Search found 300 matches

by Marconos
Sat Oct 11, 2014 11:50 pm
Forum: Balancing
Topic: Gun turrets have higher power requirements than laser turret
Replies: 13
Views: 17977

Re: Gun turrets have higher power requirements than laser tu

xnmo ... make some top end gun turrents and watch them utterly destroy the large bitters. It chews through them so fast.
by Marconos
Sat Oct 11, 2014 11:47 pm
Forum: Balancing
Topic: Transport belt to ground: cost inconsistancies.
Replies: 12
Views: 19795

Re: Transport belt to ground: cost inconsistancies.

Agreed, express underground belts should require lubricant as a minimum.
by Marconos
Mon Sep 22, 2014 1:11 am
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12783

Re: 0.10.12 Game only plays on left monitor

Switch the number in the config file. Just keep incrementing it from 0 until it's on the right monitor. Yes, he said that works. But it's a bug that the game can't guess the correct monitor. How would the game know the correct monitor? Not everyone has their "primary display" as their mai...
by Marconos
Sun Sep 21, 2014 2:50 am
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12783

Re: 0.10.12 Game only plays on left monitor

I did 1 / 2 thing in every combination possible. Even switched the inputs on the dang video care. Always went on the left monitor no matter what I did.
by Marconos
Fri Sep 19, 2014 9:03 pm
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12783

Re: 0.10.12 Game only plays on left monitor

Thanks that did it.

Though the "fix" is incorrect in one respect. It ALWAYS started on the left screen, whether it was primary or not. The left screen must always be index 0 is my guess.

Now to see what's changed!!
by Marconos
Fri Sep 19, 2014 7:59 pm
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12783

0.10.12 Game only plays on left monitor

Not sure when this started, it has been since 10.2 as that was the last time I had played some game. I updated to 10.12 today (did a full uninstall and redownloaded the installer). I then fired up the game and it game up on my secondary monitor on the left. I have tried primary / secondary and secon...
by Marconos
Sat Jul 26, 2014 2:44 am
Forum: Releases
Topic: Version 0.10.4
Replies: 19
Views: 26911

Re: Version 0.10.4

The upgrade works for me but the game crashes when it applies. Prompts to update Accept update and downloads Game then crashes (get dialog about game has stopped working) Press ok, game restarts and patch has been applied. Was going from 10.3 to 10.4 Windows 8.1, should I make a bug report or is thi...
by Marconos
Fri Jul 18, 2014 8:27 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38453

Re: Laser Turrets need upkeep

On accumulator, solar panel balancing ... you have some interesting idea on that front. I like the idea of accumulators overheating if they run for too long a period of time and melting down or just shutting down and dumping their energy. A small change like that could drastically change how those i...
by Marconos
Thu Jul 17, 2014 10:38 pm
Forum: Releases
Topic: Version 0.10.3
Replies: 17
Views: 31656

Re: Version 0.10.3

without armour you cant kill 10+bases. because if you not research or stop research laser turets you die. until you fight you cant make defence or base - its mean you cant make normal defence with simple turrets on first 20-40min. give me letsplay where you set generation and with machine-gun kill ...
by Marconos
Thu Jul 17, 2014 1:54 pm
Forum: Releases
Topic: Version 0.10.3
Replies: 17
Views: 31656

Re: Version 0.10.3

You can kill the large bases with a machine gun and 2nd level bullets. Just takes some work :D You saying that you can kill a 10+ spawners base with 5+ big worms and 5+ medium worms with machine guns? I don't buy that. You said early game, early game big / medium worms don't exist. They have to evo...
by Marconos
Thu Jul 17, 2014 2:21 am
Forum: General discussion
Topic: I'm new here
Replies: 22
Views: 7461

Re: I'm new here

DoctorCruz wrote:So does that mean we have to choose one or the other?
Do yourself a favor and just stay away from steam. Then can sell to others there but that doesn't mean it is something you need. I know I really don't want someone tracking what I do in a game, how long I play it etc. etc.
by Marconos
Thu Jul 17, 2014 2:20 am
Forum: Releases
Topic: Version 0.10.3
Replies: 17
Views: 31656

Re: Version 0.10.3

You can kill the large bases with a machine gun and 2nd level bullets. Just takes some work :D
by Marconos
Thu Jul 10, 2014 11:09 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38453

Re: Laser Turrets need upkeep

- Small biter's killed in one shot (vs. lasers 2 shots), using 0.5 iron and 0.5 copper in ammo, the very moment it enters range (vs. 0.2s* + projectile travel time) - Medium Biter's killed in four shots (vs. lasers 7 shots), using 2 iron and 2 copper in ammo, after 0.3s* (vs. 1.2s* + projectile tra...
by Marconos
Wed Jul 09, 2014 10:17 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 24085

Re: "Free belt system" versus "belt circuit"

t2 belts needing power could be workable, especially if they transmitted it themselves and their energy requirements were reflected in lower material cost. It would give an incentive to connect far away mines with t2s instead of double t1s. If t2 and t3 belts needed power, it would make sense for t...
by Marconos
Wed Jul 09, 2014 10:14 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38453

Re: Laser Turrets need upkeep

how many people have tried using the Gun Turrets late game? At max research Gun turrets eat through the biters. The only reason to use lasers over them is the upkeep cost. I can defend areas easily with only gun turrets and no lasers. The issue becomes the amount of copper / iron I need for the ammo...
by Marconos
Wed Jul 09, 2014 1:04 am
Forum: Ideas and Suggestions
Topic: Faster Player Crafting
Replies: 19
Views: 6456

Re: Faster Player Crafting

I prefer player crafting to be much slower and also limit us to only being able to hand craft early game items.
by Marconos
Mon Jul 07, 2014 1:27 am
Forum: Implemented Suggestions
Topic: Active provider for the player inventory, and storage option
Replies: 3
Views: 1398

Re: Active provider for the player inventory, and storage op

I like this idea. ATM I carry an active provider chest. Plop it down and dump everything I don't want into it. Then pick it back up when it's empty.
by Marconos
Sun Jul 06, 2014 5:09 pm
Forum: News
Topic: Friday Facts #41
Replies: 34
Views: 30643

Re: Friday Facts #41

I have a 32 bit CPU and 32 bit operating system that I purchased last year. It's a tablet that runs windows 8.1 but I could probably play factorio on it. It's not a tablet friendly game and I'm not asking it to be one :D
by Marconos
Sat Jul 05, 2014 2:02 am
Forum: Videos
Topic: Destroyer Capsules are great.
Replies: 9
Views: 20030

Re: Destroyer Capsules are great.

Love it. This is one area where I don't look too hard at balance. When you research that far you should be OP compared to them.
by Marconos
Wed Jul 02, 2014 2:57 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 134610

Re: Attacking biters with turrets makes all weapons pointles

I think the problem is with the inadequacy of regular turrets, which require routine resupply and are only effective against small biters, better than nothing for mediums, and completely inneffectual against large biters. I don't find this to be correct at all. I actually have virtually no laser tu...

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