Search found 973 matches

by Zeblote
Mon Apr 24, 2017 9:56 pm
Forum: General discussion
Topic: 0.15 boiler ratio?
Replies: 30
Views: 90895

Re: 0.15 boiler ratio?

1 boiler to 2 engines
by Zeblote
Mon Apr 24, 2017 9:46 pm
Forum: Not a bug
Topic: [0.15.1] locomotive missing renaming
Replies: 7
Views: 1848

Re: [0.15.1] locomotive missing renaming

Klonan wrote:However this doesn't really matter, and i wouldn't consider it a bug
It does matter, when other items were renamed in the past their files were renamed aswell.
by Zeblote
Mon Apr 24, 2017 9:43 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145185

Re: Friday Facts #187 - Space science & 0.15 graphics

I think most people just start a new game in 0.15 because so much stuff changed.

It's more fun to re-discover everything this way too! :D
by Zeblote
Mon Apr 24, 2017 9:41 pm
Forum: Gameplay Help
Topic: 0.15.0—Boiler to Steam Engine Ratio??
Replies: 10
Views: 5979

Re: 0.15.0—Boiler to Steam Engine Ratio??

1 boiler to 2 engines How can I see this in the game? I tried 3 and 4 engines on a boiler and I can't figure out how to tell two is the correct number.... To test the setup, first make sure your factory pulls more power than 2 steam engines produce. Then disconnect all steam engines except 2. You'l...
by Zeblote
Mon Apr 24, 2017 8:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1][Twinsen] Pressing ESC when connecting a game won't stop it
Replies: 2
Views: 892

Re: [0.15.1] Pressing ESC when connecting a game won't stop it

Loewchen wrote:This is not new, has been reported before and was considered working as intended, can not find the report though.
Surely opening the menu while loading can't be considered "working as intended"?
by Zeblote
Mon Apr 24, 2017 8:31 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145185

Re: Friday Facts #187 - Space science & 0.15 graphics

laurens423 wrote:Can there please be an option to turn on and off these high res textures?
Options > Graphics > Sprite resolution > Normal
by Zeblote
Mon Apr 24, 2017 8:12 pm
Forum: Ideas and Suggestions
Topic: Pipette crafts item if selection is not available
Replies: 2
Views: 951

Re: Pipette crafts item if selection is not available

Very good idea!

I think it would be better if it only crafted it by holding Q for half a second, so you can't accidently do that.
by Zeblote
Mon Apr 24, 2017 7:39 pm
Forum: Gameplay Help
Topic: How to get rid of blueprint?
Replies: 1
Views: 1474

How to get rid of blueprint?

Seems like there's no way to get rid of blueprint items grabbed from the library?

How do you remove them from your inventory again?
I'd expect something like having the blueprint in your cursor and clicking the library window to do that but nothing is working.
by Zeblote
Mon Apr 24, 2017 10:14 am
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 35404

Re: The mod portal was a nice experiment... end it please?

Mooncat wrote:Adding more requirements for uploading a mod to Mod Portal may encourage people using alternative websites, which should be avoided.
Make the mod portal sign mod archives and the game refuse to load unsigned ones :D
by Zeblote
Sun Apr 23, 2017 7:57 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 35404

Re: The mod portal was a nice experiment... end it please?

A good first step would be to batch delete everything that doesn't have screenshots or at least a link to a forum topic.
by Zeblote
Sun Apr 23, 2017 1:43 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55918

Re: Loader Poll - Trying to get an idea of what the opinions are

It'd be easy to make the full set if we had the original 3d models available, but not so much by mashing sprites together... if someone else wants to do the same tedious thing 8 times, go ahead :D

Oh, and it was made using the older, big combinator sprites that don't seem to exist anymore.
by Zeblote
Sat Apr 22, 2017 7:30 pm
Forum: General discussion
Topic: Performance with HD textures
Replies: 12
Views: 5389

Re: Performance with HD textures

Vectura wrote:hang on, so if I don't have a highly expensive graphics card then I won't even be able to run the high resolution textures! I really, really hope that is not the case...
You don't need a "highly expensive" graphics card for 4GB memory. Even a crappy RX 460 will do that.
by Zeblote
Sat Apr 22, 2017 7:02 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145185

Re: Friday Facts #187 - Space science & 0.15 graphics

mcwaffles2003 wrote:
DaemosDaen wrote:No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time.
may i refer you to https://www.factorio.com/blog/post/fff-176
https://www.reddit.com/r/factorio/comme ... o/dglrsyc/
by Zeblote
Sat Apr 22, 2017 11:46 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55918

Re: Loader Poll - Trying to get an idea of what the opinions are

steinio wrote:What should the yellow > sign mean? Is this a combinator function?

Greetings steinio
It's from the compare combinator, just thought it looked fancy with the arrow showing the direction the loader is loading.
by Zeblote
Sat Apr 22, 2017 11:42 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55918

Re: Loader Poll - Trying to get an idea of what the opinions are

I made that in gimp by patching a bunch of other sprites together. (specifically, 2 underground fast belts and some combinator)

Not really sure what graphics loaders needs, but probably at least 8 of those... 4 directions, load and unload.
by Zeblote
Fri Apr 21, 2017 4:05 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145185

Re: Friday Facts #187 - Space science & 0.15 graphics

mestevesx wrote:Is the alien tech dead? As it was another one we couldn't automate as it involved actively hunting them.
Alien artifacts and tech are gone, was mentioned in an older post.
by Zeblote
Fri Apr 21, 2017 3:58 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 145185

Re: Friday Facts #187 - Space science & 0.15 graphics

It's happening!!
by Zeblote
Thu Apr 13, 2017 4:23 pm
Forum: Ideas and Suggestions
Topic: High Pressure Pipe suggestion
Replies: 11
Views: 4032

Re: High Pressure Pipe suggestion

Aeternus wrote: Trying to put in a Small Pump is even worse - it restricts flow rather then improving it.
Did you try placing many small pumps in parallel? You can get a lot of water through a pipe that way.
by Zeblote
Sun Apr 09, 2017 12:35 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 70592

Re: Friday Facts #183 - Aiming for the release date

PacifyerGrey wrote:However such an idea would prevent early game usage of a blueprint library (if its good or bad) but the feature would be useful anyways.
Good. I would use this much more often than blueprints... they're pretty much useless anyways until you have the power armor and personal bots.
by Zeblote
Sat Apr 08, 2017 4:21 am
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 70592

Re: Friday Facts #183 - Aiming for the release date

Another idea of solving early copy-paste problem without introducing early blueprints could be "one-shot" blueprints - i.e. you draw a rectangle around entities limited to like 7x7 or 10x10 tiles - it creates a blueprint and puts it right into your hand, then you may paste it just like no...

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