Be able to change the order of ships in the map view.
I want to be able to organize my ships. It is as simple as that. I would be nice to have.
Search found 320 matches: Ships
Searched query: ships
- Wed Nov 27, 2024 3:43 am
- Forum: Ideas and Suggestions
- Topic: Change ship order in Map view.
- Replies: 1
- Views: 49
- Tue Nov 26, 2024 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 30
- Views: 2851
Re: Posibility to take and and add items to the Cargo Bay
... upgrade those now as well. thanks! at 100km i was using over 1000 yellow ammo per minute though (and only producing about 700). So Im not sure our ships are the same width/setup.
- Tue Nov 26, 2024 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Drawing tool for spaceships
- Replies: 1
- Views: 100
Drawing tool for spaceships
... justa box, make it easier to draw the foundation to build, just like the guide to build fancy rail network. Why? Isn't it obvious, to make fancy ships easier to make.
- Tue Nov 26, 2024 9:34 am
- Forum: Ideas and Suggestions
- Topic: Suggestion - Drag and drop requested items across groups - or copy/clone logistic groups
- Replies: 0
- Views: 27
Suggestion - Drag and drop requested items across groups - or copy/clone logistic groups
... them Why? sometimes you need the same group but with slight change for different ship, but you dont want to change the entire group for all trains/ships. See more about here: https://forums.factorio.com/viewtopic.php?f=6&t=27087 How is This Board Working? Revision #3
- Tue Nov 26, 2024 9:25 am
- Forum: Ideas and Suggestions
- Topic: Suggestion - Hover on Tool tip for filters
- Replies: 0
- Views: 22
Suggestion - Hover on Tool tip for filters
TL;DR Better tool tip for filters What? I am always confused by new filters for requester and with space ships and space logistics it is important to set it correct otherwise you will flood one planet with junk. It would be hover popup sentence saying "Request item A of ...
- Sun Nov 24, 2024 4:18 pm
- Forum: Ideas and Suggestions
- Topic: Show an alert when a rocket can't path
- Replies: 7
- Views: 291
Re: Show an alert when a rocket can't path
... platform's thrusters are completely out of fuel, but at least that case doesn't appear to be about to do something The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out of fuel (at least temporarily), like ...
- Sat Nov 23, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Show an alert when a rocket can't path
- Replies: 7
- Views: 291
Re: Show an alert when a rocket can't path
... platform's thrusters are completely out of fuel, but at least that case doesn't appear to be about to do something The problem here is that spaceships are much more complicated than trains : there might be plenty of valid reasons for thrusters to end up out of fuel (at least temporarily), like ...
- Sat Nov 23, 2024 1:33 pm
- Forum: Ideas and Suggestions
- Topic: REQUEST: Copy train/S-Ship rosters, change station/planet rules, keep specific goods and prioritise ship orders
- Replies: 4
- Views: 154
Re: REQUEST: Copy train/S-Ship rosters, change station/planet rules, keep specific goods and prioritise ship orders
... to have them would be then a choice. Currently on my current playthrough to get a platform built over Nauvis I have to manually stop all my other ships from visiting :) 5. Again having the ability doesn't mean you are forced to use it. Overall Space Platforms are dealt with almost as if they were ...
- Sat Nov 23, 2024 11:47 am
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 39
- Views: 8225
Re: Allow logistics transfers between space platforms
... get far more resources during travel than when stationary and if you ever run out of ammo then your ship gets destroyed. You could send far fewer ships with ammo production in orbit than with onboard production that I think this simply would not affect the balance. Maybe at most you could have ...
- Sat Nov 23, 2024 5:24 am
- Forum: Ideas and Suggestions
- Topic: [2.0.8 / space age] Send full cargo pods from space platform
- Replies: 21
- Views: 13944
Re: [2.0.8 / space age] Send full cargo pods from space platform
... handful of science packs, hogging up the queue and causing a cascade of other delivery issues from other transport vessels. This also helps avoid ships getting stuck in orbit if you use an inactivity timer check for them to depart. (e.g. a ship dropping calcite, gets stuck because you're constantly ...
