Search found 7098 matches
- Tue Feb 03, 2015 7:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.14] [kovarex] Crash on redimensionning Factorio window
- Replies: 16
- Views: 5423
[0.11.14] [kovarex] Crash on redimensionning Factorio window
Hi, I have a consistent crash I have been able to reproduce 100% so far now that I know how to trigger it. Here's the context : When I launch Factorio, it always starts with a small 1300x762 resolution (since ever). I opened a thread about that, but the solutions I was given were not satisfacting me...
- Mon Feb 02, 2015 10:27 pm
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 14401
Re: Game stops for autosave - thoughts?
I must admit I really prefered the previous behaviour. Especially when I'm deconstructing something, and the area I was selecting unselects because I was deconstructing at the precise moment the autosave would fire. Before, I bearly noticed the autosave, just a momentary stutter of the game, and tha...
- Mon Feb 02, 2015 7:48 pm
- Forum: Releases
- Topic: Version 0.11.14
- Replies: 38
- Views: 44465
Re: Version 0.11.14
I now have a progression bar and a window flashing a fraction of a second at what I assume is the autoave. Is this intended ? I don't remember seeing that in 0.11.13, and there is nothing in the changelog on that.
[Edit] : typo
[Edit] : typo
- Mon Feb 02, 2015 6:44 pm
- Forum: Gameplay Help
- Topic: Actual length of game night?
- Replies: 6
- Views: 12361
Re: Actual length of game night?
I just measured with my stopwatch, and these are the values I have measured (quite approximative, I'm aware of it) : phase stopwatch duration (mm:ss) duration(sec) dusk 01:27 01:27 87 night 02:04 00:37 37 dawn 03:33 01:29 89 day 06:57 03:24 204 Couldn't find anything in a changelog about that change...
- Sun Feb 01, 2015 10:08 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 325374
Re: Foreman - A factory optimisation tool. Now 11.X compatib
Hi, I'm giving a try to that awesome looking tool, and I can't get to run it ... I have read all the thread, and all the open issues on bitbucket, and didn't fint the exact same as mine (even if one looks like) : Foreman - lua52.JPG And the details : Consultez la fin de ce message pour plus de détai...
- Sat Jan 31, 2015 2:13 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 160158
Re: Modular Extensible PnP Factory
They do
Amazing design imho .
Amazing design imho .
- Thu Jan 29, 2015 9:20 pm
- Forum: Not a bug
- Topic: [0.11.13] No trees when "Water only in starting area"
- Replies: 4
- Views: 3582
[0.11.13] No trees when "Water only in starting area"
I have been trying for hours to get trees in a new map with "Only in starting area" water setting. I have never managed to get normal trees with that setting. I did get some with other water settings, but never with "Water only in starting area". There are dead tree doodads, but ...
- Wed Jan 28, 2015 8:37 pm
- Forum: Gameplay Help
- Topic: Roboports
- Replies: 6
- Views: 2680
Re: Roboports
Yeah I agree with ssilk. Moreover, we would have an idea, if we want to free the load of the logistic robots, what items would need to be managed differently (storage closer to their usage, more of that item on belts, ...
- Wed Jan 28, 2015 8:34 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 38525
Re: The most useless thing in game.
don't forget that burner inserters use up 1 coal for 13 moves, thus spoiling 7.7% of the coal the boilers are fed with. OK when you have millions of coal in your storage, it's little. But I don't like spoiling
- Wed Jan 28, 2015 7:25 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 38525
Re: The most useless thing in game.
The things I consider as useless (for my play style) : Basic modular armor (always go for the MK1 directly) personal solar panel If you're short on alien artifacts, then your only choice is to use these. They're not useless in and of themselves, just situationally useful. The personal solar panels ...
- Wed Jan 28, 2015 7:04 am
- Forum: Gameplay Help
- Topic: A sort of game play ethics help
- Replies: 5
- Views: 2580
Re: A sort of game play ethics help
Personal opinion : I don't edit the map. If I chose settings on the start, I deal with them If I can't, it's a sign I was too ambitious.
