Search found 260 matches
- Fri Oct 24, 2014 4:47 am
- Forum: Mods
- Topic: [MOD 0.10.x] Barter mod [v0.8.1]
- Replies: 18
- Views: 16143
Re: [MOD 0.10.x] Barter mod [v0.8.1]
My initial intent was, like you expected, make a proper market. But I don't see how I can make it more or less convenient with current gui available in mod. And ATM I can't legally traverse recipes in mod, so I can't generate prices from all available items and up to date ingredients. Exchange where...
- Thu Oct 23, 2014 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Thoughts on the tech tree
- Replies: 5
- Views: 2437
Re: Thoughts on the tech tree
In minecraft you basically grind to progress. You need to do A LOT of manual work or A LOT of exploration to find required resources. In df your progress is limited by many many factors. Including the fact, that you need to dig a lot to find required ores. And you need to spend a lot of dwarf/hours ...
- Thu Oct 23, 2014 5:34 am
- Forum: Mods
- Topic: [MOD 0.10.x] Barter mod [v0.8.1]
- Replies: 18
- Views: 16143
[MOD 0.10.x] Barter mod [v0.8.1]
So, you have this big shiny factory that could mass produce rocket defence, if it was possible. But now you don't know what to do with all this goodies? Then this mod is for you! Sell high tier items to get their cost in raw resources, with some bonus, back. Then build more factories, produce more g...
- Thu Oct 23, 2014 4:57 am
- Forum: Modding help
- Topic: localisation and gettext
- Replies: 2
- Views: 850
Re: localisation and gettext
Uh. Thanks. Info on wiki could be a little more verbose. At evening I totally failed to understand what's written
- Wed Oct 22, 2014 2:56 pm
- Forum: Modding help
- Topic: localisation and gettext
- Replies: 2
- Views: 850
localisation and gettext
I added messages.cfg into locale/en/ folder.
But when I call game.gettext('msgname') it returns 'MISSING TRANSLATION'.
messages.cfg contains no bracketed sections. Just a bunch of key=value messages.
Names of items and technology with description are localised fine.
What I'm missing?
But when I call game.gettext('msgname') it returns 'MISSING TRANSLATION'.
messages.cfg contains no bracketed sections. Just a bunch of key=value messages.
Names of items and technology with description are localised fine.
What I'm missing?
- Wed Oct 22, 2014 5:34 am
- Forum: General discussion
- Topic: Hard mode impressions
- Replies: 5
- Views: 4189
Re: Hard mode impressions
@Xterminator - I guess power setup depends on available amount of coal and oil. Both were mediocre at best in my case, so I had to switch to solar early. As a result I had to stick with supercompact and supermessy factory and all free space was covered with solar panels and arrays of batteries. As f...
- Tue Oct 21, 2014 7:53 am
- Forum: General discussion
- Topic: Hard mode impressions
- Replies: 5
- Views: 4189
Hard mode impressions
I completed my first hard mode game (after 2 unsuccessful tries), and have some mixed feelings about it. I failed first attempt by overbuilding furnaces. Basically 5th smelter was causing biters attack that I couldn't handle. So, early stages of the game are damn slow. Second attempt failed due to r...
- Sat Oct 18, 2014 4:00 am
- Forum: News
- Topic: Friday Facts #56 - A lot of stuff
- Replies: 39
- Views: 31642
Re: Friday Facts #56 - A lot of stuff
Eagerly waiting for 0.11
- Thu Oct 16, 2014 2:29 pm
- Forum: Gameplay Help
- Topic: Logistic network statistics - robots maximum
- Replies: 1
- Views: 1175
Logistic network statistics - robots maximum
I always thought that numbers in statistics - available/maximum are number of idle bots and total number of bots. But I just noticed that max number is fluctuating! No new bots were inserted into roboport, and no bots died in combat (there were no combat), but max number was changing over time (decr...
- Thu Oct 16, 2014 3:00 am
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Re: Need a way to pass data from data.lua to control.lua
If you read original post - I tried to do this with tech name. The game don't like really long tech names. I doubt it's different for items or entities.
