Space Platforms have a "pin" button in their title bar, next to the close button.
This button should be added to Cars and Tanks as well, as they are commonly pinned, and the Alt-Rightclick shortcut isn't really documented anywhere outside of the keyboard controls.
This is just a minor QoL change.
Search found 654 matches: Keyboard
Searched query: +Keyboard
- Wed Jul 15, 2026 5:08 am
- Forum: Ideas and Suggestions
- Topic: Add "pin" button for Cars and Tanks
- Replies: 0
- Views: 108
- Wed Jul 08, 2026 9:00 am
- Forum: Ideas and Suggestions
- Topic: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"
- Replies: 6
- Views: 4479
Re: Add an "Add Pin" button below the minimap in remote view, next to "Add tag" and "Add ping"
... showed up until I added my first pin, and then disappeared forever.
Of course, if someone only uses this button to add a pin (instead of the keyboard shortcut), that causes an issue.
Is there a tutorial about adding pins? Maybe that would solve the problem without needing an extra button to ...
Of course, if someone only uses this button to add a pin (instead of the keyboard shortcut), that causes an issue.
Is there a tutorial about adding pins? Maybe that would solve the problem without needing an extra button to ...
- Tue Jun 30, 2026 7:48 am
- Forum: Ideas and Suggestions
- Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
- Replies: 9
- Views: 731
Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
... to turn the visualization on, view it, then turn it back off.
Alternatively in 2.1, you have to point at the pipeline, find the hotkey on your keyboard, then press it twice to turn it on and off.
In 2.0, you only have to point at it.
By sentence length alone, you can see which is the most ...
Alternatively in 2.1, you have to point at the pipeline, find the hotkey on your keyboard, then press it twice to turn it on and off.
In 2.0, you only have to point at it.
By sentence length alone, you can see which is the most ...
- Tue Jun 23, 2026 3:26 am
- Forum: Ideas and Suggestions
- Topic: Controller suggestions
- Replies: 0
- Views: 142
Controller suggestions
... as I switched over to a Steam Deck for games. But I feel that a few things could be done to improve the flow of using a controller.
-Add the Keyboard keybinds for commonly used quick actions under controller keybinds. Obviously not everything can fit on a controller scheme, so most actions were ...
-Add the Keyboard keybinds for commonly used quick actions under controller keybinds. Obviously not everything can fit on a controller scheme, so most actions were ...
- Fri Jun 12, 2026 4:33 pm
- Forum: Ideas and Suggestions
- Topic: A shortcut for "one stack of whatever's being built" when setting circuit/logistic network conditions on assemblers
- Replies: 0
- Views: 121
A shortcut for "one stack of whatever's being built" when setting circuit/logistic network conditions on assemblers
... type of item that just outputs whatever is being produced by the assembler at the time
Why?
QoL: It would streamline a very common action
Currently this takes about 8-11 keypresses assuming you don't accidentally hit the wrong item, plus having to move back and forth between keyboard and mouse
Why?
QoL: It would streamline a very common action
Currently this takes about 8-11 keypresses assuming you don't accidentally hit the wrong item, plus having to move back and forth between keyboard and mouse
- Fri May 29, 2026 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Andon Lights Overlay
- Replies: 2
- Views: 234
Andon Lights Overlay
... which machines are working and which are not.
582014ee-5b1e-4970-8088-2ff746e1acd4.png
Possible solution - Add an Andon Light button on the keyboard, similar to the Alt button that shows recipes sturcture is running. When clicking on a unit, there is already a status light shown, so it is in ...
582014ee-5b1e-4970-8088-2ff746e1acd4.png
Possible solution - Add an Andon Light button on the keyboard, similar to the Alt button that shows recipes sturcture is running. When clicking on a unit, there is already a status light shown, so it is in ...
- Fri Apr 24, 2026 7:30 am
- Forum: Ideas and Suggestions
- Topic: Unbalanced running
- Replies: 2
- Views: 401
Re: Unbalanced running
... the W and S or A and D cancel each other out and no running occur at all.
I believe this has been mentioned in another post, and it was something to do with the keyboard priorities so may even work differently depending on hardware and/or OS.
One option is to not press competing directional keys. :D
I believe this has been mentioned in another post, and it was something to do with the keyboard priorities so may even work differently depending on hardware and/or OS.
