Search found 1328 matches

by Twinsen
Wed Jul 22, 2015 5:36 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 141169

Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Darthlawsuit wrote:Rejoined and started with nothing again. Only saved items were in the tank I was driving. I was playing for about an hour and had a bunch of alien artifacts.
This should only happen if you changed your in-game nick.
by Twinsen
Wed Jul 22, 2015 4:00 pm
Forum: Combinator Creations
Topic: Combinator FACTORIO sign
Replies: 16
Views: 51548

Re: Combinator FACTORIO sign

Sander Buruma wrote:Why does Twinsens design have 2 arithmetic converts that take the red signal and multiply / divide it by 0 and output nowhere? The whole thing works without them.
No reason. I used it to make the first screenshot in https://www.factorio.com/blog/post/fff-88 so it looks cool :)
by Twinsen
Wed Jul 22, 2015 2:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Twinsen] Miscolored text at times
Replies: 19
Views: 9912

Re: [0.12.0][Twinsen] Miscolored text at times

If someone can reproduce this problem let me know. I will need more information.
by Twinsen
Wed Jul 22, 2015 9:15 am
Forum: Resolved Problems and Bugs
Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Replies: 9
Views: 4947

Re: [12.0][Twinsen]UI scaling to 200% & unable to set it back

Fixed in 0.12.1 by adding scrollbars, so the slider and the back buttons can be accessed no matter the resolution or UI scale.

Unless you play factorio at less than 320x240 resolution.
by Twinsen
Tue Jul 21, 2015 4:11 pm
Forum: Resolved Problems and Bugs
Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Replies: 9
Views: 4947

Re: [12.0][Twinsen]UI scaling to 200% & unable to set it back

I will probably solve this by making the window movable and adding scrollbars.
by Twinsen
Tue Jul 21, 2015 4:05 pm
Forum: Duplicates
Topic: [0.12.0][Twinsen] Window Sizing issue
Replies: 4
Views: 6034

Re: [0.12.0] Window Sizing issue

Uhm, maximize the window and go to options->graphics and set the UI scale to something lower.
by Twinsen
Tue Jul 21, 2015 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Twinsen] Wire condition can't be copied
Replies: 1
Views: 899

Re: [0.12.0][Twinsen] Wire condition can't be copied

For 0.12.1, copy pasting now works for Small pumps and Offshore Pumps. Also you can copy paste circuit network conditions between Inserter, Lamp, Pump and Offshore Pump.
by Twinsen
Tue Jul 21, 2015 1:52 pm
Forum: Duplicates
Topic: [0.12][Twn]silo ignoring rocket fuel after satelite launch
Replies: 2
Views: 4860

Re: [0.12][Twn]silo ignoring rocket fuel after satelite launch

Fixed for in 0.12.1. Thanks.

For now, a workaround is to manually add some items to the recipe. After that it will start working until the next rocket launch.

Duplicate bug report https://forums.factorio.com/forum/vie ... =7&t=13703
by Twinsen
Mon Jul 20, 2015 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Twinsen]Corrupted map,Contains id not in the dict
Replies: 3
Views: 3300

Re: [0.12.0][Twinsen]Corrupted map,Contains id not in the dict

There was a bug with loading maps with active combat robots. It is fixed now.

Thanks for the report. Fixed in 0.12.1

If you really, really want to load your old savegame before 0.12.1 comes out, send me a PM and I can probably send a fixed version of it you can load.
by Twinsen
Mon Jul 20, 2015 2:36 pm
Forum: Pending
Topic: [0.12][Twinsen]Crash after launching rocket
Replies: 1
Views: 3379

Re: [0.12][Twinsen]Crash after launching rocket

Can you reproduce it?

Can you upload a save game?
by Twinsen
Mon Jul 20, 2015 1:04 pm
Forum: Gameplay Help
Topic: How to use combinators
Replies: 7
Views: 8304

Re: How to use combinators

Friday facts briefly explains the simple and advanced stuff. https://www.factorio.com/blog/post/fff-88 Not in the friday facts are the special signals: A, B, C, D ... 1, 2, 3, 4 ... red, green blue. These are just signals with no meaning, they behave exactly as items. There are also some special sig...
by Twinsen
Mon Jul 20, 2015 12:40 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78964

Re: Friday Facts #88 - Combinators

Sander Buruma wrote:Is there a chance we can have the save file with the factorio scrolling sign?
Here you go :) https://forums.factorio.com/forum/vie ... =8&t=13755
by Twinsen
Mon Jul 20, 2015 12:37 pm
Forum: Combinator Creations
Topic: Combinator FACTORIO sign
Replies: 16
Views: 51548

Combinator FACTORIO sign

By popular demand, here is the savegame with the scrolling FACTORIO sign (the one from this video ) Download it here http://twinsen.info/etc/twinsen_combinator_sign.zip I used this map to test many things. It was done with an early version of the combinators so some things might not seem intuitive. ...
by Twinsen
Mon Jul 20, 2015 11:53 am
Forum: General discussion
Topic: Combinitors Output (input count)
Replies: 31
Views: 32500

Re: Combinstors Output (input count)

I have given it some though. The reason why it works this way is that it's (arguably) more intuitive for beginners. I am considering changing it the way you want since it might have a few more use cases. I'm still looking for opinions . To get exactly what you want you can use a arithmetic combinato...
by Twinsen
Sat Jul 18, 2015 8:30 am
Forum: Not a bug
Topic: Combinator Issue
Replies: 4
Views: 6580

Re: Combinator Issue

Hm, you are right, the ui is a bit confusing in this regard, but it is working as intended, it takes the input count of the selected item from the input. So the output "renames" the input. To do what you want: do if green = 1, output "everything". You can then use another combina...
by Twinsen
Fri Jul 17, 2015 10:58 pm
Forum: Not a bug
Topic: [0.12.0] Copper cable is in logistics
Replies: 3
Views: 3687

Re: [0.12.0] Copper cable is in logistics

It's an usable item. You can use it to connect electric poles manually. It's in the same subcategory as Red Wire and Green wire.
by Twinsen
Fri Jul 17, 2015 10:50 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 140815

Re: Version 0.12.0

How long can I expect to wait until the in-game update feature will update to 0.12? I'm too lazy to uninstall and reinstall with a new download, and my internet here is so bad that it's prohibitive to do that anyways. It will not be fixed sooner than Monday. The problem with releasing on Friday I g...

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