Search found 412 matches: Ships

Searched query: +Ships

by eugenekay
Tue Sep 23, 2025 2:14 pm
Forum: Ideas and Suggestions
Topic: Space age: Space rework -> space is a surface
Replies: 1
Views: 176

Re: Space age: Space rework -> space is a surface

... a surface... a different surface for each space ship. And this is what I don't get. Why are we not having just 1 single surface but with all space ships?


The simple Technical Implementation reason is that each Platform Hub starts at position 0,0 (center of Map coordinates). Moving a given ...
by Green Cat
Tue Sep 23, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: Space age: Space rework -> space is a surface
Replies: 1
Views: 176

Space age: Space rework -> space is a surface

... they will know the best what is actually possible and what not. I only want to share the ideea.

The ideea is about the space itself, no the space ships (or whatever they are called).

If you are in map editor, the space is a surface... a different surface for each space ship. And this is what I don ...
by eugenekay
Tue Sep 16, 2025 4:21 am
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 23
Views: 8026

Re: Edit destinations & copy conditions in stations/planets

Practical case:

in my experience, I manage more than 30 spaceships that send items from one planet to another. Each ship sends a different item, but the condition is always the same. Right now, I must manually recreate each stop and condition for every new ship, which is tedious and error-prone ...
by Green Cat
Mon Sep 08, 2025 5:59 pm
Forum: Ideas and Suggestions
Topic: No remote view for new experience
Replies: 0
Views: 188

No remote view for new experience

... new addition, boarding space ship from another space ship due to them getting stuck or whatever can happen. And you guesed it, this means all space ships will be smaller exactly because it will be limited by zoon (unless we can pop out, on the platform? might be a new research).

And now that i wrote ...
by GregoriusT
Mon Sep 08, 2025 2:26 pm
Forum: Ideas and Suggestions
Topic: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
Replies: 5
Views: 1102

Re: Multiple qualities of ammo in a single turret, "Out of ammo" notification options

... if you run an Ammo Belt on Nauvis for Walls, changing out the Ammo Type also causes the Notification to pop up constantly, so it is not just ships that have the Issue. >.>

If only the notification would vanish the instant the Turret gets Ammo (so it only flashes for a split second, which is ...
by dragon_gawain
Mon Sep 08, 2025 1:56 pm
Forum: Ideas and Suggestions
Topic: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
Replies: 5
Views: 1102

Re: Multiple qualities of ammo in a single turret, "Out of ammo" notification options

... there's a low period in resource collection during a high period of ammo demand (can technically happen if the chunk belts are really long for huge ships and you use a system similar to mine where collectors only collect chunks if the hub is missing them, and I read the chunk input belts as well to ...
by koziolek
Fri Sep 05, 2025 9:58 pm
Forum: Ideas and Suggestions
Topic: Turret range is barely visible when building new one
Replies: 3
Views: 500

Turret range is barely visible when building new one

... would reach on Nauvis (and Gleba?). Combine that with remote view and roboports overlay you are even more screwed.

Guess how far new rocket turret will reach:

obraz.png


For comparison: it's not a problem on ships. I guess it's because there's plain black background and no roboports?

obraz.png
by eugenekay
Sat Aug 23, 2025 11:49 pm
Forum: Ideas and Suggestions
Topic: Reducing impact of promethium harvesting on UPS
Replies: 7
Views: 624

Re: Reducing impact of promethium harvesting on UPS

changing the recipe cost would further divide by 5 the number of ships required (or the width/size of behemoth ships).

It would also increase the "Storage Density" of the Asteroid Chunks within each ship, altering all of the math for Promethium Science prerequisites. One of the primary Challenges ...
by FasterJump
Sat Aug 23, 2025 11:21 pm
Forum: Ideas and Suggestions
Topic: Reducing impact of promethium harvesting on UPS
Replies: 7
Views: 624

Re: Reducing impact of promethium harvesting on UPS

Even if the number of asteroid sprites is minimized, changing the recipe cost would further divide by 5 the number of ships required (or the width/size of behemoth ships). A player using 10 ships to achieve its SPM would only need 2 to keep up with other science packs, effectively dividing by 5 the ...
by Green Cat
Wed Aug 20, 2025 10:33 pm
Forum: Ideas and Suggestions
Topic: No gamble quality via material for quality
Replies: 4
Views: 561

No gamble quality via material for quality

... you don't even need so much of said area. While if epic and legendary, actually even rare, need local producs as ingredience (like the tier 3 moduels) then this will encourage everyone to expand the factory on each planet. Let me not even start with building more space ships for prometeus farming
by torndar
Sun Aug 17, 2025 7:33 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 25
Views: 8044

