I just started hosting a superbase save that I've been working on.
Check it out by searching for "Malk0lm" in the list. Please join and check it out! Let me know what you think.
Search found 73 matches
- Sat May 26, 2018 5:33 pm
- Forum: Multiplayer
- Topic: Super base ready for the public
- Replies: 0
- Views: 959
- Thu Mar 15, 2018 11:48 pm
- Forum: Pending
- Topic: [0.16.30] Multiplayer browse public games fails
- Replies: 2
- Views: 1321
Re: [0.16.30] Multiplayer browse public games fails
what is the URL for the Browse games JSON file?
- Thu Mar 15, 2018 11:43 pm
- Forum: Pending
- Topic: [0.16.30] Multiplayer browse public games fails
- Replies: 2
- Views: 1321
[0.16.30] Multiplayer browse public games fails
Error is: Download failed: Couldn't parse the response as JSON: <html> <head><title>404 Not Found</title></head> ...snip... </html> I can connect to the internet just fine. I have turned by antivirus and firewall off and tested this again. I'm not sure what is going on. Any ideas on troubleshooting ...
- Thu Jul 21, 2016 9:34 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.8 Public] Aerodo.me New MAP
You are welcome to join. You can use our discord server for communication, you don't need to use Skype.
https://discord.gg/0ydoiyfLZJh5Tph7
https://discord.gg/0ydoiyfLZJh5Tph7
- Wed Jul 20, 2016 4:52 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.8 Public] Aerodo.me New MAP
I added a password to the server due to people trolling the factory. You can message me to get the details on it.
- Mon Jul 11, 2016 10:38 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.4 Public] Aerodo.me New MAP
No, not usually. However it was not getting much use so I started it over.brunom12 wrote:Is the server map always reset after updates?
- Mon Jul 11, 2016 10:37 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.8 Public] Aerodo.me New MAP
Server updated to 13.8. Sorry for the delay. I was out of town.
- Sun Jul 03, 2016 8:49 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.4 Public] Aerodo.me New MAP
Reset the map with the update.
- Sun Jul 03, 2016 8:04 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.0 Public] Aerodo.me is back and it needs your help!
Server has been updated to 13.4
- Fri Jul 01, 2016 9:22 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
Re: [0.13.0 Public] Aerodo.me is back and it needs your help!
Hi all,
The server has been updated to 13.3.
Thanks!
The server has been updated to 13.3.
Thanks!
- Tue Jun 28, 2016 5:13 pm
- Forum: Ideas and Suggestions
- Topic: [Server] Peer Status (JSON?)
- Replies: 7
- Views: 8510
Re: [Server] Peer Status (JSON?)
I've been trying to parse the logs to get a list of currently connected players - would be awesome if this information could be given to me in a simple parsable format, for example: If the binary could output a separate file every once in awhile (any time the list of peers change?) to "peers.j...
- Tue Jun 28, 2016 4:56 pm
- Forum: Multiplayer
- Topic: [0.13.8 Public] Aerodo.me New MAP
- Replies: 9
- Views: 3707
[0.13.8 Public] Aerodo.me New MAP
Aerodo.me , a dedicated, persistent 0.13.x server in the west coast! Aerodo.me is back! This is a Vanilla 0.13.x server that is listed publicly. Clients can connect to server using " aerodo.me " Voice & Chat https://discord.gg/0ydoiyfLZJh5Tph7 Support this Server Patreon Page
- Sat Jun 11, 2016 2:38 pm
- Forum: Not a bug
- Topic: [Pending] Headless Server with Mods segfault
- Replies: 10
- Views: 4986
Re: [Pending] Headless Server with Mods segfault
tobe, Not the most useful bug report, but thanks nevertheless :D So the only other things I can think of are: Take the original save and give it to someone on windows to run locally. Have that person change all the belt out with underground belt then run it on a linux server...? Also, the save first...
- Fri Jun 10, 2016 5:46 pm
- Forum: Not a bug
- Topic: [Pending] Headless Server with Mods segfault
- Replies: 10
- Views: 4986
Re: [Pending] Headless Server with Mods segfault
Let me try to get the other person who worked on this originally with me on this thread to add some more information.
Standby.
Standby.
- Fri Jun 10, 2016 4:40 pm
- Forum: Not a bug
- Topic: [Pending] Headless Server with Mods segfault
- Replies: 10
- Views: 4986
Re: [Pending] Headless Server with Mods segfault
What is a compound command?
- Thu Jun 09, 2016 10:29 pm
- Forum: Pending
- Topic: [Pending] new bugg! urgent!!!
- Replies: 10
- Views: 3880
Re: [Pending] new bugg! urgent!!!
This seems like an OS issue and not a Factorio issue.
You should check that your folder temp is writable by you.
http://answers.microsoft.com/en-us/wind ... 242f5fe838
You should check that your folder temp is writable by you.
http://answers.microsoft.com/en-us/wind ... 242f5fe838
- Thu Jun 09, 2016 10:21 pm
- Forum: Technical Help
- Topic: "Couldn't establish communication to server." Error
- Replies: 1
- Views: 915
Re: Technical Help FAQ - cause your problem might be known
Probably because of your router, NAT, firewall or other network component blocking the P2P traffic. Also you probably gave him your local IP address rather than your public IP address.
- Thu Jun 09, 2016 5:31 pm
- Forum: Multiplayer
- Topic: [12.34 - San Francisco] Aerodo.me Public Server
- Replies: 15
- Views: 5719
Re: [12.34 - San Francisco] Aerodo.me Public Server
Also, you can @message people on discord and they might join you.
You can @ message me anytime and I'll get it on my phone.
You can @ message me anytime and I'll get it on my phone.
- Thu Jun 09, 2016 5:07 pm
- Forum: Not a bug
- Topic: [Pending] Headless Server with Mods segfault
- Replies: 10
- Views: 4986
Re: [Pending] Headless Server with Mods segfault
Oh, the other thing we did was disable the robot army mod because that was too processor intensive as well.
- Thu Jun 09, 2016 5:06 pm
- Forum: Not a bug
- Topic: [Pending] Headless Server with Mods segfault
- Replies: 10
- Views: 4986
Re: [Pending] Headless Server with Mods segfault
So I think this is the last working save: https://github.com/malk0lm/factorio-aerodome/blob/saves/factorio_aerodome1.zip.zip What happened was that the many belts on the bus are maxing out CPU (I suspect rendering thread is overworked with position updates). So I shutdown the server and then loaded ...