Search found 64 matches

by matpmag
Fri May 22, 2015 11:37 am
Forum: Mods
Topic: PowerBelts
Replies: 14
Views: 15105

Re: PowerBelts

Love this idea, can't wait to try it out!
Congrats on the release - I've seen this mod in WIP a couple of times :)
If your looking for graphics, make a request in contributions/texture packs and hopefully someone can assist. That's what its there for ;)
by matpmag
Fri May 22, 2015 11:13 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372670

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

bobingabout wrote:I don't even know the full name of the mod, everyone seems to just refer to it as RSO.
It's called Resource Spawner Overhaul: Link ;)
by matpmag
Thu May 21, 2015 5:13 pm
Forum: Texture Packs
Topic: [Request] Burner Lamp Icons and Graphics
Replies: 7
Views: 16135

Re: [Request] Burner Lamp Icons and Graphics

I got the animation working - Video I think combined frames? The images need to be all in the same .png file I think :) I've never tried to do this before but just changing: filename = "__burner-lamp__/graphics/blv1.png", priority = "high", width = 40, height = 48, x = 0, shift =...
by matpmag
Thu May 21, 2015 3:10 pm
Forum: Texture Packs
Topic: [Request] Burner Lamp Icons and Graphics
Replies: 7
Views: 16135

Re: [Request] Burner Lamp Icons and Graphics

i can, but before make sure you can code this, thereafter tell me if you need still combined or single-frames. you need also test ingame, and find the correct shift. I'm out of the house at the moment but AFAIK the vanilla furnace has a working animation built into it - I just set the no of frames ...
by matpmag
Thu May 21, 2015 2:37 pm
Forum: Texture Packs
Topic: [Request] Burner Lamp Icons and Graphics
Replies: 7
Views: 16135

Re: [Request] Burner Lamp Icons and Graphics

i had this done before second post ... maybe it helps in the mean time http://johnsmith.ktec.de/factorio/mods/support/andere/blv1.png http://johnsmith.ktec.de/factorio/mods/support/andere/blv2.png WOW (o_O)! Love these - any chance you culd do a couple of variations of the lit one? Somewhere betwee...
by matpmag
Thu May 21, 2015 11:33 am
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13261

Re: [0.11.X] Burner Lamp

Wanted : Graphic designer! Hours: One-off job Description: I'm looking for better graphics for this mod Lamp icon and entity graphic Burner component icons Pay: 9001 internet cookiez! A shout out in the OP! PM me with requests! Moar infoz: Click here Contact: Email: matpmag@gmail.com PM me Post in ...
by matpmag
Thu May 21, 2015 11:12 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75825

Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]

Koub wrote:
SillyBits wrote:Call me silly
Silly ! :lol:
Sorry, was just too tempting, apologies for the disturbance, please ignore this useless intervention :)
+1 for value added to this thread :lol: botb!
by matpmag
Thu May 21, 2015 11:10 am
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13261

Re: [0.11.X] Burner Lamp

Brilliant. This is a must have mod! Cheers mate! I appreciate the encouragement :) The following assumes the burner lamp functions as a stone furnace; Would it be possible to make a recipe thats only used by the Burner Lamp that uses coal as fuel, and as the item to be 'smelted'? And then just set ...
by matpmag
Wed May 20, 2015 9:07 pm
Forum: Texture Packs
Topic: [Request] Burner Lamp Icons and Graphics
Replies: 7
Views: 16135

Re: [Request] Burner Lamp Icons and Graphics

I've had a suggestion to make the lamp appear as a coal burning brazier. I don't know how this would affect the burner-components though...
by matpmag
Wed May 20, 2015 8:58 pm
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13261

Re: [0.11.X] Burner Lamp

Hello, I was about to spotlight this mod, but I found a problem and figured it best to wait for it to be fixed. From what I understand, when a component 'burns out', it's meant to create a Broken Burner Component? This doesn't seem to happen, as in the green bar stays full, there's no output(that I...
by matpmag
Wed May 20, 2015 6:35 pm
Forum: Mods
Topic: [0.11.X] PreFusion
Replies: 12
Views: 15556

Re: [0.11.X] PreFusion

\(^-^)/ Official Release \(^-^)/
Updated OP :)
by matpmag
Wed May 20, 2015 6:16 pm
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13261

Re: [0.11.X] Burner Lamp

I think I've found the error. Not 100% sure, only 99.9%, but apparently I copied the mod into the Factorio mods older several times and one of the instances of the mod got a (1) appended to its filename. If I'm right, then there's no error in the mod itself, just a user error. Haha - PEBKAC error? ...
by matpmag
Wed May 20, 2015 6:15 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Large footprint Warehouse "chest"
Replies: 7
Views: 6736

Re: [Request] Large footprint Warehouse "chest"

Not a bother, I'm doing some work on it now :)
by matpmag
Wed May 20, 2015 7:19 am
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13261

Re: [0.11.X] Burner Lamp

Peter34 wrote:I get a weird error message
Strange, try and find the error text and I'll take a look :)
by matpmag
Wed May 20, 2015 7:17 am
Forum: Mods
Topic: [0.11.X] PreFusion
Replies: 12
Views: 15556

Re: [0.11.X] PreFusion

Peter34 wrote:In yesterday's MP game, we reached Modular Armor, and started using Solar Panels and MkI Batteries, and there were no problems at all. So I think you'd be justified in changing your mod's version number to 1.0.
Cheers bud, I'll sort it this afternoon :)
by matpmag
Wed May 20, 2015 7:15 am
Forum: Ideas and Requests For Mods
Topic: Peaceful Timer
Replies: 2
Views: 3458

Re: Peaceful Timer

...Start with 30 minutes or so of peace and to further that you'd have to offer something to aliens (probably something you can craft that'd please them) I quite like this idea. We could have some sort of hive mind building that appears in some alien bases. These would appear as targets to combat r...
by matpmag
Tue May 19, 2015 11:03 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Large footprint Warehouse "chest"
Replies: 7
Views: 6736

Re: [Request] Large footprint Warehouse "chest"

If you could make a Warehouse Chest mod, 4x4 footprint, that'd be really awesome! Exams are overrated :P I did some work in this today. I've created a 4x4 chest with the suggested costs and I've been looking at a way to make an indicator as described. I've the actual exam tomorrow and I can't get o...
by matpmag
Tue May 19, 2015 10:50 am
Forum: Ideas and Requests For Mods
Topic: [Request] Large footprint Warehouse "chest"
Replies: 7
Views: 6736

Re: [Request] Large footprint Warehouse "chest"

Peter34 wrote:I'd really like a large footprint chest, to store stuff..
This is already In dytech machine and similarly done in yuoki industries. Have a look at them.
Were you wanting something as a standalone mod? Something bigger than these? Let me know, I'll look at it Thursday if you need something else ;)
by matpmag
Mon May 18, 2015 11:35 am
Forum: Mods
Topic: [0.11.X] Burner Lamp
Replies: 16
Views: 13261

Re: [0.11.X] Burner Lamp

Hi, thanks for making the mod, but it seems to burn up the Components very, very fast. Thanks for testing this mate. I haven't really looked into balancing it - I haven't even had time to test this out while actually playing the game. How much longer should the components last? Twice as long? Ten t...
by matpmag
Mon May 18, 2015 12:20 am
Forum: Mods
Topic: [0.11.X] PreFusion
Replies: 12
Views: 15556

Re: [0.11.X] PreFusion

Xterm did a spotlight guys - go check it out, I've updated the OP :)

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