Search found 967 matches: respawn*

Searched query: +respawn*

by foxoftheasterisk
Sat Jul 19, 2025 12:40 am
Forum: Pending
Topic: [2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)
Replies: 2
Views: 202

Re: [2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)

No; all I've figured out is that it happens sometimes after dying.

I did try placing, replacing contents of, and creating new blueprint before suiciding to see if those reliably make it crash. None did. It only seems to happen if I've been playing for a while.

I can confirm though, that it's after ...
by foxoftheasterisk
Wed Jul 16, 2025 9:50 pm
Forum: Pending
Topic: [2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)
Replies: 2
Views: 202

[2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)

1. Died (to a horde of large biters while attempting to clear a base, if it matters)
2. Before I respawned (possibly when the respawn button appeared or when i clicked it, but possibly before, I can't remember) the game crashed. The error/stacktrace indicates that it was due to a consistency check ...
by calumapplepie
Thu Jun 19, 2025 6:54 pm
Forum: Bug Reports
Topic: [2.0.55] Remote driven tank does not provoke attack by biters
Replies: 1
Views: 316

[2.0.55] Remote driven tank does not provoke attack by biters

Hi,
I'm on Vulcanus, and I remote-drove my tank on Nauvis over to a biter nest at the edge of radar range, and surprisingly the biters were frozen. After attacking, they responded normally, attacking my tank; but when I retreated, the new biters that respawned were also frozen.
I loaded the save ...
by TaylorItaly
Mon May 12, 2025 5:32 pm
Forum: Technical Help
Topic: [2.0.11] Trying to port Nauvis Post Collapse to 2.0
Replies: 10
Views: 1223

Re: [2.0.11] Trying to port Nauvis Post Collapse to 2.0

Thanks for the quick reply !!
However ,where should i replace such :

local util = require("util")
local silo_script = require("silo-script")

local created_items = function()
return
{
["iron-plate"] = 8,
["wood"] = 1,
["pistol"] = 1,
["firearm-magazine"] = 10,
["burner-mining-drill"] = 1 ...
by Rseding91
Thu Apr 10, 2025 11:32 am
Forum: 1 / 0 magic
Topic: [2.0.43] Demolisher respawned
Replies: 6
Views: 923

Re: [2.0.43] Demolisher respawned

Do you know of any way to get a known good save file into this state? This looks like classic memory corruption of the entity position which has historically always been failing RAM/CPU.
by NTACHunter
Thu Apr 10, 2025 6:23 am
Forum: 1 / 0 magic
Topic: [2.0.43] Demolisher respawned
Replies: 6
Views: 923

Re: [2.0.43] Demolisher respawned

Hopefully this is it. I apologize for the delayed response.
by Loewchen
Mon Apr 07, 2025 11:13 am
Forum: 1 / 0 magic
Topic: [2.0.43] Demolisher respawned
Replies: 6
Views: 923

Re: [2.0.43] Demolisher respawned

Just now realized that the game also crashes, yes definitely post the log as well.
by NTACHunter
Mon Apr 07, 2025 9:37 am
Forum: 1 / 0 magic
Topic: [2.0.43] Demolisher respawned
Replies: 6
Views: 923

[2.0.43] Demolisher respawned

I have a medium demolisher that has spawned in the starting location of vulcanus. I have a well established base on vulcanus, and this guy should definitely not be here. Yet, here is part of his body. Every time I try to kill him he crashes my game with an error log. Additionally, when I try to just ...
by blizgerg
Wed Mar 12, 2025 7:33 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.39] Crash clicking tips and tricks while dead in multiplayer (TipsAndTricksNotificationButton.cpp)
Replies: 1
Views: 1436

[Genhis][2.0.39] Crash clicking tips and tricks while dead in multiplayer (TipsAndTricksNotificationButton.cpp)

Factorio version 2.0.39 Space Age

Playing on a server with a Linux client, died, then before respawn, noticed the new tip button next to the tips and tricks button with a new tips and tricks, clicked on it before respawn, crash. Log attached.

My searching found https://forums.factorio.com ...
by wouteree
Sun Mar 02, 2025 10:28 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.20] Galaxy of fame UI not avalable.
Replies: 11
Views: 3626

Re: [kovarex] [2.0.20]Galaxy of fame UI not avalable.

