Search found 599 matches

by Neotix
Thu May 29, 2014 1:30 pm
Forum: Ideas and Suggestions
Topic: Power poles/ power lines
Replies: 7
Views: 4271

Re: Power poles/ power lines

I have only one problem with poles because now placing single pole without connections is not possible.
by Neotix
Mon May 26, 2014 11:50 pm
Forum: Mods
Topic: [MOD 0.9.x] Material Storage
Replies: 14
Views: 10850

Re: [MOD 0.9.x] Material Storage

I checked and it's conflict with Dy-Tech mod. I think both mods use the same name "Compressor" and that cause problem.
by Neotix
Mon May 26, 2014 3:01 pm
Forum: Mods
Topic: [MOD 0.9.x] Material Storage
Replies: 14
Views: 10850

Re: [MOD 0.9.x] Material Storage

I have bug on game start:
Image
by Neotix
Sun May 25, 2014 10:43 pm
Forum: Mods
Topic: [MOD 0.9.x] Material Storage
Replies: 14
Views: 10850

Re: [MOD 0.9.x] Material Storage

Great. I will test it tomorrow after work.
by Neotix
Sun May 25, 2014 11:07 am
Forum: Implemented Suggestions
Topic: Change top speed behaviour of trains
Replies: 14
Views: 4985

Re: Change top speed behaviour of trains

It's because of engine power limitation. With more weight, motion resistances are rising so if you have constant engine power output, you can't reach the same speed.
by Neotix
Sun May 25, 2014 11:01 am
Forum: Ideas and Suggestions
Topic: Replace the splitter with simpler unit operations
Replies: 24
Views: 7951

Re: Replace the splitter with simpler unit operations

DrNoid, but smart inserter can detect what is inside smart chests and it's enough to setup limitations.
by Neotix
Sat May 24, 2014 9:10 pm
Forum: Ideas and Suggestions
Topic: Replace the splitter with simpler unit operations
Replies: 24
Views: 7951

Re: Replace the splitter with simpler unit operations

I can use one belt to provide more than 2 types of materials for assembly machines. System will never stuck if I'm using logic network.
by Neotix
Sat May 24, 2014 8:58 pm
Forum: Mods
Topic: [MOD 0.9.x] Material Storage
Replies: 14
Views: 10850

Re: [MOD 0.9.x] Material Storage

It would be great to have automatic compressor which will compress everything I put inside without changing recipe every time.
by Neotix
Sat May 24, 2014 8:52 pm
Forum: Ideas and Suggestions
Topic: they should make electric boilers
Replies: 17
Views: 4977

Re: they should make electric boilers

Electric boilers are useless ATM because we have no liquids needed to be heated instead of water, and heat water is used only to produce electricity.
by Neotix
Sat May 24, 2014 8:42 pm
Forum: Ideas and Suggestions
Topic: Replace the splitter with simpler unit operations
Replies: 24
Views: 7951

Re: Replace the splitter with simpler unit operations

DrNoid wrote:What exactly do you mean?
This
Image
by Neotix
Sat May 24, 2014 4:02 pm
Forum: Ideas and Suggestions
Topic: Replace the splitter with simpler unit operations
Replies: 24
Views: 7951

Re: Replace the splitter with simpler unit operations

What about splitting sequence of items?
by Neotix
Sat May 24, 2014 12:09 pm
Forum: Mods
Topic: [MOD 0.9.x] Material Storage
Replies: 14
Views: 10850

Re: [MOD 0.9.x] Material Storage

It's working like assembly machine (choosing recipe manually) or like furnace (choosing recipe automatically)?
by Neotix
Fri May 23, 2014 10:44 pm
Forum: Ideas and Requests For Mods
Topic: Separated pipes networks
Replies: 1
Views: 2489

Separated pipes networks

I would like to have pipes mechanic worked just like Cobblestone, Stone and Sand pipes in BuildCraft mod for Minecraft. Basically we need additionally 2 types of pipes. Type 1 (actual pipes in Factorio) - can be connected between Type 1 and Type 2 pipes Type 2 (worked like connector between Type 1 a...
by Neotix
Fri May 23, 2014 8:08 am
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 41077

Re: [0.9.x] Belt Lane Splitters (1.2)

Could you add something like Belt divider but for single belt? Device do block left or right side of the belt, and pass throe another.
by Neotix
Thu May 22, 2014 11:04 am
Forum: Mods
Topic: [0.9.x] Landfill (1.1)
Replies: 52
Views: 39838

Re: [0.9.x] Landfill

You can add some semi expensive tool with low durability (5-10 use). Player will be able to manipulate terrain but digging canal around the factory will be very expensive.
by Neotix
Wed May 21, 2014 12:11 pm
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 6148

Re: Showing turret range

Putting modules into every turret would be annoying. I think, we could use Beacon instead. Modules effect: Efficiency: + range, -damage Longer gun barrel and narrow bullets give better range but we need reduce the caliber so we get less gun damage. Speed: + speed, - range Shorter gun barrel allow to...
by Neotix
Wed May 21, 2014 9:15 am
Forum: Mods
Topic: [0.9.8] Side Inserters (1.1)
Replies: 25
Views: 30114

Re: [0.9.8] Side Inserters

Nice mod. I love the idea that all side inserters are crafted from standard inserters without additional resources and after mine they back as normal. Now I can setup and reset interter's side fast and easy.

I would like to have more inserters types supported that idea.
by Neotix
Tue May 20, 2014 2:12 pm
Forum: Energy Production
Topic: Handling Gigantic Energy Peaks
Replies: 14
Views: 55735

Re: Handling Gigantic Energy Peaks

I am curious if it is possible to store water from the output of the turbines. It is known that the output water temperature is not constant and depends on the turbines load. Does water of different temperature can be stored in the tank to be averaged inside? Has anyone tried this?
by Neotix
Thu May 08, 2014 10:08 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Things I've Learned (AKA Stupid Belt Tricks!)
Replies: 4
Views: 5703

Re: Things I've Learned (AKA Stupid Belt Tricks!)

1 - It's in Wiki :D There is even solution to split both sides of one belt. 2 - Yes, it can be done in many ways. Sometimes I use a counter to set the items on the belt in a specific quantity and order. Counter is made of Logistic chests, Logistic inserter, Normal Inserters and one piece of wood. Pi...
by Neotix
Wed Apr 23, 2014 4:36 pm
Forum: Ideas and Suggestions
Topic: Some ideas to change Bots mechanic
Replies: 15
Views: 8111

Re: Some ideas to change Bots mechanic

I understand your objections, but these suggested changes are too brutal. I know but it show what i would like to achieve. I'm not opposite to other methods. Replacing bots for newer models is now not comfortable because it is just in mod content, but automated way to upgrade the robots would reall...

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