Search found 4 matches

by Tauro
Sun Jun 25, 2017 8:09 pm
Forum: Resource Spawner Overhaul
Topic: [BUG] Chunk generation crash?
Replies: 3
Views: 2010

Re: [BUG] Chunk generation crash?

It was the config that I was using that seemed to cause the crash, it had "slightly" buffed up spawn rates :)

It's weird because I've had this save since 0.15.4 or so and it was working fine up until now.

http://imgur.com/a/1EYnW
by Tauro
Fri Jun 23, 2017 7:24 pm
Forum: Resource Spawner Overhaul
Topic: [BUG] Chunk generation crash?
Replies: 3
Views: 2010

[BUG] Chunk generation crash?

I'm getting this error, I think it's because of chunk generation:

71.903 Error MainLoop.cpp:943: Exception at tick 20617755: Error while running event rso-mod::on_chunk_generated (ID 12)
__rso-mod__/control.lua:630: attempt to compare number with nil
by Tauro
Sat Apr 23, 2016 10:18 pm
Forum: Mods
Topic: [MOD 0.14.x] Expanded Robot Technologies
Replies: 24
Views: 32492

Re: [MOD 0.12.x] Expanded Robot Technologies

Awesome mod, I fiddled with technologies to add myself 30 more robot carry capacity techs just to get some endgame goals going, will probably add another 70 to make cool 100 when I'm bored...Idk if it'll work but we'll see when I get there :)
by Tauro
Wed May 20, 2015 1:28 am
Forum: Ideas and Requests For Mods
Topic: Peaceful Timer
Replies: 2
Views: 3487

Peaceful Timer

I don't know whether or not this exists already but I would like to have some sort of selectable peaceful timer before aliens start to attack you. If that's too simple then maybe we could start with 30 minutes or so of peace and to further that you'd have to offer something to aliens (probably somet...

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