Search found 591 matches: Keyboard
Searched query: keyboard
- Thu Nov 21, 2024 4:53 am
- Forum: Ideas and Suggestions
- Topic: Keyboard shortcut for "Entity tooltip on the side"
- Replies: 4
- Views: 2132
Re: Keyboard shortcut for "Entity tooltip on the side"
I want this too. In Space Age I am using pins frequently for navigation to all the different things I have to manage, and those take up a permanent place on the right side of the screen, ensuring that most tool-tips on the side are cut off, so I have to turn off this setting most of the time. Someti...
- Wed Nov 20, 2024 7:01 am
- Forum: Ideas and Suggestions
- Topic: [Controller] Allow reordering quickbars
- Replies: 3
- Views: 172
Re: [Controller] Allow reordering quickbars
... given the purpose, obviously make sure it's properly controller-accessible). I don't think I can change the quickbar cycling rotation, like the keyboard+mouse equivalent does, but I can manually replace all slots in one bar with the slots in another. I'm not sure whether or not "choose-elem-button" ...
- Thu Nov 14, 2024 4:15 am
- Forum: Ideas and Suggestions
- Topic: [Controller] Allow reordering quickbars
- Replies: 3
- Views: 172
[Controller] Allow reordering quickbars
... (the controller equivalent of the quickbar), and allows you to reorder them, similar to how quickbars can be moved in and out of the rotation on keyboard+mouse. For example, they could be drawn in a column like Logistic Groups in the inventory, and have a grabby handle on the right to reorder ...
- Mon Nov 11, 2024 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Don't limit diagonal panning speed in remote view
- Replies: 1
- Views: 122
Don't limit diagonal panning speed in remote view
When panning remote view with the keyboard, diagonal panning speed is "slower" than on-axis panning speed. I'm assuming this is because it's using the same code as for player movement, since you don't want players abusing diagonal ...
- Sun Nov 10, 2024 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 4
- Views: 136
Re: Confirm Keybinding for Numeric Fields
... and as there's no way to lose the focus that I'm aware of, that makes one-handed input clunky because I have to reach all the way across the keyboard to hit the enter/return key (or take my hand off the mouse). In other words, please make CTRL and CMD modifiers ignore text input focus. (Maybe ...
- Sun Nov 10, 2024 7:41 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 4
- Views: 136
Confirm Keybinding for Numeric Fields
... and as there's no way to lose the focus that I'm aware of, that makes one-handed input clunky because I have to reach all the way across the keyboard to hit the enter/return key (or take my hand off the mouse). In other words, please make CTRL and CMD modifiers ignore text input focus. (Maybe ...
- Sat Nov 09, 2024 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Remote driving improvements
- Replies: 4
- Views: 281
Re: Remote driving improvements
... a different key than Escape for the game menu (?), F10 seems to be fairly common. Also, I'm somewhat surprised to see that Factorio doesn't have keyboard shortcuts for a quick save, or at least directly for the save/load menu ? ---- 1: pin vehicles the same way you can pin ore patches etc, so ...
- Tue Nov 05, 2024 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Moving the pin list window, or the entity info one
- Replies: 8
- Views: 270
Re: New pins making tooltips hard to read
... that for a while, but I could never get used to it :( Too often I'm thinking about how to solve some problem, I'm standing still and not using the keyboard anyway, and really don't want to be holding down a button the entire time :D
- Sun Nov 03, 2024 12:36 am
- Forum: Ideas and Suggestions
- Topic: Buildable Location Toggle
- Replies: 0
- Views: 164
Buildable Location Toggle
... to yellow or something when it is rough ice that can be melted. This would at least indicate the item could go there if melted. Idea #2 - A map/keyboard toggle that shows the locations that can/cannot be built. This would make it obvious when something cannot be placed in an area. Mostly on ...
