Search found 234 matches
- Wed Sep 01, 2021 10:41 am
- Forum: Railway Setups
- Topic: Center Line PAX Station with Integrated Crosswalk
- Replies: 2
- Views: 7238
Re: Center Line PAX Station with Integrated Crosswalk
Interchange only: 0eNqlnV1vm0cOhf9K4Ws7eGc4n/kHCyywl3uxKBZOIqQCHCdwnGKDIv99JVuSZZkjnWd6kRa135xyOOR8kGfIv64+3P1YfXtY3z9evf/rav3x6/33q/f/+evq+/rz/e3d9mePP7+trt5f/bl+ePyx+cn11f3tl+0Pnr+4+dfVr+ur9f2n1f+u3odfv19fre4f14/r1TPM03/8/O/9jy8fVg+bD17+9uPD7frzH483m39tQb99/b75W1/vt//HDdJN2Hz6c/PvHH79un6DE2WcfA7GV...
- Fri Feb 05, 2021 6:45 am
- Forum: Ideas and Suggestions
- Topic: Add option to toggle next train stop to be printed on HUD and
- Replies: 3
- Views: 1498
Re: Add option to toggle next train stop to be printed on HUD and
Please?
Pretty please?
Pretty please?
- Fri Jan 29, 2021 10:06 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36558
Re: Friday Facts #364 - 1.1 stable
Congrats on the 0 bugs and 0 issues guys, may the same reporter now write a decent article.
Kindy please add a shortcut key to toggle a train between automatic and manual when riding?
Kindy please add a shortcut key to toggle a train between automatic and manual when riding?
- Sun Nov 15, 2020 7:51 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 101023
Re: Friday Facts #363 - 1.1 is getting close
Please please please please please add a shortcut key to change/toggle a train the character is sitting in between manual and automatic. Please?
- Sat Aug 29, 2020 8:26 am
- Forum: General discussion
- Topic: Community Run FFF?
- Replies: 2
- Views: 1221
Re: Community Run FFF?
The good souls in this Factorio community gives me hope for the future. Amazing! Thanks for sharing I didn't know. Love how it spells Alt-F4, what you should actually do when you start the game if you value your time. Haha! But no one's got time for that...
- Fri Aug 28, 2020 4:44 pm
- Forum: General discussion
- Topic: Community Run FFF?
- Replies: 2
- Views: 1221
Community Run FFF?
I'm still in the habit of logging on every Friday evening to check the Factorio Friday Fact blogpost... Feels like someone died. How about a community run one? With a summary of the top Reddit posts and controversial/trending/interesting newest forum posts of the week... Would be cool. But who got t...
- Tue Aug 25, 2020 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Patrol mode for Spidertron
- Replies: 25
- Views: 9351
- Fri Aug 14, 2020 1:08 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101570
Re: Version 1.0.0
Oh also I hope you guys added that shortcut key to toggle auto/manual when character in a train... Please? Hopefully I can check out the game soon. Internet is not the fastest...
- Fri Aug 14, 2020 9:26 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101570
Re: Version 1.0.0
Congratulations guys! Thanks for Spidertron, I am quite speechless. In due course I will buy that extra copy of the game and gift it to someone as I said long ago. Haven't played in a while tho. I hope you guys added a button on the electric network info screen to expand the combinator signals so on...
- Mon Jun 01, 2020 2:24 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 19953
Re: Version 0.18.29
Oh wow I've just updated a few hours ago...
Hey thanks for adding the close button "x" on the electric graph window. Wanted to ask for that before 1.0 drops.
Hey thanks for adding the close button "x" on the electric graph window. Wanted to ask for that before 1.0 drops.
- Wed Jan 29, 2020 7:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Lazy Bastard Mega Mall
- Replies: 23
- Views: 37835
Re: Lazy Bastard Mega Mall
BTW, your blueprint has inspired me to rave with your little spinny and the lights lol Lol the spinnies are left overs I forgot to remove from the BP. There's 2 I know of... Feedback otherwise, #. Yes the petroleum is on the slow side. Some playthroughs it keeps up with pace and rarely bottleneck, ...
- Wed Jan 22, 2020 4:15 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Lazy Bastard Mega Mall
- Replies: 23
- Views: 37835
Re: Lazy Bastard Mega Mall
Cool Concept, but how do you even place a blueprint of this size, i can hardly see 1/4 on 3440x1440 resolution? Any tips? Hi yes...well...place it once and don't screw anything up! Lol. Well for real, that is why I've given the mall only part too for the BP. Makes placing the thing a lot easier. Es...
- Tue Jan 21, 2020 9:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Lazy Bastard Mega Mall
- Replies: 23
- Views: 37835
Re: Lazy Bastard Mega Mall
Updated for 0.18.0:
LazyBastardMegaMall BP Complete
LBMM BP Complete IMAGE
LazyBastardMegaMall MallOnly BP
LBMM MallOnly IMAGE
- Tue Jan 21, 2020 9:51 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Lazy Bastard Mega Mall
- Replies: 23
- Views: 37835
Re: Lazy Bastard Mega Mall
It has actually inspired me to build my own. I wanted to make a version of this that is tiered and can be used throughout the whole game. So I started grabbing pieces of it as separate blueprints and am trying to work them into a new game. It's just for my own purpose, though, so I won't post it an...
- Wed Jan 15, 2020 2:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Lazy Bastard Mega Mall
- Replies: 23
- Views: 37835
Re: Lazy Bastard Mega Mall
1. The Rocket Fuel assemblers have no source of Light Oil. 2. The chemical Science Packs have no source of Sulfur. Is there an updated version of this somewhere? Hi. Thanks. Yes this is pre 17.59 so not all recipes are fixed/updated. I played through once making changes myself quickly and it wasn't...
- Sat Nov 23, 2019 7:00 pm
- Forum: Minor issues
- Topic: [0.11.19] Disappearing cables (cosmetic)
- Replies: 9
- Views: 8386
Re: [0.11.19] Disappearing cables (cosmetic)
I've seen this behavior also with large sprites, like the global meteorite turret in Space Exploration mod which is quite long. It disappears when the top of the sprite is close to the bottom of the screen...
- Mon Nov 04, 2019 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Add option to toggle next train stop to be printed on HUD and
- Replies: 3
- Views: 1498
Re: Add option to toggle next train stop to be printed on HUD and
When inside a train ofcourse. Console not HUD I guess.
- Mon Nov 04, 2019 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Add option to toggle next train stop to be printed on HUD and
- Replies: 3
- Views: 1498
Add option to toggle next train stop to be printed on HUD and
add shortcut key for next train stop in schedule.
Please awesome people of Factorio land!
Please awesome people of Factorio land!
- Tue Oct 22, 2019 3:32 pm
- Forum: Ideas and Suggestions
- Topic: After Rocket launch - keep playing - Game changer to Tower Defense
- Replies: 3
- Views: 1420
Re: After Rocket launch - keep playing - Game changer to Tower Defense
After each rocket launch all the biters should go crazy like when shot at with artillery, but ALL biters on the map...
- Sun Oct 20, 2019 11:40 am
- Forum: Ideas and Suggestions
- Topic: Use 64-bit integers for signals
- Replies: 20
- Views: 6764
Re: Use 64-bit integers for signals
can't imagine this causing any noticeable performance cut, even on 32-bit systems. If people are relying on integer overflow I think it's reasonable to expect people to use an arithmetic combinator to chop off the extra bits. Honestly, I'd personally prefer that signals saturated (e.g. stay at the ...