- Wed Jan 28, 2015 7:01 am
- Forum: Ideas and Suggestions
- Topic: Game should show me total amount of items (e.g. Belts)
- Replies: 6
- Views: 3974
Re: Count all items in inventory when an item is in hand
Yesssss +1000 on this one :) I was too lazy to post, but I would definitely love to see this behaviour in the game. If I may add : when multiple stacks are present (in hotbar + in the backpack, consume first the stacks from backpack. ie : Always have a full stack in the hotbar when carrying more tha...
- Tue Jan 27, 2015 11:06 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 38525
Re: The most useless thing in game.
The things I consider as useless (for my play style) : Personal discharge Basic modular armor (always go for the MK1 directly) personal solar panel grenades flame thrower rocket launcher landmines Iron chests Things thare are not useless, but I don't use (because I fond them too complicated, or too ...
- Sat Jan 24, 2015 9:57 pm
- Forum: General discussion
- Topic: Factorio Speedrun in Less Then 4 Hours!
- Replies: 28
- Views: 25753
Re: Factorio Speedrun in 4:44 (EDIT: Video's are up!)
This is totally incredible. Watched the replay ... Wow.
However, if I may criticize, peaceful mode does help a lot. When you care neither the defenses, nor the pollution, you can go really faster.
But I don't deny it, even in peaceful, I'd be unable to such an achievement.
However, if I may criticize, peaceful mode does help a lot. When you care neither the defenses, nor the pollution, you can go really faster.
But I don't deny it, even in peaceful, I'd be unable to such an achievement.
- Sat Jan 24, 2015 8:52 am
- Forum: News
- Topic: Friday Facts #70 - The smooth fps
- Replies: 30
- Views: 31522
Re: Friday Facts #70 The smooth fps
There are two factors a developper can not really control : The player's hardware, and the size of the factory (plus the zoom level the player can achieve, ok for three :)). You have to make some hypothesis, and put some limites in the form of : - With that hardware - With that many objects in the f...
- Sat Jan 24, 2015 8:13 am
- Forum: General discussion
- Topic: Yay, I finished the game......
- Replies: 2
- Views: 2025
Re: Yay, I finished the game......
... in 65.5 hours, lol, so I suppose that's a pretty poor effort If you tried a speedrun, that would indeed be perfectible :mrgreen:. My first game lasted around 75h, and I didn't even dare give a try to trains and rails, which seemed too complicated to me. I didn't build the rocket launcher either...
- Fri Jan 23, 2015 1:00 pm
- Forum: Off topic
- Topic: Cool glitch
- Replies: 3
- Views: 8300
Re: Cool glitch
/me can imagine ...
Okayyy so I chop 2 trees, mine 3 coals, build a burner inserter, click here from that many pixels away from my spawn point, and voilà, Rocket defense built in 28s
Okayyy so I chop 2 trees, mine 3 coals, build a burner inserter, click here from that many pixels away from my spawn point, and voilà, Rocket defense built in 28s
- Fri Jan 23, 2015 12:24 pm
- Forum: News
- Topic: Friday Facts #46
- Replies: 35
- Views: 32647
Re: Friday Facts #46
Also, Australian internet isn't really that bad, as I said, I get 7 megabytes per second download and 1.5 upload. :D by Penrif » Thu Aug 28, 2014 11:47 am ==> by MrYodaylay » Fri Jan 23, 2015 12:54 pm Sorry mate, you have almost 5 months of ping ... Australian internet isn't that great either :lol:
- Fri Jan 23, 2015 6:56 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 426253
Re: Games Like Factorio
Yeah I have had great pleasure playing spacechem - even if the puzzles get so tough for me at one point that I couldn't finish it -.
- Thu Jan 22, 2015 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Mass insert/removal of modules
- Replies: 6
- Views: 7354
Re: Mass insert/removal of modules
Hmmm yeah I see what you mean. As far as you usually build your factory before you get access to most of the modules, you would anyway have to manually replace the "without" modules facilities by whatever configuration you want them to have ... after that, you usually have access to bluepr...