Search found 265 matches
- Tue May 14, 2024 7:00 pm
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 11
- Views: 484
Re: Remove all simple forms of properties that are defined in table and simple form
A less breaking version of this would be to normalize in data:extend(), so you can initially set either version but when reading you always get the array version. That would probably be more implementation work though.
- Mon May 13, 2024 4:48 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20858
Re: Friday Facts #409 - Diminishing beacons
Is a 1/sqrt(n) lookup table faster than doing the computation directly? Maybe if Lua I guess. Yes. Only the most simple functions will break even or be faster than a predictable memory load. But more importantly, having it as a table makes it trivially modable. I would rather say it depends. The bi...
- Sat May 11, 2024 10:54 am
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 410
Re: Can someone please count brackets for me? I'm serious.
I even recall having had to write extra code in a parser to reject trailing commas in array definitions.
- Fri May 10, 2024 7:07 pm
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 410
Re: Can someone please count brackets for me? I'm serious.
While I agree with your formatting preferences Fury, I suspect being blind to your own mistakes applies here as well.
- Fri May 10, 2024 6:58 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 100
- Views: 13368
Re: Friday Facts #410 - Rocket turret & Target priorities
Automated deforestation.JackTheSpades wrote: ↑Fri May 10, 2024 11:30 amWith turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun
- Fri Apr 26, 2024 4:25 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 15941
Re: @raiguard RE: background saving
If the game engine uses 2 different memory pools for data that's "read-only" and data that changes every tick, then the amount of memory duplicated in copy-on-write can be minimized to less than "doubling the memory usage", but I don't know if Wube uses any memory management str...
- Fri Apr 26, 2024 3:22 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 15941
Re: @raiguard RE: background saving
If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...
- Fri Apr 12, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 21127
- Thu Apr 11, 2024 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Let construction robots place items that were just deconstructed nearby
- Replies: 15
- Views: 898
Re: Let construction robots place items that were just deconstructed nearby
Perhaps if you could do that with a filtered storage chest instead?
- Fri Apr 05, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 139
- Views: 16928
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Regarding pump filters. Say I have two pumps with different filters stationed next to the same fluid car connection point. Does the filter affect which pump connects to the car?
- Sun Mar 24, 2024 2:13 pm
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 12
- Views: 712
Re: 64-bit integer limit
for a display board A limited bignum implementation in combinators should not be too difficult, especially since you're only adding in scalars. If the accumulator is larger than 1 billion decimal, subtract 1 billion from it and increment the next accumulator up. I guess that would be 3 or 4 combina...
- Sat Mar 23, 2024 1:44 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 18560
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
- Fri Mar 22, 2024 10:31 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 48804
Re: Friday Facts #384 - Combinators 2.0
That's not instant. That's got a delay of 1 tick.dragon-architect wrote: ↑Fri Mar 22, 2024 9:22 pmI could suggest an arithmetic combinator set to Each+0=Each to accomplish that.
- Sun Mar 17, 2024 2:54 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 24822
Re: Friday Facts #402 - Lightspeed circuits
To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. You hit the nail. To enable multi channel wireless communication, you need connect those location with a wire. :roll: :lo...
- Fri Mar 15, 2024 10:50 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 24822
Re: Friday Facts #402 - Lightspeed circuits
I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too many...
- Sun Mar 10, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Fulgoran Oil Processing Reimagined
- Replies: 2
- Views: 289
Re: Fulgoran Oil Processing Reimagined
I like it from a realism standpoint, but it might be better suited to a 'hard mode' mod.
- Fri Mar 08, 2024 7:37 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 21744
Re: Friday Facts #401 - New terrain, new planet
Great stuff! These shots look far more atmospheric. There is something I want to put forward to you, while you are working on planets and map generation: The availability of used map generation functions to mods. For explanation a use case for version 1.1: Let's say I want to make a mod, that flesh...
- Fri Feb 23, 2024 5:22 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 39591
Re: Friday Facts #399 - Trash to Treasure
How come the Engineer can build towers to support aerial railways, but not to support power lines?
- Sun Feb 18, 2024 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 2011
Re: Player Inventory Width Setting/Value
Seems more like a good argument for allowing UI/client-side only modding, because I can almost guarantee this won't be the last thing that someone can think of where one person might want one thing changed in the UI whereas someone else doesn't. I have long felt Factorio would be well served with a...
- Fri Feb 16, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25612
Re: Friday Facts #398 - Fulgora
Interesting post, though I'm almost thinking it would have worked better as a single video with voiceover.