- Sat Nov 23, 2024 2:41 am
- Forum: Outdated/Not implemented
- Topic: [Space Age] Allow Cargo Bays to be accessible via inserters
- Replies: 3
- Views: 506
Re: [Space Age] Allow Cargo Bays to be accessible via inserters
... to make a mod which implements the feature? After embracing spaghetti I can say I see why they didn't add a monolithic inventory system for the ships, as it really makes you work for it. Modding wise, I am not near experienced enough to do it, but if a mod is made I'd be curious to see, but ...
- Fri Nov 22, 2024 7:38 pm
- Forum: Ideas and Suggestions
- Topic: REQUEST: Copy train/S-Ship rosters, change station/planet rules, keep specific goods and prioritise ship orders
- Replies: 4
- Views: 154
REQUEST: Copy train/S-Ship rosters, change station/planet rules, keep specific goods and prioritise ship orders
... planet you visit. (AFAIK). Why? As an example - So that you can keep say 100 barrels on nuclear fuel in the ship cargo for the ship itself. 4. On ships specifically it would be nice to have a feature where you can prioritise a ship build (for example) over the planet supplying goods. currently ...
- Fri Nov 22, 2024 10:02 am
- Forum: Ideas and Suggestions
- Topic: what about a "request missing construction..."
- Replies: 0
- Views: 67
what about a "request missing construction..."
For... planets? Like the checkbox for space ships, have the same option...
- Thu Nov 21, 2024 8:37 pm
- Forum: Ideas and Suggestions
- Topic: Ghost for destroyed space platforms
- Replies: 0
- Views: 76
Ghost for destroyed space platforms
... a server with factorio that's running continuosly 24\7. Today I discovered that one of my platforms is missing. I have no clue why. I have 5 other ships with the same design managing to survive 650 flights. I want somehow to be able to identify what caused this ship to fail and I don't want to ...
- Thu Nov 21, 2024 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Add out of ammo signal on turrets
- Replies: 3
- Views: 160
Re: Add out of ammo signal on turrets
... and provide the desired responsiveness. I know I could fix this simply by running ship slower, but that isnt the point. Actually i can slow my ships down based on ammo supply too and while the control I have is very good, it aint much help if you cant detect problems in a timely manner. I also ...
- Wed Nov 20, 2024 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 39
- Views: 8225
Allow shipping goods between platforms
... long as both space platform hubs are in the same system. Why? Importing from another space platform hub would allow exchanging goods between spaceships without having to send them down to a planetary surface and back up again with an expensive rocket. This would allow a true interplanetary trade ...
- Wed Nov 20, 2024 1:36 am
- Forum: Ideas and Suggestions
- Topic: please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
- Replies: 1
- Views: 119
please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
... existing space platforms. Right now, you can super force place a new space platform blueprint on top of an existing one but it will not make the ships identical as it will not remove existing entities that are not in the same place as ones in the blueprint. This leaves old remnants of the previous ...
- Tue Nov 19, 2024 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 107
- Views: 7324
Re: Rocket silo logistic is just broken
... inserters on silo ;) have a few silo always loaded and that's it , you made a planet into a shipyard ! Quite the waste early game, but for large ships late game i use the shipyard x). Its a shame you cant setup a platform as an orbital supply base for other platforms and building. Rocket stuff ...
- Tue Nov 19, 2024 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 107
- Views: 7324
Re: Rocket silo logistic is just broken
... inserters on silo ;) have a few silo always loaded and that's it , you made a planet into a shipyard ! Quite the waste early game, but for large ships late game i use the shipyard x). Its a shame you cant setup a platform as an orbital supply base for other platforms and building. Rocket stuff ...
- Tue Nov 19, 2024 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 107
- Views: 7324
Re: Rocket silo logistic is just broken
you made a planet into a shipyard ! Quite the waste early game, but for large ships late game i use the shipyard x). Its a shame you cant setup a platform as an orbital supply base for other platforms and building. Rocket stuff up there over time ready for when ...