Search found 102 matches: boss
Searched query: boss
- Sun Nov 17, 2024 5:44 am
- Forum: Ideas and Suggestions
- Topic: Demolishers too easy to kill through some means.
- Replies: 4
- Views: 2809
Re: Demolishers too easy to kill through some means.
To quote FFF # 429 "Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly ...
- Tue Jun 25, 2024 8:51 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 1131
Re: Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end. To be placed at the end it should be better than electric inserters, not worse. If we allow fuel type ...
- Sun Jun 23, 2024 4:24 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 1131
Re: Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end. To be placed at the end it should be better than electric inserters, not worse. If we allow fuel type ...
- Sun Jun 23, 2024 12:53 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 1131
Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end. To be placed at the end it should be better than electric inserters, not worse. If we allow fuel type ...
- Fri Dec 31, 2021 6:45 am
- Forum: Ideas and Suggestions
- Topic: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
- Replies: 3
- Views: 1418
Re: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
... In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
- Sun Nov 14, 2021 7:43 am
- Forum: Frequently Suggested / Link Collections
- Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
- Replies: 5
- Views: 13124
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
I'll throw these here for those who want different types of enemies. :D Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc. https://mods.factorio.com/mod/enemyracemanager Enemy:...
- Mon Nov 01, 2021 11:15 pm
- Forum: Ideas and Suggestions
- Topic: Stop main menu wallpaper animation when minimized, pause when in game
- Replies: 10
- Views: 2808
Stop main menu wallpaper animation when minimized, pause when in game
... have the game pause and go silent when minimized. Together with the option to minimize the game when loosing focus this would make alt-tab a "boss key". It would be possible to just accept an incoming voice or video call and the game would go quite automatically. As is any interruption ...
- Thu Apr 15, 2021 4:54 am
- Forum: Ideas and Suggestions
- Topic: Fly, Swim, Dig !...
- Replies: 3
- Views: 1842
Re: Fly, Swim, Dig !...
There are lots of such suggestions here. Some good starting point is
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
- Mon Nov 30, 2020 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Change colors of efficiency and/or productivity modules?
- Replies: 14
- Views: 3927
Re: Change colors of efficiency and/or productivity modules?
My boss has one form of colour blindness. He asked me this afternoon if I could change some colours on an Excel graph I'm producing because he can't distinguish some sort of orange with some sort of green. I spent 20 minutes ...
- Mon Nov 09, 2020 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 11190
Re: Text plates
... but I also fully understand a potential mod creator not to wanting to produce a result that doesn't meet his/her standards. I hate when my boss explicitly requests me to do something despite the fact I consider of inadequate quality what I'm able to produce.
- Tue Oct 27, 2020 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 4125
Re: Flying spitters
... but no mines... You can have a surprise behind your wall. Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant. Yes. Kind of boss. For fun, challenge and "no repair, just rebuild". As I explained before, I think flyers would be a good ...
- Tue Oct 27, 2020 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 4125
Re: Flying spitters
... enemy spawn random biter. On death create big acid splash. Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant. As I explained before, I think flyers would be a good challenge without switching things up too much.
- Wed Oct 14, 2020 10:39 am
- Forum: Outdated/Not implemented
- Topic: New api in a OOP language?
- Replies: 38
- Views: 10674
Re: New api in a OOP language?
... by some internal function override, or by calling it on tick, it is still going to be slow. Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine. But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units, Or place 200,000 ...
- Wed Oct 14, 2020 8:04 am
- Forum: Outdated/Not implemented
- Topic: New api in a OOP language?
- Replies: 38
- Views: 10674
Re: New api in a OOP language?
... by some internal function override, or by calling it on tick, it is still going to be slow. Factorio isn't a typical game. You can make 1 of your boss units, and it will be fine. But in Factorio, scale beats everything. People will expand the map and have 10,000 of your boss units, Or place 200,000 ...
- Wed Oct 14, 2020 2:51 am
- Forum: Outdated/Not implemented
- Topic: New api in a OOP language?
- Replies: 38
- Views: 10674
Re: New api in a OOP language?
... saw the lualib_bundle.lua file in that mod, but that lib is something like a std::vector. It's not what I care about. Let's say, I'm gonna code a boss. I need to control the boss to move, shoot some projectile. Even in the very simplest case, the boss doesn't care where the players are, I need ...
- Sat Oct 03, 2020 6:02 am
- Forum: Ideas and Suggestions
- Topic: New Enemies
- Replies: 9
- Views: 3804
Re: New Enemies
... of other suggestions about new enemies: https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss And some threads, that are not listed there but can be found by searching for new enemy/enemies/biter... Not that the idea is bad, but only the ...
- Tue Aug 25, 2020 9:04 am
- Forum: Ideas and Suggestions
- Topic: Enemy Variety and Intelligence
- Replies: 1
- Views: 978
Enemy Variety and Intelligence
... difficult it should identify your weakpoints and target you there, sending many waves at once In later stages of the game, there should be boss waves (you are informed 1 minute before they start coming to you), you should be able to see them and a sort of marker like in they are billions ...
- Tue Dec 10, 2019 12:00 am
- Forum: Ideas and Suggestions
- Topic: Better scaling of enemies + alien tactics
- Replies: 13
- Views: 5613
Re: Better scaling of enemies + alien tactics
... are way too strong for taking out bases in the late game. I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, ...
- Thu Nov 21, 2019 11:48 am
- Forum: Ideas and Suggestions
- Topic: Better scaling of enemies + alien tactics
- Replies: 13
- Views: 5613
Re: Better scaling of enemies + alien tactics
... are way too strong for taking out bases in the late game. I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, ...
- Tue Nov 05, 2019 3:50 am
- Forum: Ideas and Suggestions
- Topic: Better scaling of enemies + alien tactics
- Replies: 13
- Views: 5613
Re: Better scaling of enemies + alien tactics
... use a little increase in the energy cost of each shot. I like the idea of new triggers from destroying their bases. There could be some kind of boss attacking wave that comes after destroying their nests. The more nests you destroy in a given time window, and the higher the evolution factor, ...