Search found 599 matches

by Neotix
Wed Apr 23, 2014 2:48 pm
Forum: Ideas and Suggestions
Topic: Some ideas to change Bots mechanic
Replies: 15
Views: 8111

Re: Some ideas to change Bots mechanic

Problem is that we have almost no control over bots and they're flying around like they want. When you have over 10000 bots flying around entire factory and you want to replace them (higher tiers from mods). Good luck with picking them all. When you want to build separated storehouses managed by bot...
by Neotix
Wed Apr 23, 2014 2:03 pm
Forum: Ideas and Suggestions
Topic: Some ideas to change Bots mechanic
Replies: 15
Views: 8111

Some ideas to change Bots mechanic

I have few ideas to change bots mechanic because in my opinion actual it's making mess in factory. Bots are flying like insects without any control. Ideas: Bots are built only in Roboport (we have to deliver materials) and are integral part of it. It is impossible to take them into your inventory. R...
by Neotix
Wed Apr 23, 2014 1:17 pm
Forum: Ideas and Suggestions
Topic: Conveyor Belt Router
Replies: 52
Views: 18687

Re: Conveyor Belt Router

I'm sure, this is on the todo-list. The idea I remember was to have switchable layers for that. It will change almost nothing, only that you will be able to interact with structures on ground without interact with bots (and vice versa). Bots will still flying like insects, making factory look like ...
by Neotix
Wed Apr 23, 2014 10:40 am
Forum: Ideas and Suggestions
Topic: Conveyor Belt Router
Replies: 52
Views: 18687

Re: Conveyor Belt Router

But some people just prefer belts to robots, because they are more interesting to set up. Belts aren't only more interesting but also more elegant. Bots are flying around like insects, they do more mess in factory than anything else. I can't pick items from ground because of flying bots, sometimes ...
by Neotix
Tue Apr 22, 2014 12:05 pm
Forum: Ideas and Suggestions
Topic: Move chests
Replies: 4
Views: 1534

Re: Move chests

Yes, there should be warning if items in chest can't be placed in inventory. Several times i had to clean factory because of that.
by Neotix
Fri Apr 18, 2014 9:52 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52860

Re: [MOD 0.9.x] Telelogistics v0.1.0

Found a bug, reproduced several time with the same result.
Put chest on ground, hold cursor on it until gui window show up and then mine that chest.
Image
by Neotix
Wed Apr 16, 2014 6:21 pm
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 12140

Re: One way Pipes

Basic example: http://s24.postimg.org/vp5spdr4x/example.jpg Refinery is producing petrol gas and pumping it into the network. Unused gas is going to tank and it's pumping back to network. So the gas from refinery and tank have the highest priority. Chemical plant have only valve so it have the lowes...
by Neotix
Wed Apr 16, 2014 9:00 am
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 12140

Re: One way Pipes

One-way valve could be added but it should work like real one. Allow liquid to flow in one direction but only from high pressure to low pressure.

liquid is flowing
hight pressure | one-way valve -> | low pressure

liquid is not flowing
low pressure | one-way valve -> | high pressure
by Neotix
Wed Apr 16, 2014 8:05 am
Forum: Ideas and Suggestions
Topic: high capacity flag for assembly machines 3
Replies: 5
Views: 2774

Re: high capacity flag for assembly machines 3

You need:
- chest before assembly machine
- upgrade for inserter to move 5 items at once
- fast inserter to feed assembly machine
- faster belts or parallel belts
- logic inserter to control items amount in chest

Your setup just can't handle with providing proper amount of items.
by Neotix
Wed Apr 16, 2014 7:53 am
Forum: Ideas and Suggestions
Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
Replies: 18
Views: 12140

Re: One way Pipes

One way pipes are ridiculous, there is no such thing in reality. Flow direction is determined by pressure and you can actually make it by using pumps. But if we're speaking about pipes, I would like to have high pressure ones and better pumps. Right now to transport high amount of liquid to many obj...
by Neotix
Wed Apr 09, 2014 1:04 pm
Forum: Ideas and Suggestions
Topic: Two-directional Conveyer Belts
Replies: 21
Views: 6032

Re: Conveyer Belts

Sometimes I'm using that setup if i want to use one side for materials and other for products.

Code: Select all

=><==
||
||
||
Right side is for materials which are stopped by ground belt
Left side is for products which are going through ground belt.
by Neotix
Fri Mar 28, 2014 11:29 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 15223

Re: Chest-on-a-belt

I also don't want complex system with tones of settings and difficult configuration. It should be easy and working in 90% automatically like bots. Just setup station what they provide / request, how log cart have to wait (until full / empty or just few second) and it's all. Rest is done automaticall...
by Neotix
Thu Mar 27, 2014 11:48 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 15223

Re: Chest-on-a-belt

This is my idea for Transport Carts. Carts can only move in one direction determined by the monorails. Monorails types: http://s8.postimg.org/nonlfr9yp/monorails.jpg Each monorail segment can be occupied by only one cart and cart can move only when segment before him is free. http://s21.postimg.org/...
by Neotix
Tue Mar 25, 2014 8:54 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175252

Re: [MOD 0.9.X] MoMods

Post should be a weak point. We should protect it by standard defense systems.
by Neotix
Sun Mar 23, 2014 2:30 pm
Forum: Releases
Topic: Version 0.9.4
Replies: 29
Views: 24939

Re: Version 0.9.4

I think it's little too high RAM usage.
Image
Save: https://dl.dropboxusercontent.com/u/16731181/Nowy1c.zip
by Neotix
Sat Mar 22, 2014 9:17 am
Forum: Not a bug
Topic: [0.9.4] Game doesn't start due to error
Replies: 8
Views: 3253

Re: [0.9.4] Game doesn't start due to error

Problem with new version
Image

Also the same error with "logistic-chest-provider".
by Neotix
Thu Mar 20, 2014 9:06 am
Forum: Ideas and Suggestions
Topic: Some suggestions(or may be even requests)
Replies: 15
Views: 9332

Re: Some suggestions(or may be even requests)

1. Electric train should be end-game vehicle for transportation on very long distances. It should have low electric capacity and be recharges constantly via electric tracks. 2. Renaming stations? Absolutely NO, but it should be possible to add description. 3. Stations with multiple platforms would b...
by Neotix
Thu Mar 20, 2014 8:36 am
Forum: Show your Creations
Topic: Current Wip:Force Field Posts / Question
Replies: 4
Views: 8610

Re: Current Wip:Force Field Posts / Question

Forcefield awsome :D
I posted about it in suggestion section https://forums.factorio.com/forum/vie ... f=6&t=1703
I always wanted to have more hi-tech items in factorio with more futuristic look.
by Neotix
Sat Mar 15, 2014 5:06 pm
Forum: Mods
Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
Replies: 112
Views: 66560

Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

You have to change energy use in smelting recipe. Quote from DyTech discussion. Sadly, it is the case. I thought it was just me not noticing it before, but every single smelting recipe takes way too long in 0.9.x. After a bit of checking, it come from a change in the smelting formula, and the change...
by Neotix
Sat Mar 15, 2014 1:42 pm
Forum: Implemented Suggestions
Topic: Smart Splitter (-Suggestions will never End)
Replies: 33
Views: 19715

Re: Splitter dev

I would like to have small splitter to split items from one side of the belt to both sides.
I know that i can use normal splitters for that but it's not elegant and take some space, especially in compact factories.

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