You are missing the lvl 1 assemling machine, which needs the very first bobs mods electronics, which needs wood.
And wood has 2 recipes, which confuses Factorio. But it seems you have no wood at all anymore in your inventory.
Search found 163 matches
- Sun Dec 31, 2017 8:40 am
- Forum: Gameplay Help
- Topic: Buggy Crafting? (modded Game)
- Replies: 3
- Views: 1554
- Fri Dec 29, 2017 2:36 pm
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 14763
Re: 0.16 Fluid wagon separation feature removal POLL
Note, I'm fine with the dev removing it. As I've only used it once. But my use isn't fixable by barreling. I was transporting raw oil from a distant off-site to my main base, and using 1 of the 3 tanks to transport steam back to the offsite base to power it, which worked surprisingly well.
- Tue Dec 19, 2017 5:11 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 19268
Re: Concrete in 0.16
I personally think both the new concrete and the new stone-path look bad. Not because they look "messy" (everything in factorio looks messy) but because they don't look like backdrops. It's a floor, it should be distinct as a floor. Right now the new concrete and stone-path have a pretty l...
- Fri Dec 01, 2017 5:34 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 22490
Re: Version 0.15.38
Free hardware for the devs => Happy devs => Better and faster development.Xenomorph wrote:Wow, what a useless upgrade...
...the keyboard change the colour? Really ?! But why?
- Fri Dec 01, 2017 8:42 am
- Forum: General discussion
- Topic: Game theory: Factorio takes place on Earth
- Replies: 25
- Views: 9340
Re: Game theory: Factorio takes place on Earth
Or, failed terraforming/colonization attempt? Humans improved the air, brought the trees. But didn't account for the bitters?
Earth would have longer day/night cycles
Earth would have longer day/night cycles
- Wed Aug 16, 2017 9:38 am
- Forum: General discussion
- Topic: Having to repeat the first command bugs me.
- Replies: 21
- Views: 9259
Re: Having to repeat the first command bugs me.
The console has history right? You can just press [up]+[enter] to resend it...
- Tue Aug 01, 2017 7:55 pm
- Forum: General discussion
- Topic: ELI5: Why does multiplayer bog down my cpu?
- Replies: 5
- Views: 2583
Re: ELI5: Why does multiplayer bog down my cpu?
Even if you can run the map at 60UPS, the server is also running the map at 60UPS. The whole "catching up part" is fixing the time between you getting all the data for the map in a specific state, and the current time, for this, the game most likely has to simulate faster then the server, ...
- Tue Aug 01, 2017 2:37 pm
- Forum: General discussion
- Topic: do terrain generation are important ?
- Replies: 7
- Views: 2399
Re: do terrain generation are important ?
Better modding support for the terrain generation would be a welcome change.
- Sun Jul 23, 2017 1:07 pm
- Forum: General discussion
- Topic: When we will get steam trading card ?
- Replies: 7
- Views: 4377
Re: When we will get steam trading card ?
I would say never, as the devs are pretty much focused on things that are not steam only. Personally, I never understood the steam trading cards, you just get a random X of them for playing a game for X time. Unlike achievements, for which you need to "work", and require some sense of acco...
- Sat Jul 22, 2017 9:10 am
- Forum: General discussion
- Topic: We are not alone.
- Replies: 5
- Views: 2167
Re: We are not alone.
No mods? Ok, you can still find others and trade with them: viewforum.php?f=53
- Wed May 31, 2017 8:08 am
- Forum: General discussion
- Topic: Changes in Expensive Mode
- Replies: 3
- Views: 12478
Re: Changes in Expensive Mode
cannon shells, explosive cannon shells, steam-engines, iron gears, electric circuits, electric mining drill, burner mining drill, pipe, submachine, steel plates, express transport belts, assembling machine 2, tank, advanced circuit, processing unit, explosives, battery, low density structure All hav...