- Tue Oct 29, 2024 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Pressing E while typing the train limit should close the window instead of setting it to zero
- Replies: 0
- Views: 72
Pressing E while typing the train limit should close the window instead of setting it to zero
... numbers should close/confirm the window if the user presses E. What? Steps: Select a train stop Type 1 into the train limit field Press E on the keyboard The train limit is currently set to zero, but I think it would be better to close/accept the number I entered. Why? A significant number of ...
- Mon Oct 28, 2024 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Control/Option to disable tab auto-complete in chat
- Replies: 0
- Views: 79
Control/Option to disable tab auto-complete in chat
... autocomlete in the terminal/chat window. I often accidentally click tilde instead of tab while playing, I then press tab again thinking the game/keyboard didn't catch the input, which then seems to trigger the auto-complete to fil in the rather large "/help" command. This pushes chat ...
- Sun Oct 27, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 12
- Views: 846
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
1 million hours muscle memory broken, and it means having to look at the keyboard to left hand enter. Breaks the flow for little to no gain.
+1
+1
- Fri Oct 25, 2024 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Missing smooth zooming causes headache
- Replies: 0
- Views: 110
Missing smooth zooming causes headache
Controller support has smooth zooming, which is really nice. Although with the steam deck, it is much preferred to play with the regular keyboard/mouse controls using its trackpad, which unfortunately disables the smooth zooming feature. I'd really love if there was a simple toggle. Implementing ...
- Wed Oct 23, 2024 10:33 am
- Forum: Ideas and Suggestions
- Topic: Pause during Factoriopedia
- Replies: 7
- Views: 427
Re: Pause during Factoriopedia
Wow. That works. Thank you.
- Tue Oct 22, 2024 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Pause during Factoriopedia
- Replies: 7
- Views: 427
Re: Pause during Factoriopedia
You can hit the Pause key on your keyboard to pause the game, you can still interact with the Factoriopedia while paused.
Not sure automatic pause *sholud* be the default. I like my science to continue in the background while I'm doing some research.
Not sure automatic pause *sholud* be the default. I like my science to continue in the background while I'm doing some research.
- Tue Oct 22, 2024 6:55 am
- Forum: Ideas and Suggestions
- Topic: Please restore fuzzy search
- Replies: 2
- Views: 202
Please restore fuzzy search
... removed, not just the setting. I am hoping there is a plan to restore this functionality? It makes searching for most things with one hand on keyboard and one hand on mouse possible (with qwerty). (Eg. Turrets are "trt" and furnaces are "frce". Right now, both of those ...
- Mon Oct 21, 2024 7:27 pm
- Forum: Ideas and Suggestions
- Topic: Set quick bar filter by pressing number when hovering over item
- Replies: 3
- Views: 283
Assign item/recipe to quickbar with keypress
... for the recipe. I believe it would be faster to assign slots with a single keypress in the inventory/recipes screen. Using ctrl+number to assign a keyboard shortcut is fairly standard in RTS games, so I believe this as a default would be intuitive for most players, but I'd expect it to be configurable. ...
- Sun Sep 29, 2024 11:35 am
- Forum: Ideas and Suggestions
- Topic: Personal logistics request double left clicking
- Replies: 2
- Views: 228
Personal logistics request double left clicking
... Why ? This change would make adding autotrash rules much easier as you wouldn't have to touch your keyboard and could just use your mouse for quickly setting requests.
- Fri Jul 26, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction
- Replies: 1
- Views: 827
Re: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction
Sorry for necro posting, but I just wanted to let you know that you can now* use the arrow keys on the mod list to select a mod. Unfortunately, you can't enable or disable a mod using the keyboard only. The spacebar, tab and enter keys don't seem to do anything. The ‘e’ key simply exits mods screen.
- Thu Jul 04, 2024 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Enhancement to the selection of items in the hotbar
- Replies: 9
- Views: 1037
Re: Enhancement to the selection of items in the hotbar
... Sometimes you do want to switch to a different quickbar and stay there and sometimes you don't . So maybe a "restore default quickbars" keyboard shortcut you could tap after you're done? Then it would be: Shift-# # [restore default quickbars key]