I am in the Galaxy of Fame, I ended the game a week or 2 ago, but the GUI did not change. :any-quality:
Screenshot 2025-03-02 112708.jpg
Screenshot 2025-03-02 112708.jpg (31.37 KiB) Viewed 2431 times
ps: maybe good to know is that after I uploaded to Galaxy Hall, I nuked my spaceship. After this I respawned in my main factory.
by jim lee
Sun Feb 16, 2025 12:39 am
Forum: Gameplay Help
Topic: Lost my body in space?!
Replies: 9
Views: 847

Re: Lost my body in space?!

Thanks for the kill/respawn commands.

How does one find the save files on a Mac? I can't even find them searching on the save name.

-jim
by eugenekay
Sun Feb 16, 2025 12:29 am
Forum: Gameplay Help
Topic: Lost my body in space?!
Replies: 9
Views: 847

Re: Lost my body in space?!

Your Save file would be the most helpful for debugging the situation; you can Attach the Zip in a Reply here.

If you just want to respawn your character using Console Commands (this will disable Achievements for your save), try running:
/c game.player.character.destroy()
/c game.player.create ...
by mmmPI
Wed Jan 08, 2025 7:29 am
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 3994

Re: Gleba is very broken, if you aren't a speedrunner




But you can't ship in what you need to retake your starting resources.


Could you elaborate on this ? because to me it seem possible to ship whatever you want/need


We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the ...
by Nemoricus
Mon Jan 06, 2025 3:05 pm
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 3994

Re: Gleba is very broken, if you aren't a speedrunner

We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the Engineer whenever they drop down / respawn and whatever shipped in can't be really used?

Building far from 0,0 puts you in the regions where larger and more frequent raft nests ...
by computeraddict
Mon Jan 06, 2025 2:51 am
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 3994

Re: Gleba is very broken, if you aren't a speedrunner




But you can't ship in what you need to retake your starting resources.


Could you elaborate on this ? because to me it seem possible to ship whatever you want/need


We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the ...
by h.q.droid
Mon Jan 06, 2025 1:18 am
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 3994

Re: Gleba is very broken, if you aren't a speedrunner



But you can't ship in what you need to retake your starting resources.


Could you elaborate on this ? because to me it seem possible to ship whatever you want/need


We tend to build far from (0,0) on Gleba. So if you lose your hub and had a bunch of rafts at (0,0), they will eat the ...
by nuhll
Tue Dec 31, 2024 12:58 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 3389

Re: You die when a rocket lands on you





it happend to yourself, so you KNOW you CANT "WATch YOUR SETP" because its random. Thats the whole point about this thread, but i guess its not seen.


Don't stand near the spawn point when cargo is landing and you will be fine.


You dont get it.

It was my first time on Planet. And i ...
by IsaacOscar
Sun Dec 29, 2024 12:35 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 3389

Re: You die when a rocket lands on you




it happend to yourself, so you KNOW you CANT "WATch YOUR SETP" because its random. Thats the whole point about this thread, but i guess its not seen.


Don't stand near the spawn point when cargo is landing and you will be fine.


You dont get it.

It was my first time on Planet. And i ...
by ownlyme
Mon Dec 23, 2024 1:27 pm
Forum: Not a bug
Topic: [2.0.28] Furnace with 2 output slots only uses one
Replies: 2
Views: 608

Re: [2.0.28] Furnace with 2 output slots only uses one

yeah i already assumed it was a performance optimization for the backend.. hard to believe it makes an impact though
it would also be a small improvement for the base game in general if you could produce quality stuff without having the machine attached to an inserter
another approach would be ...
by ownlyme
Mon Dec 23, 2024 12:53 pm
Forum: Modding interface requests
Topic: Allow furnaces' recipe to be reset using .set_recipe(nil)
Replies: 15
Views: 2909

Re: Allow furnaces' recipe to be reset using .set_recipe(nil)

it has a few applications in RealisticReactors:
When the reactor was scrammed or fails starting, the fuel cell is lost and the the remaining fuel gets deleted (formerly done by setting currently_burning = nil in burner)
anyway. i made a workaround now.. though it's not pretty at all...
function ...

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