Search found 466 matches: Ships
Searched query: +Ships
- Tue Jul 21, 2026 9:07 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Adjust star parallax to be plausible
- Replies: 5
- Views: 333
Re: [2.1] Adjust star parallax to be plausible
... with scroll_factor and star_parallax and it does not seem to have an effect on the planet. All scroll_factor settings I tested from 0.001 to 2 have the same result regarding planet visibility on my larger ships when I move to the front of the ship, the planet always disappears at the same point.
- Sat Jul 11, 2026 10:00 pm
- Forum: Ideas and Suggestions
- Topic: Simplify quality system
- Replies: 10
- Views: 818
Re: Simplify quality system
Promethium is Quality serves as a good preview of this idea. I personally do not like the change in balance that it adds, favoring Promethium mining ships for doing everything quality related, not building “a better Factory” to process materials & refine them towards producing Legendary items.
- Fri Jul 10, 2026 8:14 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 16059
Re: Change huge asteroid explosive resistance to 100%
... You say 2 row of railguns would be better than more collector in the front for UPS , just show me the result that leads to this conclusion, which ships were used to conclude this ? That should easily ground the debate in more rationnal arguments.
Again there were several changes in the game since ...
Again there were several changes in the game since ...
- Fri Jul 10, 2026 7:42 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 16059
Re: Change huge asteroid explosive resistance to 100%
... s go back to that.
By all means join the two megabase discords that exist, and ask the rest of the people there. But fwiw, I know more about prom ships than most even there. and I had the best performing prom ship for over a year. Someone else beat it a couple months ago
The real answer is you ...
By all means join the two megabase discords that exist, and ask the rest of the people there. But fwiw, I know more about prom ships than most even there. and I had the best performing prom ship for over a year. Someone else beat it a couple months ago
The real answer is you ...
- Fri Jul 10, 2026 6:46 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 16059
Re: Change huge asteroid explosive resistance to 100%
... and gave that impression, i can confirm it is an impression, i don't try to be pedantic, rather pedagogue.
You have 0 idea about promethium ships. It was a serious suggestion, and yes someone I know did do it. It was worth it for megabasing in terms of UPS optimizing. But keep being a ...
You have 0 idea about promethium ships. It was a serious suggestion, and yes someone I know did do it. It was worth it for megabasing in terms of UPS optimizing. But keep being a ...
- Thu Jul 09, 2026 1:34 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Make platform-platform-planet transfers smarter
- Replies: 6
- Views: 759
Re: [2.1] Make platform-platform-planet transfers smarter
... smart enough to deliver items as soon as they arrive there.
I've built a workaround for both having the same request group with request from both ships and platform: All traveling ships have a request for artillery remote from any planet (yes, was able to put the no-item into a request group). Read ...
I've built a workaround for both having the same request group with request from both ships and platform: All traveling ships have a request for artillery remote from any planet (yes, was able to put the no-item into a request group). Read ...
- Wed Jul 08, 2026 12:01 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Make platform-platform-planet transfers smarter
- Replies: 6
- Views: 759
Re: [2.1] Make platform-platform-planet transfers smarter
... been enabled with the recent 2.1.9 release since I thought I had tried that before and it didn't work. Might be connected to the bug that disabled ships from delivering items with leftover construction requests blocking the top of the logistics stack. Either way, thanks for the idea, as it has given ...
- Mon Jul 06, 2026 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 6
- Views: 1037
Re: Asteroid damage should scale with ship speed
Another annoying thing with damage not scaling with speed is that you cannot build ships in the orbit of Vulcanus any more. This was a common thing to do because many build their mall on Vulcanus as it is easier to get expend there.
You still can; but you have to make sure you bootstrap your ...
- Mon Jul 06, 2026 7:50 am
- Forum: Ideas and Suggestions
- Topic: Space platform requests set by circuits should not default to "All"
- Replies: 4
- Views: 376
Re: Space platform requests set by circuits should not default to "All"
... the planet and requests I'll take from other platforms.
It feels like the only way to achieve this at the moment is to have radars on resupply ships inform planets of what they have available so that the planets/stations can make more informed decisions. I think this is more circuitry than 99 ...
It feels like the only way to achieve this at the moment is to have radars on resupply ships inform planets of what they have available so that the planets/stations can make more informed decisions. I think this is more circuitry than 99 ...
- Fri Jul 03, 2026 12:28 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Make platform-platform-planet transfers smarter
- Replies: 6
- Views: 759
[2.1] Make platform-platform-planet transfers smarter
... it doesn't conflict with the maintenance stockpile at all.
Another welcome side effect: This would make "orbital depots" concept more viable... so ships only need to fly by and do transfers with a "station" above the planet rather than sit there and wait for rocket launches below. Then the "orbital ...
Another welcome side effect: This would make "orbital depots" concept more viable... so ships only need to fly by and do transfers with a "station" above the planet rather than sit there and wait for rocket launches below. Then the "orbital ...
- Thu Jul 02, 2026 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 10
- Views: 727
Re: Obtaining stone from space
... Material Sustainability" (Synthesis).
Original recipes are not affected: This is important if you add the mod when already having lots of ships, there is no need to redesign all of them.
