Search found 309 matches

by LordFedora
Sat Jan 17, 2015 12:57 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 89412

Re: [YouTube] FishSandwich's Factorio playthroughs

wait... 10? O.o like, what...

you would like NEED robots for that, n~=30 would be a nice challenge, but... 10....

EDIT: you would need at least 6, so you can walk past the oil industry... but i don't know if you would even be able to set it up...
by LordFedora
Fri Jan 16, 2015 8:44 pm
Forum: General discussion
Topic: Finding the perfect map
Replies: 10
Views: 3953

Re: Finding the perfect map

It's on the main menu, and not in the play menu, so most of us (at least me) automatically hit the play game button unless i'm messing with mods...
by LordFedora
Thu Jan 15, 2015 5:26 pm
Forum: Ideas and Suggestions
Topic: Sources of rotational energy / Two forms of energy
Replies: 7
Views: 3308

Re: Sources of rotational energy / Two forms of energy

Don't mind the ssilkbot, he's just passing through, Honestly it would be cool, but if it wasn't a mod I'd be mad, the higher post about generators would be cool if I was doing a theme game, or a mechanical challenge run But belts needing power is a thing I wouldn't want... if you getting it working ...
by LordFedora
Thu Jan 15, 2015 6:43 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Default logistic value shouldn't be one stack
Replies: 23
Views: 10179

Re: [0.11.11] Default logistic value shouldn't be one stack

Number one rule of working on a codebase when people are using it

http://xkcd.com/1172/
by LordFedora
Wed Jan 14, 2015 10:20 pm
Forum: Not a bug
Topic: [0.11.8] Inserter to cargo wagon behavior problems
Replies: 16
Views: 6228

Re: [0.11.8] Inserter to cargo wagon behavior problems

Except if the assembler needs 1 stack of something, and you have 1 stack minus 3 in there, and the stack size bonus is four, it can't insert and will sit there holding an item
by LordFedora
Wed Jan 14, 2015 12:40 am
Forum: Show your Creations
Topic: Just a lake
Replies: 20
Views: 16681

Re: Just a lake

I kind of see it then, i was thinking about the shape of the lake :P
by LordFedora
Wed Jan 14, 2015 12:33 am
Forum: Show your Creations
Topic: Just a lake
Replies: 20
Views: 16681

Re: Just a lake

seahorse maybe, i don't see the cat? MS Paint for highlighting?
by LordFedora
Wed Jan 14, 2015 12:32 am
Forum: Ideas and Suggestions
Topic: Funny Items hidden description
Replies: 7
Views: 3062

Re: Funny Items hidden description

Transport belt
*Somebody discovered perpetual motion...
*it was then patented and can only be used in belts...
by LordFedora
Wed Jan 14, 2015 12:29 am
Forum: Show your Creations
Topic: Just a lake
Replies: 20
Views: 16681

Re: Just a lake

heh, now THAT is a lake... this needs to be a thing, "how big of a lake can you generate and survive circumnavigation
by LordFedora
Wed Jan 14, 2015 12:27 am
Forum: Videos
Topic: [Youtube] Reporting to the Board LP with DrNickDoom
Replies: 49
Views: 22021

Re: [Youtube] Reporting to the Board LP with DrNickDoom

squeeeee... eherm.... uhhh..... reserved, i'll get to this when i'm off work... they don't mind me being on the internet as long as there is nobody to help... but i can't use headphones... EDIT: HOLY SHIT I FORGOT! iron* ~330 I remember... ~400 Gun turrets now outrange all but the largest spitter, w...
by LordFedora
Tue Jan 13, 2015 4:29 pm
Forum: Off topic
Topic: Anyone here play Space Station 13?
Replies: 6
Views: 11637

Re: Anyone here play Space Station 13?

i'm lucky to "live" at a campus where we're surrounded by wifi almost all the time, ironically the only place i don't get wifi is in the dorms, luckily i've "convinced" some neighbors to give me their wifi password... and they just haven't changed it in 2 years... but now that i'...
by LordFedora
Tue Jan 13, 2015 3:14 pm
Forum: Off topic
Topic: Anyone here play Space Station 13?
Replies: 6
Views: 11637

Re: Anyone here play Space Station 13?

I know the Google, but mobile is not conducive to searching, I have more time to read internets on my phone cause I have classes that don't teach interesting material ( that I still pay 25$ a day for) But thanks for the link (if you aren't trolling me) Nope, no troll, but noticed it was a chucklefis...
by LordFedora
Tue Jan 13, 2015 1:21 am
Forum: Gameplay Help
Topic: Problems with Steam Engine power
Replies: 5
Views: 2540

Re: Problems with Steam Engine power

They hold the water temp for some reason, they go up to 100 when the demand goes up
by LordFedora
Mon Jan 12, 2015 10:02 pm
Forum: Balancing
Topic: Poor balance of electric poles/substation costs
Replies: 26
Views: 21840

Re: Poor balance of electric poles/substation costs

I don't know about you, but every map i seem to generate is either half lakes, or a giant bloody desert, that i can't seem to get out of...
by LordFedora
Mon Jan 12, 2015 2:26 pm
Forum: Balancing
Topic: Recipe for Iron Cogs compared to Pipes
Replies: 12
Views: 19224

Re: Recipe for Iron Cogs compared to Pipes

Hot glue ALL the cogs!

On topic though, I'm in support of this, though I never noticed that they went both one paste
by LordFedora
Mon Jan 12, 2015 2:14 pm
Forum: Off topic
Topic: Anyone here play Space Station 13?
Replies: 6
Views: 11637

Re: Anyone here play Space Station 13?

Space marines? Industrial engineers? Bad trips? MS paint?

Where do I find this?
by LordFedora
Mon Jan 12, 2015 12:34 am
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24653

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3

You would have the "problem" of discovering whether guns can target something outside or radar range then...
by LordFedora
Mon Jan 12, 2015 12:20 am
Forum: Videos
Topic: [Youtube] Reporting to the Board LP with DrNickDoom
Replies: 49
Views: 22021

Re: [Youtube] Reporting to the Board LP with DrNickDoom

Did... did you forget about us?
by LordFedora
Sun Jan 11, 2015 9:36 pm
Forum: Technical Help
Topic: [0.11.10] Crash on startup
Replies: 7
Views: 3208

Re: [0.11.10] Crash on startup

Should be in the factorio folder, factorio.log or something similar

(Unless i'm crazy...)
by LordFedora
Sun Jan 11, 2015 9:34 pm
Forum: Not a bug
Topic: [0.11.10] Inserters don't pass item through electric pole
Replies: 4
Views: 2169

Re: [0.11.10] Inserters don't pass item through electric pol

Wasn't there a "controller" for construction bots that relied on the medium power pole blocking items, and using a collision bug with the train on corners to destroy the pole...

Go to advanced search