... be a thing?
It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
Search found 640 matches: Keyboard
Searched query: +Keyboard
- Wed Nov 12, 2025 9:07 am
- Forum: Ideas and Suggestions
- Topic: QoL: remember tile and map settings between sessions
- Replies: 6
- Views: 341
- Sat Oct 25, 2025 9:29 pm
- Forum: Ideas and Suggestions
- Topic: More Options For Controller-Binds
- Replies: 0
- Views: 173
More Options For Controller-Binds
... I think that this should become unlocked to allow any buttons being bound together. Ex, binding A+B to copy.
Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
- Tue Oct 07, 2025 1:06 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 16320
Re: wanted: keyboard shortcut to toggle train manual/automatic
[Koub] Merged several threads with the same or a similar suggestion.
Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
- Tue Oct 07, 2025 12:34 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 16320
Hotkeys to go to Next/Previous station
TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions :
Would ...
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions :
Would ...
- Tue Oct 07, 2025 12:16 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 16320
Re: wanted: keyboard shortcut to toggle train manual/automatic
... important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim before pressing the keyboard shortcut (when in the train... (and possibly near it ??)).
(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
- Tue Oct 07, 2025 12:05 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 16320
Re: wanted: keyboard shortcut to toggle train manual/automatic
Since 2.0.7, there exists a "Toggle entity" control, that by default is not bound to anything. I am usually binding it to "Ctrl+R". It works with 3 entities so far (2.0.69): with Locomotive (to toggle manual-automatic), Constant combinator (to toggle on-off) and with Power switch (to toggle on-off ...
- Tue Oct 07, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 16320
Re: wanted: keyboard shortcut to toggle train manual/automatic
Yes, please !
Also for Space Platforms !!
Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode
See also related :
(for trains at least)
Default Train waiting condition for the ...
Also for Space Platforms !!
Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode
See also related :
(for trains at least)
Default Train waiting condition for the ...
- Tue Oct 07, 2025 11:59 am
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 16320
- Tue Jul 29, 2025 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Borderless fullscreen & UI Scaling options
- Replies: 3
- Views: 592
Re: Borderless fullscreen & UI Scaling options
... that one can actually scroll "tooltips" by holding Shift. I never knew one can actually do that. I only found out an hour ago by browsing the keyboard shortcuts while looking for something else and stumbling across the entry by accident. One would think by playing the game for soooo looong I ...
- Thu Jul 10, 2025 12:27 am
- Forum: Implemented Suggestions
- Topic: Decouple directional cursor from player sprite (controller input)
- Replies: 2
- Views: 1930
Re: Decouple directional cursor from player sprite (controller input)
... designs are very compact incredibly frustrating.
I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
I've linked a video of the issue. First I demonstrate how it works as standard with a mouse and keyboard. Then I switch to a controller and recreate the problem beginning at the 20 second mark. Excuse the poor quality, I exported at a low resolution ...
- Thu Jun 12, 2025 9:28 am
- Forum: Ideas and Suggestions
- Topic: Nintendo Switch 2 - Mouse Support
- Replies: 6
- Views: 3664
Re: Nintendo Switch 2 - Mouse Support
The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
- Wed May 14, 2025 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Allow pipette of any applicable LuaGuiElement
- Replies: 4
- Views: 661
Re: Allow pipette of any applicable LuaGuiElement
... I play, I want to spend as little time as possible to accomplish what I want. Something that takes a lot of time is switching between mouse and keyboard, and currently this is something that is required to do whenever you need to select a signal for e.g. circuit conditions, inserter filters, or ...
- Thu May 08, 2025 3:51 am
- Forum: Ideas and Suggestions
- Topic: Detect all possible generic mouse buttons for keybind settings
- Replies: 1
- Views: 370
Re: Detect all possible generic mouse buttons for keybind settings
I have found that configuring the “Extra Buttons” to emit standard Keypress events (that are normally un-reachable on a Keyboard) is more compatible with different Video games and their varied custom input handling.
I have Logitech “G series” devices, which have a customization Tool in Windows which ...
I have Logitech “G series” devices, which have a customization Tool in Windows which ...
- Thu May 08, 2025 12:10 am
- Forum: Ideas and Suggestions
- Topic: Detect all possible generic mouse buttons for keybind settings
- Replies: 1
- Views: 370
Detect all possible generic mouse buttons for keybind settings
... 1 to 5, 4 and 5 traditionally being "back" and "forward" in browsers.
As a consequence, most mice map additional buttons after 5 to seldom-used keyboard keys. However, some mice like mine allow setting these buttons to generic Mouse Buttons numbered 6 and up. I have confirmed that they are properly ...
As a consequence, most mice map additional buttons after 5 to seldom-used keyboard keys. However, some mice like mine allow setting these buttons to generic Mouse Buttons numbered 6 and up. I have confirmed that they are properly ...
- Wed Apr 23, 2025 3:22 pm
- Forum: Implemented Suggestions
- Topic: QoL change for Vehicles
- Replies: 4
- Views: 1360
Re: QoL change for Vehicles
... is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
Related Idea for the ...
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
Related Idea for the ...
- Wed Apr 23, 2025 11:31 am
- Forum: Implemented Suggestions
- Topic: QoL change for Vehicles
- Replies: 4
- Views: 1360
Re: QoL change for Vehicles
... a few degrees.
The snap angle is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
The snap angle is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
- Wed Mar 12, 2025 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Initial Edit Box Focus
- Replies: 1
- Views: 400
Initial Edit Box Focus
... Note that for this to work best, it would also be nice if edit boxes ignored non-numeric keypresses and instead passed them through to the normal keyboard handler. Currently if I give focus to a numeric edit box and press "E", it puts the letter E in the edit box which is never useful. Instead it ...
- Tue Mar 04, 2025 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Change default settings of Arithmetic Combinator to be "times one"
- Replies: 5
- Views: 853
Re: Change default settings of Arithmetic Combinator to be "times one"
... to have in the shortcut bar a blueprint of an arithmetic combinator configured to do each +0 => each ( so you don't have to increment with the keyboard the 2nd value) or each*1 => each or even a decider that does if "anything" => everything, to "fast" build it, it would just take a single click ...
- Tue Mar 04, 2025 11:58 am
- Forum: Ideas and Suggestions
- Topic: Change default settings of Arithmetic Combinator to be "times one"
- Replies: 5
- Views: 853
Change default settings of Arithmetic Combinator to be "times one"
... To do this, both the input signal must be set, the constant value must be increased to one (which requires multiple clicks and use of the keyboard), and the output signal must be set.
It would make the process slightly less annoying if the constant value was set to one by default instead ...
It would make the process slightly less annoying if the constant value was set to one by default instead ...
- Mon Feb 10, 2025 12:03 pm
- Forum: Implemented Suggestions
- Topic: Sound menu checkboxes
- Replies: 3
- Views: 2128
Re: Sound menu checkboxes
... like that in the past but we didn't come to any conclusions. In general, we don't want cluttered settings. A mute checkbox is just a shortcut to setting a volume to 0, I'm not convinced it's worth cluttering the GUI for that.
Btw, there is a keyboard shortcut (unbound by default) for pausing music.
Btw, there is a keyboard shortcut (unbound by default) for pausing music.