Search found 685 matches
- Wed May 08, 2024 5:27 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 4
- Views: 158
Re: Code-Convention for circuit networks
It's good to be clear about how you will set up circuits and create some kind of formal language for this. However, I don't feel such a convention or language will get widespread use. It's about communication. You propose people use this convention if they talk about their circuits. But people will ...
- Sun May 05, 2024 5:04 pm
- Forum: General discussion
- Topic: Most SPM vanila downloadable megabase
- Replies: 1
- Views: 186
Re: Most SPM vanila downloadable megabase
That's difficult to answer, because, well, how vanilla do you want it? How cheated do you want it? Do you want an artificial base created in the map editor with all cheats available from within the map editor? What is allowed to come from infinity chests and what do you want to be created from smelt...
- Sun May 05, 2024 12:35 pm
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 450
Re: A convenient turn
With the keyboard configuration of Factorio, in combination with the configuration software that probably comes with your mouse, you can configure any key on your keyboard and your mouse with any function within Factorio. A generic mouse known by Windows has 5 or 7 keys: 1 - left click 2 - right cli...
- Fri May 03, 2024 11:59 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 160
- Views: 17630
Re: Friday Facts #409 - Diminishing beacons
I never read more excitement about a new feature than from this fff. The new dynamic solution seems to allow much more flexibility if you don't absolutely need a maximized production line. You are not a complete slave to the layout any more beacons force upon you to get the what you need. With all t...
- Thu May 02, 2024 7:01 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1796
Re: Techtonica makes me depressed. Factorio could be real 3D
[...] many 3D games make me suffer from motion sickness. About 2/3 of all the modern 3D games make me sick and I have to abandon them. [...] Simple curiosity question: are these mainly 1st/3rd person perspective games that give you the motion sickness? How are top-down or other non-character bound ...
- Thu May 02, 2024 5:43 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 1796
Re: Techtonica makes me depressed. Factorio could be real 3D
I like the 2D presentation of Factorio very much, because many 3D games make me suffer from motion sickness. About 2/3 of all the modern 3D games make me sick and I have to abandon them. Don't laugh about this, it's definitely not a funny thing. It's as funny and enjoyable as pimples on your butt. I...
- Tue Apr 30, 2024 8:13 am
- Forum: Ideas and Requests For Mods
- Topic: Mod that can help find cpu bottlenecks
- Replies: 7
- Views: 369
Re: Mod that can help find cpu bottlenecks
My answer was a generic one, not directed as answer to your stats image, because it's not clear if this was taken while the game is paused or if you just always display the grid. Usually, it's only visible if the game is paused. In paused mode, ups is going up and entities are not updated, so stats ...
- Mon Apr 29, 2024 12:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod that can help find cpu bottlenecks
- Replies: 7
- Views: 369
Re: Mod that can help find cpu bottlenecks
In general, there is usually not one single part of a factory that is exceptionally bad for ups. Everything is somewhat equally responsible for system load. The more items are present in general, the more drain on ups. If you look into the global debug statistics for item update time, you see a some...
- Mon Apr 29, 2024 10:52 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5277
Re: Fluid Mechanics Still Broken, 6 Years Later?
A problem (better: challenge) was presented and I will present the solution that works 100% fine with the current fluid mechanics: Screenshot 2024-04-29 123813.png Please notice: all assembling machines are continuously working at their full speed, so the minimum amount of assembling machines are us...
- Sun Apr 28, 2024 1:40 pm
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 10
- Views: 564
Re: Train blueprints
Very nice example... if you know what you are doing it seems to simple... This is the result of practice and probably too many hours playing the game. I reproduced what I am using on a daily basis, but the decisions I singlehandely made for the video (positioning, spacing, rotating etc.) are the re...
- Sun Apr 28, 2024 12:35 pm
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 10
- Views: 564
Re: Train blueprints
I created a little (silent) video how creating a 2 track blueprint series could be approached and be made to match each other. I created the 2 most simple parts from scratch: a straight line and a 90° curve, in map editor. Anchor and defining size is the maximum distance of the large power pole we u...
- Sat Apr 27, 2024 5:25 pm
- Forum: Bug Reports
- Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
- Replies: 8
- Views: 1143
Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
May be a possible workaround to implement is if the player activates cloud sync, the game asks if the player wants to use the current local file(s) to sync or the cloud stored file(s) to sync. It could warn the player that if he chooses the local files, the cloud will be overwritten, and if he choos...
- Sat Apr 27, 2024 5:11 pm
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 10
- Views: 564
Re: Train blueprints
It's difficult to explain how to design grid-aligned blueprints in a forum post. I will not try in vain, but I have some information that might have slipped you: the red flag of a blueprint is the center of the blueprint. By moving it, you change the x/y offset of the grid alignment. If you don't ac...
- Sat Apr 27, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14669
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Improvement for the statistics view? Often, I want to inspect the actual performance of some production line. Not the performance of the whole surface but only some line. For example the production line for red circuits, including their precursor items like green circuits and plates. I want the actu...
- Sat Apr 27, 2024 12:01 pm
- Forum: Bug Reports
- Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
- Replies: 8
- Views: 1143
Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
Some time ago I also investigated the deletion of the blueprint library with the Steam version. I investigated for a new Windows PC I just bought. My conclusion was a bit different than in the OP. If you start Factorio on a fresh install for the first time, immediately go to the settings without sta...
- Fri Apr 26, 2024 2:13 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14669
Re: @raiguard RE: background saving
If it's possible, it might be worth exploring if the forked Factorio instance could unload essentially everything but raw entity data or similar. I don't know much about the internals of the game, even after reading all FFFs. If the fork() finishes and the forked process checks if it is the child a...
- Fri Apr 26, 2024 11:36 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5277
Re: Fluid Mechanics Still Broken, 6 Years Later?
No, there's no such state in the game "I have enough of ..." :mrgreen:. If your factory expands, you always, always lack of some components. With thorough and sufficient planning, you know the exact input and output of your factory, so you can provide this and extract exactly this. While ...
- Tue Apr 23, 2024 10:24 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5277
Re: Fluid Mechanics Still Broken, 6 Years Later?
Yeah, I am not talking about the OP, and I get why buffer tanks should be used. I talk about the tank's load not being balanced, ie. connect your wagons with a pump each and one taking alot longer to clear/fill: https://youtu.be/zJBvw28bQu0?t=1721 But this behavior is not a flaw of the game. It's n...
- Tue Apr 23, 2024 12:34 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 73
- Views: 5277
Re: Fluid Mechanics Still Broken, 6 Years Later?
I'm just starting with oil procession so I dont kown how bad of a problem this is There is actually no problem. People tend to exaggerate issues they think that are a problem but actually are just ordinary and genuine game behavior. Some gamers still around from the earliest early access developmen...
- Sun Apr 21, 2024 8:22 pm
- Forum: Gameplay Help
- Topic: Help with the editor needed
- Replies: 8
- Views: 629
Re: Help with the editor needed
The box is supposed to also contain (and provide to you) 4 important useful infinity items that ease up factory design in the map editor: the electric energy interface for getting infinite energy/battery/energy consumption, the heat interface for directly heating up structures like nuclear reactors,...