Search found 65 matches

by ares0027
Fri May 01, 2020 5:32 pm
Forum: Ideas and Suggestions
Topic: [request]Multi-Layered Assembly Machines?
Replies: 19
Views: 10402

Re: [request]Multi-Layered Assembly Machines?

ah... here i am, 5 years later, still couldn't find anything like this. but one can hope, right?
by ares0027
Sun Feb 23, 2020 1:09 pm
Forum: Angels Mods
Topic: [resolved]unable to barrel water
Replies: 0
Views: 1169

[resolved]unable to barrel water

Hi, i couldnt fint it anywhere else so here i am, i am trying to barrel water so i can craft light artillery ammos but i cannot barrel water. I even tried to place a pump to the other end in hopes to "suck out water through barreling pump" :D my mod-list.json is { "mods": [ { &qu...
by ares0027
Mon Jan 01, 2018 2:06 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52109

Re: [MOD 0.16.x] BeltSorter 0.5.4

this error whenever i try to add an item to filter. mods i am using {"modInfo":{"name":"saved-cfan-mods","version":"0.0.0","factorio_version":null,"title":"Saved CFAN mods","author":["CFAN user"],&quo...
by ares0027
Mon Sep 25, 2017 3:11 am
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48409

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

one can still hope for an update right? :D
by ares0027
Mon Sep 25, 2017 3:05 am
Forum: Mods
Topic: [Mod 0.11.x] Belt Blocker
Replies: 29
Views: 38913

Re: [Mod 0.11.x] Belt Blocker

is it possible for an update on this mod? This mod won't work anymore due to the changes in 0.12 belt physics. Sorry. Please read the last few posts before commenting on threads. necros are very annoying. understand and evaluate a comment before making a comment on it. the guy asked a perfectly val...
by ares0027
Mon Sep 11, 2017 12:55 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 68667

Re: [MOD 0.13] Time Tools (& Clock Combinator)

ok, I understand what you mean now. :-) I do not know this old TimeButtons mod, but alas, I'm not playing nor modding factorio anymore. From now on, I just make the minimum to adapt my mods to new factorio versions. i see, at least thank you for your fast reply, i am quite happy with the workaround...
by ares0027
Mon Sep 11, 2017 12:23 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 68667

Re: [MOD 0.13] Time Tools (& Clock Combinator)

yes, it's in the doc in page 1 of this thread : With the three last buttons, you can tweak the game speed : - click on "<" or ">" to decrease or increase game speed from /8 to x64. - click on the game speed button to directly revert to x1 normal speed, or to switch instant to la...
by ares0027
Mon Sep 11, 2017 12:07 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 68667

Re: [MOD 0.13] Time Tools (& Clock Combinator)

is it possible to (add if it is not already there) to increase speed up to 64x when crafting something manually and revert it back to normal (or previously set speed) when it is done? i haven't played factorio for years and , just came back and that was available for one of the mods which had not be...
by ares0027
Sun Mar 06, 2016 3:58 am
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 42
Views: 50524

Re: [MOD 0.12.X] Pollution detector

not working right now;

Image
by ares0027
Sat Aug 15, 2015 11:46 pm
Forum: Mods
Topic: [MOD 0.12] Happy Factorio
Replies: 18
Views: 39929

Re: [MOD 0.12] Happy Factorio

well at last! something to enhance graphics. nice idea. and downloading atm. but i dont think that base game looks bad. it is the idea of bleakness associated with industrialism. and you know factorio is what industrialism is :D yours (watching part 01 now) looks better but again i dont think vanill...
by ares0027
Sat Aug 08, 2015 11:26 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48409

Re: [Mod 0.12] CyberChest 0.9.1 (ported by jorgenRe)

i figured out something; for some recipe to work correctly i have to set it to double amount of the ingredients; i wanted it to craft speed module 2 so it normally requires; 30x Copper Cables 10x Electronic Circuits 1x Speed Module 1 1x Speed Module 2 But it simply stops if i set it to that. What i...
by ares0027
Thu Aug 06, 2015 12:16 am
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 56899

Re: [0.12.x] Finite Water

awesome one. but i was guessing maybe add some ore generation to it? (i have no idea if it is possible) but i dont know some stones, or if we are lucky other ores "generate" occasionally from water?
by ares0027
Thu Aug 06, 2015 12:12 am
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X] TimeButtons

Atom wrote:Yea thought something was not quite right. Now it should save/load the settings correctly again, when the game saves.

Thanks,
Atom

thank you so much, again :P and not just for your reply, but also for your fix, again :P
by ares0027
Thu Aug 06, 2015 12:10 am
Forum: Mods
Topic: [0.12.x - TreeFarm - Addon] AlienPlant 0.1.4
Replies: 7
Views: 18901

Re: [0.12.x - TreeFarm - Addon] AlienPlant

Phe0n1x wrote:it works fine for me. Perhaps I'm not understanding completely. And I apologize for taking a while to answer, IRL happened this weekend.

don't even mention it :) your work alone is enough :) btw a new game fixed that problem:) so everything is fine


p.s. thanks for modules :D
by ares0027
Mon Aug 03, 2015 11:09 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X]TimeButtons

Thanks ares, i just uploaded a fix. Should be working now! Atom thanks for the effort :) i couldnt report this earlier but is it intended to reset menus and settings after loading/restarting game? i do not remember that on 0.11 but whenever i load the game on your update, it simply resets the mod a...
by ares0027
Fri Jul 31, 2015 11:03 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48409

Re: [Mod 0.12] CyberChest 0.9.1 (ported by jorgenRe)

i figured out something; for some recipe to work correctly i have to set it to double amount of the ingredients; i wanted it to craft speed module 2 so it normally requires; 30x Copper Cables 10x Electronic Circuits 1x Speed Module 1 1x Speed Module 2 But it simply stops if i set it to that. What i ...
by ares0027
Fri Jul 31, 2015 1:01 am
Forum: Mods
Topic: [0.12.x - TreeFarm - Addon] AlienPlant 0.1.4
Replies: 7
Views: 18901

Re: [0.12.x - TreeFarm - Addon] AlienPlant

i am not sure but i think i am not the only one who activates the mod yet it is not available ingame as item?
by ares0027
Tue Jul 28, 2015 5:39 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X]TimeButtons

Yes. This is fu****g essential! I love this mod. Thank you so much for it. ^exactly this with more enthusiasm! edit: any way to show the menu (a command or something?) I have to take another look, i stopped updating the moment i saw it working 8-) I will update the first post when i have some chang...
by ares0027
Tue Jul 28, 2015 1:30 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X]TimeButtons

SKleen75 wrote:Yes. This is fu****g essential!

I love this mod.

Thank you so much for it.
^exactly this with more enthusiasm!


edit: any way to show the menu (a command or something?)
by ares0027
Sat Jul 25, 2015 6:10 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114159

Re: [MOD 0.11.x] TimeButtons v0.2.1

gdfgdgdg wrote:please update

^dis

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