Search found 105 matches: boss

Searched query: +boss

by sdgmlj
Sat Jan 25, 2025 11:10 am
Forum: Ideas and Suggestions
Topic: Pipeline length should not be calculated between linked fluid boxes
Replies: 7
Views: 486

Re: Pipeline length should not be calculated between linked fluid boxes

... I will leave this in ideas for raiguard to give some feedback if he wants to.

Thank you, the method you mentioned is the one I am currently using, but I still feel that it is not very good. I don't know who you mean by 'raidguard', is it your boss? I hope he can see and take this issue seriously.
by kittah_khan
Sun Nov 17, 2024 5:44 am
Forum: Ideas and Suggestions
Topic: Demolishers too easy to kill through some means.
Replies: 4
Views: 11253

Re: Demolishers too easy to kill through some means.

To quote FFF # 429
"Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly and efficiently due to a well-executed ...
by Hedning1390
Tue Jun 25, 2024 8:51 pm
Forum: Outdated/Not implemented
Topic: Burner inserter is misplaced
Replies: 8
Views: 1871

Re: Burner inserter is misplaced

... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.

To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
by Nemoricus
Sun Jun 23, 2024 4:24 pm
Forum: Outdated/Not implemented
Topic: Burner inserter is misplaced
Replies: 8
Views: 1871

Re: Burner inserter is misplaced

... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.

To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
by Hedning1390
Sun Jun 23, 2024 12:53 pm
Forum: Outdated/Not implemented
Topic: Burner inserter is misplaced
Replies: 8
Views: 1871

Burner inserter is misplaced

... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.

To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
by ssilk
Fri Dec 31, 2021 6:45 am
Forum: Ideas and Suggestions
Topic: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
Replies: 3
Views: 1625

Re: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.

... could be implemented the game needs to support more types of enemies. Because a mod cannot handle all the movements and other behavior without massive cpu-usage.

In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
by heyqule
Sun Nov 14, 2021 7:43 am
Forum: Frequently Suggested / Link Collections
Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
Replies: 5
Views: 13835

Re: Enemy Variations / Enemy Variety / New Enemies / Boss

I'll throw these here for those who want different types of enemies. :D

Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager ...
by mrvn
Mon Nov 01, 2021 11:15 pm
Forum: Ideas and Suggestions
Topic: Stop main menu wallpaper animation when minimized, pause when in game
Replies: 10
Views: 3235

Stop main menu wallpaper animation when minimized, pause when in game

... to have the game pause and go silent when minimized. Together with the option to minimize the game when loosing focus this would make alt-tab a "boss key". It would be possible to just accept an incoming voice or video call and the game would go quite automatically. As is any interruption of game ...
by ssilk
Thu Apr 15, 2021 4:54 am
Forum: Ideas and Suggestions
Topic: Fly, Swim, Dig !...
Replies: 3
Views: 2107

Re: Fly, Swim, Dig !...

There are lots of such suggestions here. Some good starting point is
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
by Koub
Mon Nov 30, 2020 6:42 pm
Forum: Ideas and Suggestions
Topic: Change colors of efficiency and/or productivity modules?
Replies: 14
Views: 4521

Re: Change colors of efficiency and/or productivity modules?

My boss has one form of colour blindness. He asked me this afternoon if I could change some colours on an Excel graph I'm producing because he can't distinguish some sort of orange with some sort of green. I spent 20 minutes juggling with colours to try and produce a version of my graph (4 colours ...
by Koub
Mon Nov 09, 2020 6:11 pm
Forum: Ideas and Suggestions
Topic: Text plates
Replies: 46
Views: 12792

Re: Text plates

... saying something is better than nothing, but I also fully understand a potential mod creator not to wanting to produce a result that doesn't meet his/her standards. I hate when my boss explicitly requests me to do something despite the fact I consider of inadequate quality what I'm able to produce.
by Sad_Brother
Tue Oct 27, 2020 6:41 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 4707

Re: Flying spitters

... but no mines... You can have a surprise behind your wall.

Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.

Yes. Kind of boss. For fun, challenge and "no repair, just rebuild".

As I explained before, I think flyers would be a good ...
by Tesse11ation
Tue Oct 27, 2020 6:09 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 4707

Re: Flying spitters

... and vehicle. If cannot see enemy spawn random biter. On death create big acid splash.


Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.

As I explained before, I think flyers would be a good challenge without switching things up too much.
by yagaodirac
Wed Oct 14, 2020 10:39 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 11667

Re: New api in a OOP language?

... by some internal function override, or by calling it on tick, it is still going to be slow.

Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine.
But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units,
Or place 200,000 ...
by Klonan
Wed Oct 14, 2020 8:04 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 11667

Re: New api in a OOP language?

... by some internal function override, or by calling it on tick, it is still going to be slow.

Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine.
But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units,
Or place 200,000 ...
by yagaodirac
Wed Oct 14, 2020 2:51 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 11667

Re: New api in a OOP language?

... saw the lualib_bundle.lua file in that mod, but that lib is something like a std::vector. It's not what I care about.
Let's say, I'm gonna code a boss. I need to control the boss to move, shoot some projectile. Even in the very simplest case, the boss doesn't care where the players are, I need to ...
by ssilk
Sat Oct 03, 2020 6:02 am
Forum: Ideas and Suggestions
Topic: New Enemies
Replies: 9
Views: 4342

Re: New Enemies

... of other suggestions about new enemies:

https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss

And some threads, that are not listed there but can be found by searching for new enemy/enemies/biter...

Not that the idea is bad, but only the ...
by DoOm_
Tue Aug 25, 2020 9:04 am
Forum: Ideas and Suggestions
Topic: Enemy Variety and Intelligence
Replies: 1
Views: 1133

Enemy Variety and Intelligence

... difficult
it should identify your weakpoints and target you there, sending many waves at once

In later stages of the game, there should be boss waves (you are informed 1 minute before they start coming to you), you should be able to see them and a sort of marker like in they are billions (if ...
by Honktown
Tue Dec 10, 2019 12:00 am
Forum: Ideas and Suggestions
Topic: Better scaling of enemies + alien tactics
Replies: 13
Views: 6175

Re: Better scaling of enemies + alien tactics

... way too strong for taking out bases in the late game.

I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, the ...
by gGeorg
Thu Nov 21, 2019 11:48 am
Forum: Ideas and Suggestions
Topic: Better scaling of enemies + alien tactics
Replies: 13
Views: 6175

Re: Better scaling of enemies + alien tactics

... way too strong for taking out bases in the late game.

I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, the ...

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