Search found 112 matches: boss
Searched query: +boss
- Fri Jul 17, 2026 11:13 pm
- Forum: Ideas and Suggestions
- Topic: demolisher in the starting area
- Replies: 10
- Views: 547
Re: demolisher in the starting area
This change would completely cheapen the “boss fight” challenge of the first Demolisher fight by giving the player a free source of Tungsten Ore, necessary to unlock Tungsten Carbide and further Vulcanus technologies. 👎
But you already get Tungsten Ore from big rocks? This is equivalent to ...
- Fri Jul 17, 2026 9:50 pm
- Forum: Ideas and Suggestions
- Topic: demolisher in the starting area
- Replies: 10
- Views: 547
Re: demolisher in the starting area
This change would completely cheapen the “boss fight” challenge of the first Demolisher fight by giving the player a free source of Tungsten Ore, necessary to unlock Tungsten Carbide and further Vulcanus technologies. 
- Mon Jun 08, 2026 9:27 am
- Forum: Ideas and Suggestions
- Topic: Add Gigantic Barefooted Greta Thunberg Stomping Factory (Final Boss)
- Replies: 0
- Views: 313
Add Gigantic Barefooted Greta Thunberg Stomping Factory (Final Boss)
... asking me how it was possible that the Fulgorans turned into so much oil. As an American, I can answer simply: morbid obesity.
3. Lack of an End Boss: Although Spice Age introduced many excellent enemy designs (with Gleba opponents being a standout), these are ultimately trivialized at some point ...
3. Lack of an End Boss: Although Spice Age introduced many excellent enemy designs (with Gleba opponents being a standout), these are ultimately trivialized at some point ...
- Fri Feb 27, 2026 10:47 am
- Forum: Outdated/Not implemented
- Topic: Distance = Enemy with quality (and less)
- Replies: 2
- Views: 1460
Distance = Enemy with quality (and less)
... mods where each has massive Raw damage so wall are not good or OP walls). Meaning this is imiting an "multiple enemies attack" and not a "it's a boss!". And if you add AoE, even a bitter, not spitter, but a bitter, will be imitanting tons of bitters attacking the wall, and spitters attacking ...
- Tue Dec 02, 2025 9:21 am
- Forum: Frequently Suggested / Link Collections
- Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
- Replies: 6
- Views: 17441
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
Please add underwater enemy for Aquilo. Something with tentacles or just a sea worm monster similar to the one in vulcanus.
- Tue Oct 07, 2025 10:47 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 3879
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
... The 2 pipes output works in some way but that also means mods shouldn't make item that require 3 fluids,
That's why I linked SE's «Final Boss». But now I realise it only has 2 different fluids as inputs !
And why I suggested a big building (5x5 at least ?). It probably ought to be able to ...
That's why I linked SE's «Final Boss». But now I realise it only has 2 different fluids as inputs !
And why I suggested a big building (5x5 at least ?). It probably ought to be able to ...
- Thu Jun 26, 2025 8:34 am
- Forum: Ideas and Suggestions
- Topic: Demolisher Health Bar (mini-boss style)
- Replies: 0
- Views: 733
Demolisher Health Bar (mini-boss style)
... bar idea.png
It currently is very hard to keep track of what is happening with demolisher health mid combat.
Wouldn't it be cool to have a "mini-boss" style health bar centered on the top of the screen, to better show off the demolisher's remaining health and regenerative abilities. This would ...
It currently is very hard to keep track of what is happening with demolisher health mid combat.
Wouldn't it be cool to have a "mini-boss" style health bar centered on the top of the screen, to better show off the demolisher's remaining health and regenerative abilities. This would ...
- Sat Jan 25, 2025 11:10 am
- Forum: Ideas and Suggestions
- Topic: Pipeline length should not be calculated between linked fluid boxes
- Replies: 7
- Views: 1751
Re: Pipeline length should not be calculated between linked fluid boxes
... I will leave this in ideas for raiguard to give some feedback if he wants to.
Thank you, the method you mentioned is the one I am currently using, but I still feel that it is not very good. I don't know who you mean by 'raidguard', is it your boss? I hope he can see and take this issue seriously.
Thank you, the method you mentioned is the one I am currently using, but I still feel that it is not very good. I don't know who you mean by 'raidguard', is it your boss? I hope he can see and take this issue seriously.
