Search found 17 matches

by Florian1024
Fri Dec 22, 2017 7:18 pm
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 12049

Re: Angel's Smelting Patch

0.16 GO!
by Florian1024
Tue Aug 15, 2017 10:26 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 432656

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

hello, First very cool mod, I really like it! But, I have an issue with Natural Evolution Expansion last version who at 5% of evolution simply cover the entire map with an high density of mob spawner in less than 5min. This is killing my game and I was forced to turn it off (see mod-list.json). Coul...
by Florian1024
Thu Jun 08, 2017 2:57 pm
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 12049

Re: Angel's Smelting Patch

Making copper cables hard to craft removes tinned copper cable from electronics. This makes it impossible to build buildings necessary for blue science which you need to unlock tin smelting 3. I suggest doing the same thing you did for copper cable. IE making a recipe for crafting it in electronics...
by Florian1024
Mon Jun 05, 2017 2:27 pm
Forum: Angels Mods
Topic: Does Solder now require Solder?
Replies: 6
Views: 4251

Re: Does Solder now require Solder?

All bugs with solder should be fixed with the last version 0.1.0 of the angel's smelting patch.
by Florian1024
Mon Jun 05, 2017 2:25 pm
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 12049

Re: Angel's Smelting Patch

All bugs with solder should be fixed with the last version.
thanks for the support!
by Florian1024
Mon May 15, 2017 11:57 am
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 12049

Re: Angel's Smelting Patch

qwerter96 wrote:
Florian1024 wrote: In a same way steel can only be produced through advanced metallurgy.
But Steel is necessary for blast furnaces, no?
Tks qwerter96 I didn't saw the mistake in the description (that changed in 0.0.3), but steel is still only produced efficiently through advanced metallurgy.
by Florian1024
Sun May 14, 2017 3:09 pm
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 12049

Angel's Smelting Patch

Name: Angel's Smelting Patch Description: Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. License: MIT Version: 0.2.4 Release: May 12 2017 Factorio Version: 0.18 Download: mod portal Full description: Make...
by Florian1024
Thu Apr 13, 2017 8:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3787
Views: 1412907

Re: Development and Discussion

Could it will be possible to make all this kind of recipes in smelting "angels-wire-coil-copper-converting" in electronic assembly? That will be logical and useful.
by Florian1024
Tue Mar 29, 2016 2:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 25273

Re: [MOD 0.12.x] Toxic Jungle

Incredibly fun with Eco_tree mod :lol:
by Florian1024
Thu Jun 04, 2015 2:08 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 42514

Re: Feedback

alien-artifacts ore are not supported from the evolution mod. Please add support.


edit : Thank you
by Florian1024
Fri Dec 19, 2014 10:43 am
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55752

Re: [0.11.6] tno Modpack V2.8

I've an other question : Why the rare earth ore spawn only 3-4 spots around the spawn, but not a bit everywhere ? At the end, they are more elerium ore than rare-earth-ore ! (I try to generate some map with the map editor) But in all case, thanks for this great modpack ! In reaction of my last post...
by Florian1024
Thu Dec 18, 2014 9:31 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55752

Re: [0.11.6] tno Modpack V2.8

I've an other question :
Why the rare earth ore spawn only 3-4 spots around the spawn, but not a bit everywhere ? At the end, they are more elerium ore than rare-earth-ore ! (I try to generate some map with the map editor)

But in all case, thanks for this great modpack !
by Florian1024
Thu Dec 18, 2014 6:46 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55752

Re: [0.11.6] tno Modpack V2.8

How you create alien science pack or elerium ?

Because hardcorio 0.3.5 enable only the alien science pack for 50 fluid-elerium-dust and we can't replicate elerium-ore.
And it also disable other alien science pack recipe.
by Florian1024
Fri Dec 12, 2014 2:18 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 66148

Re: [MOD 0.11.5] Hardcorio 0.2.1 NOW WITH... OMFG!

tno1 wrote:lol broken with 11.6 :p
A temporary fix is putting the unzipped attachment file to ...\data\base\graphics\entity\car folder to temporary fix it and wait tomorrow for the new one. :D
by Florian1024
Tue Dec 09, 2014 3:02 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55752

Re: [0.11.x] tno Modpack V2.5

Nice that work for me ! :D
by Florian1024
Tue Dec 09, 2014 2:44 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55752

Re: [0.11.x] tno Modpack V2.5

I try and nop :(
by Florian1024
Tue Dec 09, 2014 2:34 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 55752

Re: [0.11.x] tno Modpack V2.4

me too same bug in a new installation !

ion turret -> replicators_0.2.1

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