Search found 955 matches: respawn*
Searched query: +respawn*
- Wed Jan 08, 2025 7:29 am
- Forum: Balancing
- Topic: Gleba is very broken, if you aren't a speedrunner
- Replies: 17
- Views: 1541
Re: Gleba is very broken, if you aren't a speedrunner
But you can't ship in what you need to retake your starting resources.
Could you elaborate on this ? because to me it seem possible to ship whatever you want/need
We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the ...
- Mon Jan 06, 2025 3:05 pm
- Forum: Balancing
- Topic: Gleba is very broken, if you aren't a speedrunner
- Replies: 17
- Views: 1541
Re: Gleba is very broken, if you aren't a speedrunner
We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the Engineer whenever they drop down / respawn and whatever shipped in can't be really used?
Building far from 0,0 puts you in the regions where larger and more frequent raft nests ...
Building far from 0,0 puts you in the regions where larger and more frequent raft nests ...
- Mon Jan 06, 2025 2:51 am
- Forum: Balancing
- Topic: Gleba is very broken, if you aren't a speedrunner
- Replies: 17
- Views: 1541
Re: Gleba is very broken, if you aren't a speedrunner
But you can't ship in what you need to retake your starting resources.
Could you elaborate on this ? because to me it seem possible to ship whatever you want/need
We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the ...
- Mon Jan 06, 2025 1:18 am
- Forum: Balancing
- Topic: Gleba is very broken, if you aren't a speedrunner
- Replies: 17
- Views: 1541
Re: Gleba is very broken, if you aren't a speedrunner
But you can't ship in what you need to retake your starting resources.
Could you elaborate on this ? because to me it seem possible to ship whatever you want/need
We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the ...
- Tue Dec 31, 2024 12:58 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1485
Re: You die when a rocket lands on you
it happend to yourself, so you KNOW you CANT "WATch YOUR SETP" because its random. Thats the whole point about this thread, but i guess its not seen.
Don't stand near the spawn point when cargo is landing and you will be fine.
You dont get it.
It was my first time on Planet. And i ...
- Sun Dec 29, 2024 12:35 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1485
Re: You die when a rocket lands on you
it happend to yourself, so you KNOW you CANT "WATch YOUR SETP" because its random. Thats the whole point about this thread, but i guess its not seen.
Don't stand near the spawn point when cargo is landing and you will be fine.
You dont get it.
It was my first time on Planet. And i ...
- Mon Dec 23, 2024 1:27 pm
- Forum: Not a bug
- Topic: [2.0.28] Furnace with 2 output slots only uses one
- Replies: 2
- Views: 301
Re: [2.0.28] Furnace with 2 output slots only uses one
yeah i already assumed it was a performance optimization for the backend.. hard to believe it makes an impact though
it would also be a small improvement for the base game in general if you could produce quality stuff without having the machine attached to an inserter
another approach would be ...
it would also be a small improvement for the base game in general if you could produce quality stuff without having the machine attached to an inserter
another approach would be ...
- Mon Dec 23, 2024 12:53 pm
- Forum: Modding interface requests
- Topic: Allow furnaces' recipe to be reset using .set_recipe(nil)
- Replies: 15
- Views: 2047
Re: Allow furnaces' recipe to be reset using .set_recipe(nil)
it has a few applications in RealisticReactors:
When the reactor was scrammed or fails starting, the fuel cell is lost and the the remaining fuel gets deleted (formerly done by setting currently_burning = nil in burner)
anyway. i made a workaround now.. though it's not pretty at all...
function ...
When the reactor was scrammed or fails starting, the fuel cell is lost and the the remaining fuel gets deleted (formerly done by setting currently_burning = nil in burner)
anyway. i made a workaround now.. though it's not pretty at all...
function ...
- Mon Dec 23, 2024 12:40 am
- Forum: Modding interface requests
- Topic: Allow furnaces' recipe to be reset using .set_recipe(nil)
- Replies: 15
- Views: 2047
Re: Allow furnaces' recipe to be reset using .set_recipe(nil)
so the only way to reset the recipe is destroying it and respawning it?
wanted to add modules to RealisticReactors
wanted to add modules to RealisticReactors
- Fri Dec 20, 2024 5:08 am
- Forum: Show your Creations
- Topic: [Narrated Playthrough] Part 3 Agitation in Fulgora
- Replies: 3
- Views: 721
[Narrated Playthrough] Part 2 Space beginnings
Part 2 Space beginnings
6) Military science from Space carbon
Thinking the first platform in orbit as synonym of space travel was a rookie mistake. I got over-excited. First because a platform, to move , need thrusters. Then because with thrusters the platform moves, toward things that hurts ...
6) Military science from Space carbon
Thinking the first platform in orbit as synonym of space travel was a rookie mistake. I got over-excited. First because a platform, to move , need thrusters. Then because with thrusters the platform moves, toward things that hurts ...
