Search found 7098 matches

by Koub
Tue Feb 03, 2015 7:31 am
Forum: Resolved Problems and Bugs
Topic: [0.11.14] [kovarex] Crash on redimensionning Factorio window
Replies: 16
Views: 5423

[0.11.14] [kovarex] Crash on redimensionning Factorio window

Hi, I have a consistent crash I have been able to reproduce 100% so far now that I know how to trigger it. Here's the context : When I launch Factorio, it always starts with a small 1300x762 resolution (since ever). I opened a thread about that, but the solutions I was given were not satisfacting me...
by Koub
Mon Feb 02, 2015 10:27 pm
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 14401

Re: Game stops for autosave - thoughts?

I must admit I really prefered the previous behaviour. Especially when I'm deconstructing something, and the area I was selecting unselects because I was deconstructing at the precise moment the autosave would fire. Before, I bearly noticed the autosave, just a momentary stutter of the game, and tha...
by Koub
Mon Feb 02, 2015 7:48 pm
Forum: Releases
Topic: Version 0.11.14
Replies: 38
Views: 44465

Re: Version 0.11.14

I now have a progression bar and a window flashing a fraction of a second at what I assume is the autoave. Is this intended ? I don't remember seeing that in 0.11.13, and there is nothing in the changelog on that.

[Edit] : typo
by Koub
Mon Feb 02, 2015 6:44 pm
Forum: Gameplay Help
Topic: Actual length of game night?
Replies: 6
Views: 12361

Re: Actual length of game night?

I just measured with my stopwatch, and these are the values I have measured (quite approximative, I'm aware of it) : phase stopwatch duration (mm:ss) duration(sec) dusk 01:27 01:27 87 night 02:04 00:37 37 dawn 03:33 01:29 89 day 06:57 03:24 204 Couldn't find anything in a changelog about that change...
by Koub
Sun Feb 01, 2015 10:08 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 325374

Re: Foreman - A factory optimisation tool. Now 11.X compatib

Hi, I'm giving a try to that awesome looking tool, and I can't get to run it ... I have read all the thread, and all the open issues on bitbucket, and didn't fint the exact same as mine (even if one looks like) : Foreman - lua52.JPG And the details : Consultez la fin de ce message pour plus de détai...
by Koub
Sat Jan 31, 2015 2:13 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 160158

Re: Modular Extensible PnP Factory

They do :)

Amazing design imho :).
by Koub
Thu Jan 29, 2015 9:20 pm
Forum: Not a bug
Topic: [0.11.13] No trees when "Water only in starting area"
Replies: 4
Views: 3582

[0.11.13] No trees when "Water only in starting area"

I have been trying for hours to get trees in a new map with "Only in starting area" water setting. I have never managed to get normal trees with that setting. I did get some with other water settings, but never with "Water only in starting area". There are dead tree doodads, but ...
by Koub
Wed Jan 28, 2015 8:37 pm
Forum: Gameplay Help
Topic: Roboports
Replies: 6
Views: 2680

Re: Roboports

Yeah I agree with ssilk. Moreover, we would have an idea, if we want to free the load of the logistic robots, what items would need to be managed differently (storage closer to their usage, more of that item on belts, ...
by Koub
Wed Jan 28, 2015 8:34 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 38525

Re: The most useless thing in game.

don't forget that burner inserters use up 1 coal for 13 moves, thus spoiling 7.7% of the coal the boilers are fed with. OK when you have millions of coal in your storage, it's little. But I don't like spoiling :mrgreen:
by Koub
Wed Jan 28, 2015 7:25 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 38525

Re: The most useless thing in game.

