Search found 19 matches
- Sat Dec 30, 2017 1:30 am
- Forum: General discussion
- Topic: 0.16 Fluid wagon separation feature removal POLL
- Replies: 41
- Views: 14769
Re: 0.16 Fluid wagon separation feature removal POLL
Moreover, the very fact the the devs have created a forum for an alpha game, that includes polls, tells you quite clearly that it is a tool that should, at least, be considered. Further to this, what point is there, even if there is no hope at all of any change, in objecting to a discussion about i...
- Fri Jun 02, 2017 3:56 pm
- Forum: Gameplay Help
- Topic: How to PROPERLY use Enable/Disable of a Train Station
- Replies: 20
- Views: 24746
Re: How to PROPERLY use Enable/Disable of a Train Station
Typically I set up a mine with 1-2 pick up stations. And then my smelter has any number of drop off's. Although I use terminus stations so the whole loop thing doesn't work with me. I also use a 4 lane highway essentially for the trains, and then drop down to 2-lane for depots/mines/factories. I mak...
- Fri May 05, 2017 3:06 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 55864
Re: Loader Poll - Trying to get an idea of what the opinions are
Yeah, can we make this happen in 0.15.8?
- Wed Apr 26, 2017 4:41 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 119804
Re: 0.15 Reactor Ratio
1.21 GIGGAWATTS!!!
- Mon Apr 24, 2017 6:37 pm
- Forum: General discussion
- Topic: 15.0 is on!!
- Replies: 5
- Views: 3568
Re: 15.0 is on!!
Make sure to launch 0.14 and disable mods!
(because they probably won't work)
(because they probably won't work)
- Fri Apr 21, 2017 4:11 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 145075
Re: Friday Facts #187 - Space science & 0.15 graphics
My head just exploded
- Fri Mar 24, 2017 5:07 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 70533
Re: Friday Facts #183 - Aiming for the release date
I am in different. One part of me wants it the other wants it as a polished product. So either way I want it. But I am an impatient American, so there is that too
- Fri Mar 17, 2017 4:04 am
- Forum: General discussion
- Topic: Gog.com key too?
- Replies: 13
- Views: 5690
Re: Gog.com key too?
Reminds me of a time where you used to have to go to a developers website from time to time to check for patches, download an installer, and run the risk of having to uninstall completely and install a patch over a fresh install. It wasn't that long ago either, maybe 10 or 15 years. That's when game...
- Fri Feb 24, 2017 10:41 pm
- Forum: General discussion
- Topic: what do we do when 0.15 happens?
- Replies: 11
- Views: 4806
Re: what do we do when 0.15 happens?
I don't think my wife would kick me out for playing too much Factorio. Although she might threaten it if I don't shower for a couple of days.
- Fri Feb 24, 2017 4:51 pm
- Forum: General discussion
- Topic: what do we do when 0.15 happens?
- Replies: 11
- Views: 4806
Re: what do we do when 0.15 happens?
Abandon our wives and children and proceed to play factorio non-stop for 48 hours straight.
- Fri Feb 03, 2017 4:32 pm
- Forum: General discussion
- Topic: Factorio email about password change
- Replies: 2
- Views: 1385
Re: Factorio email about password change
Few minutes ago i got mail saying: this is a notification about change in your Factorio account details. Namely: Your password has been changed I went back to check it and my password is still the same. Should I be worried? We call this spam or more specifically phishing. Chances are if you look at...
- Fri Feb 03, 2017 4:26 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 12818
Re: can we get a countdown to 0.15?
The Factorio gods are Java? So I should of sacrificed that virgin to the Oracle?Many people in the team use OSX and Linux, a lot of us use windows, but that doesn't really make a difference
- Mon Jan 30, 2017 2:01 am
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 12818
Re: can we get a countdown to 0.15?
I prayed to the computer (Windows) god's recently. They seem to think the first .15 experimental is going to hit the streets next Friday.
- Thu Jan 26, 2017 8:28 pm
- Forum: Implemented Suggestions
- Topic: Improved for laser turrets: personal battery
- Replies: 4
- Views: 2294
Re: Improved for laser turrets: personal battery
I like this idea. Personal batteries for laser turrets. Something I do is put in a line of energy turrets mixed with gun turrets. Usually in a line with 3 gun turrets and 1 laser separated apart by 2 spaces. At least at outposts. That way the laser turrets have more than enough range to catch the sp...
- Tue Jan 24, 2017 7:39 pm
- Forum: General discussion
- Topic: Thoughts on proposed Nuclear
- Replies: 12
- Views: 6761
Re: Thoughts on proposed Nuclear
This kind of generalization fits pretty well. I agree that it should be a simple process, or rather something not overtly complex. Although one thing that has stuck to the back of my mind in the FFF's is that the need for more and more boilers. Having 12 or so steam boilers feed the engines is quite...
- Wed Jan 04, 2017 10:10 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 58231
Re: Friday Facts #167 - Reactors Operational
What about running reactors like in the Minecraft Mod (http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor) More specifically where they talk about the "Mark Level" the reactor becomes. From what I remember, a "Mark I" is a reactor that produces energy and requires 0...
- Mon Oct 31, 2016 8:54 pm
- Forum: General discussion
- Topic: Future Nuclear Power / Dirty Mining Mechanics
- Replies: 9
- Views: 6977
Re: Future Nuclear Power / Dirty Mining Mechanics
I think more specifically identifying what kind of reactor to model after. There are several types, outlined here (https://en.wikipedia.org/wiki/Nuclear_reactor). Pressurized water reactors, Boiling water reactors, Pressurized Heavy Water Reactor, High Power Channel Reactor, Gas-cooled reactor (GCR)...
- Sun Oct 30, 2016 11:46 pm
- Forum: General discussion
- Topic: Future Nuclear Power / Dirty Mining Mechanics
- Replies: 9
- Views: 6977
Re: Future Nuclear Power / Dirty Mining Mechanics
I think that it should remain fairly simple, and leave it up to mods to make it more complex. For example. Mine Uranium Ore > Refined Uranium Ore > Process Uranium Ore > Insert into Reactor > Output Mine > Furnace > Chemical Plant > Reactor building(s) > Output Storage The reactor should be expandab...
- Sat Oct 15, 2016 6:07 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 117922
Re: Friday Facts #160 - Playtesting
Something I was thinking about in regards to infinite tech are infinitate techs that change global policies. For example: Infinite Production: Increases global crafting speed by 1%. Infinite Mining: ^^ Infinite Energy: ^^ Infinite Gun Damage: ^^ Infinite Laser Damage: ^^ Infinite Fire Damage: ^^ Inf...