- Mon May 29, 2017 8:45 am
- Forum: Mods
- Topic: [0.15] FactoriMon 0.1.0 - Capture, breed, battle aliens.
- Replies: 6
- Views: 3458
Re: [0.15] FactoriMon 0.1.0 - Capture, breed, battle aliens.
Don't limit yourself. Spill all your ideasLooneyterran wrote:I love the concept of this mod and have so many ideas, but I thought I'd restrain myself and discuss what to do with the parts.
- Sun May 28, 2017 2:47 pm
- Forum: Mods
- Topic: [0.15] FactoriMon 0.1.0 - Capture, breed, battle aliens.
- Replies: 6
- Views: 3458
Re: [0.15] FactoriMon 0.1.0 - Capture, breed, battle aliens.
Posting this here, not because it's finished. But I could use some feedback on how to progress further with this mod. The basics of capturing/breeding/fighting/harvesting are working. But there is no end goal for this yet.
- Sun May 28, 2017 2:44 pm
- Forum: Mods
- Topic: [0.15] FactoriMon 0.1.0 - Capture, breed, battle aliens.
- Replies: 6
- Views: 3458
[0.15] FactoriMon 0.1.0 - Capture, breed, battle aliens.
I just pushed FactoriMon 0.1.0 to mods.factorio.com: https://mods.factorio.com/mods/daid/factorimon This mods adds the ability to capture biters/spitters, as well as breeding them, and even have them fight each other to their death! Aliens! Each captured alien under your control has a "sex"...
- Sun May 28, 2017 11:50 am
- Forum: General discussion
- Topic: Blueprints! Why didnt you tell me this before?
- Replies: 15
- Views: 5037
Re: Blueprints! Why didnt you tell me this before?
Blueprints, personal roboports, rail planner and double-headed trains where things that for me the game failed to explain and I didn't discover for myself how they worked. So I think the campaign or mini tutorials should expand on those areas. (The rail planner is handled now with the tutorials. Sig...
- Sun May 28, 2017 9:08 am
- Forum: Modding help
- Topic: Prevent entity from being rotated when placed.
- Replies: 0
- Views: 514
Prevent entity from being rotated when placed.
I have an "furnace" type entity. And I have a fluidbox in it. I don't want the user to rotate the entity when placing it. Currently I "fix" this by using the on_built_entity event and then set the rotation and prevent rotation. entity.rotatable = false entity.direction = defines....
- Sun May 28, 2017 8:52 am
- Forum: Modding help
- Topic: Is this possible?
- Replies: 8
- Views: 3442
Re: Is this possible?
Everyone here is talking about the probability results of recipes. But I think you are looking for "map distribution". How you you have 50% iron ore and only 25% copper ore (simplified example) Which is handled by the "autoplace" field in your resource definition. And I think wit...
- Sat May 27, 2017 6:58 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 154
- Views: 56792
Re: Factorio Server For ARM (Pretty Please
The OP said he doesn't care too much about performance so QEMU (which does emulation) may solve this issue. :roll: Fast ARM boards are still 4/5 times slower then most average machines in raw performance. Add the 10x performance overhead of emulation (if you are lucky, most likely more). And you ar...
- Sat May 27, 2017 10:40 am
- Forum: Mods
- Topic: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
- Replies: 11
- Views: 5512
Re: [MOD 0.15+] Brighter Color Mask - Locomotive 0.2.1
You could run your data change from data-updates.lua instead of data.lua? That would run his mod first.Mooncat wrote:Can verify it. Unfortunately, I can't fix it.
- Fri May 26, 2017 8:48 am
- Forum: General discussion
- Topic: what are you doing when you finished rocket ?
- Replies: 13
- Views: 3751
Re: what are you doing when you finished rocket ?
boring. also i have mods. Switch games. Most people are not entertained with the same game forever. You launched the rocket. Good. Take a break if factorio is no longer entertaining you. (Kerbal space program might entertain you instead. Which also has the same "end game" problem. I've do...