Love this idea, can't wait to try it out!
Congrats on the release - I've seen this mod in WIP a couple of times
If your looking for graphics, make a request in contributions/texture packs and hopefully someone can assist. That's what its there for
Search found 64 matches
- Fri May 22, 2015 11:37 am
- Forum: Mods
- Topic: PowerBelts
- Replies: 14
- Views: 15105
- Fri May 22, 2015 11:13 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 372670
Re: [0.11.x][v0.6.7] Bob's Ore Mod.
It's called Resource Spawner Overhaul: Linkbobingabout wrote:I don't even know the full name of the mod, everyone seems to just refer to it as RSO.
- Thu May 21, 2015 5:13 pm
- Forum: Texture Packs
- Topic: [Request] Burner Lamp Icons and Graphics
- Replies: 7
- Views: 16135
Re: [Request] Burner Lamp Icons and Graphics
I got the animation working - Video I think combined frames? The images need to be all in the same .png file I think :) I've never tried to do this before but just changing: filename = "__burner-lamp__/graphics/blv1.png", priority = "high", width = 40, height = 48, x = 0, shift =...
- Thu May 21, 2015 3:10 pm
- Forum: Texture Packs
- Topic: [Request] Burner Lamp Icons and Graphics
- Replies: 7
- Views: 16135
Re: [Request] Burner Lamp Icons and Graphics
i can, but before make sure you can code this, thereafter tell me if you need still combined or single-frames. you need also test ingame, and find the correct shift. I'm out of the house at the moment but AFAIK the vanilla furnace has a working animation built into it - I just set the no of frames ...
- Thu May 21, 2015 2:37 pm
- Forum: Texture Packs
- Topic: [Request] Burner Lamp Icons and Graphics
- Replies: 7
- Views: 16135
Re: [Request] Burner Lamp Icons and Graphics
i had this done before second post ... maybe it helps in the mean time http://johnsmith.ktec.de/factorio/mods/support/andere/blv1.png http://johnsmith.ktec.de/factorio/mods/support/andere/blv2.png WOW (o_O)! Love these - any chance you culd do a couple of variations of the lit one? Somewhere betwee...
- Thu May 21, 2015 11:33 am
- Forum: Mods
- Topic: [0.11.X] Burner Lamp
- Replies: 16
- Views: 13261
Re: [0.11.X] Burner Lamp
Wanted : Graphic designer! Hours: One-off job Description: I'm looking for better graphics for this mod Lamp icon and entity graphic Burner component icons Pay: 9001 internet cookiez! A shout out in the OP! PM me with requests! Moar infoz: Click here Contact: Email: matpmag@gmail.com PM me Post in ...
- Thu May 21, 2015 11:12 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75825
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
+1 for value added to this thread botb!Koub wrote:Silly !SillyBits wrote:Call me silly
Sorry, was just too tempting, apologies for the disturbance, please ignore this useless intervention
- Thu May 21, 2015 11:10 am
- Forum: Mods
- Topic: [0.11.X] Burner Lamp
- Replies: 16
- Views: 13261
Re: [0.11.X] Burner Lamp
Brilliant. This is a must have mod! Cheers mate! I appreciate the encouragement :) The following assumes the burner lamp functions as a stone furnace; Would it be possible to make a recipe thats only used by the Burner Lamp that uses coal as fuel, and as the item to be 'smelted'? And then just set ...
- Wed May 20, 2015 9:07 pm
- Forum: Texture Packs
- Topic: [Request] Burner Lamp Icons and Graphics
- Replies: 7
- Views: 16135
Re: [Request] Burner Lamp Icons and Graphics
I've had a suggestion to make the lamp appear as a coal burning brazier. I don't know how this would affect the burner-components though...
