For loading splitters/belts from mining drills, there is a workaround with circuit conditions:
https://www.reddit.com/r/factorio/comments/1r9dy7v/full_belt_from_mining_drills
Add a belt before the splitter (which is being loaded by the miner) and connect it to the miner. Set the belt to read all ...
Search found 1071 matches: Splitter
Searched query: +Splitter
- Tue May 26, 2026 2:08 pm
- Forum: Outdated/Not implemented
- Topic: Restore inserter-to-splitter item throughput to 1.1 speeds
- Replies: 2
- Views: 1371
- Mon Apr 20, 2026 11:26 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4677
Re: Add "quality priority" to inserters
... and why. It is possible to recycle only the excess above 55 per minute instead of almost everything with a few extra combinators blocking a splitter in the top right corner, i was too lazy to add.
2) Minimum footprint (space efficiency).
5) The system must be reconfigurable to any other end ...
2) Minimum footprint (space efficiency).
5) The system must be reconfigurable to any other end ...
- Mon Apr 20, 2026 12:18 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 4677
Re: Add "quality priority" to inserters
... and why. It is possible to recycle only the excess above 55 per minute instead of almost everything with a few extra combinators blocking a splitter in the top right corner, i was too lazy to add.
2) Minimum footprint (space efficiency).
5) The system must be reconfigurable to any other end ...
2) Minimum footprint (space efficiency).
5) The system must be reconfigurable to any other end ...
- Tue Mar 31, 2026 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Swap splitter priority ui top and bottom
- Replies: 0
- Views: 325
Swap splitter priority ui top and bottom
TL;DR
Swap splitter priority ui top and bottom
What?
Switch the position of the input and output splitter priorities.
Splitter orig.png
Splitter.png
Why?
If a splitter faces north, the input is in the bottom, and the UI input is in the top. And the output on top, UI on bottom. But, the ...
Swap splitter priority ui top and bottom
What?
Switch the position of the input and output splitter priorities.
Splitter orig.png
Splitter.png
Why?
If a splitter faces north, the input is in the bottom, and the UI input is in the top. And the output on top, UI on bottom. But, the ...
- Tue Feb 17, 2026 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Let the New "No Item" Signal be Selected Directly from the GUI
- Replies: 0
- Views: 471
Let the New "No Item" Signal be Selected Directly from the GUI
TL;DR
Allow the "No Item" (gray 🚫) signal that appears in circuit-controlled splitters to be selected from the GUI when setting filters on splitters.
What?
When splitters got circuit control a few months ago, this introduced a new signal, "No Item." The only place this appears normally is in the ...
Allow the "No Item" (gray 🚫) signal that appears in circuit-controlled splitters to be selected from the GUI when setting filters on splitters.
What?
When splitters got circuit control a few months ago, this introduced a new signal, "No Item." The only place this appears normally is in the ...
- Tue Jan 27, 2026 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Spiltter soft vs hard filters, and no item wildcard
- Replies: 4
- Views: 683
Re: Spiltter soft vs hard filters, and no item wildcard
Use case for soft filters:
Multiple parallel sushi belts, with one exit for red circuits.
At present, you need separate filtered splitters for each sushi lane, merging the red filtered outputs after the exit.
With soft filters, each lane can send red circuits towards the exit without blocking other ...
Multiple parallel sushi belts, with one exit for red circuits.
At present, you need separate filtered splitters for each sushi lane, merging the red filtered outputs after the exit.
With soft filters, each lane can send red circuits towards the exit without blocking other ...
- Tue Jan 27, 2026 8:29 am
- Forum: Ideas and Suggestions
- Topic: Spiltter soft vs hard filters, and no item wildcard
- Replies: 4
- Views: 683
Re: Spiltter soft vs hard filters, and no item wildcard
If I understood right, it could easily be achieved with combinations of splitters.
It's general rule of thumb not to add such things, to keep core idea that anything from basic ones and zeroes, even if you had to come up with some 'trick' that has become basic themselves. That's why they don't add ...
It's general rule of thumb not to add such things, to keep core idea that anything from basic ones and zeroes, even if you had to come up with some 'trick' that has become basic themselves. That's why they don't add ...
- Sun Jan 25, 2026 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Spiltter soft vs hard filters, and no item wildcard
- Replies: 4
- Views: 683
Re: Spiltter soft vs hard filters, and no item wildcard
... a design that used a deconstruction planner as the NO EXIT THIS LANE marker, the big red square is a nice visual indicator that that lane of the splitter output is blocked. I do agree that it would be nice if that was a setting rather than a workaround, especially if it was configurable via circuits.
- Wed Dec 31, 2025 11:25 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 183
- Views: 85043
Re: Ability to craft lower quality with higher quality
... If you relabel a quality part, and merge it into your normal-quality production chain, your job is done. It can make its way through any filter splitters, filter inserters, logistic bot systems, trains, space platforms, circuit conditions, AND assemblers/chemplants/EM plants, exactly as a normal ...
- Tue Nov 25, 2025 7:53 am
- Forum: Ideas and Suggestions
- Topic: "Any Quallity" signal to Combinators
- Replies: 3
- Views: 552
Re: "Any Quallity" signal to Combinators
Maybe it could be additional Mode parameter like that you need to pass to splitter rather than adding this to each signal
- Mon Oct 13, 2025 3:02 am
- Forum: Ideas and Suggestions
- Topic: Extend the full feature set of splitter also to lane splitters
- Replies: 0
- Views: 396
Extend the full feature set of splitter also to lane splitters
TL;DR
Add circuit control to lane splitter and fast/express/turbo lane splitter
What?