Re: Allow option to import item from more than 1 planet to platform without duplicating the request

My use case would be pulling lower tier modules back to the module production planet for recycling. I have "looper" ships that do circuits and it'd be nice for them to be able to both pick up the lower tier modules and deliver upgraded ones.
by Sad_Brother
Sun Aug 17, 2025 11:07 am
Forum: Ideas and Suggestions
Topic: Crushers with "Set Recipe" should only be set by recipe signals
Replies: 3
Views: 368

Re: Crushers with "Set Recipe" should only be set by recipe signals

... without signal. :?
Other recipes ask Crusher to "produce" while these - to consume.
It seems it can be usable before "Advanced" tech, but after that it definitely recycle recipes would be better. :idea:
Removing it would break some ships. Changing too.
Option to "Simplified recipe usage"? :idea:
by Naditz99
Wed Jul 16, 2025 8:29 pm
Forum: Ideas and Suggestions
Topic: Connect Thruster to Circuit Network
Replies: 0
Views: 231

Connect Thruster to Circuit Network

... power before finally shutting down due to fuel starvation.

My Idea of the GUI:
https://i.imgur.com/lR6gqVj.png


Why?
I'd like to limit my ships' speed to conserve fuel by allowing them to "coast" at lower velocities. I also assume it's easier to protect a ship from asteroids when it's ...
by mikehendi
Thu Jun 26, 2025 8:57 am
Forum: Ideas and Suggestions
Topic: Space Platform specific: Allow chunk generation by blueprint ghosts
Replies: 0
Views: 332

Space Platform specific: Allow chunk generation by blueprint ghosts

Why: Space platforms initially generate very few chunks, making it hard to blueprint paste (copies of) larger ships/haulers.

I suggest changed chunk generation behaviour for space platforms exclusively (not on planets): blueprint ghost tiles should trigger the generation of adjacent chunks, so the ...
by sarfact
Wed Jun 25, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 7
Views: 3245

Re: Vehicle suggestions

... run on diesel fuel already exist as a mod :
https://mods.factorio.com/mod/kj_warrig

So is the cargo ship ! https://mods.factorio.com/mod/cargo-ships

And the bridges :https://mods.factorio.com/mods/kapaer/beautiful_bridge_railway

And the Islands : https://mods.factorio.com/mod/islands_world ...
by Ned Coates
Tue Jun 17, 2025 2:16 am
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 7
Views: 719

Space Plateform Sorting

... the default names('Is Full of Bees' is a favorite) but after you have a dozen+ platforms floating around it can become difficult to quickly look for the platform performing a specific process.

Why?
If I could sort platforms into "science ships" and "resource haulers" it would help with menuing.
by undertow_
Sat Jun 14, 2025 9:48 pm
Forum: Ideas and Suggestions
Topic: Promethium science Pack Requirement Adjustment
Replies: 0
Views: 312

Promethium science Pack Requirement Adjustment

... the creation of a truly mega base for all science packs is the Promethium Science Pack. As soon as you place even a few Promethium science ships, all the UPS optimizations you've painstakingly implemented elsewhere in your base become irrelevant. It's incredibly frustrating.

So why don't we ...
by konage
Wed Jun 11, 2025 12:19 pm
Forum: Ideas and Suggestions
Topic: Allow to set turret filters per groups/properties
Replies: 4
Views: 896

Re: Allow to set turret filters per groups/properties

+1, very relevant for prom ships too
by pantabo1
Fri May 16, 2025 4:21 pm
Forum: Ideas and Suggestions
Topic: Make railguns not hit opened gates
Replies: 2
Views: 518

Make railguns not hit opened gates

TL;DR
When a gate is open, they should not get damaged by a rail gun shot.


What?
Currently, there is no good reason to use gates on space ships, especially when using rail guns. similar on the planets.
Maybe even partially opened gates could be missed by rail guns?


Why?
There is currently ...
by das-Iro
Tue May 13, 2025 6:52 am
Forum: Ideas and Suggestions
Topic: Asteroid spawning rate as output from space platform
Replies: 1
Views: 534

Asteroid spawning rate as output from space platform

... feel like doing that, as I would have to additionally fit the spawn rates somehow with the circuit network.

A direct output on the space platform of the spawn rate per asteroid would allow me to regulate the speed of my ships depending on their capability.
Alternatively a radar could output the rate.

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