Search found 4 matches

by Freakachu
Wed Dec 17, 2014 3:15 am
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 15090

Re: Modpacks - doing it right

Sorry Freakachu, you and ssilk are both wrong. drs9999 is right. Actually, in the very same thread slpwnd also said: Thanks for the input. So I thought a bit about this. If we require mods to specify licenses then there will be an issue with material that mods "adapt" from the game itself...
by Freakachu
Tue Dec 16, 2014 11:59 pm
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 15090

Re: Modpacks - doing it right

- For Factorio the devs said now "You need a license, if not, the http://creativecommons.org/licenses/by-nc/4.0/ is valid." This was made, cause otherwise the normal copyright would't even allow to fix bugs. :) - This can be said by them, cause the modders use their forum for distribution...
by Freakachu
Tue Dec 16, 2014 12:15 pm
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 15090

Re: Modpacks - doing it right

here's the thing: putting legalities aside, there's a reason mods get compiled into packs. in fact, there are many reasons. 1) necessity. when the game requires all mods to be identical on all clients for multiplayer, you need to get the same mods with the same configurations to every player. 2) con...
by Freakachu
Tue Dec 16, 2014 9:01 am
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 15090

Re: Modpacks - doing it right

having been heavily involved with the minecraft modding community, the last thing we need is what happened/is still happening there to repeat itself with factorio mods. the moment you start getting armchair internet lawyers involved (read: people who have no idea what laws are or what they mean) you...

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