Search found 179 matches

by Jonathan88
Sat Feb 13, 2016 2:43 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38253

Re: Actual laser turret

This definitely looks cool! The beam should have a similar graphic to the bots' lasers.
Also the new fire spreading mechanic will make it interesting! :D
by Jonathan88
Fri Feb 12, 2016 9:09 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 90004

Re: Friday Facts #125 - Achievements

Haha! More HG2G references in the achievements please :D :lol: I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!) As far as the achievements go, I think you should move away from having an achievement popping up for things which requi...
by Jonathan88
Fri Jan 29, 2016 5:36 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 75115

Re: Friday Facts #123 - Better circuit network (Part 2)

Great ideas there! I am looking forwards to this a lot :lol: :lol: One thing though, could you make it so that for a few weeks after the features are introduced, wires can still be directly connectible to their old entities. However, when you disconnect the wire, you cannot link it back without usin...
by Jonathan88
Wed Jan 27, 2016 5:09 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159805

Re: Random Word Association Game

Jump
by Jonathan88
Fri Jan 15, 2016 7:12 pm
Forum: News
Topic: Friday Facts #121 - Path Finder Optimisation II
Replies: 33
Views: 37010

Re: Friday Facts #121 - Path Finder Optimisation II

I would love to see the bitters actually try to find paths like ants do :-) What might be an idea is to create 'paths' on the sections where biters walk the most (a bit like animal runs https://littlesundog.files.wordpress.com/2013/02/narrow-animal-path.jpg ) This would make it more realistic and i...
by Jonathan88
Fri Jan 08, 2016 6:41 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 117657

Re: Friday Facts #120 - Spidertron

Whoo! The eight legged surprise is here! I know it is place-holder graphics but it would really suit Factorio if the legs did look a bit like inserters for the final graphics!

P.S. That mod looks interesting... :D :D
by Jonathan88
Sun Jan 03, 2016 12:39 pm
Forum: News
Topic: Friday Facts #119 - Happy 2016
Replies: 34
Views: 39078

Re: Friday Facts #119 - Happy 2016

That video was AMAZING! If only I had time for that kind if build...

Anyhow, Happy new year Factorio and good luck with the steam release - I will spread the word :D
by Jonathan88
Wed Dec 30, 2015 7:12 pm
Forum: General discussion
Topic: Using theme art for wallpaper!
Replies: 0
Views: 4184

Using theme art for wallpaper!

Hello! :D
It's been a while since I posted something so I thought I'd share this:

I set my phone wallpaper to be the menu background theme art and it looks epic!
by Jonathan88
Sat Dec 26, 2015 11:25 am
Forum: News
Topic: Friday Facts #118 - Improving productivity
Replies: 24
Views: 32517

Re: Friday Facts #118 - Improving productivity

Merry Christmas to you too and thank you for an amazing game! :D
by Jonathan88
Tue Dec 22, 2015 2:34 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 220686

Re: Peace with Aliens

Could you not have different tribes of biters who may or may not get along with each other - if you please one tribe, it could defend you if you were attacked by another! The tribes could be distinguished by different coloured tinges? :)
by Jonathan88
Fri Dec 11, 2015 5:54 pm
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44463

Re: Friday Facts #116 - Strategy Guide

Woohoo! Stable 0.12 release! They're coming quick and fast now :lol:
by Jonathan88
Tue Dec 08, 2015 8:06 am
Forum: Ideas and Suggestions
Topic: Steam Workshop Suggestion for Blueprint Books
Replies: 10
Views: 17477

Re: Steam Workshop Suggestion for Blueprint Books

I donno about steam workshop support. One of the reason I bought and played the game was to find out what the late-game techs are like, even though then are (or were, on my first playthough), 50hrs down the road. Having the option to quickly jump to a map where you can have a perfect base with all ...
by Jonathan88
Fri Dec 04, 2015 5:11 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54624

Re: Friday Facts #115 - The power switch

I love the crackly effect inside the switch! :D :D
by Jonathan88
Wed Dec 02, 2015 11:13 pm
Forum: Ideas and Suggestions
Topic: Steam Workshop Suggestion for Blueprint Books
Replies: 10
Views: 17477

Re: Steam Workshop Suggestion for Blueprint Books

I think steam workshop support for Factorio would be amazing! Buleprints, maps, mods - there are so many possibilities especially if it could be built into the game! :D
by Jonathan88
Wed Nov 25, 2015 11:32 am
Forum: General discussion
Topic: Experimental Versions
Replies: 4
Views: 8581

Re: Experimental Versions

Just go to the Factorio website (https://www.factorio.com/) and log in. Then go to the download button on the right, select stable/developmental release at the top and scroll down for the version and platform you want! :) Unfortunately, any experimental version lower than 0.12.17 is not posted anym...
by Jonathan88
Tue Nov 24, 2015 8:22 pm
Forum: General discussion
Topic: Experimental Versions
Replies: 4
Views: 8581

Re: Experimental Versions

Just go to the Factorio website (https://www.factorio.com/) and log in. Then go to the download button on the right, select stable/developmental release at the top and scroll down for the version and platform you want! :)
by Jonathan88
Fri Nov 20, 2015 7:06 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 61034

Re: Friday Facts #113 - Better rail building

The track pathfinder is AMAZING!!! :D :D :D
It makes so much sense to put in but I had never thought of it before! Now we need to mod that code with the train momentum code to have self driving cars! Somebody do that please!
Great work Devs - as always you keep the amazing work coming!
by Jonathan88
Sat Nov 14, 2015 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.17][posila]Construction bots should gather trees first
Replies: 6
Views: 9377

Re: [0.12.17] Construction robots trees should be gathered first

They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance). Definitely a problem with personal bots - sometimes it isn't even worth using them! This should be fi...
by Jonathan88
Fri Nov 13, 2015 6:23 pm
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 45259

Re: Friday Facts #112 - Better noise

Kajanor wrote:Fallout 4?
I don't even care about this game. :P
Same!

In my 'professional' opinion, the noise algorithm they should use is the "I don't know what I'm doing exactly, but it seems to work" hash as it sounds like the most reliable option... :D
by Jonathan88
Sat Nov 07, 2015 9:06 am
Forum: General discussion
Topic: Opinion on Fuel cubes?
Replies: 12
Views: 19486

Re: Opinion on Fuel cubes?

I'm currently playing a map that has plenty of oil patches, so I used an entire oil patch just for my backup power supply. In the below image, pumpjacks are at the top, refineries and chemical plants pumping out solid fuel are below that, and then below that I have a solid fuel buffer which consist...

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