Search found 647 matches: Keyboard

Searched query: +Keyboard

by benlove007
Mon Feb 23, 2026 7:59 pm
Forum: Ideas and Suggestions
Topic: FORCE STOP buttons
Replies: 2
Views: 154

Re: FORCE STOP buttons

... I suppose if anything, I could ask whether Escape or Pause could be used to interpret intra-tick processing. I suspect that the engine polls the keyboard and wouldn't happen to see it down if the key wasn't held down the entire time the 25 chunks were being generated. This seems like a very narrow ...
by eugenekay
Sun Feb 01, 2026 8:55 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 3
Views: 552

Re: Click & drag input signals on combinators


Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.


02-01-2026, 15-52-51.png

The "Tips and Tricks" dialog's fourth entry "Entity pipette ...
by Hornwitser
Sat Jan 31, 2026 6:18 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 3
Views: 552

Re: Click & drag input signals on combinators

Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
by TheFrenchTechMan
Fri Jan 16, 2026 8:22 pm
Forum: Ideas and Suggestions
Topic: Add Keychron lighting support
Replies: 0
Views: 184

Add Keychron lighting support

TL;DR
Add lighting support to Keychron keyboards, like SteelSeries or Razer keyboards already have


What?
I don't really know what I can add here since it's a pretty simple suggestion. I did a quick research and I found that Keychron keyboards are programmable with something called "QMK".

Why ...
by fmaw
Fri Dec 12, 2025 2:08 pm
Forum: Ideas and Suggestions
Topic: Controller camera movement makes it hard to place buildings
Replies: 5
Views: 1550

Re: Controller camera movement makes it hard to place buildings

... view and this did somewhat help. Still not perfect, though.


How did you do that? I cannot find the corresponding settings :(


Settings --> Controls --> Make sure you are in the 'controller' controls, not the 'keyboard and mouse' controls --> Cursor stick sensitivity slider. Slide it to the left.
by jodokus31
Sat Nov 29, 2025 6:48 pm
Forum: Ideas and Suggestions
Topic: Confirm Keybinding for Numeric Fields
Replies: 9
Views: 1276

Re: Allow Ctrl + E confirm during text input

... that's hardcoded, I guess?


The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.

It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
by Warchamp7
Sat Nov 29, 2025 5:40 pm
Forum: Ideas and Suggestions
Topic: Confirm Keybinding for Numeric Fields
Replies: 9
Views: 1276

Re: Allow Ctrl + E confirm during text input

... that's hardcoded, I guess?


The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.

It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
by fi5hii
Wed Nov 12, 2025 9:07 am
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 970

Re: QoL: remember tile and map settings between sessions

... be a thing?


It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
by Lunkman728
Sat Oct 25, 2025 9:29 pm
Forum: Ideas and Suggestions
Topic: More Options For Controller-Binds
Replies: 0
Views: 270

More Options For Controller-Binds

... I think that this should become unlocked to allow any buttons being bound together. Ex, binding A+B to copy.

Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
by Koub
Tue Oct 07, 2025 1:06 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 19140

Re: wanted: keyboard shortcut to toggle train manual/automatic

[Koub] Merged several threads with the same or a similar suggestion.
BlueTemplar wrote: Tue Oct 07, 2025 12:34 pm [...]

Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
by BlueTemplar
Tue Oct 07, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 19140

Hotkeys to go to Next/Previous station

TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.

What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.

Some gameplay implementation questions :
Would ...
by BlueTemplar
Tue Oct 07, 2025 12:16 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 19140

Re: wanted: keyboard shortcut to toggle train manual/automatic

... important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim before pressing the keyboard shortcut (when in the train... (and possibly near it ??)).

(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
by boskid
Tue Oct 07, 2025 12:05 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 19140

Re: wanted: keyboard shortcut to toggle train manual/automatic

Since 2.0.7, there exists a "Toggle entity" control, that by default is not bound to anything. I am usually binding it to "Ctrl+R". It works with 3 entities so far (2.0.69): with Locomotive (to toggle manual-automatic), Constant combinator (to toggle on-off) and with Power switch (to toggle on-off ...
by BlueTemplar
Tue Oct 07, 2025 12:01 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 19140

Re: wanted: keyboard shortcut to toggle train manual/automatic

Yes, please !

Also for Space Platforms !!

Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode

See also related :
(for trains at least)
Default Train waiting condition for the ...
by MeduSalem
Tue Jul 29, 2025 6:57 pm
Forum: Ideas and Suggestions
Topic: Borderless fullscreen & UI Scaling options
Replies: 3
Views: 958

Re: Borderless fullscreen & UI Scaling options

... that one can actually scroll "tooltips" by holding Shift. I never knew one can actually do that. I only found out an hour ago by browsing the keyboard shortcuts while looking for something else and stumbling across the entry by accident. One would think by playing the game for soooo looong I ...
by Lunertic
Thu Jul 10, 2025 12:27 am
Forum: Implemented Suggestions
Topic: Decouple directional cursor from player sprite (controller input)
Replies: 2
Views: 2273

Re: Decouple directional cursor from player sprite (controller input)

... designs are very compact incredibly frustrating.

I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
by Twinsen
Thu Jun 12, 2025 9:28 am
Forum: Ideas and Suggestions
Topic: Nintendo Switch 2 - Mouse Support
Replies: 6
Views: 5245

Re: Nintendo Switch 2 - Mouse Support

The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
by Zomis
Wed May 14, 2025 10:42 pm
Forum: Ideas and Suggestions
Topic: Allow pipette of any applicable LuaGuiElement
Replies: 4
Views: 905

Re: Allow pipette of any applicable LuaGuiElement

... I play, I want to spend as little time as possible to accomplish what I want. Something that takes a lot of time is switching between mouse and keyboard, and currently this is something that is required to do whenever you need to select a signal for e.g. circuit conditions, inserter filters, or ...
by eugenekay
Thu May 08, 2025 3:51 am
Forum: Ideas and Suggestions
Topic: Detect all possible generic mouse buttons for keybind settings
Replies: 1
Views: 460

Re: Detect all possible generic mouse buttons for keybind settings

I have found that configuring the “Extra Buttons” to emit standard Keypress events (that are normally un-reachable on a Keyboard) is more compatible with different Video games and their varied custom input handling.

I have Logitech “G series” devices, which have a customization Tool in Windows which ...

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