Search found 27 matches
- Sat Sep 08, 2018 11:29 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 41840
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
I like the new appear of worms. Maybe it's interesting if the worm (beyond the long range attack) could drag the engineer if he get closer to. A hit kill attack. And if it's very large, it could drag a car or a tank too. That wold be pretty aggressive.
- Thu Aug 23, 2018 4:34 pm
- Forum: Reika's Mods
- Topic: Dirty Mining - Dirty ores, with a twist or two
- Replies: 14
- Views: 8361
Re: Dirty Mining - Dirty ores, with a twist or two
Suggestion: like the infinite ores, you could make dirt versions of normal ores in start game menu.
- Wed Aug 22, 2018 4:00 pm
- Forum: Ideas and Suggestions
- Topic: looping maps
- Replies: 3
- Views: 1315
looping maps
Once I played a game that the map was a square with sides aligned (If you arrived in left side, you pass to right side without crossed the middle). The left side was so aligned with the right and the up side with the down that you not repaired when you pass (look like the part of the same one). If y...
- Wed Aug 22, 2018 3:14 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 214878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
https://mods.factorio.com/mod/underground-pipe-pack
This mod create a underground pipe that connect 2 undergrounds pipes without on-ground part (underground junction).
I suggest (Whit permission and help of this mod creator) create a same system to underground belt.
This mod create a underground pipe that connect 2 undergrounds pipes without on-ground part (underground junction).
I suggest (Whit permission and help of this mod creator) create a same system to underground belt.
- Tue Apr 10, 2018 12:27 am
- Forum: Implemented Suggestions
- Topic: Add more animation to the world?
- Replies: 9
- Views: 3749
Re: Add more animation to the world?
I suggested in a invalid topic: "The static water is not much realistic, I imagine three or four textures alternating to create the illusion of waves. If its work, trees swinging whit wind, or dust forming swirls may not be so impossible.". It's a easy form to create animation.
- Thu Apr 05, 2018 12:11 pm
- Forum: Ideas and Suggestions
- Topic: buildings are no longer items
- Replies: 13
- Views: 3761
Re: buildings are no longer items
Ok, so no. But if is used more intermediaries, a system of production like a car production line with the think be craft on a rail, maybe a form to use belts, robots and rails in form more specialized?
- Wed Apr 04, 2018 5:31 pm
- Forum: Ideas and Suggestions
- Topic: buildings are no longer items
- Replies: 13
- Views: 3761
buildings are no longer items
problem: items become entities are no realistic and recycle isn't possible suggestion: the build is construct as the ingredients are put in the "ghost protect build"* *like the the robot command construction example: a assemble machine would be make with 5 incinerators, 10 gears, 10 iron p...
- Sun Apr 01, 2018 2:17 am
- Forum: Ideas and Requests For Mods
- Topic: Alien Giger Factory
- Replies: 0
- Views: 680
Alien Giger Factory
Warning: This is a hard and crazy mod suggestion make by somebody that don't understand about programming What is: A organic and living factory inspired in Giger art concept (take a look in "Scorn" for example). This factory would be a colony organization of aliens. It's would extract reso...
- Thu Mar 29, 2018 3:36 am
- Forum: Ideas and Suggestions
- Topic: Shape of water in canary
- Replies: 1
- Views: 944
Shape of water in canary
Problem: The water look like spot in map. I know that is a alien planet, but it's a little strange. Suggestion: Create a code that get shape of water depending of biome. Example: A water spot in desert surrounded trees form a oasis, florets could have rivers and we could build bridges. And why not m...
- Wed Mar 28, 2018 4:57 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 328116
Re: [0.16.x] Bob's Mods: General Discussion
Now a simple suggestion:
If there is a form to create hacked insertors, should be a form to hacked buildings (chose the input and output of fluids).
If there is a form to create hacked insertors, should be a form to hacked buildings (chose the input and output of fluids).
