This definitely looks cool! The beam should have a similar graphic to the bots' lasers.
Also the new fire spreading mechanic will make it interesting!
Search found 179 matches
- Sat Feb 13, 2016 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 38253
- Fri Feb 12, 2016 9:09 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 90004
Re: Friday Facts #125 - Achievements
Haha! More HG2G references in the achievements please :D :lol: I LOVE the fire! It really makes Factorio more like a finished game (along with removing all the temporary sprites!) As far as the achievements go, I think you should move away from having an achievement popping up for things which requi...
- Fri Jan 29, 2016 5:36 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 75115
Re: Friday Facts #123 - Better circuit network (Part 2)
Great ideas there! I am looking forwards to this a lot :lol: :lol: One thing though, could you make it so that for a few weeks after the features are introduced, wires can still be directly connectible to their old entities. However, when you disconnect the wire, you cannot link it back without usin...
- Wed Jan 27, 2016 5:09 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159805
- Fri Jan 15, 2016 7:12 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 37010
Re: Friday Facts #121 - Path Finder Optimisation II
I would love to see the bitters actually try to find paths like ants do :-) What might be an idea is to create 'paths' on the sections where biters walk the most (a bit like animal runs https://littlesundog.files.wordpress.com/2013/02/narrow-animal-path.jpg ) This would make it more realistic and i...
- Fri Jan 08, 2016 6:41 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117657
Re: Friday Facts #120 - Spidertron
Whoo! The eight legged surprise is here! I know it is place-holder graphics but it would really suit Factorio if the legs did look a bit like inserters for the final graphics!
P.S. That mod looks interesting...
P.S. That mod looks interesting...
- Sun Jan 03, 2016 12:39 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 39078
Re: Friday Facts #119 - Happy 2016
That video was AMAZING! If only I had time for that kind if build...
Anyhow, Happy new year Factorio and good luck with the steam release - I will spread the word
Anyhow, Happy new year Factorio and good luck with the steam release - I will spread the word
- Wed Dec 30, 2015 7:12 pm
- Forum: General discussion
- Topic: Using theme art for wallpaper!
- Replies: 0
- Views: 4184
Using theme art for wallpaper!
Hello!
It's been a while since I posted something so I thought I'd share this:
I set my phone wallpaper to be the menu background theme art and it looks epic!
It's been a while since I posted something so I thought I'd share this:
I set my phone wallpaper to be the menu background theme art and it looks epic!
- Sat Dec 26, 2015 11:25 am
- Forum: News
- Topic: Friday Facts #118 - Improving productivity
- Replies: 24
- Views: 32517
Re: Friday Facts #118 - Improving productivity
Merry Christmas to you too and thank you for an amazing game!
- Tue Dec 22, 2015 2:34 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 220686
Re: Peace with Aliens
Could you not have different tribes of biters who may or may not get along with each other - if you please one tribe, it could defend you if you were attacked by another! The tribes could be distinguished by different coloured tinges?
- Fri Dec 11, 2015 5:54 pm
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 44463
Re: Friday Facts #116 - Strategy Guide
Woohoo! Stable 0.12 release! They're coming quick and fast now
- Tue Dec 08, 2015 8:06 am
- Forum: Ideas and Suggestions
- Topic: Steam Workshop Suggestion for Blueprint Books
- Replies: 10
- Views: 17477
Re: Steam Workshop Suggestion for Blueprint Books
I donno about steam workshop support. One of the reason I bought and played the game was to find out what the late-game techs are like, even though then are (or were, on my first playthough), 50hrs down the road. Having the option to quickly jump to a map where you can have a perfect base with all ...
- Fri Dec 04, 2015 5:11 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54624
Re: Friday Facts #115 - The power switch
I love the crackly effect inside the switch!
- Wed Dec 02, 2015 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Steam Workshop Suggestion for Blueprint Books
- Replies: 10
- Views: 17477
Re: Steam Workshop Suggestion for Blueprint Books
I think steam workshop support for Factorio would be amazing! Buleprints, maps, mods - there are so many possibilities especially if it could be built into the game!
- Wed Nov 25, 2015 11:32 am
- Forum: General discussion
- Topic: Experimental Versions
- Replies: 4
- Views: 8581
Re: Experimental Versions
Just go to the Factorio website (https://www.factorio.com/) and log in. Then go to the download button on the right, select stable/developmental release at the top and scroll down for the version and platform you want! :) Unfortunately, any experimental version lower than 0.12.17 is not posted anym...
- Tue Nov 24, 2015 8:22 pm
- Forum: General discussion
- Topic: Experimental Versions
- Replies: 4
- Views: 8581
Re: Experimental Versions
Just go to the Factorio website (https://www.factorio.com/) and log in. Then go to the download button on the right, select stable/developmental release at the top and scroll down for the version and platform you want!
- Fri Nov 20, 2015 7:06 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 61034
Re: Friday Facts #113 - Better rail building
The track pathfinder is AMAZING!!!
It makes so much sense to put in but I had never thought of it before! Now we need to mod that code with the train momentum code to have self driving cars! Somebody do that please!
Great work Devs - as always you keep the amazing work coming!
It makes so much sense to put in but I had never thought of it before! Now we need to mod that code with the train momentum code to have self driving cars! Somebody do that please!
Great work Devs - as always you keep the amazing work coming!
- Sat Nov 14, 2015 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.17][posila]Construction bots should gather trees first
- Replies: 6
- Views: 9377
Re: [0.12.17] Construction robots trees should be gathered first
They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance). Definitely a problem with personal bots - sometimes it isn't even worth using them! This should be fi...
- Fri Nov 13, 2015 6:23 pm
- Forum: News
- Topic: Friday Facts #112 - Better noise
- Replies: 63
- Views: 45259
Re: Friday Facts #112 - Better noise
Same!Kajanor wrote:Fallout 4?
I don't even care about this game.
In my 'professional' opinion, the noise algorithm they should use is the "I don't know what I'm doing exactly, but it seems to work" hash as it sounds like the most reliable option...
- Sat Nov 07, 2015 9:06 am
- Forum: General discussion
- Topic: Opinion on Fuel cubes?
- Replies: 12
- Views: 19486
Re: Opinion on Fuel cubes?
I'm currently playing a map that has plenty of oil patches, so I used an entire oil patch just for my backup power supply. In the below image, pumpjacks are at the top, refineries and chemical plants pumping out solid fuel are below that, and then below that I have a solid fuel buffer which consist...