This should only happen if you changed your in-game nick.Darthlawsuit wrote:Rejoined and started with nothing again. Only saved items were in the tank I was driving. I was playing for about an hour and had a bunch of alien artifacts.
Search found 1328 matches
- Wed Jul 22, 2015 5:36 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 141169
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
- Wed Jul 22, 2015 4:00 pm
- Forum: Combinator Creations
- Topic: Combinator FACTORIO sign
- Replies: 16
- Views: 51548
Re: Combinator FACTORIO sign
No reason. I used it to make the first screenshot in https://www.factorio.com/blog/post/fff-88 so it looks coolSander Buruma wrote:Why does Twinsens design have 2 arithmetic converts that take the red signal and multiply / divide it by 0 and output nowhere? The whole thing works without them.
- Wed Jul 22, 2015 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Twinsen] Miscolored text at times
- Replies: 19
- Views: 9912
Re: [0.12.0][Twinsen] Miscolored text at times
If someone can reproduce this problem let me know. I will need more information.
- Wed Jul 22, 2015 9:24 am
- Forum: Duplicates
- Topic: [0.12]Rotating a blueprint that contains Stone (Ground tiles) causes CTD
- Replies: 3
- Views: 4819
- Wed Jul 22, 2015 9:15 am
- Forum: Resolved Problems and Bugs
- Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
- Replies: 9
- Views: 4947
Re: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Fixed in 0.12.1 by adding scrollbars, so the slider and the back buttons can be accessed no matter the resolution or UI scale.
Unless you play factorio at less than 320x240 resolution.
Unless you play factorio at less than 320x240 resolution.
- Wed Jul 22, 2015 9:11 am
- Forum: Duplicates
- Topic: [0.12.0][Twinsen] Window Sizing issue
- Replies: 4
- Views: 6034
- Tue Jul 21, 2015 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
- Replies: 9
- Views: 4947
Re: [12.0][Twinsen]UI scaling to 200% & unable to set it back
I will probably solve this by making the window movable and adding scrollbars.
- Tue Jul 21, 2015 4:05 pm
- Forum: Duplicates
- Topic: [0.12.0][Twinsen] Window Sizing issue
- Replies: 4
- Views: 6034
Re: [0.12.0] Window Sizing issue
Uhm, maximize the window and go to options->graphics and set the UI scale to something lower.
- Tue Jul 21, 2015 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Twinsen] Wire condition can't be copied
- Replies: 1
- Views: 899
Re: [0.12.0][Twinsen] Wire condition can't be copied
For 0.12.1, copy pasting now works for Small pumps and Offshore Pumps. Also you can copy paste circuit network conditions between Inserter, Lamp, Pump and Offshore Pump.
- Tue Jul 21, 2015 1:52 pm
- Forum: Duplicates
- Topic: [0.12][Twn]silo ignoring rocket fuel after satelite launch
- Replies: 2
- Views: 4860
Re: [0.12][Twn]silo ignoring rocket fuel after satelite launch
Fixed for in 0.12.1. Thanks.
For now, a workaround is to manually add some items to the recipe. After that it will start working until the next rocket launch.
Duplicate bug report https://forums.factorio.com/forum/vie ... =7&t=13703
For now, a workaround is to manually add some items to the recipe. After that it will start working until the next rocket launch.
Duplicate bug report https://forums.factorio.com/forum/vie ... =7&t=13703
- Tue Jul 21, 2015 1:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12][Twn]Inserter doesn't load Rocket Silo after launching
- Replies: 1
- Views: 2796
Re: [0.12][Twn]Inserter doesn't load Rocket Silo after launching
Fixed for in 0.12.1. Thanks.
- Mon Jul 20, 2015 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Twinsen]Corrupted map,Contains id not in the dict
- Replies: 3
- Views: 3300
Re: [0.12.0][Twinsen]Corrupted map,Contains id not in the dict
There was a bug with loading maps with active combat robots. It is fixed now.
Thanks for the report. Fixed in 0.12.1
If you really, really want to load your old savegame before 0.12.1 comes out, send me a PM and I can probably send a fixed version of it you can load.
Thanks for the report. Fixed in 0.12.1
If you really, really want to load your old savegame before 0.12.1 comes out, send me a PM and I can probably send a fixed version of it you can load.
- Mon Jul 20, 2015 2:36 pm
- Forum: Pending
- Topic: [0.12][Twinsen]Crash after launching rocket
- Replies: 1
- Views: 3379
Re: [0.12][Twinsen]Crash after launching rocket
Can you reproduce it?
Can you upload a save game?
Can you upload a save game?
- Mon Jul 20, 2015 1:04 pm
- Forum: Gameplay Help
- Topic: How to use combinators
- Replies: 7
- Views: 8304
Re: How to use combinators
Friday facts briefly explains the simple and advanced stuff. https://www.factorio.com/blog/post/fff-88 Not in the friday facts are the special signals: A, B, C, D ... 1, 2, 3, 4 ... red, green blue. These are just signals with no meaning, they behave exactly as items. There are also some special sig...
- Mon Jul 20, 2015 12:40 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78964
Re: Friday Facts #88 - Combinators
Here you go https://forums.factorio.com/forum/vie ... =8&t=13755Sander Buruma wrote:Is there a chance we can have the save file with the factorio scrolling sign?
- Mon Jul 20, 2015 12:37 pm
- Forum: Combinator Creations
- Topic: Combinator FACTORIO sign
- Replies: 16
- Views: 51548
Combinator FACTORIO sign
By popular demand, here is the savegame with the scrolling FACTORIO sign (the one from this video ) Download it here http://twinsen.info/etc/twinsen_combinator_sign.zip I used this map to test many things. It was done with an early version of the combinators so some things might not seem intuitive. ...
- Mon Jul 20, 2015 11:53 am
- Forum: General discussion
- Topic: Combinitors Output (input count)
- Replies: 31
- Views: 32500
Re: Combinstors Output (input count)
I have given it some though. The reason why it works this way is that it's (arguably) more intuitive for beginners. I am considering changing it the way you want since it might have a few more use cases. I'm still looking for opinions . To get exactly what you want you can use a arithmetic combinato...
- Sat Jul 18, 2015 8:30 am
- Forum: Not a bug
- Topic: Combinator Issue
- Replies: 4
- Views: 6580
Re: Combinator Issue
Hm, you are right, the ui is a bit confusing in this regard, but it is working as intended, it takes the input count of the selected item from the input. So the output "renames" the input. To do what you want: do if green = 1, output "everything". You can then use another combina...
- Fri Jul 17, 2015 10:58 pm
- Forum: Not a bug
- Topic: [0.12.0] Copper cable is in logistics
- Replies: 3
- Views: 3687
Re: [0.12.0] Copper cable is in logistics
It's an usable item. You can use it to connect electric poles manually. It's in the same subcategory as Red Wire and Green wire.
- Fri Jul 17, 2015 10:50 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 140815
Re: Version 0.12.0
How long can I expect to wait until the in-game update feature will update to 0.12? I'm too lazy to uninstall and reinstall with a new download, and my internet here is so bad that it's prohibitive to do that anyways. It will not be fixed sooner than Monday. The problem with releasing on Friday I g...