Search found 491 matches: Ships

Searched query: +Ships

by macdjord
Sat Sep 05, 2026 4:34 am
Forum: Ideas and Suggestions
Topic: Space platforms should not automatically wait for silos to be loaded; add a 'rocket loading' schedule condition instead
Replies: 3
Views: 104

Re: Space platforms should not automatically wait for silos to be loaded; add a 'rocket loading' schedule condition inst

... launches]
OR [120s elapsed time]
The inactivity timer gives time for the widgets to be assigned to silos. The pending-launches check ensures the ships doesn't leave before they launch, even if it takes more than 5s for the bots to deliver all the widgets. And the elapsed time creates an escape ...
by Alfonse215
Thu Sep 03, 2026 4:51 pm
Forum: Ideas and Suggestions
Topic: [2.1] certain Space Platform Requests should not dump to Planet.
Replies: 22
Views: 859

Re: [2.1] certain Space Platform Requests should not dump to Planet.

... earlier and i ignored it because it is example specific and not generalizable. If i construct a different scenario; let's say a freigher that ships items from vulcanus to fulgora with a stop at nauvis to unload excess items of that type if nauvis requests it, but keeping a minimum request for ...
by tottoko
Thu Sep 03, 2026 4:47 pm
Forum: Ideas and Suggestions
Topic: [2.1] certain Space Platform Requests should not dump to Planet.
Replies: 22
Views: 859

Re: [2.1] certain Space Platform Requests should not dump to Planet.


Thanks tottoko, what you point out didn't even cross my mind. Ships with trash in their slots cannot leave orbit.
I think that is an acceptable downside of using the mechanic. Just like with the Robot-Network you would need to make sure there is enough inventory available.
And then again, a player ...
by danischu
Thu Sep 03, 2026 3:22 pm
Forum: Ideas and Suggestions
Topic: [2.1] certain Space Platform Requests should not dump to Planet.
Replies: 22
Views: 859

Re: [2.1] certain Space Platform Requests should not dump to Planet.

... earlier and i ignored it because it is example specific and not generalizable. If i construct a different scenario; let's say a freigher that ships items from vulcanus to fulgora with a stop at nauvis to unload excess items of that type if nauvis requests it, but keeping a minimum request for ...
by danischu
Thu Sep 03, 2026 1:54 pm
Forum: Ideas and Suggestions
Topic: [2.1] certain Space Platform Requests should not dump to Planet.
Replies: 22
Views: 859

Re: [2.1] certain Space Platform Requests should not dump to Planet.

Thanks tottoko, what you point out didn't even cross my mind. Ships with trash in their slots cannot leave orbit.
I think that is an acceptable downside of using the mechanic. Just like with the Robot-Network you would need to make sure there is enough inventory available.
And then again, a player ...
by danischu
Thu Sep 03, 2026 1:40 pm
Forum: Ideas and Suggestions
Topic: [2.1] certain Space Platform Requests should not dump to Planet.
Replies: 22
Views: 859

Re: [2.1] certain Space Platform Requests should not dump to Planet.

... them AND you need a handshake protocal to get the new ship into your signal cycle. This is slow and unreliable, i.e. what happens if by chance 2 ships arrive at the same orbit at the same tick, breaking the handshake? etc.

Alternatively you would need 2 radars for each connection so that every ...
by takemikazuchi
Fri Aug 28, 2026 5:22 pm
Forum: Ideas and Suggestions
Topic: Logistic Network limitation
Replies: 2
Views: 277

Logistic Network limitation

... plattforms though.
If i have a stationary plattform orbiting Nauvis, i want to import items arriving from different planets with their own freight ships. So i set a request group in the nauvis plattform hub, requesting all those items (import from station).
Now i want to have a new ship, which is ...
by Rubik_Mind
Thu Aug 27, 2026 10:18 am
Forum: Ideas and Suggestions
Topic: QOL request: remove default planet for cargo requests from blueprint
Replies: 1
Views: 181

QOL request: remove default planet for cargo requests from blueprint

TLDR:
remove default planet when requesting buildings by adding a request section with a blueprint in hand, so ships can easily be built in orbits other than nauvis.
(images below might be all you need to see.)



what:
in space hub when "add section" is clicked with a blueprint in hand, all building ...
by mmmPI
Thu Aug 27, 2026 6:17 am
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1224

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

... increase the ouput buffer of captive spawner, it would just appears to me as easier to achieve 100% uptime, it would give me "more time" for my ships to travel without my spawner clogging.

