Search found 25 matches

by ilostmahbucket
Fri May 05, 2017 10:29 pm
Forum: General discussion
Topic: Factorio changes over the last year?
Replies: 7
Views: 3040

Re: Factorio changes over the last year?

Thanks all - looks like it's time to reboot for .15 >:D
by ilostmahbucket
Sat Apr 01, 2017 6:13 pm
Forum: General discussion
Topic: Factorio changes over the last year?
Replies: 7
Views: 3040

Factorio changes over the last year?

Hi all,

I've got close to 500 hours of Factorio logged, but all this was around April 2016 (roughly 12 months ago). Can anyone give me or point me to a summary of the last 12 month's of Factorio game development?
by ilostmahbucket
Sun Jun 05, 2016 12:24 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 300042

Re: Thank you (Make the dev-team happy today!)

Thanks dev team!

Some day could you automate the production of buckets?

Thanks.
by ilostmahbucket
Mon May 02, 2016 12:08 am
Forum: Pending
Topic: [12.29] [Pending] repeated crashes around autosave
Replies: 4
Views: 2010

[12.29] [Pending] repeated crashes around autosave

Dedicated server. Fairly late game base.

Bob's mods
Treefarm
Larger inventory

Factorio-current.log attached.
by ilostmahbucket
Fri Apr 29, 2016 1:35 am
Forum: Bob's mods
Topic: Pipe size
Replies: 1
Views: 2127

Pipe size

I'm confused about pipe size. Is copper > iron pipe? Smaller size is better? That's what my friend thinks, doesn't make sense to me.
by ilostmahbucket
Thu Apr 28, 2016 12:35 pm
Forum: Show your Creations
Topic: Chemical Processing Layout
Replies: 10
Views: 52074

Re: Chemical Processing Layout

keleios wrote:Playing around with trying to make a small layout that grows outward with belt capabilities for inputs and outputs on the perimeter. Maybe for a sub-base or early game.
Nice creativity here, Keleios.
by ilostmahbucket
Wed Apr 27, 2016 9:58 pm
Forum: Show your Creations
Topic: Max petroleum gas output
Replies: 6
Views: 5064

Max petroleum gas output

I've read recently that the 4:7:1 ratio of refineries:light cracking:heavy cracking is not optimal. Can anyone elaborate or point me towards forum resources to reference? Thanks!
by ilostmahbucket
Wed Apr 27, 2016 9:56 pm
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 9946

Re: Oil Refining

Nice layout derivepi. Looks expandable :) is that the ratio you use? Of refineries to cracking? Could it be adjusted for beacons next to the refineries on the outside?
by ilostmahbucket
Wed Apr 27, 2016 12:33 pm
Forum: General discussion
Topic: Robo ports
Replies: 9
Views: 3931

Re: Robo ports

You could have a smaller, separate logistic network of only a fewe roboports that aren't connected to the main system and have only one type of robot that you've manually put in them. May not work for you due to space constraints but that's a solution.
by ilostmahbucket
Wed Apr 27, 2016 12:11 pm
Forum: General discussion
Topic: What Do I Do From Here? Best Mods?
Replies: 5
Views: 4318

Re: What Do I Do From Here? Best Mods?

Here's a simple framework, easy to build and that will last you all game, for a fully automated smelting center that leaves room for 3x3 smelters and 3x3 beacons in between. You can expand this design easily horizontally and vertically :) I usually make 40 smelters for copper ore and iron ore as a s...
by ilostmahbucket
Tue Apr 26, 2016 8:47 pm
Forum: General discussion
Topic: What Do I Do From Here? Best Mods?
Replies: 5
Views: 4318

Re: What Do I Do From Here? Best Mods?

Suggest no mods for your first rocket launch. Bobs mods is great once you've done that and want a (almost frustrating) new challenge of complexity. It took me 60 hours for first rocket launch. My first factory was a mess and impossible to expand from poor planning. TLDR Immediate observation is you ...
by ilostmahbucket
Mon Apr 25, 2016 3:28 am
Forum: Bob's mods
Topic: Any crashes with 12.29 or 12.30?
Replies: 3
Views: 1779

Any crashes with 12.29 or 12.30?

