Search found 19 matches

by dispensershell
Tue May 16, 2017 12:19 am
Forum: Technical Help
Topic: [0.15.10] FPS drops in single player
Replies: 9
Views: 4170

Re: [Posila] [0.15.10] FPS drops to 10 when walking left

Has anyone heard anything further about this? Should I think about creating a log and uploading it?
by dispensershell
Sun May 14, 2017 3:57 am
Forum: Technical Help
Topic: [0.15.10] FPS drops in single player
Replies: 9
Views: 4170

Re: [Posila] [0.15.10] FPS drops to 10 when walking left

Just posting in this thread advising I have similar issues. major fps drop on 0.15.10.

I have and had my graphics set to normal.

Specs:
i3570K
GTX 570 1.2GB VRAM
16GB DDR3 1666
by dispensershell
Fri May 12, 2017 10:11 pm
Forum: Not a bug
Topic: [0.15.10] Lag spikes
Replies: 16
Views: 6109

Re: [0.15.10] Lag spikes

I believe I am also experiencing this issue.
by dispensershell
Thu May 11, 2017 1:55 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 99093

Re: [MOD 0.14.x] Bottleneck

Fair enough. I guess just make the default CTRL-SHIFT-B and people can change it as they see fit.
by dispensershell
Wed May 10, 2017 8:54 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 99093

Re: [MOD 0.14.x] Bottleneck

Is there any way to make the bottleneck icons individual to each user in MP?
by dispensershell
Wed May 10, 2017 4:16 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 99093

Re: [MOD 0.14.x] Bottleneck

Temporarily change the hotkey in order to sync it.
by dispensershell
Sun May 07, 2017 12:16 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 99093

Re: [MOD 0.14.x] Bottleneck

it's definitely a personal choice. I feel as though when I'm looking at bottleneck info, I also want be looking at the Alt overview anyway.
by dispensershell
Fri May 05, 2017 11:41 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 99093

Re: [MOD 0.14.x] Bottleneck

yay! Being able to use <Alt> would be cool. I wonder if the game prevents it from being used for two things at once.
by dispensershell
Fri Apr 28, 2017 1:02 am
Forum: Mods
Topic: [MOD 0.13] EfficienSee : optimise your factory !
Replies: 123
Views: 56742

Re: [MOD 0.13] EfficienSee : optimise your factory !

Are there plans for this to be upgraded for 0.15?
by dispensershell
Fri Apr 28, 2017 12:59 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 99093

Re: [MOD 0.14.x] Bottleneck

Please!
by dispensershell
Tue Jan 03, 2017 1:35 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Re: Error: User isn't connected. Autorun Mod

Correct. It would also be possible (and probably the cleaner way) to make an if-statement directly after the for-statement covering the whole loop. In Lua (and many other programming languages) the leftmost condition is evaluated first, and if it is an and-construct where the first condition is alr...
by dispensershell
Tue Jan 03, 2017 1:07 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Re: Error: User isn't connected. Autorun Mod

Can you show me where in the code it is looping through all players? Perhaps I can put a connect check there. In the script.on_event(defines.events.on_tick, function(event): for a,b in pairs(game.players) do In theory it should be enough to replace any instance of if b.character with if b.connected...
by dispensershell
Tue Jan 03, 2017 12:54 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Re: Error: User isn't connected. Autorun Mod

or you check if the player is connected or you dont loop over all players and just hard code your 2 in it. local player = game.players[2] Can you show me where in the code it is looping through all players? Perhaps I can put a connect check there. I tried hard coding by replacing all entries of eve...
by dispensershell
Tue Jan 03, 2017 12:43 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Re: Error: User isn't connected. Autorun Mod

the mod crashes before it reaches 2 Right. Because it tries to reference player index 0 or 1 which are disconnected. How can I make it reference not any particular player but the player that is actually playing? or the player that presses the key binding etc.? EDIT: just noting again, the mod WORKS...
by dispensershell
Tue Jan 03, 2017 12:24 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Re: Error: User isn't connected. Autorun Mod

But I need to run that code. I just need to run it for me, not the disconnected user it is trying to run it for.

EDIT: I ran

Code: Select all

/c game.player.print(game.player.index)
and it returned 2. So I think the mod will only work for index 0 or 1?
by dispensershell
Tue Jan 03, 2017 12:14 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Re: Error: User isn't connected. Autorun Mod

http://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.connected Thanks for your cryptic reply.. ;) You've referenced a key in game.player called connected. Are you implying that I should check if the user is connected before completing an action? I don't think that will help in my case as the...
by dispensershell
Tue Jan 03, 2017 12:04 am
Forum: Modding help
Topic: Error: User isn't connected. Autorun Mod
Replies: 14
Views: 4024

Error: User isn't connected. Autorun Mod

Hi all, I am trying to get a mod (https://mods.factorio.com/mods/kij336/autorun) working with my save. The mod works on a new single player save but with a save that has had multiple users playing it throws an error: Error while running event on_tick (ID 0) User isn't connected; can't read character...
by dispensershell
Sun Aug 07, 2016 1:53 pm
Forum: Implemented Suggestions
Topic: ESC Button to exit from map
Replies: 14
Views: 20627

Re: ESC Button to exit from map

I'm not sure in which version, but this has now been implemented. Hurrah! =).
by dispensershell
Wed May 04, 2016 7:26 pm
Forum: Implemented Suggestions
Topic: ESC Button to exit from map
Replies: 14
Views: 20627

Re: ESC Button to exit from map

I know it's an old thread but there's nothing wrong with Necroing the TOP RESULT on google for this problem. Why keep creating new threads when you can keep all the info in one place that google is already telling you is the answer to your question. Sorry, /rant. +1 for this. maybe it comes from WoW...

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