- Wed Mar 28, 2018 4:50 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396064
Re: Development and Discussion
I don't playing the latest version so sorry if it's already diploid. I don't like to use stone in catalyst process, for me, only the slag shooed be use for this. I understand the process generate a lot of stone and it's turn a problem. My suggestion is the concrete: use crushed stone inside slag to ...
- Sat Mar 17, 2018 8:07 pm
- Forum: Ideas and Suggestions
- Topic: Different enemy Types (ranged, flyer)
- Replies: 3
- Views: 2961
Re: Different enemy Types (ranged, flyer)
I suggest too a aquatic enemy that not advance besides some distance to water, the appear can be look like a fish (just a spot) when underwater and like a bitter when out water. It's very nice to see a aquatic worm emerging and attacking when someone use a landfill to build a fabric.
- Mon Mar 12, 2018 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Turret Wagon
- Replies: 4
- Views: 1681
Re: Turret Wagon
excuse, but how I can use the research tool in efficient form?
- Mon Mar 12, 2018 4:09 pm
- Forum: Ideas and Suggestions
- Topic: new limitations for concrete
- Replies: 0
- Views: 613
new limitations for concrete
what is: singularity about use of concrete and brick floor. example: it's not possible put concrete on water. why use: to turn the game more realistic and allow on ores without looking the ores. how it's work?: imagine that concrete can't put under natural entities (rocks and trees) but around than,...
- Mon Mar 12, 2018 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Turret Wagon
- Replies: 4
- Views: 1681
Turret Wagon
what is: a wagon with a slot to put any type of turret why use: a artillery wagon can attack the nests, but this wagon can defend the train. how should work?: imagine a wagon with a turret wagon with a slot to turret and other to munition in inventory. Depending of the type of turret, the munition s...
- Fri Mar 09, 2018 4:10 pm
- Forum: Implemented Suggestions
- Topic: Crazy suggestions from Thales7's Brain
- Replies: 6
- Views: 2730
Re: Crazy suggestions from Thales7's Brain
I'm sorry, it's my first time in a forum and it's look like a good idea for me. How I should make this? The method please.
- Thu Mar 08, 2018 9:15 pm
- Forum: Implemented Suggestions
- Topic: Crazy suggestions from Thales7's Brain
- Replies: 6
- Views: 2730
Scenery details
1)Imagine iron rock formation onside of all the iron ore (and no one tree). Rock that drop stone and iron that must be mined to put the mining drill on ore. It's turn the begging game more speed and beautiful in my opinion. 2)The concrete (and brick floor), in vanilla game, can be put under rock, tr...
- Thu Mar 08, 2018 8:48 pm
- Forum: Implemented Suggestions
- Topic: Crazy suggestions from Thales7's Brain
- Replies: 6
- Views: 2730
Turret Wagon
I like the artillery wagon, but I think that It may be better if 'it's a wagon with turret slot to put any turret. Imagine a flame-thrower wagon that use oil barrel how munition, or laser wagon using a accumulator, or a gun turret wagon using magazines. I think a very interesting idea to protect the...
- Thu Mar 08, 2018 8:31 pm
- Forum: Implemented Suggestions
- Topic: Crazy suggestions from Thales7's Brain
- Replies: 6
- Views: 2730
More enemies:
It's impossible that I'm the only one that fill lack of aquatics and flying natives. Just imagine enemies jump out water and attacking in a limit of distance from border. Or Aquatic worms emerging and attacking when you stay near of a dark spot deep water (aquatic nests) when you put landfills. Or f...
- Thu Mar 08, 2018 8:20 pm
- Forum: Implemented Suggestions
- Topic: Crazy suggestions from Thales7's Brain
- Replies: 6
- Views: 2730
Crazy suggestions from Thales7's Brain
I have a lot of suggestions, some simple, some complex, some crazy. I chose create a topic to put all that. If you want Ideas for a mod, if you are a Dev of game look for suggestions, or If you have ideas for my ideas, take a look. I just want to help.