Search found 7 matches

by pyhfol
Sat Dec 17, 2016 7:09 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64503

Re: Friday Facts #169 - Combat revisit 2

Heyo, I havent read all the comments but 'shower-thought' RE turret creep - in particular laser. Considering the high electricity usage of lasers, it could be considered realistic if they were to require substations. If this was the case, there could then be tiered Subs to increase the maximum numbe...
by pyhfol
Thu Nov 24, 2016 9:36 am
Forum: Maps and Scenarios
Topic: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!
Replies: 12
Views: 12342

Re: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!

Just wanted to say, that although I really enjoyed this scenario, I feel that the over-zealous resources ruined it. The early game was good, as it was difficult to balance pollution (and thus biters) and defense. Loved the little nest of trees on the east of the island. Late game its a bit like &quo...
by pyhfol
Sat Oct 03, 2015 7:13 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10] Sandbox Mode - StoryUpdate
Replies: 3
Views: 4795

[0.12.10] Sandbox Mode - StoryUpdate

Hi all, (Previously posted in 'Releases') Tried updating via the auto-updater ang got an error (no record) so I downloaded the full install and it all worked fine. However, now my sandbox game wont load: 2015-10-03 14_54_42-Photos.png Error didnt look like it was specific to a mod, but I disabled al...
by pyhfol
Sat Oct 03, 2015 7:01 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48513

Re: Version 0.12.10

This has now been posted into the bug forum. Hi all, Tried updating via the auto-updater ang got an error (no record) so I downloaded the full install and it all worked fine. However, now my sandbox game wont load: 2015-10-03 14_54_42-Photos.png Error didnt look like it was specific to a mod, but I...
by pyhfol
Mon Nov 03, 2014 1:08 pm
Forum: Not a bug
Topic: [0.11.1] Listener Not Active When Hosting
Replies: 4
Views: 3513

Re: [0.11.1] Listener Not Active When Hosting

Managed to get a game going, however port still doesnt appear in any diagnostics.
Port checker also comes up as closed.

Only change that was made was the installation of Tunngle (which failed to help) and the subsequent uninstall, perhaps linked to network adapters?

Will keep open and post updates.
by pyhfol
Mon Nov 03, 2014 10:46 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94672

Re: Version 0.11.1

Multiplayer not working for us over the LAN. Tried to host on windows/linux 64bit, firewall checked, and the game doesn't open port 34197 as stated in the update. Checked with nmap for both computers, the ports remain closed after setting up the game. Any idea how to fix that? Are you sure you are ...
by pyhfol
Mon Nov 03, 2014 10:45 am
Forum: Not a bug
Topic: [0.11.1] Listener Not Active When Hosting
Replies: 4
Views: 3513

[0.11.1] Listener Not Active When Hosting

Evening, Experiencing an issue with starting a multiplayer server as the port does not appear to be listening. Originally I could not host, so my friend hosted instead. Now (after a restart) it seems that he is unable to host. Running 'netstat -an |find /i "listening"' via command line, sh...

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