- Wed May 20, 2015 8:58 pm
- Forum: Mods
- Topic: [0.11.X] Burner Lamp
- Replies: 16
- Views: 13261
Re: [0.11.X] Burner Lamp
Hello, I was about to spotlight this mod, but I found a problem and figured it best to wait for it to be fixed. From what I understand, when a component 'burns out', it's meant to create a Broken Burner Component? This doesn't seem to happen, as in the green bar stays full, there's no output(that I...
- Wed May 20, 2015 6:35 pm
- Forum: Mods
- Topic: [0.11.X] PreFusion
- Replies: 12
- Views: 15556
Re: [0.11.X] PreFusion
\(^-^)/ Official Release \(^-^)/
Updated OP
Updated OP
- Wed May 20, 2015 6:16 pm
- Forum: Mods
- Topic: [0.11.X] Burner Lamp
- Replies: 16
- Views: 13261
Re: [0.11.X] Burner Lamp
I think I've found the error. Not 100% sure, only 99.9%, but apparently I copied the mod into the Factorio mods older several times and one of the instances of the mod got a (1) appended to its filename. If I'm right, then there's no error in the mod itself, just a user error. Haha - PEBKAC error? ...
- Wed May 20, 2015 6:15 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Large footprint Warehouse "chest"
- Replies: 7
- Views: 6736
Re: [Request] Large footprint Warehouse "chest"
Not a bother, I'm doing some work on it now
- Wed May 20, 2015 7:19 am
- Forum: Mods
- Topic: [0.11.X] Burner Lamp
- Replies: 16
- Views: 13261
Re: [0.11.X] Burner Lamp
Strange, try and find the error text and I'll take a lookPeter34 wrote:I get a weird error message
- Wed May 20, 2015 7:17 am
- Forum: Mods
- Topic: [0.11.X] PreFusion
- Replies: 12
- Views: 15556
Re: [0.11.X] PreFusion
Cheers bud, I'll sort it this afternoonPeter34 wrote:In yesterday's MP game, we reached Modular Armor, and started using Solar Panels and MkI Batteries, and there were no problems at all. So I think you'd be justified in changing your mod's version number to 1.0.
- Wed May 20, 2015 7:15 am
- Forum: Ideas and Requests For Mods
- Topic: Peaceful Timer
- Replies: 2
- Views: 3458
Re: Peaceful Timer
...Start with 30 minutes or so of peace and to further that you'd have to offer something to aliens (probably something you can craft that'd please them) I quite like this idea. We could have some sort of hive mind building that appears in some alien bases. These would appear as targets to combat r...
- Tue May 19, 2015 11:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Large footprint Warehouse "chest"
- Replies: 7
- Views: 6736
Re: [Request] Large footprint Warehouse "chest"
If you could make a Warehouse Chest mod, 4x4 footprint, that'd be really awesome! Exams are overrated :P I did some work in this today. I've created a 4x4 chest with the suggested costs and I've been looking at a way to make an indicator as described. I've the actual exam tomorrow and I can't get o...
- Tue May 19, 2015 10:50 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Large footprint Warehouse "chest"
- Replies: 7
- Views: 6736
Re: [Request] Large footprint Warehouse "chest"
This is already In dytech machine and similarly done in yuoki industries. Have a look at them.Peter34 wrote:I'd really like a large footprint chest, to store stuff..
Were you wanting something as a standalone mod? Something bigger than these? Let me know, I'll look at it Thursday if you need something else
- Mon May 18, 2015 11:35 am
- Forum: Mods
- Topic: [0.11.X] Burner Lamp
- Replies: 16
- Views: 13261
Re: [0.11.X] Burner Lamp
Hi, thanks for making the mod, but it seems to burn up the Components very, very fast. Thanks for testing this mate. I haven't really looked into balancing it - I haven't even had time to test this out while actually playing the game. How much longer should the components last? Twice as long? Ten t...
- Mon May 18, 2015 12:20 am
- Forum: Mods
- Topic: [0.11.X] PreFusion
- Replies: 12
- Views: 15556
Re: [0.11.X] PreFusion
Xterm did a spotlight guys - go check it out, I've updated the OP