Search found 654 matches: Keyboard

Searched query: +Keyboard

by sarge945
Wed Jul 15, 2026 5:08 am
Forum: Ideas and Suggestions
Topic: Add "pin" button for Cars and Tanks
Replies: 0
Views: 108

Add "pin" button for Cars and Tanks

Space Platforms have a "pin" button in their title bar, next to the close button.

This button should be added to Cars and Tanks as well, as they are commonly pinned, and the Alt-Rightclick shortcut isn't really documented anywhere outside of the keyboard controls.

This is just a minor QoL change.
by Kyralessa
Wed Jul 08, 2026 9:00 am
Forum: Ideas and Suggestions
Topic: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"
Replies: 6
Views: 4479

Re: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"

... showed up until I added my first pin, and then disappeared forever.

Of course, if someone only uses this button to add a pin (instead of the keyboard shortcut), that causes an issue.

Is there a tutorial about adding pins? Maybe that would solve the problem without needing an extra button to ...
by Pailzor
Tue Jun 30, 2026 7:48 am
Forum: Ideas and Suggestions
Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
Replies: 9
Views: 731

Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1

... to turn the visualization on, view it, then turn it back off.

Alternatively in 2.1, you have to point at the pipeline, find the hotkey on your keyboard, then press it twice to turn it on and off.

In 2.0, you only have to point at it.

By sentence length alone, you can see which is the most ...
by Kanner
Tue Jun 23, 2026 3:26 am
Forum: Ideas and Suggestions
Topic: Controller suggestions
Replies: 0
Views: 142

Controller suggestions

... as I switched over to a Steam Deck for games. But I feel that a few things could be done to improve the flow of using a controller.

-Add the Keyboard keybinds for commonly used quick actions under controller keybinds. Obviously not everything can fit on a controller scheme, so most actions were ...
by audigex
Fri Jun 12, 2026 4:33 pm
Forum: Ideas and Suggestions
Topic: A shortcut for "one stack of whatever's being built" when setting circuit/logistic network conditions on assemblers
Replies: 0
Views: 121

A shortcut for "one stack of whatever's being built" when setting circuit/logistic network conditions on assemblers

... type of item that just outputs whatever is being produced by the assembler at the time

Why?
QoL: It would streamline a very common action

Currently this takes about 8-11 keypresses assuming you don't accidentally hit the wrong item, plus having to move back and forth between keyboard and mouse
by wefwef
Fri May 29, 2026 7:59 pm
Forum: Ideas and Suggestions
Topic: Andon Lights Overlay
Replies: 2
Views: 234

Andon Lights Overlay

... which machines are working and which are not.

582014ee-5b1e-4970-8088-2ff746e1acd4.png



Possible solution - Add an Andon Light button on the keyboard, similar to the Alt button that shows recipes sturcture is running. When clicking on a unit, there is already a status light shown, so it is in ...
by wobbycarly
Fri Apr 24, 2026 7:30 am
Forum: Ideas and Suggestions
Topic: Unbalanced running
Replies: 2
Views: 401

Re: Unbalanced running

... the W and S or A and D cancel each other out and no running occur at all.

I believe this has been mentioned in another post, and it was something to do with the keyboard priorities so may even work differently depending on hardware and/or OS.

One option is to not press competing directional keys. :D
by benlove007
Mon Feb 23, 2026 7:59 pm
Forum: Ideas and Suggestions
Topic: FORCE STOP buttons
Replies: 2
Views: 546

Re: FORCE STOP buttons

... I suppose if anything, I could ask whether Escape or Pause could be used to interpret intra-tick processing. I suspect that the engine polls the keyboard and wouldn't happen to see it down if the key wasn't held down the entire time the 25 chunks were being generated. This seems like a very narrow ...
by eugenekay
Sun Feb 01, 2026 8:55 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 3
Views: 873

Re: Click & drag input signals on combinators


Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.


02-01-2026, 15-52-51.png

The "Tips and Tricks" dialog's fourth entry "Entity pipette ...
by Hornwitser
Sat Jan 31, 2026 6:18 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 3
Views: 873

Re: Click & drag input signals on combinators

Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
by TheFrenchTechMan
Fri Jan 16, 2026 8:22 pm
Forum: Ideas and Suggestions
Topic: Add Keychron lighting support
Replies: 0
Views: 310

Add Keychron lighting support

TL;DR
Add lighting support to Keychron keyboards, like SteelSeries or Razer keyboards already have


What?
I don't really know what I can add here since it's a pretty simple suggestion. I did a quick research and I found that Keychron keyboards are programmable with something called "QMK".

Why ...
by fmaw
Fri Dec 12, 2025 2:08 pm
Forum: Ideas and Suggestions
Topic: Controller camera movement makes it hard to place buildings
Replies: 5
Views: 2139

Re: Controller camera movement makes it hard to place buildings

... view and this did somewhat help. Still not perfect, though.


How did you do that? I cannot find the corresponding settings :(


Settings --> Controls --> Make sure you are in the 'controller' controls, not the 'keyboard and mouse' controls --> Cursor stick sensitivity slider. Slide it to the left.
by jodokus32
Sat Nov 29, 2025 6:48 pm
Forum: Ideas and Suggestions
Topic: Confirm Keybinding for Numeric Fields
Replies: 9
Views: 1839

Re: Allow Ctrl + E confirm during text input

... that's hardcoded, I guess?


The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.

It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
by Warchamp7
Sat Nov 29, 2025 5:40 pm
Forum: Ideas and Suggestions
Topic: Confirm Keybinding for Numeric Fields
Replies: 9
Views: 1839

Re: Allow Ctrl + E confirm during text input

... that's hardcoded, I guess?


The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.

It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
by fi5hii
Wed Nov 12, 2025 9:07 am
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 1338

Re: QoL: remember tile and map settings between sessions

... be a thing?


It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
by Lunkman728
Sat Oct 25, 2025 9:29 pm
Forum: Ideas and Suggestions
Topic: More Options For Controller-Binds
Replies: 0
Views: 373

More Options For Controller-Binds

... I think that this should become unlocked to allow any buttons being bound together. Ex, binding A+B to copy.

Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
by Koub
Tue Oct 07, 2025 1:06 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 22718

Re: wanted: keyboard shortcut to toggle train manual/automatic

[Koub] Merged several threads with the same or a similar suggestion.
BlueTemplar wrote: Tue Oct 07, 2025 12:34 pm [...]

Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
by BlueTemplar
Tue Oct 07, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 22718

Hotkeys to go to Next/Previous station

TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.

What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.

Some gameplay implementation questions :
Would ...
by BlueTemplar
Tue Oct 07, 2025 12:16 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 22718

Re: wanted: keyboard shortcut to toggle train manual/automatic

... important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim before pressing the keyboard shortcut (when in the train... (and possibly near it ??)).

(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
by boskid
Tue Oct 07, 2025 12:05 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 22718

Re: wanted: keyboard shortcut to toggle train manual/automatic

Since 2.0.7, there exists a "Toggle entity" control, that by default is not bound to anything. I am usually binding it to "Ctrl+R". It works with 3 entities so far (2.0.69): with Locomotive (to toggle manual-automatic), Constant combinator (to toggle on-off) and with Power switch (to toggle on-off ...

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