Search found 14 matches

by RiverRob
Tue Jan 23, 2024 12:02 am
Forum: Ideas and Suggestions
Topic: "Requires Mod" Blueprint parameter
Replies: 8
Views: 762

"Requires Mod" Blueprint parameter

TL;DR "Mod must be installed to use blueprint" option for creating/using blueprints. What ? Some blueprints are based around mods. I suggest an blueprint feature when creating or using blueprints that looks at installed options and makes sure any needed are installed. Why ? Things like &q...
by RiverRob
Mon Jan 22, 2024 11:53 pm
Forum: Implemented in 2.0
Topic: "Overwrite" Blueprint type (or Ctrl-left click)
Replies: 1
Views: 566

Re: "Overwrite" Blueprint type (or Ctrl-left click)

Thank you for adding this to Space Age!
by RiverRob
Wed Nov 29, 2023 10:15 pm
Forum: Ideas and Suggestions
Topic: Preorder of Factorio 2.0 DLC and get NEW RAILS EARLY!
Replies: 7
Views: 3539

Preorder of Factorio 2.0 DLC and get NEW RAILS EARLY!

TL;DR Preorder of Factorio 2.0 DLC and get NEW RAILS EARLY! What ? Just what it says. Why ? Gives users something new to play with and get used to before the main release. It will give us all time to play with that wide reaching change before rest of the stuff hits with the actual release. I'd pay ...
by RiverRob
Tue Sep 19, 2023 2:13 am
Forum: Ideas and Suggestions
Topic: Pre-Manufactured items from Blueprints
Replies: 2
Views: 515

Pre-Manufactured items from Blueprints

I'm not sure if this is a great or terrible idea. The idea is to have some way in the game to manufacture complex compound entities as a new entity. Simple Example the 4 lane belt balancer. We all have a blue print somewhere for these. My idea would be to turn that blueprint into a RECIPE for some t...
by RiverRob
Thu Jun 15, 2023 2:01 am
Forum: Logistic Train Network
Topic: Configure timeouts/wait idle times at individual stations?
Replies: 1
Views: 561

Configure timeouts/wait idle times at individual stations?

Hi, Is there a way of doing this? Something that I can configure at the station that will override or turn off how long it takes for the station to timeout and send the train packing, or how long it has to sit idle before moving on or getting retasked from the depot? The defaults work fine most of t...
by RiverRob
Wed Jun 14, 2023 1:44 pm
Forum: Implemented in 2.0
Topic: "Overwrite" Blueprint type (or Ctrl-left click)
Replies: 1
Views: 566

"Overwrite" Blueprint type (or Ctrl-left click)

Create a blueprint (or add Ctrl-Left click) that works like a regular blueprint when shift is held except the following - Structures in the way are removed, not worked around. And all extra items within the dimensions of the blueprint are removed. Structures that would just be replaced are left alon...
by RiverRob
Fri Jun 09, 2023 1:15 am
Forum: Ideas and Suggestions
Topic: Blueprint Library - Add a "Community" section tab
Replies: 4
Views: 905

Re: Blueprint Library - Add a "Community" section tab

An interesting idea. If kept absolutely simple with not much addition to the GUI, keep the blueprint book and book in book structure/look and feel. As highest organization level there could be an "author" book that contains all blueprints/blueprint books published by this user, labeled wi...
by RiverRob
Thu Jun 08, 2023 11:32 am
Forum: Ideas and Suggestions
Topic: Blueprint Library - Add a "Community" section tab
Replies: 4
Views: 905

Blueprint Library - Add a "Community" section tab

Hi, The blue print library currently has "Game Blueprints" section where the Blueprints (BPs) and Blueprint Books (BPBs) are specific to that game/save. "My Blueprints" section where the BPs/BPBs are specific to that computer/account. I suggest a third Blueprints section for &quo...
by RiverRob
Mon Jun 05, 2023 8:08 pm
Forum: Logistic Train Network
Topic: Request for Randomized train schedules for path testing
Replies: 2
Views: 694

Re: Request for Randomized train schedules for path testing

Awesome, Thanks for letting me know. My google-fu must be rusty to not have found this one.
by RiverRob
Sun Jun 04, 2023 10:06 pm
Forum: Logistic Train Network
Topic: Request for Randomized train schedules for path testing
Replies: 2
Views: 694

Request for Randomized train schedules for path testing

Hey Optera, I thought it might be a useful addition to add a schedule randomizer so people could test their rail setups. The idea is that once someone has the rails laid out, multiple train stations, many depots, etc, They can just click a button somewhere and the LTN dispatcher will act like they'r...
by RiverRob
Sun Feb 02, 2020 4:33 pm
Forum: Gameplay Help
Topic: Weird pathing behavior
Replies: 5
Views: 1343

Re: Weird pathing behavior

All of the 1-4-1's are single direction and for main factories (ore, circuits, etc). The 1-2-1's are bi-directional and for building materials (miners, belts, rails, etc) and consumables (fuel).
by RiverRob
Fri Jan 31, 2020 2:34 pm
Forum: Gameplay Help
Topic: Weird pathing behavior
Replies: 5
Views: 1343

Re: Weird pathing behavior

Yep, not a mod issue, but someone using LTN might run into this depot issue if their map gets big enough. Thanks @planetmaker, the distance was the issue. I added in a bunch of circuit controlled signals and it's fixed the issue. The mini-Depot looks like a landing strip now lol. Thanks for the help...
by RiverRob
Fri Jan 31, 2020 12:21 pm
Forum: Gameplay Help
Topic: Weird pathing behavior
Replies: 5
Views: 1343

Weird pathing behavior

Hi, I've started to use bi-directional 1-2-1 trains for supply runs (building materials, fuel, etc). I have a main depot (first screenshot) which is in the middle of everything. I want to set up smaller depots farther away, so I came up with the design in the second screenshot. The problem I'm runni...
by RiverRob
Sun Jan 05, 2020 3:14 pm
Forum: Ideas and Suggestions
Topic: Make lamps show color in Map view
Replies: 2
Views: 849

Make lamps show color in Map view

When you zoom out far enough and it switches to the map view, have lamps display their color instead of the plain blue dots. Would be useful for indicators and large scale visuals on the map.

Go to advanced search