Recently splitter have gotten circuit control logic. This feature was not added to the lane splitter at the same time.
The base game also only defines lane splitters for yellow belts. The other belt speeds are ...
Add circuit control to lane splitter and fast/express/turbo lane splitter
What?
Recently splitter have gotten circuit control logic. This feature was not added to the lane splitter at the same time.
The base game also only defines lane splitters for yellow belts. The other belt speeds are ...
- Tue Oct 07, 2025 10:47 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 3307
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
... each potential output require a dedicated slot whereas for items it can be the same inserter that output them on a belt filtered later with splitter, for fluid if you have static setup where the recycler will have always the same input it's not so complicated, but as soon as you try to have a ...
- Mon Oct 06, 2025 11:02 pm
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 3307
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
... each potential output require a dedicated slot whereas for items it can be the same inserter that output them on a belt filtered later with splitter, for fluid if you have static setup where the recycler will have always the same input it's not so complicated, but as soon as you try to have a ...
- Tue Sep 30, 2025 10:36 pm
- Forum: Ideas and Suggestions
- Topic: Allow quality range conditions in circuit conditional GUIs
- Replies: 4
- Views: 568
Allow quality range conditions in circuit conditional GUIs
TL;DR
Allow the quality range setting seen on inserter and splitter filters to be used in circuit control GUIs, like decider and arithmetic combinators, enable/disable circuit settings, etc.
What?
I would like to use the :any-quality:, >, <, =, >=, <=, ~= quality evaluators inside of signal ...
Allow the quality range setting seen on inserter and splitter filters to be used in circuit control GUIs, like decider and arithmetic combinators, enable/disable circuit settings, etc.
What?
I would like to use the :any-quality:, >, <, =, >=, <=, ~= quality evaluators inside of signal ...
- Sat Sep 27, 2025 5:12 pm
- Forum: Outdated/Not implemented
- Topic: New preference tick box: mini pause if manual action + 2 more
- Replies: 2
- Views: 725
New preference tick box: mini pause if manual action + 2 more
... change the recepy to something wrong (aka accident/rush/human error) and the inserters already filled it in?
Did you ever added a filter to a splitter but the items when through it already?
The ideea is simple, IF this tick box is on (if it's off it's what we have now, nothing changed), there ...
Did you ever added a filter to a splitter but the items when through it already?
The ideea is simple, IF this tick box is on (if it's off it's what we have now, nothing changed), there ...
- Thu Sep 25, 2025 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Make "No item" normally selectable for filters
- Replies: 1
- Views: 975
Make "No item" normally selectable for filters
I think this "No item" virtual object should be selectable as a filter for splitters from the filter menu (as well as for other logistics options that may benefit from such a filter, for whatever reason):
09-25-2025, 18-43-05.png
It's a small thing, and it isn't necessary to have this ...
09-25-2025, 18-43-05.png
It's a small thing, and it isn't necessary to have this ...
- Fri Sep 19, 2025 5:27 am
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 25
- Views: 5944
Special Splitter Shenanigans Survey
Special Splitter Shenanigans Survey
TL,DR; Which of the behaviors pictured below makes sense to you? How far down the rows do things make sense?
Some spec details
1. Running directly into a curved belt will fail with "curved belt in the way"
- Justification: in absence of failures, smart belt ...
TL,DR; Which of the behaviors pictured below makes sense to you? How far down the rows do things make sense?
Some spec details
1. Running directly into a curved belt will fail with "curved belt in the way"
- Justification: in absence of failures, smart belt ...
- Tue Sep 16, 2025 8:19 am
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 41141
Circuit Network Integration for Splitters
TL;DR
Add the ability to connect splitters to the circuit network.
Why
Currently, splitters are powerful, but they’re “dumb” – While inserters and belts can be wired to the circuit network, splitters remain outside that system, which creates a limitation in advanced factory design.
If splitters ...
Add the ability to connect splitters to the circuit network.
Why
Currently, splitters are powerful, but they’re “dumb” – While inserters and belts can be wired to the circuit network, splitters remain outside that system, which creates a limitation in advanced factory design.
If splitters ...
- Wed Sep 10, 2025 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 26
- Views: 17962
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
... but might be messier to find a good UI.) Alternatively, a new separate option.
Spoilage filter.png
Realistically though it would be a splitter option, like sorting out the bad apples as they pass some optical inspection equipment. Then you'd have to constantly keep the produce flowing to ...
Spoilage filter.png
Realistically though it would be a splitter option, like sorting out the bad apples as they pass some optical inspection equipment. Then you'd have to constantly keep the produce flowing to ...
- Fri Aug 22, 2025 4:36 am
- Forum: Ideas and Suggestions
- Topic: Add Target priorities to artillery
- Replies: 1
- Views: 692
Add Target priorities to artillery
... mod and they have giant nest that have millions of HP and that waste a lot ammo. Be able to ignore some target playing some mod with artillery turret would be a big plus. For normal play I guess... kill nest only and leave worms alive saving ammo ? Kill Splitter nest in priority cause :twisted: