... feel like doing that, as I would have to additionally fit the spawn rates somehow with the circuit network.
A direct output on the space platform of the spawn rate per asteroid would allow me to regulate the speed of my ships depending on their capability.
Alternatively a radar could output the rate.
Search found 393 matches: Ships
Searched query: +Ships
- Tue May 13, 2025 6:52 am
- Forum: Ideas and Suggestions
- Topic: Asteroid spawning rate as output from space platform
- Replies: 1
- Views: 108
- Tue May 13, 2025 6:45 am
- Forum: Ideas and Suggestions
- Topic: Also show turret range for 'ghost' turrets
- Replies: 1
- Views: 98
Also show turret range for 'ghost' turrets
... 2.0.48 added Show existing turrets' radius when holding a turret to be built which is really helpful when designing base defences.
When designing ships however, I normally first place ghosts for everything, before I tell the platform to request the materials from the planet below. Having the turret ...
When designing ships however, I normally first place ghosts for everything, before I tell the platform to request the materials from the planet below. Having the turret ...
- Sat Apr 26, 2025 1:52 am
- Forum: Ideas and Suggestions
- Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
- Replies: 39
- Views: 2183
Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
... the "wrong thing" - which I liked - but the Design was there all along to guide me to the right goal, which I ultimately found. I have since built ships which can travel to the Shattered Planet without using Rockets at all , but that was now an intentional choice of mine to do it wrong.
So what do ...
So what do ...
- Mon Apr 21, 2025 7:09 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... of his responses) about not changing the resistance specifically (rather than the targeting algorithm itself) because of meme nuke explosive/laser ships (which to me even if the resistance suggestion went through, I still think its worth over the meme ships, so I think its not a strong enough ...
- Sat Apr 19, 2025 8:29 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... before responding till it does, or you just have never made a prom ship.
My point is that if your change is pushed onto the game, there will be ships that start failing because their average output damage will be lowered.
And then those players will come and explain to you that you must be ...
My point is that if your change is pushed onto the game, there will be ships that start failing because their average output damage will be lowered.
And then those players will come and explain to you that you must be ...
- Sat Apr 19, 2025 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... before responding till it does, or you just have never made a prom ship.
My point is that if your change is pushed onto the game, there will be ships that start failing because their average output damage will be lowered.
And then those players will come and explain to you that you must be ...
My point is that if your change is pushed onto the game, there will be ships that start failing because their average output damage will be lowered.
And then those players will come and explain to you that you must be ...
- Sat Apr 19, 2025 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... like you couldn't see them, and i provided the one i had, and another one later.
you say 'niche case' yet you argue about nukes for prom ships? I guarantee you there are at least 100x more people who would forgo nukes for huge asteroids over less damage to their prom ships so that they can ...
you say 'niche case' yet you argue about nukes for prom ships? I guarantee you there are at least 100x more people who would forgo nukes for huge asteroids over less damage to their prom ships so that they can ...
- Sat Apr 19, 2025 7:50 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... priority issue + people who won't consider this "cheating" just cause its a mod (or who prefer using nukes in space, which I guess all your prom ships do).
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
The popularity is not the #1 argument, with your ...
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
The popularity is not the #1 argument, with your ...
- Sat Apr 19, 2025 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... priority issue + people who won't consider this "cheating" just cause its a mod (or who prefer using nukes in space, which I guess all your prom ships do).
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
The popularity is not the #1 argument, with your ...
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
The popularity is not the #1 argument, with your ...
- Sat Apr 19, 2025 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... learnt of the mod + people who understand the targeting priority issue + people who won't consider this "cheating" just cause its a mod (or who prefer using nukes in space, which I guess all your prom ships do).
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
If this was an actual game change rather than a mod, it wouldn't be a popularity contest
- Fri Apr 18, 2025 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... Also the biter attack triggers are manageable in multiple ways.
Your example is a problem that occur 1 every 7 million huge asteroid on certain ships designs and is also manageable in multiple ways (more turrets , slowing down, different ammos, different priorities , ship design and so on ). That ...
Your example is a problem that occur 1 every 7 million huge asteroid on certain ships designs and is also manageable in multiple ways (more turrets , slowing down, different ammos, different priorities , ship design and so on ). That ...
- Fri Apr 18, 2025 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... Also the biter attack triggers are manageable in multiple ways.
Your example is a problem that occur 1 every 7 million huge asteroid on certain ships designs and is also manageable in multiple ways (more turrets , slowing down, different ammos, different priorities , ship design and so on ). That ...
Your example is a problem that occur 1 every 7 million huge asteroid on certain ships designs and is also manageable in multiple ways (more turrets , slowing down, different ammos, different priorities , ship design and so on ). That ...
- Fri Apr 18, 2025 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... promethium ship and I've never had an issue. Which doesn't mean there never would be one, but so far after 104 completed trips it's worked. And on ships I've taken to the shattered planet I'd have even more, and it's worked.
As you say, it's something that only happens rarely, so it doesn't sound ...
As you say, it's something that only happens rarely, so it doesn't sound ...
- Fri Apr 18, 2025 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... promethium ship and I've never had an issue. Which doesn't mean there never would be one, but so far after 104 completed trips it's worked. And on ships I've taken to the shattered planet I'd have even more, and it's worked.
As you say, it's something that only happens rarely, so it doesn't sound ...
As you say, it's something that only happens rarely, so it doesn't sound ...
- Fri Apr 18, 2025 3:38 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2734
Re: Change huge asteroid explosive resistance to 100%
... as well in case of of huge asteroids and railguns because of the one-shot mechanic while everything else does practically 0 dmg to them...
sigh, in any case check for your prom ships, if they are safe 99.99% of the time and once in a while they get hit, its probably from a damaged huge asteroid.
sigh, in any case check for your prom ships, if they are safe 99.99% of the time and once in a while they get hit, its probably from a damaged huge asteroid.
- Thu Apr 17, 2025 8:02 pm
- Forum: Ideas and Suggestions
- Topic: Allow pasting spaceship blueprints in uncharted area
- Replies: 0
- Views: 100
Allow pasting spaceship blueprints in uncharted area
When placing a spaceship blueprint allow the game to generate new chunks (that are obviously empty space)
This will make building large ships significantly easier, because needing to place down a blueprint everytime a little bit of new area gets uncovered gets really annoying.
This will make building large ships significantly easier, because needing to place down a blueprint everytime a little bit of new area gets uncovered gets really annoying.
- Sun Apr 06, 2025 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Prioritized Research Queue
- Replies: 0
- Views: 122
Prioritized Research Queue
... if you want to use the promethium science packs when they arrive from beyond the edge of the solar system. Without keeping an eye on the transport ships all the time.
Everything else in the game can be fully automated even gathering of promethium science packs.
The production bar and production ...
Everything else in the game can be fully automated even gathering of promethium science packs.
The production bar and production ...
- Sat Apr 05, 2025 6:52 am
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 23
- Views: 5355
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
I like the "Any planet" setting that got merged into here and hope that that will become the default.
Having a hub planet that other ships export finished items to for storage makes sense(given many many many players do this with malls already on planets)
When using logistic groups it is a pain when ...
Having a hub planet that other ships export finished items to for storage makes sense(given many many many players do this with malls already on planets)
When using logistic groups it is a pain when ...
- Mon Feb 24, 2025 3:27 am
- Forum: Ideas and Suggestions
- Topic: Adjust Cargo Bays to be delivered sooner
- Replies: 2
- Views: 192
Adjust Cargo Bays to be delivered sooner
... move cargo bays to the front of the queue if a shipment is going towawrds a platform requesting some?
What?
I have been building a handful of ships lately, and when launching them up, it seems like if bumped, cargo bays to be delivered first the player experience is better because as soon as ...
What?
I have been building a handful of ships lately, and when launching them up, it seems like if bumped, cargo bays to be delivered first the player experience is better because as soon as ...
- Tue Feb 18, 2025 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Replace simple width-based drag by asteroid chunk collision drag
- Replies: 2
- Views: 316
Replace simple width-based drag by asteroid chunk collision drag
... a few nice extras:
The ship slows down automatically as the asteroid density increases. This doubles as the beginner-friendly system that avoids ships from just crashing into asteroid fields head-first. Especially useful as an automatic throttle once you reach denser parts of space.
You give more ...
The ship slows down automatically as the asteroid density increases. This doubles as the beginner-friendly system that avoids ships from just crashing into asteroid fields head-first. Especially useful as an automatic throttle once you reach denser parts of space.
You give more ...