Hi all, I have a dedicated server through Multiplay, Factorio version 12.30. My small group loves Bob's mods, however our map likely became corrupt - about 30 hours in, and inaccessible. I'm not sure if it was Bob's mods, or TreeFactory, or LargeInventory, or the mods at all as I don't have an error...
by ilostmahbucket
Sat Apr 23, 2016 4:37 am
Forum: Multiplayer
Topic: ilostmahbucket server
Replies: 4
Views: 2187

Re: ilostmahbucket server

Restarted map after our group completed the last one. Trying out Bob's mods on a brand new map as of 5 minutes ago. Could use 1-2 other players to join. Find me on Skype ilostmahbucket. EDIT: Added Teefarm mods: Treefarm 0.3.3 https://github.com/Blu3wolf/Treefarm-Lite/releases Teeform AC 0.2.3 https...
by ilostmahbucket
Wed Apr 20, 2016 1:46 am
Forum: Technical Help
Topic: re: 12.30 autosaving
Replies: 0
Views: 598

re: 12.30 autosaving

"Unified the processing of savegame name in --load-game --start-server and --mp-load-game. It can all be supplied with or without the .zip" Currently my game auto loads from _autosave1 so the dedicated Multiplay Clanforge server is saved every 3 minutes. Should that be set to something els...
by ilostmahbucket
Wed Apr 20, 2016 12:27 am
Forum: Multiplayer
Topic: ilostmahbucket server
Replies: 4
Views: 2187

Re: ilostmahbucket server

Edit: Server corrected, working fine now.

You need to update to 12.30 to connect to the server now.

For Steam, enable experimental updates
Right-click Factorio in your library, select Properties, go to Betas and select experimental from the dropdown-menu.
by ilostmahbucket
Wed Apr 20, 2016 12:26 am
Forum: Technical Help
Topic: Updating client to 12.30?
Replies: 2
Views: 1132

Re: Updating client to 12.30?

Found my own solution, delete ticket or leave for others

Did you enable experimental updates?
Right-click Factorio in your library, select Properties, go to Betas and select experimental from the dropdown-menu.
by ilostmahbucket
Wed Apr 20, 2016 12:16 am
Forum: Technical Help
Topic: Updating client to 12.30?
Replies: 2
Views: 1132

Updating client to 12.30?

How do I do this? My clanforge multiplay server updated to 12.30 but I'm still running 12.29. I don't see how to update it. I only see the demo here: https://www.factorio.com/download/experimental I don't see where to do this in game either: https://forums.factorio.com/viewtopic.php?f=49&t=4400 ...
by ilostmahbucket
Thu Apr 14, 2016 3:50 pm
Forum: Multiplayer
Topic: ilostmahbucket server
Replies: 4
Views: 2187

Re: ilostmahbucket server

They will load the last save I had to restore us to the point when I logged off.
I changed the default save location to prevent a wipe from occurring again, should save every 3 minutes and repopulate from _autosave1 if the server ever goes offline for any reason.
by ilostmahbucket
Thu Apr 14, 2016 12:08 pm
Forum: Multiplayer
Topic: ilostmahbucket server
Replies: 4
Views: 2187

ilostmahbucket server

For those of you that joined my dedicated server, we lost some progress due to an auto restart. I'm reaching out to multiplay support to see if they can load our progress, I'll be on this evening ~9EST (Swiss Cheese, Ertai, Piggy) Sent them the save file for when I had logged off, if they don't have...
by ilostmahbucket
Thu Apr 14, 2016 12:27 am
Forum: Multiplayer
Topic: Looking for people to play with
Replies: 12
Views: 5444

Re: Looking for people to play with

Hey all, I have a dedicated server that's currently fresh. Might make some progress on it tonight. Add me on skype, ilostmahbucket

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