Search found 1328 matches

by Twinsen
Thu Mar 25, 2021 10:40 am
Forum: Technical Help
Topic: server mismatch
Replies: 6
Views: 2486

Re: server mismatch

You can't downgrade maps.
Sorry for the inconvenience.

You can for example use 1.1.28 for your client.
From here https://factorio.com/download/archive or from the Steam beta settings.
by Twinsen
Tue Mar 23, 2021 12:07 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] Map generator UI imperfections
Replies: 3
Views: 3152

Re: [Twinsen][1.1.27] Map generator UI imperfections

I added both improvements to Version: 1.1.28

Thanks for the feedback.
by Twinsen
Tue Mar 23, 2021 10:25 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] Map generator UI imperfections
Replies: 3
Views: 3152

Re: [1.1.27] Map generator UI imperfections

Dakkus wrote:
Sat Mar 20, 2021 2:39 pm
2) Altering the mag generator settings so that at least some of the achievements are disabled no longer causes a warning message to appear.
Was there ever such warning in the map generator UI? The warning will appear in the Achievements list after the game is started.
by Twinsen
Mon Mar 22, 2021 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingFlag)
Replies: 1
Views: 2021

Re: [Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingF

It's because of a rare race condition related to main menu background simulations.

I couldn't reproduce it but it's likely fixed in Version: 1.1.28.
Thanks for the report.
by Twinsen
Fri Mar 19, 2021 11:19 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] trees heal when healing_per_tick is 0
Replies: 1
Views: 2344

Re: [Twinsen][1.1.27] trees heal when healing_per_tick is 0

Fixed in Version: 1.1.28 Previously the value was hard-coded at 0.1/second. Changed to work as follows: healing_per_tick Type: float Default: 0.001666 for Prototype/Tree, 0 for the rest of entities. The amount of health automatically regenerated per tick. The entity must be active for this to work. ...
by Twinsen
Thu Mar 18, 2021 11:34 am
Forum: 1 / 0 magic
Topic: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle
Replies: 3
Views: 2020

Re: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle

It does look like a hardware issue.
The crash is in a static method trying to calculate sqrtf, so there's no reason for a Segmentation Fault.

Try doing some stress tests.
by Twinsen
Wed Mar 17, 2021 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] Disabling side menu leaves right_side_frame stub.
Replies: 4
Views: 3023

Re: [1.1.27] Disabling side menu leaves right_side_frame stub.

Fixed in Version: 1.1.28
Thanks for the report.

ickputzdirwech wrote:
Wed Mar 17, 2021 8:03 am
The same is true if you disable all mod GUI buttons in the top left corner.
Please create a separate detailed report.
by Twinsen
Wed Mar 17, 2021 12:24 pm
Forum: Not a bug
Topic: [Twinsen][1.1.27] Alerts is not showing
Replies: 4
Views: 1991

Re: [Twinsen][1.1.27] Alerts is not showing

It looks like the alerts gui was disabled by some command or mod.

Running this will fix it

Code: Select all

/c game.player.game_view_settings.show_alert_gui = true
So it looks like it's not a bug with the game.
by Twinsen
Tue Mar 16, 2021 3:54 pm
Forum: Pending
Topic: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer
Replies: 3
Views: 1874

Re: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer

There is a performance issue with deconstructing very large areas on a client in multiplayer, but since the fix would either be complicated or too risky, I prefer to leave it as is unless more players find it problematic. But I didn't manage to reproduce the FPS drop on server(only on client). I als...
by Twinsen
Tue Mar 16, 2021 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] (Re)naming Spidertron doesn't trigger on_entity_renamed
Replies: 1
Views: 2115

Re: [Twinsen][1.1.27] (Re)naming Spidertron doesn't trigger on_entity_renamed

Fixed in Version: 1.1.28.
The event should now be triggered when renaming the spider either though the GUI, game interaction or through lua using entity_label.

Thanks for the report.
by Twinsen
Sun Feb 14, 2021 7:35 pm
Forum: General discussion
Topic: Factorio development explained in gifs
Replies: 133
Views: 315451

Re: Factorio development explained in gifs

When someone reports a bug and I can't reproduce it https://img-9gag-fun.9cache.com/photo/a ... svvp9.webm
by Twinsen
Tue Feb 09, 2021 12:09 pm
Forum: Technical Help
Topic: [1.1.19] Lockup randomly during play (Ubuntu 18.04)
Replies: 3
Views: 1499

Re: [1.1.19] Lockup randomly during play

With the lack of information I'll have to blame this on hardware or OS.
There's not much we can do with the current information.
Maybe try to investigate more, see if maybe the game ends up leaking RAM. Is it saving during lockup?
by Twinsen
Wed Feb 03, 2021 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
Replies: 7
Views: 3720

Re: [1.1.19] Default modified instead of death-world preset after going forward and back

First bug was related to the selected preset not being saved in the multiplayer GUI. There's no logic that recognizes the selected preset, it just remembers the last one selected in the gui. Regarding the second bug, pressing back cancels all the changes made to the gui, not just the seed, so it was...
by Twinsen
Mon Feb 01, 2021 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.19] Default modified instead of death-world preset after going forward and back
Replies: 7
Views: 3720

Re: [1.1.19] Default modified instead of death-world preset after going forward and back

I can't reproduce the behavior. Where are you opening the map generator gui?

The map generator settings are saved when a new map is actually started, so going back to the new game gui and forward will revert to the last saved state.
Also the preset is selected correctly.
by Twinsen
Mon Feb 01, 2021 3:23 pm
Forum: 1 / 0 magic
Topic: [1.1.19] Crash loading save "Trying to make chunk at unreasonable position" (no mods)
Replies: 4
Views: 1865

Re: [1.1.19] Crash loading save "Trying to make chunk at unreasonable position" (no mods)

I'm not sure what happened. A few trees around x coordinate -680 to -685 got their y coordinate corrupted.
Anyway, I fixed your save by teleporting and removing the trees.
by Twinsen
Mon Feb 01, 2021 2:43 pm
Forum: Minor issues
Topic: [1.1.19] After rotating 2 connected pumps they begin to work infinitely
Replies: 5
Views: 1939

Re: [1.1.19] After rotating 2 connected pumps they begin to work infinitely

Yes, they are continuously pumping fluid from each-other.

Since this doesn't cause any gameplay issues I can see and it's an obscure thing to build, I consider this a minor issue.
by Twinsen
Mon Feb 01, 2021 2:24 pm
Forum: Won't fix.
Topic: [1.1.19] Crash of non blocking saving process on headless
Replies: 14
Views: 6002

Re: Server crashing bug

server then restarts reverting back to original game save, not from autosave. One of the arguments is "--start-server" "megabase_1.zip". I assume it's being called with same arguments so it makes sense it reverts to original save. Regarding the crash, maybe it's related to the e...

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