One option is to not press competing directional keys. :D
- Mon Feb 23, 2026 7:59 pm
- Forum: Ideas and Suggestions
- Topic: FORCE STOP buttons
- Replies: 2
- Views: 546
Re: FORCE STOP buttons
... I suppose if anything, I could ask whether Escape or Pause could be used to interpret intra-tick processing. I suspect that the engine polls the keyboard and wouldn't happen to see it down if the key wasn't held down the entire time the 25 chunks were being generated. This seems like a very narrow ...
- Sun Feb 01, 2026 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Click & drag input signals on combinators
- Replies: 3
- Views: 873
Re: Click & drag input signals on combinators
Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
02-01-2026, 15-52-51.png
The "Tips and Tricks" dialog's fourth entry "Entity pipette ...
- Sat Jan 31, 2026 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Click & drag input signals on combinators
- Replies: 3
- Views: 873
Re: Click & drag input signals on combinators
Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
- Fri Jan 16, 2026 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Add Keychron lighting support
- Replies: 0
- Views: 310
Add Keychron lighting support
TL;DR
Add lighting support to Keychron keyboards, like SteelSeries or Razer keyboards already have
What?
I don't really know what I can add here since it's a pretty simple suggestion. I did a quick research and I found that Keychron keyboards are programmable with something called "QMK".
Why ...
Add lighting support to Keychron keyboards, like SteelSeries or Razer keyboards already have
What?
I don't really know what I can add here since it's a pretty simple suggestion. I did a quick research and I found that Keychron keyboards are programmable with something called "QMK".
Why ...
- Fri Dec 12, 2025 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Controller camera movement makes it hard to place buildings
- Replies: 5
- Views: 2139
Re: Controller camera movement makes it hard to place buildings
... view and this did somewhat help. Still not perfect, though.
How did you do that? I cannot find the corresponding settings :(
Settings --> Controls --> Make sure you are in the 'controller' controls, not the 'keyboard and mouse' controls --> Cursor stick sensitivity slider. Slide it to the left.
How did you do that? I cannot find the corresponding settings :(
Settings --> Controls --> Make sure you are in the 'controller' controls, not the 'keyboard and mouse' controls --> Cursor stick sensitivity slider. Slide it to the left.
- Sat Nov 29, 2025 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 9
- Views: 1839
Re: Allow Ctrl + E confirm during text input
... that's hardcoded, I guess?
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
- Sat Nov 29, 2025 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 9
- Views: 1839
Re: Allow Ctrl + E confirm during text input
... that's hardcoded, I guess?
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without having to reach across to Enter ...
- Wed Nov 12, 2025 9:07 am
- Forum: Ideas and Suggestions
- Topic: QoL: remember tile and map settings between sessions
- Replies: 7
- Views: 1338
Re: QoL: remember tile and map settings between sessions
... be a thing?
It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
It does remember it through sessions what I'm saying is you maybe click alt unknowingly and toggle it back to default from the alt view. It happened to me a lot when I got a new keyboard so might be happening to you? I've never had issues with the alt mode not saving session to session.
- Sat Oct 25, 2025 9:29 pm
- Forum: Ideas and Suggestions
- Topic: More Options For Controller-Binds
- Replies: 0
- Views: 373
More Options For Controller-Binds
... I think that this should become unlocked to allow any buttons being bound together. Ex, binding A+B to copy.
Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
Why?
Factorio was built around a keyboard and mouse, and as such there are an endless amount of key-binds and key-combinations that a controller player will never have access to. Being ...
- Tue Oct 07, 2025 1:06 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 22718
Re: wanted: keyboard shortcut to toggle train manual/automatic
[Koub] Merged several threads with the same or a similar suggestion.
Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
Sorry BlueTemplar, you did a good job synthetizing all these posts I dah previsously missed, our initiatives just collided.
- Tue Oct 07, 2025 12:34 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 22718
Hotkeys to go to Next/Previous station
TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions :
Would ...
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions :
Would ...
- Tue Oct 07, 2025 12:16 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 22718
Re: wanted: keyboard shortcut to toggle train manual/automatic
... important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim before pressing the keyboard shortcut (when in the train... (and possibly near it ??)).
(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
(It also indeed doesn't seem to work on Space Platforms... for which it IMHO should ...
- Tue Oct 07, 2025 12:05 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 22718
Re: wanted: keyboard shortcut to toggle train manual/automatic
Since 2.0.7, there exists a "Toggle entity" control, that by default is not bound to anything. I am usually binding it to "Ctrl+R". It works with 3 entities so far (2.0.69): with Locomotive (to toggle manual-automatic), Constant combinator (to toggle on-off) and with Power switch (to toggle on-off ...