It was the config that I was using that seemed to cause the crash, it had "slightly" buffed up spawn rates
It's weird because I've had this save since 0.15.4 or so and it was working fine up until now.
http://imgur.com/a/1EYnW
Search found 4 matches
- Sun Jun 25, 2017 8:09 pm
- Forum: Resource Spawner Overhaul
- Topic: [BUG] Chunk generation crash?
- Replies: 3
- Views: 2010
- Fri Jun 23, 2017 7:24 pm
- Forum: Resource Spawner Overhaul
- Topic: [BUG] Chunk generation crash?
- Replies: 3
- Views: 2010
[BUG] Chunk generation crash?
I'm getting this error, I think it's because of chunk generation:
71.903 Error MainLoop.cpp:943: Exception at tick 20617755: Error while running event rso-mod::on_chunk_generated (ID 12)
__rso-mod__/control.lua:630: attempt to compare number with nil
71.903 Error MainLoop.cpp:943: Exception at tick 20617755: Error while running event rso-mod::on_chunk_generated (ID 12)
__rso-mod__/control.lua:630: attempt to compare number with nil
- Sat Apr 23, 2016 10:18 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Expanded Robot Technologies
- Replies: 24
- Views: 32492
Re: [MOD 0.12.x] Expanded Robot Technologies
Awesome mod, I fiddled with technologies to add myself 30 more robot carry capacity techs just to get some endgame goals going, will probably add another 70 to make cool 100 when I'm bored...Idk if it'll work but we'll see when I get there
- Wed May 20, 2015 1:28 am
- Forum: Ideas and Requests For Mods
- Topic: Peaceful Timer
- Replies: 2
- Views: 3487
Peaceful Timer
I don't know whether or not this exists already but I would like to have some sort of selectable peaceful timer before aliens start to attack you. If that's too simple then maybe we could start with 30 minutes or so of peace and to further that you'd have to offer something to aliens (probably somet...