Search found 435 matches: Ships

Searched query: +Ships

by Trakis
Mon Apr 06, 2026 4:53 pm
Forum: Ideas and Suggestions
Topic: Icon for all inner planets for ship naming
Replies: 0
Views: 222

Icon for all inner planets for ship naming

TL;DR
One icon to combine all 4 inner planets (Nauvis, Vulcanus, Fulgora, Gleba) to use when naming ships (or any other entities you wish)


What?
When setting up ship logistics, lots of players use icons to name their ships. This helps them easily use image cues to quickly determine what each ...
by Hurkyl
Fri Apr 03, 2026 2:18 pm
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 4701

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

... would had to be balanced due to this. Someone forgot that this change would lead to balancing asterodis casue some people use steam power to fuel ships in space

Just to make this explicit....

The thread has given explicit examples of real world use cases that relied on the boiler/heat exchanger ...
by Necronium
Fri Apr 03, 2026 11:58 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 4701

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

... any change cause someone has problem that it is already solvable by already existing things and this blaancing would change other things that would had to be balanced due to this. Someone forgot that this change would lead to balancing asterodis casue some people use steam power to fuel ships in space
by mehonje
Fri Feb 27, 2026 4:01 pm
Forum: Ideas and Suggestions
Topic: Request for Maritime logistics
Replies: 7
Views: 2342

Re: Request for Maritime logistics


I'm a teacher in Logistics and I talked about this with my colleagues (introducing ships into Factorio). But I argued that mechanically, it would be very similar to trains. In your opinion, how would ships differ from trains logistically?


Cargo ships could be much slower than trains, but able to ...
by sbsbsbsb
Thu Feb 26, 2026 5:13 am
Forum: Ideas and Suggestions
Topic: Platform/Planet specific stats
Replies: 0
Views: 218

Platform/Planet specific stats

So I am currently building space ships, and there is of course the approach of crunching numbers and calculating everything.
However it got me thinking after improving some non-obvious details (How much does removing mass improve the ships performance?) that we'd want to actually see the numbers.

So ...
by aka13
Fri Dec 19, 2025 9:01 am
Forum: Ideas and Suggestions
Topic: Maintenance to make ships with paths and rooms
Replies: 3
Views: 720

Re: Maintenance to make ships with paths and rooms

I think that with the hubs limitations, and the fact that most designs use belts in one way or the other, belts could be seen as paths, no? ;)
by Stargateur
Thu Dec 18, 2025 7:27 pm
Forum: Ideas and Suggestions
Topic: Maintenance to make ships with paths and rooms
Replies: 3
Views: 720

Re: Maintenance to make ships with paths and rooms


There’s a reason they’re called space “platforms” and not space “ships”. They’re not really meant to be anything like traditional scifi spaceships, but rather factories with thrusters. They don’t even have a traditional hull, unless you place some stone walls and pretend they are one.


it's a game ...
by CyberCider
Wed Dec 17, 2025 5:53 pm
Forum: Ideas and Suggestions
Topic: Maintenance to make ships with paths and rooms
Replies: 3
Views: 720

Re: Maintenance to make ships with paths and rooms

There’s a reason they’re called space “platforms” and not space “ships”. They’re not really meant to be anything like traditional scifi spaceships, but rather factories with thrusters. They don’t even have a traditional hull, unless you place some stone walls and pretend they are one.
by imTheSupremeOne
Tue Dec 16, 2025 3:28 pm
Forum: Ideas and Suggestions
Topic: Maintenance to make ships with paths and rooms
Replies: 3
Views: 720

Maintenance to make ships with paths and rooms

TL;DR
Your idea in one sentence. Pictures are more worth than words.

I think Ships would look better if they had more empty space, paths rooms in them.

