Search found 102 matches: boss

Searched query: boss

by kittah_khan
Sun Nov 17, 2024 5:44 am
Forum: Ideas and Suggestions
Topic: Demolishers too easy to kill through some means.
Replies: 4
Views: 2809

Re: Demolishers too easy to kill through some means.

To quote FFF # 429 "Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly ...
by Hedning1390
Tue Jun 25, 2024 8:51 pm
Forum: Outdated/Not implemented
Topic: Burner inserter is misplaced
Replies: 8
Views: 1131

Re: Burner inserter is misplaced

... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end. To be placed at the end it should be better than electric inserters, not worse. If we allow fuel type ...
by Nemoricus
Sun Jun 23, 2024 4:24 pm
Forum: Outdated/Not implemented
Topic: Burner inserter is misplaced
Replies: 8
Views: 1131

Re: Burner inserter is misplaced

... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end. To be placed at the end it should be better than electric inserters, not worse. If we allow fuel type ...
by Hedning1390
Sun Jun 23, 2024 12:53 pm
Forum: Outdated/Not implemented
Topic: Burner inserter is misplaced
Replies: 8
Views: 1131

Burner inserter is misplaced

... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end. To be placed at the end it should be better than electric inserters, not worse. If we allow fuel type ...
by ssilk
Fri Dec 31, 2021 6:45 am
Forum: Ideas and Suggestions
Topic: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
Replies: 3
Views: 1418

Re: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.

... In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
by heyqule
Sun Nov 14, 2021 7:43 am
Forum: Frequently Suggested / Link Collections
Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
Replies: 5
Views: 13124

Re: Enemy Variations / Enemy Variety / New Enemies / Boss

I'll throw these here for those who want different types of enemies. :D Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc. https://mods.factorio.com/mod/enemyracemanager Enemy:...
by mrvn
Mon Nov 01, 2021 11:15 pm
Forum: Ideas and Suggestions
Topic: Stop main menu wallpaper animation when minimized, pause when in game
Replies: 10
Views: 2808

Stop main menu wallpaper animation when minimized, pause when in game

... have the game pause and go silent when minimized. Together with the option to minimize the game when loosing focus this would make alt-tab a "boss key". It would be possible to just accept an incoming voice or video call and the game would go quite automatically. As is any interruption ...
by ssilk
Thu Apr 15, 2021 4:54 am
Forum: Ideas and Suggestions
Topic: Fly, Swim, Dig !...
Replies: 3
Views: 1842

Re: Fly, Swim, Dig !...

There are lots of such suggestions here. Some good starting point is
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
by Koub
Mon Nov 30, 2020 6:42 pm
Forum: Ideas and Suggestions
Topic: Change colors of efficiency and/or productivity modules?
Replies: 14
Views: 3927

Re: Change colors of efficiency and/or productivity modules?

My boss has one form of colour blindness. He asked me this afternoon if I could change some colours on an Excel graph I'm producing because he can't distinguish some sort of orange with some sort of green. I spent 20 minutes ...
by Koub
Mon Nov 09, 2020 6:11 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 11190

Re: Text plates

... but I also fully understand a potential mod creator not to wanting to produce a result that doesn't meet his/her standards. I hate when my boss explicitly requests me to do something despite the fact I consider of inadequate quality what I'm able to produce.
by Sad_Brother
Tue Oct 27, 2020 6:41 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 4125

Re: Flying spitters

... but no mines... You can have a surprise behind your wall. Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant. Yes. Kind of boss. For fun, challenge and "no repair, just rebuild". As I explained before, I think flyers would be a good ...
by Tesse11ation
Tue Oct 27, 2020 6:09 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 4125

Re: Flying spitters

... enemy spawn random biter. On death create big acid splash. Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant. As I explained before, I think flyers would be a good challenge without switching things up too much.
by yagaodirac
Wed Oct 14, 2020 10:39 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 10674

Re: New api in a OOP language?

... by some internal function override, or by calling it on tick, it is still going to be slow. Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine. But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units, Or place 200,000 ...
by Klonan
Wed Oct 14, 2020 8:04 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 10674

Re: New api in a OOP language?

... by some internal function override, or by calling it on tick, it is still going to be slow. Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine. But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units, Or place 200,000 ...
by yagaodirac
Wed Oct 14, 2020 2:51 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 10674

Re: New api in a OOP language?

... saw the lualib_bundle.lua file in that mod, but that lib is something like a std::vector. It's not what I care about. Let's say, I'm gonna code a boss. I need to control the boss to move, shoot some projectile. Even in the very simplest case, the boss doesn't care where the players are, I need ...
by ssilk
Sat Oct 03, 2020 6:02 am
Forum: Ideas and Suggestions
Topic: New Enemies
Replies: 9
Views: 3804

Re: New Enemies

... of other suggestions about new enemies: https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss And some threads, that are not listed there but can be found by searching for new enemy/enemies/biter... Not that the idea is bad, but only the ...
by DoOm_
Tue Aug 25, 2020 9:04 am
Forum: Ideas and Suggestions
Topic: Enemy Variety and Intelligence
Replies: 1
Views: 978

Enemy Variety and Intelligence

... difficult it should identify your weakpoints and target you there, sending many waves at once In later stages of the game, there should be boss waves (you are informed 1 minute before they start coming to you), you should be able to see them and a sort of marker like in they are billions ...
by Honktown
Tue Dec 10, 2019 12:00 am
Forum: Ideas and Suggestions
Topic: Better scaling of enemies + alien tactics
Replies: 13
Views: 5613

Re: Better scaling of enemies + alien tactics

... are way too strong for taking out bases in the late game. I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, ...
by gGeorg
Thu Nov 21, 2019 11:48 am
Forum: Ideas and Suggestions
Topic: Better scaling of enemies + alien tactics
Replies: 13
Views: 5613

Re: Better scaling of enemies + alien tactics

... are way too strong for taking out bases in the late game. I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, ...
by falk
Tue Nov 05, 2019 3:50 am
Forum: Ideas and Suggestions
Topic: Better scaling of enemies + alien tactics
Replies: 13
Views: 5613

Re: Better scaling of enemies + alien tactics

... use a little increase in the energy cost of each shot. I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, ...

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