Search found 838 matches: outpost

Searched query: +outpost

by Amarula
Sat Sep 13, 2025 5:47 pm
Forum: Ideas and Suggestions
Topic: Let me collapse the conditions for a train station in train GUI
Replies: 5
Views: 2249

Re: Let me collapse the conditions for a train station in train GUI

This would be very handy for my ACME trains - trains that pick up and deliver a mixture of items for different tasks, like setting up a new mining outpost or a new reactor complex. Some of the conditions get a little complex because of the disjunctive normal form. It would be very convenient to be ...
by Green Cat
Thu Sep 04, 2025 4:56 pm
Forum: Ideas and Suggestions
Topic: Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build
Replies: 1
Views: 276

Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build

The ideea is simple. You create a mining outpost and put a programable speaker to let you know when either the belts is empty = no more ores left, or the miner itself, like they are legendary so you want to move them asap once they are done or whatever. But the issue is that each time the speaker will ...
by Green Cat
Thu Jul 31, 2025 12:33 pm
Forum: Ideas and Suggestions
Topic: Infinite ores at starting location <- Used with other mods
Replies: 0
Views: 120

Infinite ores at starting location <- Used with other mods

... just to prevent "softlocks"

On the ideea of other mods, well, the best exemple is a death world, or simple you want to take it easy, no mining outpost, no nothing, the ideea of infinite ores is exactly that. At the starting location (or landing for new planets), there to be one for each, that is ...
by Yuki_Nagato
Tue May 06, 2025 2:17 pm
Forum: Ideas and Suggestions
Topic: Attach pins on notes inside combinators
Replies: 2
Views: 333

Re: Attach pins on notes inside combinators

... cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".

One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
by mmmPI
Tue May 06, 2025 1:03 pm
Forum: Ideas and Suggestions
Topic: Attach pins on notes inside combinators
Replies: 2
Views: 333

Re: Attach pins on notes inside combinators

... cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".

One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
by DrakeyC
Tue Apr 08, 2025 9:34 pm
Forum: Ideas and Suggestions
Topic: Idea - Schedule Sets
Replies: 4
Views: 593

Idea - Schedule Sets

... and to assign new ones to tasks. For example, say you have a train picking up Coal from one station, Iron from another, and then taking it to an outpost to make Grenades. If you want a second train to do this, instead of having to manually assign each station and conditions, you could just plop the ...
by DrakeyC
Thu Apr 03, 2025 5:18 pm
Forum: Ideas and Suggestions
Topic: Fifth Planet Concept - Nemtar
Replies: 0
Views: 462

Fifth Planet Concept - Nemtar

... hands to manufacture it, but you already have ideas for a new plant that will be able to provide such delicate operations.

As you survey your outpost, you cannot help but notice that the air has grown thicker. Your suit's sensors inform you that the pollutants you're introducing into the air are ...
by quineotio
Tue Mar 25, 2025 3:57 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 1626

Re: Increase Cargo Landing Pad Throughput

... 16 rockets worth due to productivity bonuses, and can be shipped anywhere with no cost. Your base would be a collection of incredibly generic outposts that all go Landing Pad -> Mining/Processing/etc -> Silo, and all ship up to a massive ship in orbit that could drop anything anywhere, and could ...
by SirKill-a-Lot
Mon Mar 24, 2025 11:30 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 1626

Re: Increase Cargo Landing Pad Throughput

... 16 rockets worth due to productivity bonuses, and can be shipped anywhere with no cost. Your base would be a collection of incredibly generic outposts that all go Landing Pad -> Mining/Processing/etc -> Silo, and all ship up to a massive ship in orbit that could drop anything anywhere, and could ...
by Amarula
Sat Mar 22, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: End game research for promethium. Techs to boost all planets resources
Replies: 4
Views: 754

Re: End game research for promethium. Techs to boost all planets resources

... logistics system, a provider chest tells the network hey I have this item available, and a requester can ask for it.
With the new radar in 2.0, an outpost on one side of the planet can say hey I have this available, and a radar on the other side of the planet can ask for it, and you can set up a ...
by jaladreips
Wed Jan 08, 2025 4:55 pm
Forum: Ideas and Suggestions
Topic: Allow turrets to report targets in range to the circuit network
Replies: 3
Views: 778

