... I will leave this in ideas for raiguard to give some feedback if he wants to.
Thank you, the method you mentioned is the one I am currently using, but I still feel that it is not very good. I don't know who you mean by 'raidguard', is it your boss? I hope he can see and take this issue seriously.
Search found 105 matches: boss
Searched query: +boss
- Sat Jan 25, 2025 11:10 am
- Forum: Ideas and Suggestions
- Topic: Pipeline length should not be calculated between linked fluid boxes
- Replies: 7
- Views: 486
- Sun Nov 17, 2024 5:44 am
- Forum: Ideas and Suggestions
- Topic: Demolishers too easy to kill through some means.
- Replies: 4
- Views: 11253
Re: Demolishers too easy to kill through some means.
To quote FFF # 429
"Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly and efficiently due to a well-executed ...
"Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly and efficiently due to a well-executed ...
- Tue Jun 25, 2024 8:51 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 1871
Re: Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
- Sun Jun 23, 2024 4:24 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 1871
Re: Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
- Sun Jun 23, 2024 12:53 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 1871
Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
- Fri Dec 31, 2021 6:45 am
- Forum: Ideas and Suggestions
- Topic: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
- Replies: 3
- Views: 1625
Re: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
... could be implemented the game needs to support more types of enemies. Because a mod cannot handle all the movements and other behavior without massive cpu-usage.
In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
- Sun Nov 14, 2021 7:43 am
- Forum: Frequently Suggested / Link Collections
- Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
- Replies: 5
- Views: 13835
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
I'll throw these here for those who want different types of enemies. :D
Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager ...
Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager ...
- Mon Nov 01, 2021 11:15 pm
- Forum: Ideas and Suggestions
- Topic: Stop main menu wallpaper animation when minimized, pause when in game
- Replies: 10
- Views: 3235
Stop main menu wallpaper animation when minimized, pause when in game
... to have the game pause and go silent when minimized. Together with the option to minimize the game when loosing focus this would make alt-tab a "boss key". It would be possible to just accept an incoming voice or video call and the game would go quite automatically. As is any interruption of game ...
- Thu Apr 15, 2021 4:54 am
- Forum: Ideas and Suggestions
- Topic: Fly, Swim, Dig !...
- Replies: 3
- Views: 2107
Re: Fly, Swim, Dig !...
There are lots of such suggestions here. Some good starting point is
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
- Mon Nov 30, 2020 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Change colors of efficiency and/or productivity modules?
- Replies: 14
- Views: 4521
Re: Change colors of efficiency and/or productivity modules?
My boss has one form of colour blindness. He asked me this afternoon if I could change some colours on an Excel graph I'm producing because he can't distinguish some sort of orange with some sort of green. I spent 20 minutes juggling with colours to try and produce a version of my graph (4 colours ...
- Mon Nov 09, 2020 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 12792
Re: Text plates
... saying something is better than nothing, but I also fully understand a potential mod creator not to wanting to produce a result that doesn't meet his/her standards. I hate when my boss explicitly requests me to do something despite the fact I consider of inadequate quality what I'm able to produce.
- Tue Oct 27, 2020 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 4707
Re: Flying spitters
... but no mines... You can have a surprise behind your wall.
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
Yes. Kind of boss. For fun, challenge and "no repair, just rebuild".
As I explained before, I think flyers would be a good ...
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
Yes. Kind of boss. For fun, challenge and "no repair, just rebuild".
As I explained before, I think flyers would be a good ...
- Tue Oct 27, 2020 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 4707
Re: Flying spitters
... and vehicle. If cannot see enemy spawn random biter. On death create big acid splash.
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
As I explained before, I think flyers would be a good challenge without switching things up too much.
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
As I explained before, I think flyers would be a good challenge without switching things up too much.
- Wed Oct 14, 2020 10:39 am
- Forum: Outdated/Not implemented
- Topic: New api in a OOP language?
- Replies: 38
- Views: 11667
Re: New api in a OOP language?
... by some internal function override, or by calling it on tick, it is still going to be slow.
Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine.
But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units,
Or place 200,000 ...
Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine.
But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units,
Or place 200,000 ...
- Wed Oct 14, 2020 8:04 am
- Forum: Outdated/Not implemented
- Topic: New api in a OOP language?
- Replies: 38
- Views: 11667
Re: New api in a OOP language?
... by some internal function override, or by calling it on tick, it is still going to be slow.
Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine.
But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units,
Or place 200,000 ...
Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine.
But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units,
Or place 200,000 ...
- Wed Oct 14, 2020 2:51 am
- Forum: Outdated/Not implemented
- Topic: New api in a OOP language?
- Replies: 38
- Views: 11667
Re: New api in a OOP language?
... saw the lualib_bundle.lua file in that mod, but that lib is something like a std::vector. It's not what I care about.
Let's say, I'm gonna code a boss. I need to control the boss to move, shoot some projectile. Even in the very simplest case, the boss doesn't care where the players are, I need to ...
Let's say, I'm gonna code a boss. I need to control the boss to move, shoot some projectile. Even in the very simplest case, the boss doesn't care where the players are, I need to ...
- Sat Oct 03, 2020 6:02 am
- Forum: Ideas and Suggestions
- Topic: New Enemies
- Replies: 9
- Views: 4342
Re: New Enemies
... of other suggestions about new enemies:
https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
And some threads, that are not listed there but can be found by searching for new enemy/enemies/biter...
Not that the idea is bad, but only the ...
https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
And some threads, that are not listed there but can be found by searching for new enemy/enemies/biter...
Not that the idea is bad, but only the ...
- Tue Aug 25, 2020 9:04 am
- Forum: Ideas and Suggestions
- Topic: Enemy Variety and Intelligence
- Replies: 1
- Views: 1133
Enemy Variety and Intelligence
... difficult
it should identify your weakpoints and target you there, sending many waves at once
In later stages of the game, there should be boss waves (you are informed 1 minute before they start coming to you), you should be able to see them and a sort of marker like in they are billions (if ...
it should identify your weakpoints and target you there, sending many waves at once
In later stages of the game, there should be boss waves (you are informed 1 minute before they start coming to you), you should be able to see them and a sort of marker like in they are billions (if ...
- Tue Dec 10, 2019 12:00 am
- Forum: Ideas and Suggestions
- Topic: Better scaling of enemies + alien tactics
- Replies: 13
- Views: 6175
Re: Better scaling of enemies + alien tactics
... way too strong for taking out bases in the late game.
I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, the ...
I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, the ...
- Thu Nov 21, 2019 11:48 am
- Forum: Ideas and Suggestions
- Topic: Better scaling of enemies + alien tactics
- Replies: 13
- Views: 6175
Re: Better scaling of enemies + alien tactics
... way too strong for taking out bases in the late game.
I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, the ...
I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, the ...