Search found 13 matches

by slikts
Thu May 21, 2020 11:09 pm
Forum: Mod portal Discussion
Topic: GitLab support
Replies: 13
Views: 4401

Re: GitLab support

Setting back the field of computing by anti-competitive practices should be enough for reasonable distaste of a company, and it's just an example of why Microsoft could be avoided anyway.
by slikts
Thu May 21, 2020 8:50 pm
Forum: Mod portal Discussion
Topic: GitLab support
Replies: 13
Views: 4401

Re: GitLab support

Microsoft being a convicted monopolist should be enough.
by slikts
Thu May 21, 2020 7:35 pm
Forum: Mod portal Discussion
Topic: GitLab support
Replies: 13
Views: 4401

Re: GitLab support

It being owned by Microsoft is one reason; GitLab being a better open-source citizen is another.
by slikts
Sun May 10, 2020 3:15 pm
Forum: Mod portal Discussion
Topic: Mod descriptions should be defined in README.md
Replies: 2
Views: 1579

Mod descriptions should be defined in README.md

Mod descriptions should work the same way as GitHub and other similar repos: they should be defined by a README.md file at the root of the mod directory. It would be a small change, particularly because the format for the descriptions is already Markdown, but would have the following significant ben...
by slikts
Sun May 10, 2020 1:51 pm
Forum: Mods
Topic: [MOD 0.18] Emojitorio
Replies: 3
Views: 1618

Re: [MOD 0.18] Emojitorio

Added settings so only parts of the mod can be enabled. Added more features.

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by slikts
Sun May 10, 2020 11:30 am
Forum: Won't implement
Topic: LuaEntity::play_sound()
Replies: 19
Views: 7034

Re: LuaEntity::play_sound()

The base entities have sounds for specific events like being opened, mined, dying, working, etc. If a use case doesn't fit those events (like for the mod I linked to), then I don't see how it could be done, at least in a simple way without creating a dummy entity and moving it with the character. Th...
by slikts
Sun May 10, 2020 11:18 am
Forum: Modding discussion
Topic: Looking for examples of adding icons on top of player characters or enemies
Replies: 2
Views: 1231

Looking for examples of adding icons on top of player characters or enemies

I'd like to add icons on top of the things that move, but their definitions are somewhat complex, so it'd be very useful to have an example of how it could be done.
by slikts
Sun May 10, 2020 10:53 am
Forum: Mods
Topic: [MOD 0.18] Gotta Go Fast
Replies: 0
Views: 635

[MOD 0.18] Gotta Go Fast

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Mod portal.

Disclaimer: doesn't make you go faster.
by slikts
Sun May 10, 2020 9:55 am
Forum: Won't implement
Topic: LuaEntity::play_sound()
Replies: 19
Views: 7034

Re: LuaEntity::play_sound()

An example use case for adding a sound to entity would be this mod.

The LuaSound API idea sounds good. The current sound APIs are very limiting, so it'd be nice to have this issue revisited.
by slikts
Sat May 09, 2020 6:03 pm
Forum: Mod portal Discussion
Topic: GitLab support
Replies: 13
Views: 4401

GitLab support

There's reasons to avoid using GitHub, and GitLab is a decent alternative, so it should be supported as well.

Example: https://gitlab.com/slikts/sanic
by slikts
Fri May 08, 2020 6:04 pm
Forum: Mods
Topic: [MOD 0.18] Emojitorio
Replies: 3
Views: 1618

[MOD 0.18] Emojitorio

Emojitorio in the mod portal.

Factorio with many item and equipment icons replaced by Unicode emojis, and the names updated accordingly. The result is predictably awful.

Image
by slikts
Mon Apr 20, 2020 2:03 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 92393

Re: Friday Facts #339 - Beacon HR + Redesign process

Sorry for the "me too" comment, but I just want to reiterate that it's always been unfortunate that the reward for reaching late game is that optimized designs must become messier/busier and visually dominated by beacons. The updated graphic is interesting on its own, but just exacerbates ...

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