Allow turrets to report targets in range to the circuit network

... except observing if a turret is shooting at something. That forces players to implement "dumb" solutions.
Examples:
Artillery trains tend to have outposts they regularly visit, either by making each outpost have a unique train stop and making the train visit them in order, or having a clock to ...
by mmmPI
Thu Dec 19, 2024 8:53 am
Forum: Ideas and Suggestions
Topic: Railway sidings and train pathfinding
Replies: 6
Views: 2037

Re: Railway sidings and train pathfinding

... train" ( with a different destination).

Obviousy in game, it's always "over-estimation", not "just the perfect number of trains", because when outpost deplete , some trains will require longer path, or "more train constantly running" to supply the same station as previously. But if you suddenly ...
by mrYasha
Thu Dec 05, 2024 1:18 pm
Forum: Ideas and Suggestions
Topic: logistic network improvement
Replies: 0
Views: 212

logistic network improvement

... are some cases when drones deliver stuff and may trigger some unnecessary actions because items temporary unavailable in network. For example outpost can request more ammo just because current ammo is delivering.
Also this give a lot of pain with logic mall design, for example:
we order conveyor ...
by sben
Tue Dec 03, 2024 10:01 pm
Forum: Ideas and Suggestions
Topic: View electric network number power poles are connected to.
Replies: 0
Views: 886

View electric network number power poles are connected to.

... which it is connected to.
Power poles are the only exception I know.

This would be also a very kind feature when debugging large networks that do not fit into a single screen,
e.g. connecting main base with outpost.

Using this, interruptions of the electric networks could be also more easily found.
by redrook
Sun Nov 24, 2024 10:26 pm
Forum: Ideas and Suggestions
Topic: Allow pairs of symbols as Signals in Signal Selector
Replies: 0
Views: 316

Allow pairs of symbols as Signals in Signal Selector

... minimum" modifier is common and applies to "accumulator charge", "oil", "petroleum gas" and so on, making workarounds like "M" or "arrow down" impractical.

The other example is tracking storage at different mining outposts: "oil stored at outpost Oil 1", "oil stored at outpost Oil 2" and so on.
by jonc211
Fri Nov 22, 2024 9:07 am
Forum: Ideas and Suggestions
Topic: Introduce "one-time" logistic requests
Replies: 10
Views: 2918

Introduce "one-time" logistic requests

... belts, inserters etc. and those that you want once for a specific activity.

The specific activity requests might be things like setting up a new outpost, importing some artillery turrets to Gleba - that sort of thing.

The "trash unrequested" feature comes close to what I think would be useful, but ...
by spectria.limina
Mon Nov 18, 2024 5:09 pm
Forum: Ideas and Suggestions
Topic: Roboport robot requests limit?
Replies: 9
Views: 3422

Re: Roboport robot requests limit?

... and it's perfectly possible to overwhelm a network with more bots than it can actually hold.

This would be a very useful feature particularly for outposts far away from the main base but connected by network. We want a small number of construction bots there to rebuild damaged walls and turrets, but ...
by mrvn
Mon Nov 18, 2024 11:47 am
Forum: Ideas and Suggestions
Topic: Allow selecting blueprints for logistic groups
Replies: 4
Views: 983

Allow selecting blueprints for logistic groups

... book).

Bonus points if the logistic group remains linked to the blueprint and changes when the blueprint is edited.

Why?
When building an outpost or a new space platform you often want to gather all the materials needed for construction before going off to build it. In case of the space ...
by ividyon
Fri Nov 15, 2024 4:24 pm
Forum: Implemented Suggestions
Topic: [Already exists] Send logistic group to circuit network
Replies: 9
Views: 2467

[Already exists] Send logistic group to circuit network

... this.

Why?
I believe the ability to cast a logistic group into signals would be useful for logistics.

In my example, I have a separate Fulgora outpost from my friend in multiplayer. His main base holds the landing pad, which means anything I want to request from space for my outpost has to go ...

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