Search found 260 matches
- Fri Aug 29, 2014 8:37 am
- Forum: Not a bug
- Topic: [no vram present] Performance issue in Windows version 8
- Replies: 6
- Views: 2430
Re: [no vram present] Performance issue in Windows version 8
But on Mac Mini with Intel HD Graphics 4000 it works perfectly fine. Probably windows 8 reserves much less video memory? I think on mac it depends on amount of normal ram. I have 16Gb of ram, so the system reserves 768Mb for video ram. Probably, just probably, there is a way to force increased amoun...
- Tue Aug 26, 2014 3:44 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223441
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
-root, do you know that you actually increased solid fuel consumption, by replacing steel furnaces with electric ones?-root wrote:Episode #34, Obtuse is Up!
At least without efficiency mods in later.
- Sat Aug 23, 2014 7:40 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223441
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
A-ha-ha. I wish there was 'facepalm' button in addition to like and dislikeInfectum13 wrote:Episode 31 - I know Kung Fu
- Fri Aug 22, 2014 7:34 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223441
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
That was awesome introFishSandwich wrote:Here it is guys, episode 30 of the Hydra Dilemma!
Meditation Cleanses the Soul! - Factorio - The Hydra Dilemma #30
Who will notice that copper replaced batteries I wonder?
- Tue Aug 19, 2014 4:10 pm
- Forum: Gameplay Help
- Topic: Inserter Problems
- Replies: 6
- Views: 2425
Re: Inserter Problems
Inserters normally put twice the amount of items needed by a machine to produce something. In case of smelters they need one ore, so inserter will put two ores. You don't need to stuff machines with components. This won't increase production rate, but a lot of items will be there unused, while they ...
- Tue Aug 19, 2014 4:26 am
- Forum: Gameplay Help
- Topic: Current and maximum number of bots?
- Replies: 7
- Views: 4822
Re: Current and maximum number of bots?
While there is no (easy) way to tell how many construction bots you have, there is definite sign that you have too few: when you place construction plan and the game tells you that some objects are missing construction bots! Basically you need couple dozens of bots for repairs plus double or triple ...
- Sun Aug 17, 2014 8:00 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223441
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Mmmm... Odd number of underground pipes? Fish's curse
- Wed Aug 13, 2014 4:15 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223441
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Hydra is known for an ability to grow two new heads instead of cut one.
In your case each solved problem creates two new ones
In your case each solved problem creates two new ones
- Tue Aug 12, 2014 6:38 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89493
Re: FishSandwich's Factorio playthroughs
Transporting copper cables for electronic circuits production is actually a bad idea. I think like 3 or 4 AM2 producing EC at full speed can consume all the throughput of an express belt full of copper cables. You better redesign your EC production for direct insertion of copper cables. As for coppe...
- Mon Aug 11, 2014 8:56 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 167829
Re: Count to 1 million.
13 is considered as unlucky number by a lot of people, but it's lucky for me
- Sun Aug 10, 2014 4:49 am
- Forum: Technical Help
- Topic: Factorio and Shadowplay
- Replies: 4
- Views: 6371
Re: Factorio and Shadowplay
I tried to use shadowplay to just record video with commentary. Works fine. But you need to upgrade GeForce Experience to latest version where they added shadowplay for desktop, since factorio fullscreen is actually not really fullscreen, but a borderless window stretched to the size of a desktop (a...
- Sat Aug 09, 2014 10:53 am
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89493
Re: FishSandwich's Factorio playthroughs
In my experience destruction bots are starting to be of use when there are at least 15 of them (i.e. 3 capsules).
- Sat Aug 09, 2014 10:51 am
- Forum: Show your Creations
- Topic: Monumental Building - The Hydra Dilemma #17
- Replies: 5
- Views: 3202
Re: Monumental Building - The Hydra Dilemma #17
If everyone in the team are pro players, it wouldn't be any different from a regular playthru by a single person.safan wrote:honestly, this was bad
And fixing a mess in a non-destructive way is indeed a challenge!
- Sat Aug 09, 2014 10:48 am
- Forum: General discussion
- Topic: How active is the forum?
- Replies: 15
- Views: 5112
Re: How active is the forum?
For everyone in the northern hemisphere it's summer time. People enjoying good weather!
I predict more activity with multiplayer update and autumn
I predict more activity with multiplayer update and autumn
- Fri Aug 08, 2014 4:48 am
- Forum: Ideas and Requests For Mods
- Topic: Looking for mod ideas
- Replies: 21
- Views: 7856
Re: Looking for mod ideas
Underground power cable. 3x3 power coverage at ends and 10x1 the cable itself. Something like 10 plastic and 20 copper cables, and 4 iron plates. Hmm, that might be possible to do. But what would be the purpose? Wouldn't it be of more benefit to just put down 2 substations and power a much larger a...
- Wed Aug 06, 2014 2:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Looking for mod ideas
- Replies: 21
- Views: 7856
Re: Looking for mod ideas
Underground power cable.
3x3 power coverage at ends and 10x1 the cable itself.
Something like 10 plastic and 20 copper cables, and 4 iron plates.
3x3 power coverage at ends and 10x1 the cable itself.
Something like 10 plastic and 20 copper cables, and 4 iron plates.
- Wed Aug 06, 2014 9:45 am
- Forum: Gameplay Help
- Topic: Logistics Robots
- Replies: 5
- Views: 1932
Re: Logistics Robots
Do you have enough items in provider/storage chests?
Probably as soon as item is ready, single bot takes it and moves to requester?
Probably as soon as item is ready, single bot takes it and moves to requester?
- Mon Aug 04, 2014 5:15 am
- Forum: Releases
- Topic: Version 0.10.6
- Replies: 43
- Views: 39858
Re: Version 0.10.6
What about 0.10.6 for mac os x?
The game insist that 0.10.4 is the last version.
The game insist that 0.10.4 is the last version.
- Mon Aug 04, 2014 5:13 am
- Forum: Modding help
- Topic: [0.10.6] problem loading mods
- Replies: 2
- Views: 1317
Re: [0.10.6] problem loading mods
Thanks! Yes, the problem was with names.
In case of alien science there was no directory 'alien-science' inside of zip. I unzipped/zipped it with dir and it works now.
In case of alien science there was no directory 'alien-science' inside of zip. I unzipped/zipped it with dir and it works now.
- Sun Aug 03, 2014 9:23 am
- Forum: Off topic
- Topic: Factorio IRL
- Replies: 3
- Views: 7918
Re: Factorio IRL
They need to upgrade the belt!