What?
What do you want to suggest

Introduce breakage and maintenance through some sort of repair robots that would require you to leave empty ...
by evanrinehart
Tue Dec 02, 2025 4:40 pm
Forum: Ideas and Suggestions
Topic: Disable damage alerts for specific spaceships/surfaces
Replies: 2
Views: 600

Re: Disable damage alerts for specific spaceships/surfaces

Ships "designed" to get damaged and continually repair themselves is similar to a defense wall on a planet which is continually supplied by repair packs. Seems like they'd both satisfy this desire to disable their damage warning, or neither.

Since the warning becomes kind of pointless in both cases ...
by dabalciunas
Tue Dec 02, 2025 9:05 am
Forum: Ideas and Suggestions
Topic: Disable damage alerts for specific spaceships/surfaces
Replies: 2
Views: 600

Disable damage alerts for specific spaceships/surfaces

Some spaceships get minor damage and that is totally acceptable. The ship is planned to repair such minimal damage.

The problem is, damage alerts get mixed with planet damage alerts from biters/etc, which are utterly important. No one has patience to constantly check the damage in this case, since 99 ...
by Amelek
Sun Nov 30, 2025 6:32 pm
Forum: Ideas and Suggestions
Topic: Research for +1 Landing Pads per Surface
Replies: 25
Views: 5646

Re: Add an infinite technology to increase Cargo Landing Pad limit

... imho, this use case would be very minor.

- You could export stuff to orbit and then import somewhere else on same planet
Aside from the fact that ships don't drop stuff that they are also requesting, you could just use a train to do same in more efficient and probably faster manner.

- It is ...
by Dogmai
Sat Nov 29, 2025 11:19 am
Forum: Ideas and Suggestions
Topic: Ship Building QOL Features
Replies: 0
Views: 332

Ship Building QOL Features

... for construction materials.].

Why?
Ship building is a pain in the ass, there is far too much clicking and mouse movement required for building ships from Blueprints.

This is especially true for adding quality parts, like I might have 3 epic crushers, but no, the game wants me to send up 10 when ...
by KBarry
Wed Nov 19, 2025 10:26 pm
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 51
Views: 35334

Sending objects between space platforms

... an interrupt to send when it’s requested, or you need to centralize them and launch to space a second time. If instead you could transfer between ships then you could have say a Vulcans and gleba dedicated ship which has requests for the other, but both only travel to Nauvis and could serve as a ...
by mmmPI
Fri Nov 07, 2025 2:43 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 13190

Re: Make promethium spoil, and quickly

... washing.


Promethium science packs used to spoil, it's unlikely it comes back, nor on the chunks themselves imo.



Fast, immediate-to-science ships are already more efficient than belt storage ships for 10k+ SPM. At this scale (5000+ tons), ship weight becomes the limiting factor of speed. Belt ...
by RockPaperKatana
Thu Nov 06, 2025 4:28 pm
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 13190

Re: Make promethium spoil, and quickly

... while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term burst speed to arrive at high density promethium ...
by CyberCider
Thu Nov 06, 2025 3:51 pm
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 13190

Re: Make promethium spoil, and quickly

... quite have a full understanding of space platform mechanics, because at the time Space Age had only released recently. I made it with the idea that ships could be increasingly made faster by making them smaller, aka more space efficient, aka higher quality and more cleverly designed. However, this is ...
by h.q.droid
Thu Nov 06, 2025 8:10 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 13190

Re: Make promethium spoil, and quickly

... while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term burst speed to arrive at high density promethium ...
by RockPaperKatana
Thu Nov 06, 2025 6:55 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 13190

Re: Make promethium spoil, and quickly

... while being about 6x as effective as not using it. Giving them spoil time would make vastly different builds more interesting, as more aspects of ships would matter instead of only size and belt density now, such as platform speed (both short term burst speed to arrive at high density promethium ...
by Shadowhawk
Mon Nov 03, 2025 7:11 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 13190

Re: Make promethium spoil, and quickly

... collect the prometium.
Or you can combine the 2 solutions.

Though really it hardly mathers in a single player game. If people like to make huge ships and beltweave so they can store a little prometium on it sure. Its inefficient to do it that way. But since resoures are infinite you can make ...

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