You may see it as a "reason" to make legendary spawner, because they would allow the user more flexibility ...
by DamnPhotons
Mon Aug 24, 2026 12:54 am
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1224

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

... ship to sit at the edge of the solar system for 20-25 minutes not collecting asteroids? And you want to throw in synchronizing the schedules of 5 ships on top of that? I take advantage of my time it by not having any downtime in my egg processing. You have downtime by having a second ship carry the ...
by Alfonse215
Sun Aug 23, 2026 10:55 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1224

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

... of your eggs "at once"; you need to get them "in 25 minutes", because that's how long you said it took to consume your promethium: "My Promethium ships consumes 2.16 million eggs in 25 minutes." It doesn't matter if if you get those eggs in one titanic rocket launch or multiple serieses of launches ...
by majik1213
Sun Aug 23, 2026 8:05 pm
Forum: Ideas and Suggestions
Topic: Space Timer
Replies: 2
Views: 267

Re: Space Timer

... if you could extract modulus max as a variable for dividing into thirds instead of manually setting it each time so you can adjust more efficiently. I did modulus 25,200 to set the clock to a day on Nauvis, which is 7 minutes. Then set the three ships to a circuit of T<8,4000, 8400<=T<=16800, T>16800
by majik1213
Sun Aug 23, 2026 5:48 pm
Forum: Ideas and Suggestions
Topic: Space Timer
Replies: 2
Views: 267

Space Timer

... to depart a planet during the first 1/3 of a "day tick" in space, which we define. Ship 2 uses next 1/3, and ship 3 uses final 1/3. Now, the three ships are leaving planets back and forth in thirds based on a universal timer and resources are delivered to the planet in a more continuous fashion.
by DamnPhotons
Sun Aug 23, 2026 5:24 pm
Forum: Ideas and Suggestions
Topic: Captive Biter Spawner Max Output Bufffer Scale With Quality
Replies: 16
Views: 1224

Re: Captive Biter Spawner Max Output Bufffer Scale With Quality

... even more relevant, since you can easily send a signal to hold the eggs until the promethium ship is ready to receive them at Nauvis.
My Promethium ships consumes 2.16 million eggs in 25 minutes. I want to launch that all at once, instead of waiting for it to trickle in. So I need 21.6k spawners ...
by Liagala
Sat Aug 22, 2026 8:54 am
Forum: Ideas and Suggestions
Topic: planet selection on logistic request groups
Replies: 8
Views: 852

Re: planet selection on logistic request groups

... to import construction requests from?

I'd love to keep a stock of belts/inserters/whatever on a stationary ship above a surface, and let visiting ships request one or two from it when they stop in (to replace something that was damaged, or to build out a little change I made or whatever). Being ...
by EmSic
Tue Aug 18, 2026 7:18 pm
Forum: Ideas and Suggestions
Topic: Make "Unload" option on ships have more options
Replies: 2
Views: 262

Re: Make "Unload" option on ships have more options

Oh you mean set a request for 0 QPs on the promethium ship but from nauvis?

So for example, 800QPs from Aquilo and 0 QPs from Nauvis?
by pondohou
Mon Aug 17, 2026 4:22 pm
Forum: Ideas and Suggestions
Topic: Abillity to set range of turrets
Replies: 0
Views: 149

Abillity to set range of turrets

... What?
I want to be able to reduce the size of the range of turrets, maybe with a shortcut + scrollwheel.


Why?
Right now when designing ships, i have to put turrets in odd places to have them not shoot too early, or things i don't want shot, wasting ammo. Which can be deadly in space. I'd ...
by Alfonse215
Mon Aug 17, 2026 12:17 am
Forum: Ideas and Suggestions
Topic: Make "Unload" option on ships have more options
Replies: 2
Views: 262

Re: Make "Unload" option on ships have more options

There is a hacky way to do it. A platform will not drop an item to a planet if it is also requesting that item from the planet. Even if the request is 0.

So, you can make a zero item request for QPs from Nauvis. It's not an ideal solution at all, but it does work.
by EmSic
Sun Aug 16, 2026 8:20 pm
Forum: Ideas and Suggestions
Topic: Make "Unload" option on ships have more options
Replies: 2
Views: 262

Make "Unload" option on ships have more options

I'm running into a problem when i have 2 ships carrying quantum processors (QPs).

Ship 1 is a round trip ship, it goes to all planets and delivers items.

Ship 2 is my promethium ship. It collects promethium, goes to aquilo for QPs, and then goes to Nauvis, requests eggs, crafts the science in orbit ...
by REER
Fri Aug 07, 2026 9:37 am
Forum: Ideas and Suggestions
Topic: Request: Add supply source control for space platform logistics
Replies: 0
Views: 833

Request: Add supply source control for space platform logistics

... to receive fusion fuel cells transported from Aquilo and distribute them to other platforms and Nauvis.

The advantage of this design is that ships that need fusion fuel cells and do not pass through Aquilo can refuel at Nauvis, without requiring Nauvis to launch fuel to the ships by rockets ...

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