Search found 599 matches
- Thu May 29, 2014 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Power poles/ power lines
- Replies: 7
- Views: 4271
Re: Power poles/ power lines
I have only one problem with poles because now placing single pole without connections is not possible.
- Mon May 26, 2014 11:50 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Material Storage
- Replies: 14
- Views: 10850
Re: [MOD 0.9.x] Material Storage
I checked and it's conflict with Dy-Tech mod. I think both mods use the same name "Compressor" and that cause problem.
- Mon May 26, 2014 3:01 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Material Storage
- Replies: 14
- Views: 10850
Re: [MOD 0.9.x] Material Storage
I have bug on game start:
- Sun May 25, 2014 10:43 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Material Storage
- Replies: 14
- Views: 10850
Re: [MOD 0.9.x] Material Storage
Great. I will test it tomorrow after work.
- Sun May 25, 2014 11:07 am
- Forum: Implemented Suggestions
- Topic: Change top speed behaviour of trains
- Replies: 14
- Views: 4985
Re: Change top speed behaviour of trains
It's because of engine power limitation. With more weight, motion resistances are rising so if you have constant engine power output, you can't reach the same speed.
- Sun May 25, 2014 11:01 am
- Forum: Ideas and Suggestions
- Topic: Replace the splitter with simpler unit operations
- Replies: 24
- Views: 7951
Re: Replace the splitter with simpler unit operations
DrNoid, but smart inserter can detect what is inside smart chests and it's enough to setup limitations.
- Sat May 24, 2014 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Replace the splitter with simpler unit operations
- Replies: 24
- Views: 7951
Re: Replace the splitter with simpler unit operations
I can use one belt to provide more than 2 types of materials for assembly machines. System will never stuck if I'm using logic network.
- Sat May 24, 2014 8:58 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Material Storage
- Replies: 14
- Views: 10850
Re: [MOD 0.9.x] Material Storage
It would be great to have automatic compressor which will compress everything I put inside without changing recipe every time.
- Sat May 24, 2014 8:52 pm
- Forum: Ideas and Suggestions
- Topic: they should make electric boilers
- Replies: 17
- Views: 4977
Re: they should make electric boilers
Electric boilers are useless ATM because we have no liquids needed to be heated instead of water, and heat water is used only to produce electricity.
- Sat May 24, 2014 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Replace the splitter with simpler unit operations
- Replies: 24
- Views: 7951
Re: Replace the splitter with simpler unit operations
ThisDrNoid wrote:What exactly do you mean?
- Sat May 24, 2014 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Replace the splitter with simpler unit operations
- Replies: 24
- Views: 7951
Re: Replace the splitter with simpler unit operations
What about splitting sequence of items?
- Sat May 24, 2014 12:09 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Material Storage
- Replies: 14
- Views: 10850
Re: [MOD 0.9.x] Material Storage
It's working like assembly machine (choosing recipe manually) or like furnace (choosing recipe automatically)?
- Fri May 23, 2014 10:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Separated pipes networks
- Replies: 1
- Views: 2489
Separated pipes networks
I would like to have pipes mechanic worked just like Cobblestone, Stone and Sand pipes in BuildCraft mod for Minecraft. Basically we need additionally 2 types of pipes. Type 1 (actual pipes in Factorio) - can be connected between Type 1 and Type 2 pipes Type 2 (worked like connector between Type 1 a...
- Fri May 23, 2014 8:08 am
- Forum: Mods
- Topic: [0.9.x] Belt Lane Splitters (1.2)
- Replies: 46
- Views: 41077
Re: [0.9.x] Belt Lane Splitters (1.2)
Could you add something like Belt divider but for single belt? Device do block left or right side of the belt, and pass throe another.
- Thu May 22, 2014 11:04 am
- Forum: Mods
- Topic: [0.9.x] Landfill (1.1)
- Replies: 52
- Views: 39838
Re: [0.9.x] Landfill
You can add some semi expensive tool with low durability (5-10 use). Player will be able to manipulate terrain but digging canal around the factory will be very expensive.
- Wed May 21, 2014 12:11 pm
- Forum: Implemented Suggestions
- Topic: Showing turret range
- Replies: 16
- Views: 6148
Re: Showing turret range
Putting modules into every turret would be annoying. I think, we could use Beacon instead. Modules effect: Efficiency: + range, -damage Longer gun barrel and narrow bullets give better range but we need reduce the caliber so we get less gun damage. Speed: + speed, - range Shorter gun barrel allow to...
- Wed May 21, 2014 9:15 am
- Forum: Mods
- Topic: [0.9.8] Side Inserters (1.1)
- Replies: 25
- Views: 30114
Re: [0.9.8] Side Inserters
Nice mod. I love the idea that all side inserters are crafted from standard inserters without additional resources and after mine they back as normal. Now I can setup and reset interter's side fast and easy.
I would like to have more inserters types supported that idea.
I would like to have more inserters types supported that idea.
- Tue May 20, 2014 2:12 pm
- Forum: Energy Production
- Topic: Handling Gigantic Energy Peaks
- Replies: 14
- Views: 55735
Re: Handling Gigantic Energy Peaks
I am curious if it is possible to store water from the output of the turbines. It is known that the output water temperature is not constant and depends on the turbines load. Does water of different temperature can be stored in the tank to be averaged inside? Has anyone tried this?
- Thu May 08, 2014 10:08 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Things I've Learned (AKA Stupid Belt Tricks!)
- Replies: 4
- Views: 5703
Re: Things I've Learned (AKA Stupid Belt Tricks!)
1 - It's in Wiki :D There is even solution to split both sides of one belt. 2 - Yes, it can be done in many ways. Sometimes I use a counter to set the items on the belt in a specific quantity and order. Counter is made of Logistic chests, Logistic inserter, Normal Inserters and one piece of wood. Pi...
- Wed Apr 23, 2014 4:36 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas to change Bots mechanic
- Replies: 15
- Views: 8111
Re: Some ideas to change Bots mechanic
I understand your objections, but these suggested changes are too brutal. I know but it show what i would like to achieve. I'm not opposite to other methods. Replacing bots for newer models is now not comfortable because it is just in mod content, but automated way to upgrade the robots would reall...