Search found 4 matches

by Zjarek
Thu May 05, 2016 8:07 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 224987

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

There seems to be a bug with handling deconstruction planner if one of the players is dead. Here is bug report that interested me: https://www.reddit.com/r/factorio/comments/4hx6zw/trains_kill_our_server/ . Basically if a player is dead LuaPlayer.cursor_stack is nil and the game crashes when trying ...
by Zjarek
Thu Apr 21, 2016 6:13 pm
Forum: Mods
Topic: [MOD 0.12.30+][MP-Only] KeepInv (Keep inventory on death!)
Replies: 9
Views: 9262

Re: [MOD 0.12.30+][MP-Only] KeepInv (Keep inventory on death!)

Paraphrasing from CC0 site, I, Zjarek to the extent possible under law waive all copyright and related or neighboring rights to the code linked in previous post in this topic and licence it under CC0 1.0 Universal licence.
by Zjarek
Thu Apr 21, 2016 3:02 pm
Forum: Mods
Topic: [MOD 0.12.30+][MP-Only] KeepInv (Keep inventory on death!)
Replies: 9
Views: 9262

Re: [MOD 0.12.30+][MP-Only] KeepInv (Keep inventory on death!)

I experimented with player deaths and keeping inventory for respawning a player after encounter with a train, you can check it out here: http://pastebin.com/xNi8k0jy. One issue I can see is that more complicated items like power armor or blueprints won't be preserved in your mod.
by Zjarek
Sun Apr 17, 2016 7:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Train knockback 0.1.0
Replies: 1
Views: 1856

[MOD 0.12.x] Train knockback 0.1.0

Type: Mod Name: Train knockback Description: Knocks player back instead of killing him if hit by a train. In MP player is stunned for 10s. License: MIT Version: 0.1.0 Release: 2016-04-17 Tested-With-Factorio-Version: 0.12.29 This is an initially simple mod which overrides deaths caused by a train by...

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