Search found 1827 matches
- Fri Oct 21, 2016 3:03 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 54635
Friday Facts #161 - Infinite Research and Blueprint Library
The newest news: https://www.factorio.com/blog/post/fff-161
- Fri Sep 16, 2016 3:03 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 28133
Friday Facts #156 - Massive Multiplayer
Title says it all. See at https://www.factorio.com/blog/post/fff-156
- Thu Aug 11, 2016 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: Updater API giving 404s
- Replies: 3
- Views: 2472
Re: Updater API giving 404s
Thanks for the report. This should be fixed now.
- Fri Aug 05, 2016 4:01 pm
- Forum: News
- Topic: Friday Facts #150 - New Terrain Experiments
- Replies: 57
- Views: 39099
Friday Facts #150 - New Terrain Experiments
Weekly dose of Factorio news is here: http://www.factorio.com/blog/post/fff-150
- Fri Jun 24, 2016 10:48 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 54536
Friday Facts #144 - The gfx report
This week's Friday report has been written by Albert and gives an overview of our gfx process and future outlook: http://www.factorio.com/blog/post/fff-144
- Fri Jun 17, 2016 4:23 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 54427
Friday Facts #143 - Nat Punching Again
This time we provide some information on the last piece in the puzzle for 0.13 MP improvements: https://www.factorio.com/blog/post/fff-143
- Tue Jun 14, 2016 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Mac] Use command instead of Control for key bindings
- Replies: 7
- Views: 7018
Re: [Mac] Use command instead of Control for key bindings
Thanks for the report. This is now fixed for 0.13.
- Mon Jun 06, 2016 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer pause / drop detection issue
- Replies: 9
- Views: 6234
Re: Multiplayer pause / drop detection issue
Thanks for the details. That was it=) I managed to replicate the issue and fix it. In 0.13 the result is such that the game continues, but player receives a clear message that he is playing the local copy of the game (to give him a chance to save the game for instance before reconnect).
- Wed Jun 01, 2016 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer pause / drop detection issue
- Replies: 9
- Views: 6234
Re: Multiplayer pause / drop detection issue
I tried to reproduce this (both in 0.13 and then in 0.12.x) but without success. What I did:
- create server
- connect client
- pause client
- minimise client
- kill server
and the client gets a notice box about server being disconnected ...
- create server
- connect client
- pause client
- minimise client
- kill server
and the client gets a notice box about server being disconnected ...
- Mon May 30, 2016 1:30 pm
- Forum: Resolved Problems and Bugs
- Topic: Command line --load-game full path problem
- Replies: 3
- Views: 2120
Re: Command line --load-game full path problem
Thanks for the report. We changed the behaviour in 0.13 to always treat these arguments as system paths (either absolute or relative).
- Fri Apr 29, 2016 3:09 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 46166
Friday Facts #136 - Map Transfers
Learn about technical aspects of new multiplayer map transfer mechanism: http://www.factorio.com/blog/post/fff-136
- Fri Apr 22, 2016 2:27 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 35441
Friday Facts #135 - Getting Organized
Read about how we try to cope with slowly growing as a company: http://www.factorio.com/blog/post/fff-135
- Tue Apr 05, 2016 3:47 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71024
Re: Friday Facts #132 - Side Project
Ok, to avoid further confusion we have added a short "this is april fools' day" disclaimer at the bottom. Just one more remark. Even though, in reality there is no Factorio-X (while Robert is certainly here) working on secret projects, all the discussion here definitely got us thinking abo...
- Fri Apr 01, 2016 2:36 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71024
Friday Facts #132 - Side Project
Read about a small side project we have been messing with: http://www.factorio.com/blog/post/fff-132
- Fri Mar 18, 2016 6:14 pm
- Forum: News
- Topic: Friday Facts #130 - Steam release side effects
- Replies: 30
- Views: 45423
Friday Facts #130 - Steam release side effects
Read about some side effects of releasing a game on Steam: http://www.factorio.com/blog/post/fff-130
- Tue Mar 01, 2016 11:31 am
- Forum: Spread the Word
- Topic: Steam-only questions
- Replies: 28
- Views: 29283
Re: Steam-only questions
1) [...]But what kind of things do you get when you have a membership account ? Basically you can just download the game from the website. I think you can't do that if you bought the game on Steam at the moment. If you buy the game on the site => you can retrieve a Steam key If you buy the game on ...
- Tue Mar 01, 2016 11:23 am
- Forum: General discussion
- Topic: Steam release.
- Replies: 8
- Views: 4706
Re: Steam release.
We might send an email to people who haven't redeemed their steam key in a few days.
- Tue Mar 01, 2016 11:21 am
- Forum: General discussion
- Topic: Paysafecard removed[added again]
- Replies: 26
- Views: 29951
Re: Paysafecard removed[added again]
Unsticking the topic, because we haven't had complaints about it for a long time.
- Tue Mar 01, 2016 11:20 am
- Forum: General discussion
- Topic: Steam, buy the game, alpha, full version, receiving updates
- Replies: 11
- Views: 43353
Re: Steam, buy the game, alpha, full version, receiving updates
I have unsticked the post since pretty much all of it is now covered in the FAQ.
- Tue Mar 01, 2016 11:18 am
- Forum: General discussion
- Topic: Factorio $22.32 using paypal on the website
- Replies: 6
- Views: 3297
Re: Factorio $22.32 using paypal on the website
Thanks for the info. Should be fixed now.