Search found 1691 matches: nuclear

Searched query: +nuclear

by ragingasian
Tue Mar 31, 2026 4:35 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2228619

Re: Bugs & FAQ

KiwiHawk wrote: Tue Mar 31, 2026 10:03 am
Did you try what I suggested in that thread? From the main menu open up mod settings and enable Kovarex enrichment. Under the Nuclear Fuel heading.
[/quote]

Ah, is it related to that? Let me try that since last time I only force-researched what was blocking me.
by KiwiHawk
Tue Mar 31, 2026 10:03 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2228619

Re: Bugs & FAQ

ragingasian wrote: Tue Mar 31, 2026 7:53 am Hi, in the same save file listed earlier in this thread: viewtopic.php?t=132990
Did you try what I suggested in that thread? From the main menu open up mod settings and enable Kovarex enrichment. Under the Nuclear Fuel heading.
by ragingasian
Tue Mar 31, 2026 7:53 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2228619

Re: Bugs & FAQ

... using all non-graphics, non-locale Bob's and Angel's mods. I believe this has to do with either Bob's Revamp or Angel's Petrochem.

I am stuck at nuclear power at MOX fuel cells. The recipe via FNEI has a red name but also no technology linked to it, and I'm not sure of a way through the command ...
by KiwiHawk
Tue Mar 10, 2026 5:23 am
Forum: Angels Mods
Topic: Thorium Processing not researchable
Replies: 5
Views: 648

Re: Thorium Processing not researchable

This seems to be a caused by Nuclear Fuel mod. This mod hides the base game tech Koverex Enrichment. Angel's repurposes the tech to unlock Plutonium power. So when Nuclear Fuel mod hides the tech, it leaves Thorium Processing stuck.

I disabled Nuclear Fuel mod and then my tech tree looks like this ...
by ragingasian
Tue Mar 10, 2026 12:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2228619

Re: Bugs & FAQ

... Not sure if your code also supports mapping to that item.

But then I was curious and tried to understand the override file for angelspetrochem-nuclear.lua and wasn't sure if the OV.add_prereq methods were changing the mapping as well.

But just thought to let you know and see if there's anything ...
by ragingasian
Thu Mar 05, 2026 7:12 am
Forum: Angels Mods
Topic: Thorium Processing not researchable
Replies: 5
Views: 648

Thorium Processing not researchable

... from Bob's. Is using Bob's potentially a conflict here? If so, other than continuing to process uranium ore, is there a truly infinite supply of nuclear like with plutonium? Or am I missing some sort of other research? I searched all around the research screen but couldn't find anything else that ...
by Cardboard Aardvark
Tue Dec 30, 2025 9:09 pm
Forum: Questions, reviews and ratings
Topic: Power Transmission - Concept and Feedback
Replies: 2
Views: 439

Power Transmission - Concept and Feedback

... load shedding when there are power deficits. For instance: run on solar power only unless solar generation can't make up full demand then run on nuclear power then run on coal and if that still can't meet full demand then turn off electric furnaces followed by miners and finally under the worst ...
by wibblewobble
Sat Oct 04, 2025 5:32 pm
Forum: Bob's mods
Topic: Bob's Enemies = Huge 9k HP Titans early game??
Replies: 3
Views: 1285

Bob's Enemies = Huge 9k HP Titans early game??

... making Plasma turrets from the Alien Artifacts, but the power consumption is so massive my coal power just cannot keep up. I need to switch to nuclear, but I don't have the resources to make the switch. So many resources and time are being spent just on base defense.

It appears to me the enemies ...
by eugenekay
Wed Sep 24, 2025 10:30 pm
Forum: Questions, reviews and ratings
Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
Replies: 2
Views: 10825

Re: List of complete overhaul mods that are supported in 2.0 / Space age?

... Charge
Diverse External Rocket Parts adds a planet-specific recipe, crafted outside of the Rocket Silo.
Extended Laser Turrets go pew pew pew
Nuclear Science adds a Uranium based Science pack
Petroleum Jelly is not even that useful; but its funny!
Plasma Ducts for new Fusion Reactor layouts ...
by eugenekay
Thu May 08, 2025 12:14 am
Forum: Questions, reviews and ratings
Topic: Recommend mods
Replies: 1
Views: 27262

Re: Recommend mods

... Charge
Diverse External Rocket Parts adds a planet-specific recipe, crafted outside of the Rocket Silo.
Extended Laser Turrets go pew pew pew
Nuclear Science adds a Uranium based Science pack
Petroleum Jelly is not even that useful; but its funny!
Plasma Ducts for new Fusion Reactor layouts ...
by zuben42
Sat Dec 21, 2024 8:04 pm
Forum: Questions, reviews and ratings
Topic: Nuke it from orbit?
Replies: 3
Views: 1379

Nuke it from orbit?

