Search found 23 matches
- Fri Jul 19, 2019 7:10 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 215599
Re: Friday Facts #304 - Small bugs; Big changes
Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a proper description would be much better. Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards advance...
- Fri Jul 19, 2019 6:04 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 215599
Re: Friday Facts #304 - Small bugs; Big changes
Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a proper description would be much better. Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards advance...
- Wed May 03, 2017 12:12 pm
- Forum: Ideas and Suggestions
- Topic: My World Preset
- Replies: 2
- Views: 1158
Re: My World Preset
Great will try that out thanks a lot <3
- Wed May 03, 2017 11:35 am
- Forum: Ideas and Suggestions
- Topic: My World Preset
- Replies: 2
- Views: 1158
My World Preset
Hi, What i would like to have is a option of my own world preset in Map generation that saves my personal world settings.
thx![Wink ;)](./images/smilies/icon_e_wink.gif)
thx
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Mon Nov 07, 2016 6:06 pm
- Forum: General discussion
- Topic: 0.15 release? I need it^^
- Replies: 16
- Views: 7137
Re: 0.15 release? I need it^^
I know it . I`m so glad about the communication between players and devs. They create a really god game. But at this time I need some new stuff to overcome really bad news from other games. ^^ What bad news? New character class, additional character slots and more stash tabs for Diablo 3, that is f...
- Sat Nov 05, 2016 5:18 pm
- Forum: General discussion
- Topic: 0.15 release? I need it^^
- Replies: 16
- Views: 7137
- Fri Oct 28, 2016 7:18 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 65598
Re: Friday Facts #162 - Theme Art Again
Well... Everybody is very happy about getting rid of alien artifacts, but not me, i see it like a not used opportunity. Aliens remains after all and occasional necessary "clean up" in late game is inevitable too. But now, you will get shit instead of alien artifact reward. I understand al...
- Fri Oct 28, 2016 6:36 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 65598
Re: Friday Facts #162 - Theme Art Again
Would had like to see a biters farm fence setup with slaughterhouse and each higher biter tier has a different/better loot so no need to hunt the whole world, or is that just me? :) I would also love this solution as it's possible to automate and it would look cool having biter farms, with the bite...
- Fri Oct 28, 2016 5:45 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 65598
Re: Friday Facts #162 - Theme Art Again
Would had like to see a biters farm fence setup with slaughterhouse and each higher biter tier has a different/better loot so no need to hunt the whole world, or is that just me? ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Jul 08, 2016 8:54 pm
- Forum: Modding help
- Topic: Multiplayer Script:Can someone please fix this simple Script
- Replies: 3
- Views: 1265
Re: Multiplayer Script:Can someone please fix this simple Script
This would be so awesome +1!
- Wed Jul 06, 2016 7:12 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 40957
Re: Version 0.13.6
Nice another update<3 thanks! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Jul 04, 2016 1:50 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48028
Re: [MOD 0.13.x] Personal Teleporter
hi mods works but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner why is that? Had to turn off 36 mods 1 by 1 to figure out it was this one :| O well off for now until next update ;) the new version 0.1.2 is fixed and r...
- Sun Jul 03, 2016 9:30 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 48028
Re: [MOD 0.13.x] Personal Teleporter
Had to turn off 36 mods 1 by 1 to figure out it was this oneCaptainRush wrote:hi mods works
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
![Neutral :|](./images/smilies/icon_neutral.gif)
O well off for now until next update
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Tue Jun 28, 2016 9:49 pm
- Forum: Bob's mods
- Topic: [0.13.x] Standard Electric Mining Drill recepie
- Replies: 10
- Views: 3743
Re: [0.13.x] Standard Electric Mining Drill recepie
hehe i feel your pain, but he look what i just found.
https://mods.factorio.com/mods/Bobingabout/boblogistics
nice man!![Smile :)](./images/smilies/icon_e_smile.gif)
https://mods.factorio.com/mods/Bobingabout/boblogistics
nice man!
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jun 28, 2016 8:07 pm
- Forum: Bob's mods
- Topic: [0.13.x] Standard Electric Mining Drill recepie
- Replies: 10
- Views: 3743
Re: [0.13.x] Standard Electric Mining Drill recepie
Great! yeah no need to rush it, saw you did a lot all ready!
Will add it thanks![Wink ;)](./images/smilies/icon_e_wink.gif)
Will add it thanks
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Tue Jun 28, 2016 7:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 229982
Re: [MOD 0.12.x] Autofill
Update for 0.13 would be awesome <3
- Tue Jun 28, 2016 6:39 pm
- Forum: Bob's mods
- Topic: [0.13.x] Standard Electric Mining Drill recepie
- Replies: 10
- Views: 3743
Re: [0.13.x] Standard Electric Mining Drill recepie
Just this once
Code: Select all
/c game.player.insert{name="basic-electronic-circuit-board", count=100}
- Tue Jun 28, 2016 6:37 pm
- Forum: General discussion
- Topic: RCON Commands
- Replies: 7
- Views: 11100
Re: RCON Commands
lol
It does work i just had to turn back on the mod ![Razz :P](./images/smilies/icon_razz.gif)
Thanks once more![Smile :)](./images/smilies/icon_e_smile.gif)
Code: Select all
/c game.player.insert{name="electronic-circuit", count=100}
![Razz :P](./images/smilies/icon_razz.gif)
Thanks once more
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jun 28, 2016 6:33 pm
- Forum: General discussion
- Topic: RCON Commands
- Replies: 7
- Views: 11100
Re: RCON Commands
Thanks that works but wrong item :P See have this issue i have: https://forums.factorio.com/viewtopic.php?f=51&t=27364 I did try /c game.player.insert{name="basic-electronic-circuit-board", count=100} but that doesn't work ill just wait till mod gets fixed and start a new game without ...
- Tue Jun 28, 2016 6:19 pm
- Forum: General discussion
- Topic: RCON Commands
- Replies: 7
- Views: 11100
Re: RCON Commands
@daniel34
Thanks but i like day & night cycle's but handy when record sometimes, reason i was looking for a command was a broken recipe in bobelectronics_0.13.0
Example
But then for 'Basic electronic circuit boards'
Thanks but i like day & night cycle's but handy when record sometimes, reason i was looking for a command was a broken recipe in bobelectronics_0.13.0
Example
Code: Select all
/c game.local_player.insert{name="iron-plate", count=100}