- Wed Oct 15, 2014 5:31 am
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Re: Need a way to pass data from data.lua to control.lua
JamesOFarrell wrote:The order string is available on every item and can be accessed though game.itemprototypes["item-name"].order.
Code: Select all
LuaItemPrototype doesn't have readable property order
- Wed Oct 15, 2014 3:33 am
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Re: Need a way to pass data from data.lua to control.lua
For all mods. All available receipts. no it is not. You can use it in many places. This is kind of comment that is worse than no comment at all. i corrected your error so other people new to modding don't get confused ;) data.raw can be used in almost any file you want. There is no rule saying you ...
- Tue Oct 14, 2014 8:33 am
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Re: Need a way to pass data from data.lua to control.lua
For all mods. All available receipts.
This is kind of comment that is worse than no comment at all.cartmen180 wrote:no it is not. You can use it in many places.
- Tue Oct 14, 2014 7:46 am
- Forum: Ideas and Requests For Mods
- Topic: [idea] Singular chest
- Replies: 4
- Views: 2481
[idea] Singular chest
Not sure if bugless implementation is possible, but still.
Chest with inventory shared between all instances
Chest with inventory shared between all instances
- Tue Oct 14, 2014 7:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Clicking in map mode with item on cursor places it
- Replies: 5
- Views: 1601
Re: [0.10.12] Clicking in map mode with item on cursor place
Actually switching between applications have nothing to do with the bug.
The bug is that you can place items while the map is open. Which is at the very least weird.
If you ask me, I prefer to drag-to-pan map with mouse and use wasd to move character while map is open.
The bug is that you can place items while the map is open. Which is at the very least weird.
If you ask me, I prefer to drag-to-pan map with mouse and use wasd to move character while map is open.
- Tue Oct 14, 2014 5:25 am
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Re: Need a way to pass data from data.lua to control.lua
Now that I think about it, what I really need is ability to get ingredients and result(s) from receipts
And ability to get type of ingredient, to distinguish raw resource from craftable.
And ability to get type of ingredient, to distinguish raw resource from craftable.
- Tue Oct 14, 2014 3:43 am
- Forum: General discussion
- Topic: Turret creeping - I feel SOOOO stupid.
- Replies: 11
- Views: 7263
Re: Turret creeping - I feel SOOOO stupid.
I've not tried it on hard mode yet I had no problems with TC before hard mode too :) As I noted - there was constant and huge stream of biters. I was simply standing behind forward bunker without any chance to move forward. Anyway - building from inside is safer and not as slow as you might think. ...
- Mon Oct 13, 2014 4:36 pm
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Re: Need a way to pass data from data.lua to control.lua
data.raw is only available in data.lua
I want to analyze it and use result of analysis in control.lua
if script-output folder was in require search path, then yes, it would be possible to generate file in data.lua and require it in control.lua
I want to analyze it and use result of analysis in control.lua
if script-output folder was in require search path, then yes, it would be possible to generate file in data.lua and require it in control.lua
- Mon Oct 13, 2014 9:14 am
- Forum: Won't implement
- Topic: Need a way to pass data from data.lua to control.lua
- Replies: 14
- Views: 12192
Need a way to pass data from data.lua to control.lua
I'm trying to calculate cost of items in raw materials. But atm there is no legal way to do this! I have all information required in data.lua, but I can't pass it to control.lua I tried to create dummy technology with all data encoded in technology name, but I've got this error: Error None: Error wh...
- Fri Oct 10, 2014 1:53 pm
- Forum: General discussion
- Topic: Turret creeping - I feel SOOOO stupid.
- Replies: 11
- Views: 7263
Turret creeping - I feel SOOOO stupid.
Most of you probably know this method, and the only thing that calms me down a little is the fact that Fish will (probably) feel the same as me after reading this post :) At least he was trying to solve the same problem and failed. To the point. I'm playing hard mode. And I realized that my iron wil...