Search found 1201 matches: Bridges

Searched query: bridges

by Illiander42
Sun May 12, 2024 9:00 am
Forum: Ideas and Suggestions
Topic: Access installed mods without enabling them
Replies: 2
Views: 340

Re: Access installed mods without enabling them

... on that mod and not introduce a very confusing "disabled dependency". Or ask for Rocket Turrets to be a separate mod, just like rail bridges. Those would also work in this specific case. The general case of "I want to write a mod that depends on expansion stuff without forcing ...
by Qon
Sat May 11, 2024 6:21 pm
Forum: Ideas and Suggestions
Topic: Access installed mods without enabling them
Replies: 2
Views: 340

Re: Access installed mods without enabling them

... on that mod and not introduce a very confusing "disabled dependency". Or ask for Rocket Turrets to be a separate mod, just like rail bridges.
by GrumpyJoe
Sat May 04, 2024 9:15 pm
Forum: General discussion
Topic: Are the QOL features of the expansion coming to base factorio?
Replies: 2
Views: 466

Re: Are the QOL features of the expansion coming to base factorio?

Most QoL things will come to the base game, as the base game will be 2.x then. The expansion will be a mod. Things that need that mod iirc are rail bridges, quality and ofc space age. Once the expansion is out, there will be a detailed list im sure. Until then an updated FFF summary post would be ...
by mmmPI
Mon Apr 08, 2024 12:12 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3880

Re: Robots generating endlessly new "music"

... there be a setting ?" and such x). Maybe it would be more productive to try and adapt more the rythm and the notes to work together for bridges and chorus with slightly different beat or have some measure with and without speaker play bass at low volume some long notes. Those would need ...
by FuryoftheStars
Sun Apr 07, 2024 11:23 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

... you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push.png Or maybe something ...
by Impatient
Sat Apr 06, 2024 9:59 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

... you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push.png Or maybe something ...
by mmmPI
Thu Apr 04, 2024 11:44 am
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3880

Re: Robots generating endlessly new "music"

... scale progression. So after a few search to understand the wording, i can say that the robot will/should decide when to do chorus pre-chorus or bridges, but also drop and solo. The structure of the random music. I don't want to try and compose a song, more like trying to program some rules to ...
by Kyparos
Fri Mar 22, 2024 6:16 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

... mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it? My guess would be because of the way the game engine is written (remember: ...
by robot256
Fri Mar 22, 2024 5:03 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

About the problem on how to refuel a stuck train on a water-bridge... Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again? Almost nobody ...
by Kalanndok
Fri Mar 22, 2024 3:59 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

About the problem on how to refuel a stuck train on a water-bridge...

Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again?
by Terrahertz
Fri Mar 22, 2024 2:59 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

... mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it? Just ask the energy shield what it thinks about the laws of inertia, ...
by FuryoftheStars
Fri Mar 22, 2024 2:41 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

... mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it? My guess would be because of the way the game engine is written (remember: ...
by gorbag
Fri Mar 22, 2024 2:32 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 22616

Re: Friday Facts #403 - Train stops 2.0

Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it?
by Dschimmi
Fri Mar 15, 2024 3:09 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 28503

Re: Friday Facts #402 - Lightspeed circuits

Radar Transmission is a great feature to come! Love you guys for that (for the Bridges i will love you more). My "annoying thing" when it comes to circuits is the thing that you are limited to the "Items" why can't we just rename a signal? if ...
by FuryoftheStars
Sun Mar 10, 2024 1:46 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 103
Views: 24718

Re: Friday Facts #401 - New terrain, new planet

... rail and I drive that off a cliff. Shouldn't it turn into an elevated rail post cliff? Is there a special "cliff ramp" for rails to make bridges across canyons look natural? They will not. A suggestion was made a while ago that got moved to Won't Implement: Cliffs as natural rail elevators ...
by mrvn
Sun Mar 10, 2024 11:39 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 103
Views: 24718

Re: Friday Facts #401 - New terrain, new planet

Hmm, do elevated rails interact with cliffs?

What I mean is what if I have a normal rail and I drive that off a cliff. Shouldn't it turn into an elevated rail post cliff? Is there a special "cliff ramp" for rails to make bridges across canyons look natural?
by mrvn
Sun Mar 10, 2024 10:47 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 103
Views: 24718

Re: Friday Facts #401 - New terrain, new planet

Great work as always.

Has there been any thought into making the canyons and water bridges friendly to trains? They look kind of narrow and running a rail through them might be impossible.
by FuryoftheStars
Fri Mar 08, 2024 2:15 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 103
Views: 24718

Re: Friday Facts #401 - New terrain, new planet

... What map really misses are rivers. Without rivers Nauvis still looks unnatural. Water bodies are not interconnected, because of land bridges. Could you please reuse shallow water tiles to connect water bodies as well? And using natural paths for river generation as well? 100% agree. ...
by tvardero
Fri Mar 08, 2024 2:15 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 103
Views: 24718

Re: Friday Facts #401 - New terrain, new planet

What map really misses are rivers. Without rivers Nauvis still looks unnatural. Water bodies are not interconnected, because of land bridges.

Could you please reuse shallow water tiles to connect water bodies as well? And using natural paths for river generation as well?
by MeduSalem
Tue Mar 05, 2024 8:38 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 15
Views: 2423

Re: I made a thing. (4 way Overhead Rail intersection).

... years ago. There it was very expensive because a 30m wide river is flowing in the median strip of one of the highway directions. They had to build bridges to cross the river as well to turn the intersection into cloverleaf-windmill hybrid. xD But it had to be done because every morning and afternoon ...

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