Is there such a mod that allows me to annihilate my factory from my space platform, stocked with nuclear rockets?

I ask because the idea came to me that it would be faster to just nuke my old Nauvis base than it would to deconstruct it and rebuild it, now that I've conquered the solar system and find ...
by Anachrony
Sat Sep 28, 2024 10:44 pm
Forum: Questions, reviews and ratings
Topic: Nullius problems
Replies: 13
Views: 3333

Re: Nullius problems

Heat exchangers are a component in generating power. They use thermal energy to create steam. The heat to power then can come from solar collectors. Later, geothermal, and much later nuclear also are sources of thermal energy.
by Mmmmmmorten
Wed Aug 07, 2024 1:07 pm
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 29092

Re: What mods are you using - and why?

... an overhaul that randomized all recipes (forgot name) - but it was horrible. Fun at start as everything was new, but it failed when I got to nuclear as it became impossible to complete...


In the overhaul, i haven't seen mentionned "Exotic Industries", which i enjoyed playing, and is quite a ...
by Mmmmmmorten
Wed Aug 07, 2024 1:04 am
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 29092

What mods are you using - and why?

... Bunch of QoL stuff to reserach: Reach, speed, inventory, crafting, mining
Bob's Power - Expands power with mk 5 boilers and steam and mk3 nuclear power plant. Awesome, but helps if you stack coal or solid fuel as mk5 boilers eat as much fuel at 5 vanilla setups. Only save on space and water ...
by FuryoftheStars
Thu Jul 04, 2024 4:44 pm
Forum: Questions, reviews and ratings
Topic: Is ther somethin in between vanilla and the super high complexity mods?
Replies: 5
Views: 2309

Re: Is ther somethin in between vanilla and the super high complexity mods?

... m just late in 1st (250+h) game ... looking forward to restart. However, i really enjoyed the point where i had to explore into advanced chem and nuclear. I would like to have a bit more complex game, however, not truly in the scale of py, space or see tile.
Any recommendation for something good in ...
by Sevetamryn
Thu Jul 04, 2024 1:24 pm
Forum: Questions, reviews and ratings
Topic: Is ther somethin in between vanilla and the super high complexity mods?
Replies: 5
Views: 2309

Is ther somethin in between vanilla and the super high complexity mods?

... m just late in 1st (250+h) game ... looking forward to restart. However, i really enjoyed the point where i had to explore into advanced chem and nuclear. I would like to have a bit more complex game, however, not truly in the scale of py, space or see tile.
Any recommendation for something good in ...
by rhynex
Fri May 31, 2024 4:57 pm
Forum: Mods
Topic: FPFTheme- Frostpunk theme for Factorio
Replies: 0
Views: 1761

FPFTheme- Frostpunk theme for Factorio

... power only. no water exists, ice ore melts into water. power limitation also prevents regular power generators of the game (solar, steam engine, nuclear). also large furnaces cannot be built, player must explore to find those craters, like remnants of old civilization who perished.

there is a way ...
by ColdGate
Wed May 08, 2024 4:07 pm
Forum: PyMods
Topic: pY Alternative Energy - Discussion
Replies: 186
Views: 147242

Re: pY Alternative Energy - Discussion

I researched Nuclear Energy, and when tried calculate, found some weird things:
py1.jpg
1)To feed just one Nuclear Reactor MK1 with uranium hexafluoride, need just insane amount of uranium ore - 155 per second!
2) FNEI shows that there must be uranium enrichment process, which must increase ...
by Budda
Sun Mar 31, 2024 4:15 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 326028

Re: pY Fusion Energy - Discussion

... changes (Steam Turbine was buffed) my energy generation jumped from 6GW up to 32GW.

I guess someone had good reasons for this, but now... would I need nuclear power? Is that a mistake in the extra buff for Steam Turbines or part of the plan. If it's later, I'm curious, what is the logic behind that?
by Doggydog
Sat Mar 23, 2024 5:59 pm
Forum: Questions, reviews and ratings
Topic: Changing reactor consumption rate?
Replies: 0
Views: 881

Changing reactor consumption rate?

So after playing around with mods like Nuclear fuel and Atomic Overhaul, I got to thinking about the old Industrial craft 2 reactor and how it works with different fuel types. What I want to try to do is make it so something like Plutonium gets consumed and produces at 80 MW, meanwhile Thorium does ...

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