Search found 849 matches: outpost

Searched query: +outpost

by jaladreips
Sun Feb 22, 2026 6:37 pm
Forum: Ideas and Suggestions
Topic: Output wildcard as a signal at the train station
Replies: 0
Views: 94

Output wildcard as a signal at the train station

... more uses that right now seem to be monopolized by bots (like unloading landing pads)

Examples:
1. On Fulgora, you are building independent outposts dedicated to manufacturing and you're tired of trying to connect logistics networks together, so you consider each outpost having its own network ...
by Amarula
Sun Jan 04, 2026 2:35 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 1191

Re: Saving Productivity per Recipe

... player can choose which they prefer. They can choose the one that makes sense for different applications; a space platform, a mall, and a mining outpost have very different demands and constraints.
If there was no penalty for switching recipes, there would be a very strong incentive to require ...
by robot256
Tue Dec 30, 2025 3:04 pm
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 5
Views: 687

Re: Roboports should be higher priority storage

... a good thing, and can still be avoided by connected the train unloading inserter to the logistic network to limit the total number of packs in the outpost.

Reasons not to mess with what already works:

1. Using a logistics network without any unfiltered storage is like using train junctions with no ...
by bakykentaky
Mon Nov 17, 2025 7:13 pm
Forum: Ideas and Suggestions
Topic: New QoL: Placing a pipetted item on the map creates a tag
Replies: 0
Views: 239

New QoL: Placing a pipetted item on the map creates a tag

... Players often use items as quick placeholders on the map for planning:
- future factory areas
- mall or bus layouts
- rail network planning
- outpost locations
- blueprint preparation

Currently, adding a tag requires several manual steps:
Open tag menu → type text → pick icon → confirm.

With ...
by sarge945
Thu Nov 06, 2025 1:41 am
Forum: Ideas and Suggestions
Topic: Add Enable/Disable switch to roboports
Replies: 17
Views: 4652

Add "Enable/Disable" circuit condition to Roboports

TL;DR
Allow us to switch off the logistics and building areas for a given roboport via the circuit network


What?
One of my outposts got into a bit of a weird situation - my construction bots had run out of laser turrets, but still had walls available to replace existing ones. Biters were ...
by Green Cat
Mon Oct 20, 2025 4:47 pm
Forum: Ideas and Suggestions
Topic: New option for more agresive enemies
Replies: 2
Views: 582

New option for more agresive enemies

... on demolishers, i will once again repoint out, that this is mining resources, so this affect Gleba and Nauvis.

Meaning that little mining outpost will be heavely attacked. Constantly.

Last one: Electric poles are a major trigger for the bitters. You know how the electric poles have an area ...
by Green Cat
Sun Oct 12, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Special signal: deconstruction
Replies: 0
Views: 352

Special signal: deconstruction

... very important since we don't want to see wieres and cables everywhere.

And of course, this ideea can be used in so many more ways. You have an outpost where you are just doing quality farming from the very start (aka the miners), well like this, the outpost will be deconstructed once everything ...
by Green Cat
Thu Oct 09, 2025 9:42 pm
Forum: Ideas and Suggestions
Topic: 2 minor suggestions: trees = enemies; accumulator charge transfer
Replies: 1
Views: 398

2 minor suggestions: trees = enemies; accumulator charge transfer

... for them to construct stuff.

And for the other stuff. It's for when you want to reconstruct stuff, like on space platforms, Aquilo, small mining outpost and so on, where you can but also would prefer not to pick up an accumulater since it will "delete" the stored power. Or simple because you are ...
by ES64U2
Sun Oct 05, 2025 6:42 pm
Forum: Ideas and Suggestions
Topic: Allow Biolabs on every planet *except* Gleba
Replies: 33
Views: 5793

Re: Allow Biolabs on every planet *except* Gleba

... labs on Nauvis to engage spoilable transport.

There are dozens of possible names (I think slave lab won't be popular), I just want to throw "lab outpost" in the ring.

