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by Koub
Sat Apr 27, 2024 5:50 pm
Forum: Ideas and Suggestions
Topic: Recursive use of Blueprint
Replies: 19
Views: 8557

Re: Recursive use of Blueprint

Illiander42 wrote:
Sat Apr 27, 2024 4:35 pm
kovarex wrote:
Tue Feb 04, 2014 3:06 pm
I made Factorio with the hope of creating self replicating Factories from the start, so yes, this will be the top part of the pyramid, and it should be possible finally to do things like that
Recursive Blueprints coming to 2.0?
That was the initial plan, at least :roll:
by Koub
Sat Apr 27, 2024 1:08 pm
Forum: Ideas and Suggestions
Topic: Recursive use of Blueprint
Replies: 19
Views: 8557

Re: Recursive use of Blueprint

[Koub] Merged into an older thread with the same suggestion.
This has been something that has been requested in many forms and declinations along the years.
See also : https://mods.factorio.com/mod/recursive-blueprints
by Koub
Sat Apr 27, 2024 12:57 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 128
Views: 9904

Re: Friday Facts #408 - Statistics improvements, Linux adventures

There have been several suggestions regarding the statistics graphs, and ways to improve on them. Production and consumption stats and graphs are surprisingly one of the parts of the game on which I've seen the most suggestions. Here is a list of those I could find, and I'm sure I missed some : http...
by Koub
Sat Apr 27, 2024 12:49 pm
Forum: Implemented Suggestions
Topic: Fliuds statistics
Replies: 3
Views: 1479

Re: Fliuds statistics

[Koub] Moved to Implemented.
by Koub
Sat Apr 27, 2024 12:31 pm
Forum: Implemented Suggestions
Topic: Expanded Production Info/chart
Replies: 13
Views: 12512

Re: Expanded Production Info/chart

[Koub] Moved to Implemented Suggestions.
by Koub
Sat Apr 27, 2024 12:20 pm
Forum: Implemented Suggestions
Topic: Production statistics search bar
Replies: 7
Views: 1743

Re: Production statistics search bar

[Koub] Moved to Implemented.
by Koub
Sat Apr 27, 2024 12:14 pm
Forum: Ideas and Suggestions
Topic: Remember the Electric Network Time Span
Replies: 26
Views: 4285

Re: Remember the Electric Network Time Span

[Koub] Merged threads with the same suggestion
by Koub
Sat Apr 27, 2024 12:08 pm
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 23
Views: 2276

Re: Make production graphs cleaner

[Koub] Merged several threads with the same suggestion.
by Koub
Sat Apr 27, 2024 6:25 am
Forum: General discussion
Topic: Quality level names poll
Replies: 72
Views: 7525

Re: Quality level names poll

[Koub] Merged into the quality poll thread.
by Koub
Wed Apr 24, 2024 10:29 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 123
Views: 25125

Re: Friday Facts #386 - Vulcanus

PrinceDest1ny wrote:
Tue Apr 23, 2024 6:10 am
Those graphics are fantastic, however the dried sulfuric acid pools are definitely more trypophobic than I'd like...
TBH it's something I actually like, that sense of uncanniness and disturbance. It reinforces the feel of "alienness".
by Koub
Wed Apr 24, 2024 9:12 am
Forum: Outdated/Not implemented
Topic: Suggestion: Circluar belts
Replies: 7
Views: 621

Re: Suggestion: Circluar belts

I havea suggestion: explosive belts. Whenever two different kinds of items are on the same side of an explosive belt piece then the belt self destructs and explodes! This is a great soltion for preveting mixzed ore belts accidents. Want to be sure your spillage doesn't spread to your entire factory...
by Koub
Wed Apr 24, 2024 8:33 am
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 15
Views: 932

Re: Techtonica makes me depressed. Factorio could be real 3D

[Koub] I'm not opposed to let the community discuss calmly about the benefits/disadvantages of going 3D, and comparing different games in the same genre as Factorio, but please keep the discussion focused on that, not on the people, or the way they present their arguments.
by Koub
Tue Apr 23, 2024 2:06 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 58
Views: 12567

Re: Better mechanism for hand building over ghosts before robots

[Koub] Merged into an older thread with the same suggestion.
by Koub
Thu Apr 18, 2024 5:36 am
Forum: Ideas and Suggestions
Topic: Burrowed Worm Graphics should be Updated.
Replies: 7
Views: 413

Re: Burrowed Worm Graphics should be Updated.

Illiander42 wrote:
Wed Apr 17, 2024 10:05 pm
Do artillery shells have a damage dropoff?
Nope, they don't.
by Koub
Tue Apr 16, 2024 8:34 am
Forum: General discussion
Topic: Downloaded demo on Steam yesterday, permabanned on Steam discussions.
Replies: 5
Views: 702

Re: Downloaded demo on Steam yesterday, permabanned on Steam discussions.

Koub, I am sure you are most likely aware of it. Still, the Global Steam moderators have handled the Factorio Steam Community and, for the most part, left to our own devices in the Factorio sub-communities. You'd be surprise how little I am involved outside of this forum, especially considering how...
by Koub
Sat Apr 13, 2024 5:17 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 29243

Re: New expansion

With anticipation of the new expansion I wanted us to remember part of the game that worked well for me. The Music, I have read different opinions but I think it worked well. Do you think they will change that too? Current soundtrack will stay as 'Nauvis' soundtrack source : https://www.factorio.co...
by Koub
Fri Apr 12, 2024 7:51 pm
Forum: General discussion
Topic: Downloaded demo on Steam yesterday, permabanned on Steam discussions.
Replies: 5
Views: 702

Re: Downloaded demo on Steam yesterday, permabanned on Steam discussions.

Can't tell how the Factorio steam community is handled, by who, but I can tell we don't ban people for no reason here, on this forum. So feel free to ask all your questions here. You might even find out someone has already asked the same things, and been answered : in the 10+ years of development an...

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