- Mon Dec 16, 2024 9:13 am
- Forum: Show your Creations
- Topic: [Narrated Playthrough] Part 3 Agitation in Fulgora
- Replies: 3
- Views: 721
[Narrated Playthrough] Part 3 Agitation in Fulgora
Part 1 Hostile Fulgora Start
Introduction :
The journal of the ship was damaged during the crash of the emergency shuttle , the following story therefore contain some of my best approximations to fill-in the gaps to try and recall how things ended up so bad. It is generally admited that the ...
Introduction :
The journal of the ship was damaged during the crash of the emergency shuttle , the following story therefore contain some of my best approximations to fill-in the gaps to try and recall how things ended up so bad. It is generally admited that the ...
- Thu Dec 12, 2024 9:45 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1485
Re: You die when a rocket lands on you
-1, I think this is hilarious actually. If you stand under a cargo pod you deserve that (respectfully)
How do you stand under a cargo pod?
You mean if you accidently without ANY way to prevent it get killed by the rocket, hows that fun?
Would it be cooler if the rocket tries to prevent it ...
- Thu Dec 12, 2024 11:20 am
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1485
Re: You die when a rocket lands on you
I don't like everything.
You should just build a landing pad to avoid death by rocket landing on you, if you don't have a landing pad, just look out when you manually drop things onto the planet. It's very much on the player fault, if it happens more than one time. And it is caused by a player ...
You should just build a landing pad to avoid death by rocket landing on you, if you don't have a landing pad, just look out when you manually drop things onto the planet. It's very much on the player fault, if it happens more than one time. And it is caused by a player ...
- Thu Dec 12, 2024 9:54 am
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1485
Re: You die when a rocket lands on you
I died recently exactly because of this. Landed on Fulguro - got killed by my supplies.
No big deal. You respawn exactly where you died 10 seconds later.
Loosing my cargo would have been very bad...
Suggestion. The spot where a pod lands should be marked with an red X.
Gives the player time to ...
- Wed Dec 04, 2024 3:36 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1485
Re: You die when a rocket lands on you
I died recently exactly because of this. Landed on Fulguro - got killed by my supplies.
No big deal. You respawn exactly where you died 10 seconds later.
Loosing my cargo would have been very bad...
Suggestion. The spot where a pod lands should be marked with an red X.
Gives the player time to ...
No big deal. You respawn exactly where you died 10 seconds later.
Loosing my cargo would have been very bad...
Suggestion. The spot where a pod lands should be marked with an red X.
Gives the player time to ...
- Tue Dec 03, 2024 6:45 pm
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 8999
Re: Space Age is too hard
I have over 6.000 hours of Factorio under by belt. About 3000 hours of that are Factorio without any mods. 3000 hours are with Space Exploration.
6000 hours? I have to ask and I appologise, but what were you doing? Did you go AFK a lot and I mean a helluva alot, like 5999 hours worth?
A lot of ...
- Mon Dec 02, 2024 10:37 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.20]Galaxy of fame UI not avalable.
- Replies: 5
- Views: 839
Re: [kovarex] [2.0.20]Galaxy of fame UI not avalable.
I also have a similar situation - I am in a save file after successfully completing Space Age, and once uploaded to the Galaxy of Fame, but now the tab in the pause menu is absent. This means I cannot update my upload, nor can I even find my link to my page to show to my friends! This is unfortunate ...
- Mon Dec 02, 2024 6:15 pm
- Forum: Minor issues
- Topic: [2.0.23] Character stuck in lava after fall from elevated train
- Replies: 2
- Views: 427
[2.0.23] Character stuck in lava after fall from elevated train
While riding an elevated train on Vulcanus, my rail support was destroyed by a Small Demolisher. The track and train are destroyed, as you'd expect, and the player falls into the lava. All as you'd expect. The player is then simply stuck in the lava unable to move, but not taking any damage. The ...
- Sun Nov 24, 2024 12:12 pm
- Forum: Pending
- Topic: Stuck on vulcanus after respawn
- Replies: 1
- Views: 269
Re: Stuck on vulcanus after respawn
Hello, please attach the save file and add your game version to the post subject line.
- Sat Nov 23, 2024 11:05 pm
- Forum: Pending
- Topic: Stuck on vulcanus after respawn
- Replies: 1
- Views: 269
Stuck on vulcanus after respawn
After respawning, I got stuck in an inescapable position. This is game breaking, as there is no way to respawn and you'd be at a dead end if it wasn't for the multiplayer and the other player being close enough to shoot me.
I'm at the center of the lava pit, enjailed by a blood-hungry tapeworm ...
I'm at the center of the lava pit, enjailed by a blood-hungry tapeworm ...