Doesn't matter, i will just add it manually...tno1 wrote:Removed from modpack, and removed the credits given.
#TreeFarm is no more folks :p
Search found 10 matches
- Tue Dec 16, 2014 12:26 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack V2.7
- Mon Dec 15, 2014 2:36 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack V2.7
I am enjoying modpack (edited post before)tno1 wrote:@drakie_san
haha well it shouldn't be 2 easy right
anyways I hope you are enjoying the modpack :p
- Mon Dec 15, 2014 1:41 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack V2.7
I am going to update hardcorio to 0.3.5 later today so yeah xD Thanks for the Personal laser problem did not know that nor notice it xD Liquid Hydrogen you get from Clean water :p Yea it's okey, i just turned off biters attack, and doing only tech tree, after i got everything i will make SUPER awes...
- Mon Dec 15, 2014 1:30 am
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack V2.7
Hi, there is Advanced body armor MK3 in tech research, but it's requiring (and allows) to research Advanced body armor MK3 (the same tech) so it's impossible to research it. P.S.: Personal laser defense still needs old laser turret P.P.S.: 5.56x45mm * 1000rnd (DU) requiring Liquid hydrogen, i has fu...
- Sun Dec 07, 2014 4:07 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack
It's still loading from vanilla Base... still spawning ores... don't know what i'm doing wrong, i had keep on your instructions. p.s.: I just redownloaded and completely reinstalled game but still same. when selecting generation options, is there an entry for the vanilla ores? If there isn't you ar...
- Sun Dec 07, 2014 2:56 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack
It's still loading from vanilla Base... still spawning ores... don't know what i'm doing wrong, i had keep on your instructions.
p.s.: I just redownloaded and completely reinstalled game but still same.
p.s.: I just redownloaded and completely reinstalled game but still same.
- Sun Dec 07, 2014 11:39 am
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 55236
Re: [0.11.x] tno Modpack
Hi, I has a little problem, when i start new world, it spawns ores (like iron, copper, even wood, etc...) even if i has vanilla base disabled. Could you please post how to install this modpack?
P.S.: Path _base_/graphics/entity//worm/worm-attack-mask-02.png does not match any mod
P.S.: Path _base_/graphics/entity//worm/worm-attack-mask-02.png does not match any mod
- Mon Jun 09, 2014 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Disassembly Machine/disposing items/Incinerator/Recyling
- Replies: 33
- Views: 15288
Re: The Incinerator - solution to inventory management
In F-mod is item-destroyer
- Mon Jun 09, 2014 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Light/lamps on poles
- Replies: 23
- Views: 10324
Lamps
Hi. I got idea that lamps can be added on electricity pole... it could be neater than.
- Fri Jun 06, 2014 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Water platforms
- Replies: 2
- Views: 1828
Water platforms
Hi, I had idea about water platforms, where you can build assembling machines, labs, belts, inserters and drones... Of course there will be boats, oil platforms and maybe some new aliens and weapons (something like torpedos, hightech harpoons...). Just an idea... dammit, I should learn writting code...