- Sun Nov 17, 2024 5:44 am
- Forum: Ideas and Suggestions
- Topic: Demolishers too easy to kill through some means.
- Replies: 4
- Views: 22188
Re: Demolishers too easy to kill through some means.
To quote FFF # 429
"Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly and efficiently due to a well-executed ...
"Demolisher combat can be fun and strategic. Each one is a boss fight to unlock a new territory. Demolishers are definitely the toughest enemies in the game. When something which at first seemed impossible to kill, can later be killed quickly and efficiently due to a well-executed ...
- Tue Jun 25, 2024 8:51 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 4365
Re: Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
- Sun Jun 23, 2024 4:24 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 4365
Re: Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
- Sun Jun 23, 2024 12:53 pm
- Forum: Outdated/Not implemented
- Topic: Burner inserter is misplaced
- Replies: 8
- Views: 4365
Burner inserter is misplaced
... harder, so it should be placed at the end rather than the start, since people are worse at the start but better at the end. You don't put the boss at the start and the tiny rat at the end.
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
To be placed at the end it should be better than electric inserters, not worse.
If we allow fuel type to ...
- Fri Dec 31, 2021 6:45 am
- Forum: Ideas and Suggestions
- Topic: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
- Replies: 3
- Views: 2590
Re: race slots, for enemies, so you could download multiple races, and have the game pick one for a playthrough.
... could be implemented the game needs to support more types of enemies. Because a mod cannot handle all the movements and other behavior without massive cpu-usage.
In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
In general I point here also to https://forums.factorio.com/viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
- Sun Nov 14, 2021 7:43 am
- Forum: Frequently Suggested / Link Collections
- Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
- Replies: 6
- Views: 17441
Re: Enemy Variations / Enemy Variety / New Enemies / Boss
I'll throw these here for those who want different types of enemies. :D
Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager ...
Enemy manager to spawn different types of attack waves (e.g flyer waves, drop ships waves). You can also manage enemy strength, how each race spawns, how they expand and etc.
https://mods.factorio.com/mod/enemyracemanager ...
- Mon Nov 01, 2021 11:15 pm
- Forum: Ideas and Suggestions
- Topic: Stop main menu wallpaper animation when minimized, pause when in game
- Replies: 10
- Views: 5582
Stop main menu wallpaper animation when minimized, pause when in game
... to have the game pause and go silent when minimized. Together with the option to minimize the game when loosing focus this would make alt-tab a "boss key". It would be possible to just accept an incoming voice or video call and the game would go quite automatically. As is any interruption of game ...
- Thu Apr 15, 2021 4:54 am
- Forum: Ideas and Suggestions
- Topic: Fly, Swim, Dig !...
- Replies: 3
- Views: 3161
Re: Fly, Swim, Dig !...
There are lots of such suggestions here. Some good starting point is
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
viewtopic.php?f=80&t=139 Enemy Variations / Enemy Variety / New Enemies / Boss
- Mon Nov 30, 2020 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Change colors of efficiency and/or productivity modules?
- Replies: 14
- Views: 6845
Re: Change colors of efficiency and/or productivity modules?
My boss has one form of colour blindness. He asked me this afternoon if I could change some colours on an Excel graph I'm producing because he can't distinguish some sort of orange with some sort of green. I spent 20 minutes juggling with colours to try and produce a version of my graph (4 colours ...
- Mon Nov 09, 2020 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Text plates
- Replies: 46
- Views: 21374
Re: Text plates
... saying something is better than nothing, but I also fully understand a potential mod creator not to wanting to produce a result that doesn't meet his/her standards. I hate when my boss explicitly requests me to do something despite the fact I consider of inadequate quality what I'm able to produce.
- Tue Oct 27, 2020 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 7106
Re: Flying spitters
... but no mines... You can have a surprise behind your wall.
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
Yes. Kind of boss. For fun, challenge and "no repair, just rebuild".
As I explained before, I think flyers would be a good ...
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
Yes. Kind of boss. For fun, challenge and "no repair, just rebuild".
As I explained before, I think flyers would be a good ...
- Tue Oct 27, 2020 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 7106
Re: Flying spitters
... and vehicle. If cannot see enemy spawn random biter. On death create big acid splash.
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
As I explained before, I think flyers would be a good challenge without switching things up too much.
Awesome, but impractical. This one would probably sooner show up in a mod like being a boss in Rampant.
As I explained before, I think flyers would be a good challenge without switching things up too much.