(PS: Aquilo does not need a mayor quirk, a minor may be sufficient. Maybe the lab beeing a heat sink.)
(PPS: Idea for a possible ...
by Green Cat
Sun Sep 28, 2025 10:52 pm
Forum: Ideas and Suggestions
Topic: quality rebalanced
Replies: 3
Views: 1104

quality rebalanced

... be massivly encouraged without restricting like how surface conditions are. Meaning expanding in all planets will be worth VS "let's just make an outpost to get the sience pack and surface restricted item, and the rest we'll do somewhere else". And exactly because quality will be more usefull (since ...
by fi5hii
Mon Sep 22, 2025 12:50 pm
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 22
Views: 8179

Re: Give pumpjacks mining range!

... lazy it works :lol:) and just rotate them if needed but honestly connecting them together is super simple and this blueprint will make the oil outpost hella ugly but it is a possible solution
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by Amarula
Sat Sep 13, 2025 5:47 pm
Forum: Ideas and Suggestions
Topic: Let me collapse the conditions for a train station in train GUI
Replies: 5
Views: 2868

Re: Let me collapse the conditions for a train station in train GUI

This would be very handy for my ACME trains - trains that pick up and deliver a mixture of items for different tasks, like setting up a new mining outpost or a new reactor complex. Some of the conditions get a little complex because of the disjunctive normal form. It would be very convenient to be ...
by Green Cat
Thu Sep 04, 2025 4:56 pm
Forum: Ideas and Suggestions
Topic: Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build
Replies: 1
Views: 559

Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build

The ideea is simple. You create a mining outpost and put a programable speaker to let you know when either the belts is empty = no more ores left, or the miner itself, like they are legendary so you want to move them asap once they are done or whatever. But the issue is that each time the speaker will ...
by Green Cat
Thu Jul 31, 2025 12:33 pm
Forum: Ideas and Suggestions
Topic: Infinite ores at starting location <- Used with other mods
Replies: 0
Views: 257

Infinite ores at starting location <- Used with other mods

... just to prevent "softlocks"

On the ideea of other mods, well, the best exemple is a death world, or simple you want to take it easy, no mining outpost, no nothing, the ideea of infinite ores is exactly that. At the starting location (or landing for new planets), there to be one for each, that is ...
by Yuki_Nagato
Tue May 06, 2025 2:17 pm
Forum: Ideas and Suggestions
Topic: Attach pins on notes inside combinators
Replies: 2
Views: 659

Re: Attach pins on notes inside combinators

... cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".

One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
by mmmPI
Tue May 06, 2025 1:03 pm
Forum: Ideas and Suggestions
Topic: Attach pins on notes inside combinators
Replies: 2
Views: 659

Re: Attach pins on notes inside combinators

... cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".

One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 and 17 at ...
by DrakeyC
Tue Apr 08, 2025 9:34 pm
Forum: Ideas and Suggestions
Topic: Idea - Schedule Sets
Replies: 4
Views: 1002

Idea - Schedule Sets

... and to assign new ones to tasks. For example, say you have a train picking up Coal from one station, Iron from another, and then taking it to an outpost to make Grenades. If you want a second train to do this, instead of having to manually assign each station and conditions, you could just plop the ...
by DrakeyC
Thu Apr 03, 2025 5:18 pm
Forum: Ideas and Suggestions
Topic: Fifth Planet Concept - Nemtar
Replies: 0
Views: 814

Fifth Planet Concept - Nemtar

... hands to manufacture it, but you already have ideas for a new plant that will be able to provide such delicate operations.

As you survey your outpost, you cannot help but notice that the air has grown thicker. Your suit's sensors inform you that the pollutants you're introducing into the air are ...
by quineotio
Tue Mar 25, 2025 3:57 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 3066

Re: Increase Cargo Landing Pad Throughput

... 16 rockets worth due to productivity bonuses, and can be shipped anywhere with no cost. Your base would be a collection of incredibly generic outposts that all go Landing Pad -> Mining/Processing/etc -> Silo, and all ship up to a massive ship in orbit that could drop anything anywhere, and could ...
by SirKill-a-Lot
Mon Mar 24, 2025 11:30 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 5
Views: 3066

Re: Increase Cargo Landing Pad Throughput

... 16 rockets worth due to productivity bonuses, and can be shipped anywhere with no cost. Your base would be a collection of incredibly generic outposts that all go Landing Pad -> Mining/Processing/etc -> Silo, and all ship up to a massive ship in orbit that could drop anything anywhere, and could ...

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