that paths made by locomotives ... quote and image, the pathfinder cannot find a simple path which does not violate signals. With this feature, the pathfinder would be able to find this path and therefore ...
- Mon Nov 11, 2024 11:49 pm
- Forum: Minor issues
- Topic: [2.0.11] Train pathfinding takes much longer path
- Replies: 28
- Views: 1034
Re: [2.0.11] Train pathfinding takes much longer path
A "path" as defined in Factorio is a series of sequential rail blocks that can be reserved ... B. You are trying to redefine it to be "any way to drive a train without violating signals". How would the train identify that path? It would have to know how long the ...
- Mon Nov 11, 2024 11:26 pm
- Forum: Minor issues
- Topic: [2.0.11] Train pathfinding takes much longer path
- Replies: 28
- Views: 1034
Re: [2.0.11] Train pathfinding takes much longer path
A "path" as defined in Factorio is a series of sequential rail blocks that can be reserved ... B. You are trying to redefine it to be "any way to drive a train without violating signals". How would the train identify that path? It would have to know how long the ...
- Mon Nov 11, 2024 4:16 pm
- Forum: Minor issues
- Topic: [2.0.11] Train pathfinding takes much longer path
- Replies: 28
- Views: 1034
Re: [2.0.11] Train pathfinding takes much longer path
... only. I can't tell that this isn't a bug, but also I don't see all signals in the screenshots to definitely prove one way or the other. From ... without issue. Further, taking off the back engine allows the train to path correctly (round that corner and everywhere else), while adding on the ...
- Mon Nov 11, 2024 12:41 pm
- Forum: Minor issues
- Topic: [2.0.11] Train pathfinding takes much longer path
- Replies: 28
- Views: 1034
Re: [2.0.11] Train pathfinding takes much longer path
This usually indicates a break in the rail or (what I think is happening here) an unpaired signal somewhere, making a section of the rail one-way only. I can't tell that this isn't a bug, but also I don't see all signals in the screenshots to definitely prove one way or the other.
- Mon Nov 11, 2024 1:01 am
- Forum: Minor issues
- Topic: [2.0.14] Train Path finding fault.
- Replies: 5
- Views: 332
Re: [2.0.14] Train Path finding fault.
Hm... in general the trains pathfinder is correct given the existing rules as it selects a path with lower penalty ... blocks at the same time if its parked at train stop and there are multiple rail signals on sides). Core of this penalty rule is for trains to not go through train stops ...
- Sun Nov 10, 2024 3:55 pm
- Forum: Not a bug
- Topic: [2.0.16][mac x64] trains stop instantly when switching from maunual to automatic
- Replies: 1
- Views: 122
Re: [2.0.16][mac x64] trains stop instantly when switching from maunual to automatic
... train is switched to Automatic while in motion, for one tick it has no path. Trains with no path will stop instantly to avoid running signals and going the wrong direction. Also so that the path can be determined from a fixed ...
- Sat Nov 09, 2024 1:59 pm
- Forum: Ideas and Suggestions
- Topic: I am frustrated with interrupts
- Replies: 0
- Views: 192
I am frustrated with interrupts
... function. There is no way to do this in a generic way with the wildcard signals currently supplied. This is due to a number of shortcomings: There ... it finds one that actually works instead off stopping on a "no path" error the first time it can't path Have some way for stations ...
- Fri Nov 08, 2024 9:22 am
- Forum: Duplicates
- Topic: [2.0.15] Can't copy virtual signals of path items with quality
- Replies: 1
- Views: 108
[2.0.15] Can't copy virtual signals of path items with quality
Every time you copy virtual signal you also copy its value and quality, but when using Q on Bricks, Concrete and so on its always deafults normal quality, it does make sense for paving factory but for circuit network its tiring 11-08-2024, 10-18-19.png Trying to copy all legendary quality ingredients
- Tue Nov 05, 2024 8:19 am
- Forum: Gameplay Help
- Topic: Difference between remote driving in automatic mode and following train on map?
- Replies: 8
- Views: 493
Re: Difference between remote driving in automatic mode and following train on map?
... requesting temporary stop on the schedule. Automatic driving checks for signals and track directions. If your network is not carefully signaled (which ... position). The train is stuck, and the next one is maybe blocking the path. Automatic driving is of no help for now. With manual driving enabled ...
- Mon Nov 04, 2024 9:24 pm
- Forum: Not a bug
- Topic: [2.0.14] Train failing to find path
- Replies: 4
- Views: 175
Re: [2.0.14] Train failing to find path
To me, it looks more like a problem with signal placement, but I might be mistaken.
I've moved some signals around, the train has no problem finding the path, take a look if it solves your problem
I've moved some signals around, the train has no problem finding the path, take a look if it solves your problem
- Mon Nov 04, 2024 8:51 pm
- Forum: Not a bug
- Topic: [2.0.14] Train failing to find path
- Replies: 4
- Views: 175
[2.0.14] Train failing to find path
... a train won't automatically route over a certain section in either direction despite it being possible when driven manually and manually following signals. 20241104203439_1.jpg . In the screenshot above the train is just to the left of centre and just onto the turn downwards. It's aiming towards ...
- Sat Nov 02, 2024 2:53 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 423
- Views: 219339
Re: 3 and 4 way intersections
... is rotationally symmetrical, no crossings, and only 1 or 2 merges per path no matter the exit direction. Direct crossings through intersection ... 11-02-2024, 10-52-11.png For the test bench, I had to remove all the signals for the other LHD on each lane, or the trains sometimes wouldn't ...
- Thu Oct 31, 2024 9:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.13] Crash on repathing after placing a rail signal (RailChainSignal, LuaEventDispatcher::checkEventsAreAll
- Replies: 5
- Views: 1259
Re: [2.0.13] Crash on repathing after placing a rail signal (RailChainSignal::setup -> LuaEventDispatcher::checkEventsAr
... also on this save I heavilly use the interrupt to manage the train pathfinding. Hope it helps, I cannot add more train routes and I am running ... moment almost all trains are stopped I can safelly edit the track signals without crashing. Then I can build again these tracks and everything ...
- Wed Oct 30, 2024 11:32 pm
- Forum: Gameplay Help
- Topic: [2.0.13] Train does not path over specific rail
- Replies: 3
- Views: 215
Re: [2.0.13] Train does not path over specific rail
Flip the two signals at the fork and it'll work as intended. https://i.imgur.com/7CzJYX3.png Yes those two will mess with pathing as it designates that small tiny segment of rail as 'only allow trains to go in *THIS* direction' ...