Research
These would be unlocked via a new mid-tier research, "Asteroid Mineral Synthesis."
I’d ...
Original recipes are not affected: This is important if you add the mod when already having lots of ships, there is no need to redesign all of them.
Research
These would be unlocked via a new mid-tier research, "Asteroid Mineral Synthesis."
I’d ...
- Thu Jul 02, 2026 10:00 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Add space platform import from specific platforms
- Replies: 2
- Views: 318
Re: [2.1] Add space platform import from specific platforms
+1 to this. This would make it much simpler to have orbital platforms that request items from certain planet transfer ships and distribute it to others.
See: https://old.reddit.com/r/factorio/comme ... hip_issue/
See: https://old.reddit.com/r/factorio/comme ... hip_issue/
- Thu Jul 02, 2026 8:08 am
- Forum: Ideas and Suggestions
- Topic: Obtaining stone from space
- Replies: 10
- Views: 727
Re: Obtaining stone from space
+1 simply because I would like to provide Aquilo with concrete without having to fly ships back and forth.
I have a space station parked in Aquilo orbit to collect basic resources to supply a mall on Aquilo just for convenience of all the things only needed every now and then.
Yet the only thing you ...
I have a space station parked in Aquilo orbit to collect basic resources to supply a mall on Aquilo just for convenience of all the things only needed every now and then.
Yet the only thing you ...
- Wed Jul 01, 2026 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 6
- Views: 1037
Re: Asteroid damage should scale with ship speed
Another annoying thing with damage not scaling with speed is that you cannot build ships in the orbit of Vulcanus any more. This was a common thing to do because many build their mall on Vulcanus as it is easier to get expend there.
- Wed Jul 01, 2026 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 6
- Views: 1037
Re: Asteroid damage should scale with ship speed
+1 stationary ships should get less damage
It could also be derived from weight and not just speed. Loke low mass ship has less innertia and more likely to be pushed by asteroid than smashed. so just space platform hubwith 0 speed could be virtualy immune to damage but big ship still required some ...
It could also be derived from weight and not just speed. Loke low mass ship has less innertia and more likely to be pushed by asteroid than smashed. so just space platform hubwith 0 speed could be virtualy immune to damage but big ship still required some ...
- Wed Jul 01, 2026 10:46 am
- Forum: Ideas and Suggestions
- Topic: Asteroid damage should scale with ship speed
- Replies: 6
- Views: 1037
Asteroid damage should scale with ship speed
... from ship damage taken does not work out well in my testing.
Suggestion:
Asteroid damage should scale with ship speed again:
[]at 0 km/s: ships receive 10% of the current asteroid damage
[]linearly scale up with speed
at 90 km/s and above: ships receive 100% damage
Alternatively, this ...
Suggestion:
Asteroid damage should scale with ship speed again:
[]at 0 km/s: ships receive 10% of the current asteroid damage
[]linearly scale up with speed
at 90 km/s and above: ships receive 100% damage
Alternatively, this ...
- Tue Jun 30, 2026 6:19 am
- Forum: Ideas and Suggestions
- Topic: Platform starter pack from another platform.
- Replies: 0
- Views: 89
Platform starter pack from another platform.
... logistics now possible, it opens up the door for more space factories, the factory must grow.
if we could build a new platform from other space ships, it opens at least two new possibilities. first is planetary support stations, bases not built in nauvis and moved, but created over there ...
if we could build a new platform from other space ships, it opens at least two new possibilities. first is planetary support stations, bases not built in nauvis and moved, but created over there ...
- Mon Jun 29, 2026 8:12 pm
- Forum: Ideas and Suggestions
- Topic: cross space platform supplies and auto request for construction
- Replies: 2
- Views: 284
cross space platform supplies and auto request for construction
... if the request is zero, that item should not be blocked from supplying other space platforms.
Why?
If you use a space station supplying ships and you leave the "auto request missing construction materials" on, said station will not supply arriving ships any materials it used for it's own ...
Why?
If you use a space station supplying ships and you leave the "auto request missing construction materials" on, said station will not supply arriving ships any materials it used for it's own ...
- Mon Jun 29, 2026 9:41 am
- Forum: Ideas and Suggestions
- Topic: Allow requesting too-heavy items from other platforms
- Replies: 1
- Views: 211
Allow requesting too-heavy items from other platforms
... an orbital station whose purpose is to pre-fetch building materials and intermediates from the planet and make them available to passing cargo ships. However I noticed (just in time!) that if I were to have this orbital station request materials for a rocket silo and then build it, I could not ...
- Sun Jun 28, 2026 12:56 am
- Forum: Ideas and Suggestions
- Topic: temperature
- Replies: 1
- Views: 146
temperature
... then they start losing HP. Why HP? to have a degree of control, and automation, so nothing breaks down.
And yes, this also means that space ships will need a new fuel: repair packs. Based on how many to use at once. Post "victory"? well now we need to add the heating from Aquilo via nuclear ...
And yes, this also means that space ships will need a new fuel: repair packs. Based on how many to use at once. Post "victory"? well now we need to add the heating from Aquilo via nuclear ...