Search found 4 matches

by oniakki
Sat Nov 09, 2019 6:14 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75885

Re: Friday Facts #320 - Color correction

I'm in the not a fan camp myself, looks like someone cranked up the saturated way too far, will definitely increase eye strain for me over long play sessions.

On the plus side the easier to see cliffs on the map are nice, and the blue shift during the night also looks pretty good.
by oniakki
Fri Nov 24, 2017 8:32 pm
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 22435

Re: Version 0.15.38

Anyone else's burner miner graphics all glitchy with this patch?

Image
by oniakki
Fri Apr 28, 2017 12:44 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 287815

Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2

I haven't switched over to the 0.15 builds yet, but i noticed something odd when i added a station that requests a larger amount of items (~8 wagons worth) in my 0.14.23 world. Instead of using one of the idling 8 wagon trains, it instead assigned a pair of dual wagon trains and a quad wagon train (...
by oniakki
Fri Jul 01, 2016 3:03 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 154227

Re: [0.13.x] Bob's Mods: General Discussion

Encountered a bug while playtesting your mods and my own (and RSO). Was afk when the game threw the error, had a radar running. My guess it is something missing in the enemies mod. Tested it also with just your mods and RSO, revealing a bigger chunk of the map and then let it run on higher speed fo...

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