The things I consider as useless (for my play style) : Basic modular armor (always go for the MK1 directly) personal solar panel If you're short on alien artifacts, then your only choice is to use these. They're not useless in and of themselves, just situationally useful. The personal solar panels ...
by Koub
Wed Jan 28, 2015 7:04 am
Forum: Gameplay Help
Topic: A sort of game play ethics help
Replies: 5
Views: 2580

Re: A sort of game play ethics help

Personal opinion : I don't edit the map. If I chose settings on the start, I deal with them :) If I can't, it's a sign I was too ambitious.
by Koub
Wed Jan 28, 2015 7:01 am
Forum: Ideas and Suggestions
Topic: Game should show me total amount of items (e.g. Belts)
Replies: 6
Views: 3974

Re: Count all items in inventory when an item is in hand

Yesssss +1000 on this one :) I was too lazy to post, but I would definitely love to see this behaviour in the game. If I may add : when multiple stacks are present (in hotbar + in the backpack, consume first the stacks from backpack. ie : Always have a full stack in the hotbar when carrying more tha...
by Koub
Tue Jan 27, 2015 11:06 pm
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 38525

Re: The most useless thing in game.

The things I consider as useless (for my play style) : Personal discharge Basic modular armor (always go for the MK1 directly) personal solar panel grenades flame thrower rocket launcher landmines Iron chests Things thare are not useless, but I don't use (because I fond them too complicated, or too ...
by Koub
Sat Jan 24, 2015 9:57 pm
Forum: General discussion
Topic: Factorio Speedrun in Less Then 4 Hours!
Replies: 28
Views: 25753

Re: Factorio Speedrun in 4:44 (EDIT: Video's are up!)

This is totally incredible. Watched the replay ... Wow.
However, if I may criticize, peaceful mode does help a lot. When you care neither the defenses, nor the pollution, you can go really faster.
But I don't deny it, even in peaceful, I'd be unable to such an achievement.
by Koub
Sat Jan 24, 2015 8:52 am
Forum: News
Topic: Friday Facts #70 - The smooth fps
Replies: 30
Views: 31522

Re: Friday Facts #70 The smooth fps

There are two factors a developper can not really control : The player's hardware, and the size of the factory (plus the zoom level the player can achieve, ok for three :)). You have to make some hypothesis, and put some limites in the form of : - With that hardware - With that many objects in the f...
by Koub
Sat Jan 24, 2015 8:13 am
Forum: General discussion
Topic: Yay, I finished the game......
Replies: 2
Views: 2025

Re: Yay, I finished the game......

... in 65.5 hours, lol, so I suppose that's a pretty poor effort If you tried a speedrun, that would indeed be perfectible :mrgreen:. My first game lasted around 75h, and I didn't even dare give a try to trains and rails, which seemed too complicated to me. I didn't build the rocket launcher either...
by Koub
Fri Jan 23, 2015 1:00 pm
Forum: Off topic
Topic: Cool glitch
Replies: 3
Views: 8300

Re: Cool glitch

/me can imagine ...

Okayyy so I chop 2 trees, mine 3 coals, build a burner inserter, click here from that many pixels away from my spawn point, and voilà, Rocket defense built in 28s :lol:
by Koub
Fri Jan 23, 2015 12:24 pm
Forum: News
Topic: Friday Facts #46
Replies: 35
Views: 32647

Re: Friday Facts #46

Also, Australian internet isn't really that bad, as I said, I get 7 megabytes per second download and 1.5 upload. :D by Penrif » Thu Aug 28, 2014 11:47 am ==> by MrYodaylay » Fri Jan 23, 2015 12:54 pm Sorry mate, you have almost 5 months of ping ... Australian internet isn't that great either :lol:
by Koub
Fri Jan 23, 2015 6:56 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 426253

Re: Games Like Factorio

Yeah I have had great pleasure playing spacechem - even if the puzzles get so tough for me at one point that I couldn't finish it :( -.
by Koub
Thu Jan 22, 2015 10:30 pm
Forum: Ideas and Suggestions
Topic: Mass insert/removal of modules
Replies: 6
Views: 7354

Re: Mass insert/removal of modules

Hmmm yeah I see what you mean. As far as you usually build your factory before you get access to most of the modules, you would anyway have to manually replace the "without" modules facilities by whatever configuration you want them to have ... after that, you usually have access to bluepr...

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